protocol/server: handle group id decoding in a stricter way
This causes crash between 3.0.x servers and 2.0.x clients Signed-off-by: Anand V. Avati <avati@amp.gluster.com> Signed-off-by: Anand V. Avati <avati@dev.gluster.com> BUG: 564 (3.0.1rc3 server daemon crashes when any of the 2.0.x version client connects) URL: http://bugs.gluster.com/cgi-bin/bugzilla3/show_bug.cgi?id=564
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@ -6121,6 +6121,9 @@ server_decode_groups (call_frame_t *frame, gf_hdr_common_t *hdr)
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if (frame->root->ngrps == 0)
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return 0;
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if (frame->root->ngrps > GF_REQUEST_MAXGROUPS)
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return -1;
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for (; i < frame->root->ngrps; ++i)
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frame->root->groups[i] = ntoh32 (hdr->req.groups[i]);
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