forked from shaba/openuds
Fixed support for deathkey on UDS
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c6f3c87b93
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5953a67d3a
@ -81,14 +81,14 @@
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<dependency>
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<dependency>
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<groupId>org.apache.guacamole</groupId>
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<groupId>org.apache.guacamole</groupId>
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<artifactId>guacamole-common</artifactId>
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<artifactId>guacamole-common</artifactId>
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<version>0.9.14</version>
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<version>1.0.0</version>
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</dependency>
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</dependency>
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<!-- Guacamole JavaScript library -->
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<!-- Guacamole JavaScript library -->
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<dependency>
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<dependency>
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<groupId>org.apache.guacamole</groupId>
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<groupId>org.apache.guacamole</groupId>
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<artifactId>guacamole-common-js</artifactId>
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<artifactId>guacamole-common-js</artifactId>
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<version>0.9.14</version>
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<version>1.0.0</version>
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<type>zip</type>
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<type>zip</type>
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<scope>runtime</scope>
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<scope>runtime</scope>
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</dependency>
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</dependency>
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@ -263,7 +263,7 @@ GuacUI.Client = {
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"min_zoom" : 1,
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"min_zoom" : 1,
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"max_zoom" : 3,
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"max_zoom" : 3,
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"connectionName" : "Guacamole",
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"connectionName" : "UDS Remote Connection",
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"attachedClient" : null,
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"attachedClient" : null,
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/* Mouse emulation */
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/* Mouse emulation */
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@ -1433,7 +1433,11 @@ GuacUI.Client.attach = function(guac) {
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* Route document-level keyboard events to the client.
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* Route document-level keyboard events to the client.
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*/
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*/
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var sink = new Guacamole.InputSink();
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document.body.appendChild(sink.getElement());
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var keyboard = new Guacamole.Keyboard(document);
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var keyboard = new Guacamole.Keyboard(document);
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keyboard.listenTo(sink.getElement());
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var show_keyboard_gesture_possible = true;
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var show_keyboard_gesture_possible = true;
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function __send_key(pressed, keysym) {
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function __send_key(pressed, keysym) {
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