Modernize plymouth theme
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BIN
bootsplash/progress_bg.png
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@ -1,4 +1,4 @@
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# Centaurus theme
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# ALT Education Theme
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fun imgscale( image, scale )
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{
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@ -110,61 +110,39 @@ fun display_password_callback (prompt, bullets)
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Plymouth.SetDisplayNormalFunction(display_normal_callback);
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Plymouth.SetDisplayPasswordFunction(display_password_callback);
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#----------------------------------------- Progress Bar --------------------------------
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#------------------------------------- Progressbar -----------------------------
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progress_box.raw = Image("progress_box.png");
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scale_factor = Window.GetWidth() / progress_box.raw.GetWidth() * 0.8;
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# Define bar size and position
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bar_height = 36;
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bar_x = Window.GetWidth() * 0.10; # 10% from left edge
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bar_y = Window.GetHeight() * 0.85; # from bar bottom to bottom screen edge: 10%
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bar_width = Window.GetWidth() * 0.80; # 80% of screen width
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progress_box.image = imgscale( progress_box.raw, scale_factor );
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# Progress background spite
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progress_bg.raw = Image ("progress_bg.png");
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progress_bg.image = imgscale2 (progress_bg.raw, bar_width, bar_height);
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progress_bg.sprite = Sprite (progress_bg.image);
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progress_bg.sprite.SetPosition (bar_x, bar_y);
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progress_bg.sprite.SetZ (5);
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progress_box.sprite = Sprite(progress_box.image);
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# Progress bar sprite
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progress_bar.raw = Image ("progress_bar.png");
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progress_bar.image = imgscale (progress_bar.raw, 1);
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progress_box.x = Window.GetX() + Window.GetWidth() / 2 - progress_box.image.GetWidth() / 2;
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progress_box.y = Window.GetY() + Window.GetHeight() / 2 - progress_box.image.GetHeight() / 2 + 50;
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progress_box.sprite.SetPosition(progress_box.x, progress_box.y, 0);
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progress_bar.status.raw = Image("segment_status.png");
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progress_bar.runner = Sprite();
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progress_bar.runner.SetImage ( imgscale(progress_bar.status.raw, scale_factor));
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progress_bar.x = Window.GetX() + Window.GetWidth() / 2 - progress_box.image.GetWidth() / 2;
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progress_bar.y = Window.GetY() + Window.GetHeight() / 2 - progress_box.image.GetHeight() / 2 +
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(progress_box.image.GetHeight() - progress_box.image.GetHeight()) / 2 + 50;
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#Total steps
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steps=33;
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#left corner
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progress_bar.l = imgscale( Image("segment_cornerL.png") , scale_factor );
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progress_bar.spriteL = Sprite();
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progress_bar.spriteL.SetImage (progress_bar.l);
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progress_bar.spriteL.SetPosition(progress_bar.x,progress_bar.y, 2) ;
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progress_bar.x += progress_bar.l.GetWidth()-1;
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#middle
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progress_bar.image = imgscale(Image("segment_middle.png"), scale_factor);
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step = progress_bar.image.GetWidth()-1;
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for( i=0; i<steps; i++ )
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{
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progress_bar.sprites[i] = Sprite();
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progress_bar.sprites[i].SetImage (progress_bar.image);
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progress_bar.sprites[i].SetPosition(progress_bar.x+i*step,progress_bar.y, -1000) ;
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}
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#right corner
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progress_bar.r = imgscale( Image("segment_cornerR.png") , scale_factor );
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progress_bar.sprites[steps+1] = Sprite();
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progress_bar.sprites[steps+1].SetImage (progress_bar.r);
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progress_bar.sprites[steps+1].SetPosition(progress_bar.x+step*steps,progress_bar.y, -1000) ;
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# Maximum number of sprites
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steps = Math.Int (bar_width/18);
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fun progress_callback (duration, progress)
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{
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for( i=0; i< progress*steps; i++ )
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progress_bar.sprites[i].SetZ(2);
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if( progress > 0.99 )
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progress_bar.sprites[i+1].SetZ(2);
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if( progress < 0.96 )
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progress_bar.runner.SetPosition(progress_bar.x+progress*step*steps, progress_bar.y, 1);
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# Redraw progress_bar with appropriate width with step 20% with 5% ahead
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step = Math.Int ((progress+0.05) / steps) + 1;
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if ( step > steps ) step = steps;
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for( i=0; i<step; i++ )
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progress_bar.sprites[i] = Sprite ();
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progress_bar.sprites[i].SetImage (progress_bar.image);
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progress_bar.sprites[i].SetPosition (bar_x+i*18, bar_y);
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progress_bar.sprites[i].SetZ (10);
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}
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}
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Plymouth.SetBootProgressFunction(progress_callback);
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@ -173,7 +151,7 @@ Plymouth.SetBootProgressFunction(progress_callback);
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fun quit_callback ()
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{
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logo.sprite.SetOpacity (1);
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logo.sprite.SetOpacity (0);
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}
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Plymouth.SetQuitFunction(quit_callback);
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