MEDIUM: check: implement check deletion for dynamic servers
Implement a mechanism to free a started check on runtime for dynamic servers. A new function check_purge is created for this. The check task will be marked for deletion and scheduled to properly close connection elements and free the task/tasklet/buf_wait elements. This function will be useful to delete a dynamic server wich checks.
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@ -53,6 +53,7 @@ enum chk_result {
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#define CHK_ST_IN_ALLOC 0x0040 /* check blocked waiting for input buffer allocation */
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#define CHK_ST_OUT_ALLOC 0x0080 /* check blocked waiting for output buffer allocation */
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#define CHK_ST_CLOSE_CONN 0x0100 /* check is waiting that the connection gets closed */
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#define CHK_ST_PURGE 0x0200 /* check must be freed */
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/* check status */
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enum healthcheck_status {
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@ -79,6 +79,7 @@ struct buffer *check_get_buf(struct check *check, struct buffer *bptr);
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void check_release_buf(struct check *check, struct buffer *bptr);
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const char *init_check(struct check *check, int type);
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void free_check(struct check *check);
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void check_purge(struct check *check);
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int init_srv_check(struct server *srv);
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int init_srv_agent_check(struct server *srv);
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43
src/check.c
43
src/check.c
@ -1102,7 +1102,10 @@ struct task *process_chk_conn(struct task *t, void *context, unsigned int state)
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if (check->server)
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HA_SPIN_LOCK(SERVER_LOCK, &check->server->lock);
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if (!(check->state & CHK_ST_INPROGRESS)) {
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if (unlikely(check->state & CHK_ST_PURGE)) {
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TRACE_STATE("health-check state to purge", CHK_EV_TASK_WAKE, check);
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}
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else if (!(check->state & (CHK_ST_INPROGRESS))) {
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/* no check currently running */
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if (!expired) /* woke up too early */ {
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TRACE_STATE("health-check wake up too early", CHK_EV_TASK_WAKE, check);
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@ -1139,7 +1142,7 @@ struct task *process_chk_conn(struct task *t, void *context, unsigned int state)
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* First, let's check whether there was an uncaught error,
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* which can happen on connect timeout or error.
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*/
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if (check->result == CHK_RES_UNKNOWN) {
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if (check->result == CHK_RES_UNKNOWN && likely(!(check->state & CHK_ST_PURGE))) {
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/* Here the connection must be defined. Otherwise the
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* error would have already been detected
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*/
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@ -1197,7 +1200,7 @@ struct task *process_chk_conn(struct task *t, void *context, unsigned int state)
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check->sess = NULL;
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}
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if (check->server) {
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if (check->server && likely(!(check->state & CHK_ST_PURGE))) {
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if (check->result == CHK_RES_FAILED) {
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/* a failure or timeout detected */
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TRACE_DEVEL("report failure", CHK_EV_TASK_WAKE|CHK_EV_HCHK_END|CHK_EV_HCHK_ERR, check);
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@ -1236,6 +1239,23 @@ struct task *process_chk_conn(struct task *t, void *context, unsigned int state)
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HA_SPIN_UNLOCK(SERVER_LOCK, &check->server->lock);
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TRACE_LEAVE(CHK_EV_TASK_WAKE, check);
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/* Free the check if set to PURGE. After this, the check instance may be
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* freed via the free_server invocation, so it must not be accessed
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* after this point.
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*/
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if (unlikely(check->state & CHK_ST_PURGE)) {
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/* buf_wait */
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LIST_DELETE(&check->buf_wait.list);
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/* tasklet */
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pool_free(pool_head_tasklet, check->wait_list.tasklet);
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/* task */
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task_destroy(check->task);
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t = NULL;
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free_server(check->server);
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}
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return t;
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}
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@ -1314,6 +1334,11 @@ const char *init_check(struct check *check, int type)
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return NULL;
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}
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/* Liberates the resources allocated for a check.
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*
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* This function must only be used at startup when it is known that the check
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* has never been executed.
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*/
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void free_check(struct check *check)
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{
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task_destroy(check->task);
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@ -1329,6 +1354,18 @@ void free_check(struct check *check)
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}
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}
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/* This function must be used in order to free a started check. The check will
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* be scheduled for a next execution in order to properly close and free all
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* check elements.
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*
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* Non thread-safe.
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*/
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void check_purge(struct check *check)
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{
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check->state = CHK_ST_PURGE;
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task_wakeup(check->task, TASK_WOKEN_OTHER);
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}
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/* manages a server health-check. Returns the time the task accepts to wait, or
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* TIME_ETERNITY for infinity.
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*/
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