176 lines
6.3 KiB
C
176 lines
6.3 KiB
C
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/*
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* Copyright © 2011-2012 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Ben Widawsky <ben@bwidawsk.net>
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*
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*/
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/*
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* This file implements HW context support. On gen5+ a HW context consists of an
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* opaque GPU object which is referenced at times of context saves and restores.
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* With RC6 enabled, the context is also referenced as the GPU enters and exists
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* from RC6 (GPU has it's own internal power context, except on gen5). Though
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* something like a context does exist for the media ring, the code only
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* supports contexts for the render ring.
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*
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* In software, there is a distinction between contexts created by the user,
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* and the default HW context. The default HW context is used by GPU clients
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* that do not request setup of their own hardware context. The default
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* context's state is never restored to help prevent programming errors. This
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* would happen if a client ran and piggy-backed off another clients GPU state.
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* The default context only exists to give the GPU some offset to load as the
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* current to invoke a save of the context we actually care about. In fact, the
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* code could likely be constructed, albeit in a more complicated fashion, to
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* never use the default context, though that limits the driver's ability to
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* swap out, and/or destroy other contexts.
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*
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* All other contexts are created as a request by the GPU client. These contexts
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* store GPU state, and thus allow GPU clients to not re-emit state (and
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* potentially query certain state) at any time. The kernel driver makes
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* certain that the appropriate commands are inserted.
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*
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* The context life cycle is semi-complicated in that context BOs may live
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* longer than the context itself because of the way the hardware, and object
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* tracking works. Below is a very crude representation of the state machine
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* describing the context life.
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* refcount pincount active
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* S0: initial state 0 0 0
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* S1: context created 1 0 0
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* S2: context is currently running 2 1 X
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* S3: GPU referenced, but not current 2 0 1
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* S4: context is current, but destroyed 1 1 0
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* S5: like S3, but destroyed 1 0 1
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*
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* The most common (but not all) transitions:
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* S0->S1: client creates a context
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* S1->S2: client submits execbuf with context
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* S2->S3: other clients submits execbuf with context
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* S3->S1: context object was retired
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* S3->S2: clients submits another execbuf
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* S2->S4: context destroy called with current context
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* S3->S5->S0: destroy path
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* S4->S5->S0: destroy path on current context
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*
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* There are two confusing terms used above:
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* The "current context" means the context which is currently running on the
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* GPU. The GPU has loaded it's state already and has stored away the gtt
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* offset of the BO. The GPU is not actively referencing the data at this
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* offset, but it will on the next context switch. The only way to avoid this
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* is to do a GPU reset.
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*
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* An "active context' is one which was previously the "current context" and is
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* on the active list waiting for the next context switch to occur. Until this
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* happens, the object must remain at the same gtt offset. It is therefore
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* possible to destroy a context, but it is still active.
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*
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*/
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#include "drmP.h"
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#include "i915_drm.h"
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#include "i915_drv.h"
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static int get_context_size(struct drm_device *dev)
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{
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struct drm_i915_private *dev_priv = dev->dev_private;
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int ret;
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u32 reg;
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switch (INTEL_INFO(dev)->gen) {
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case 6:
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reg = I915_READ(CXT_SIZE);
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ret = GEN6_CXT_TOTAL_SIZE(reg) * 64;
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break;
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case 7:
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reg = I915_READ(GEN7_CTX_SIZE);
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ret = GEN7_CTX_TOTAL_SIZE(reg) * 64;
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break;
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default:
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BUG();
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}
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return ret;
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}
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/**
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* The default context needs to exist per ring that uses contexts. It stores the
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* context state of the GPU for applications that don't utilize HW contexts, as
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* well as an idle case.
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*/
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static int create_default_context(struct drm_i915_private *dev_priv)
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{
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return 0;
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}
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void i915_gem_context_init(struct drm_device *dev)
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{
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struct drm_i915_private *dev_priv = dev->dev_private;
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uint32_t ctx_size;
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if (!HAS_HW_CONTEXTS(dev))
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return;
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/* If called from reset, or thaw... we've been here already */
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if (dev_priv->hw_contexts_disabled)
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return;
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ctx_size = get_context_size(dev);
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dev_priv->hw_context_size = get_context_size(dev);
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dev_priv->hw_context_size = round_up(dev_priv->hw_context_size, 4096);
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if (ctx_size <= 0 || ctx_size > (1<<20)) {
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dev_priv->hw_contexts_disabled = true;
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return;
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}
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if (create_default_context(dev_priv)) {
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dev_priv->hw_contexts_disabled = true;
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return;
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}
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DRM_DEBUG_DRIVER("HW context support initialized\n");
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}
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void i915_gem_context_fini(struct drm_device *dev)
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{
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struct drm_i915_private *dev_priv = dev->dev_private;
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if (dev_priv->hw_contexts_disabled)
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return;
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}
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void i915_gem_context_open(struct drm_device *dev, struct drm_file *file)
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{
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struct drm_i915_private *dev_priv = dev->dev_private;
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if (dev_priv->hw_contexts_disabled)
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return;
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}
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void i915_gem_context_close(struct drm_device *dev, struct drm_file *file)
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{
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struct drm_i915_private *dev_priv = dev->dev_private;
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if (dev_priv->hw_contexts_disabled)
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return;
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}
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