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/*
* Copyright ( C ) 2013 Red Hat
* Author : Rob Clark < robdclark @ gmail . com >
*
* This program is free software ; you can redistribute it and / or modify it
* under the terms of the GNU General Public License version 2 as published by
* the Free Software Foundation .
*
* This program is distributed in the hope that it will be useful , but WITHOUT
* ANY WARRANTY ; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE . See the GNU General Public License for
* more details .
*
* You should have received a copy of the GNU General Public License along with
* this program . If not , see < http : //www.gnu.org/licenses/>.
*/
# ifndef __MSM_DRM_H__
# define __MSM_DRM_H__
# include <stddef.h>
# include <drm/drm.h>
/* Please note that modifications to all structs defined here are
* subject to backwards - compatibility constraints :
* 1 ) Do not use pointers , use uint64_t instead for 32 bit / 64 bit
* user / kernel compatibility
* 2 ) Keep fields aligned to their size
* 3 ) Because of how drm_ioctl ( ) works , we can add new fields at
* the end of an ioctl if some care is taken : drm_ioctl ( ) will
* zero out the new fields at the tail of the ioctl , so a zero
* value should have a backwards compatible meaning . And for
* output params , userspace won ' t see the newly added output
* fields . . so that has to be somehow ok .
*/
# define MSM_PIPE_NONE 0x00
# define MSM_PIPE_2D0 0x01
# define MSM_PIPE_2D1 0x02
# define MSM_PIPE_3D0 0x10
/* timeouts are specified in clock-monotonic absolute times (to simplify
* restarting interrupted ioctls ) . The following struct is logically the
* same as ' struct timespec ' but 32 / 64 b ABI safe .
*/
struct drm_msm_timespec {
int64_t tv_sec ; /* seconds */
int64_t tv_nsec ; /* nanoseconds */
} ;
# define MSM_PARAM_GPU_ID 0x01
# define MSM_PARAM_GMEM_SIZE 0x02
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# define MSM_PARAM_CHIP_ID 0x03
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struct drm_msm_param {
uint32_t pipe ; /* in, MSM_PIPE_x */
uint32_t param ; /* in, MSM_PARAM_x */
uint64_t value ; /* out (get_param) or in (set_param) */
} ;
/*
* GEM buffers :
*/
# define MSM_BO_SCANOUT 0x00000001 /* scanout capable */
# define MSM_BO_GPU_READONLY 0x00000002
# define MSM_BO_CACHE_MASK 0x000f0000
/* cache modes */
# define MSM_BO_CACHED 0x00010000
# define MSM_BO_WC 0x00020000
# define MSM_BO_UNCACHED 0x00040000
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# define MSM_BO_FLAGS (MSM_BO_SCANOUT | \
MSM_BO_GPU_READONLY | \
MSM_BO_CACHED | \
MSM_BO_WC | \
MSM_BO_UNCACHED )
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struct drm_msm_gem_new {
uint64_t size ; /* in */
uint32_t flags ; /* in, mask of MSM_BO_x */
uint32_t handle ; /* out */
} ;
struct drm_msm_gem_info {
uint32_t handle ; /* in */
uint32_t pad ;
uint64_t offset ; /* out, offset to pass to mmap() */
} ;
# define MSM_PREP_READ 0x01
# define MSM_PREP_WRITE 0x02
# define MSM_PREP_NOSYNC 0x04
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# define MSM_PREP_FLAGS (MSM_PREP_READ | MSM_PREP_WRITE | MSM_PREP_NOSYNC)
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struct drm_msm_gem_cpu_prep {
uint32_t handle ; /* in */
uint32_t op ; /* in, mask of MSM_PREP_x */
struct drm_msm_timespec timeout ; /* in */
} ;
struct drm_msm_gem_cpu_fini {
uint32_t handle ; /* in */
} ;
/*
* Cmdstream Submission :
*/
/* The value written into the cmdstream is logically:
*
* ( ( relocbuf - > gpuaddr + reloc_offset ) < < shift ) | or
*
* When we have GPU ' s w / > 32 bit ptrs , it should be possible to deal
* with this by emit ' ing two reloc entries with appropriate shift
* values . Or a new MSM_SUBMIT_CMD_x type would also be an option .
*
* NOTE that reloc ' s must be sorted by order of increasing submit_offset ,
* otherwise EINVAL .
*/
struct drm_msm_gem_submit_reloc {
uint32_t submit_offset ; /* in, offset from submit_bo */
uint32_t or ; /* in, value OR'd with result */
int32_t shift ; /* in, amount of left shift (can be negative) */
uint32_t reloc_idx ; /* in, index of reloc_bo buffer */
uint64_t reloc_offset ; /* in, offset from start of reloc_bo */
} ;
/* submit-types:
* BUF - this cmd buffer is executed normally .
* IB_TARGET_BUF - this cmd buffer is an IB target . Reloc ' s are
* processed normally , but the kernel does not setup an IB to
* this buffer in the first - level ringbuffer
* CTX_RESTORE_BUF - only executed if there has been a GPU context
* switch since the last SUBMIT ioctl
*/
# define MSM_SUBMIT_CMD_BUF 0x0001
# define MSM_SUBMIT_CMD_IB_TARGET_BUF 0x0002
# define MSM_SUBMIT_CMD_CTX_RESTORE_BUF 0x0003
struct drm_msm_gem_submit_cmd {
uint32_t type ; /* in, one of MSM_SUBMIT_CMD_x */
uint32_t submit_idx ; /* in, index of submit_bo cmdstream buffer */
uint32_t submit_offset ; /* in, offset into submit_bo */
uint32_t size ; /* in, cmdstream size */
uint32_t pad ;
uint32_t nr_relocs ; /* in, number of submit_reloc's */
uint64_t __user relocs ; /* in, ptr to array of submit_reloc's */
} ;
/* Each buffer referenced elsewhere in the cmdstream submit (ie. the
* cmdstream buffer ( s ) themselves or reloc entries ) has one ( and only
* one ) entry in the submit - > bos [ ] table .
*
* As a optimization , the current buffer ( gpu virtual address ) can be
* passed back through the ' presumed ' field . If on a subsequent reloc ,
* userspace passes back a ' presumed ' address that is still valid ,
* then patching the cmdstream for this entry is skipped . This can
* avoid kernel needing to map / access the cmdstream bo in the common
* case .
*/
# define MSM_SUBMIT_BO_READ 0x0001
# define MSM_SUBMIT_BO_WRITE 0x0002
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# define MSM_SUBMIT_BO_FLAGS (MSM_SUBMIT_BO_READ | MSM_SUBMIT_BO_WRITE)
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struct drm_msm_gem_submit_bo {
uint32_t flags ; /* in, mask of MSM_SUBMIT_BO_x */
uint32_t handle ; /* in, GEM handle */
uint64_t presumed ; /* in/out, presumed buffer address */
} ;
/* Each cmdstream submit consists of a table of buffers involved, and
* one or more cmdstream buffers . This allows for conditional execution
* ( context - restore ) , and IB buffers needed for per tile / bin draw cmds .
*/
struct drm_msm_gem_submit {
uint32_t pipe ; /* in, MSM_PIPE_x */
uint32_t fence ; /* out */
uint32_t nr_bos ; /* in, number of submit_bo's */
uint32_t nr_cmds ; /* in, number of submit_cmd's */
uint64_t __user bos ; /* in, ptr to array of submit_bo's */
uint64_t __user cmds ; /* in, ptr to array of submit_cmd's */
} ;
/* The normal way to synchronize with the GPU is just to CPU_PREP on
* a buffer if you need to access it from the CPU ( other cmdstream
* submission from same or other contexts , PAGE_FLIP ioctl , etc , all
* handle the required synchronization under the hood ) . This ioctl
* mainly just exists as a way to implement the gallium pipe_fence
* APIs without requiring a dummy bo to synchronize on .
*/
struct drm_msm_wait_fence {
uint32_t fence ; /* in */
uint32_t pad ;
struct drm_msm_timespec timeout ; /* in */
} ;
# define DRM_MSM_GET_PARAM 0x00
/* placeholder:
# define DRM_MSM_SET_PARAM 0x01
*/
# define DRM_MSM_GEM_NEW 0x02
# define DRM_MSM_GEM_INFO 0x03
# define DRM_MSM_GEM_CPU_PREP 0x04
# define DRM_MSM_GEM_CPU_FINI 0x05
# define DRM_MSM_GEM_SUBMIT 0x06
# define DRM_MSM_WAIT_FENCE 0x07
# define DRM_MSM_NUM_IOCTLS 0x08
# define DRM_IOCTL_MSM_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GET_PARAM, struct drm_msm_param)
# define DRM_IOCTL_MSM_GEM_NEW DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GEM_NEW, struct drm_msm_gem_new)
# define DRM_IOCTL_MSM_GEM_INFO DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GEM_INFO, struct drm_msm_gem_info)
# define DRM_IOCTL_MSM_GEM_CPU_PREP DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_GEM_CPU_PREP, struct drm_msm_gem_cpu_prep)
# define DRM_IOCTL_MSM_GEM_CPU_FINI DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_GEM_CPU_FINI, struct drm_msm_gem_cpu_fini)
# define DRM_IOCTL_MSM_GEM_SUBMIT DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GEM_SUBMIT, struct drm_msm_gem_submit)
# define DRM_IOCTL_MSM_WAIT_FENCE DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_WAIT_FENCE, struct drm_msm_wait_fence)
# endif /* __MSM_DRM_H__ */