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/*
* Network checksum routines
*
* Copyright ( C ) 1999 , 2003 Hewlett - Packard Co
* Stephane Eranian < eranian @ hpl . hp . com >
*
* Most of the code coming from arch / alpha / lib / checksum . c
*
* This file contains network checksum routines that are better done
* in an architecture - specific manner due to speed . .
*/
# include <linux/module.h>
# include <linux/string.h>
# include <asm/byteorder.h>
static inline unsigned short
from64to16 ( unsigned long x )
{
/* add up 32-bit words for 33 bits */
x = ( x & 0xffffffff ) + ( x > > 32 ) ;
/* add up 16-bit and 17-bit words for 17+c bits */
x = ( x & 0xffff ) + ( x > > 16 ) ;
/* add up 16-bit and 2-bit for 16+c bit */
x = ( x & 0xffff ) + ( x > > 16 ) ;
/* add up carry.. */
x = ( x & 0xffff ) + ( x > > 16 ) ;
return x ;
}
/*
* computes the checksum of the TCP / UDP pseudo - header
* returns a 16 - bit checksum , already complemented .
*/
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__sum16
csum_tcpudp_magic ( __be32 saddr , __be32 daddr , unsigned short len ,
unsigned short proto , __wsum sum )
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{
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return ( __force __sum16 ) ~ from64to16 (
( __force u64 ) saddr + ( __force u64 ) daddr +
( __force u64 ) sum + ( ( len + proto ) < < 8 ) ) ;
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}
EXPORT_SYMBOL ( csum_tcpudp_magic ) ;
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__wsum
csum_tcpudp_nofold ( __be32 saddr , __be32 daddr , unsigned short len ,
unsigned short proto , __wsum sum )
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{
unsigned long result ;
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result = ( __force u64 ) saddr + ( __force u64 ) daddr +
( __force u64 ) sum + ( ( len + proto ) < < 8 ) ;
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/* Fold down to 32-bits so we don't lose in the typedef-less network stack. */
/* 64 to 33 */
result = ( result & 0xffffffff ) + ( result > > 32 ) ;
/* 33 to 32 */
result = ( result & 0xffffffff ) + ( result > > 32 ) ;
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return ( __force __wsum ) result ;
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}
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EXPORT_SYMBOL ( csum_tcpudp_nofold ) ;
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extern unsigned long do_csum ( const unsigned char * , long ) ;
/*
* computes the checksum of a memory block at buff , length len ,
* and adds in " sum " ( 32 - bit )
*
* returns a 32 - bit number suitable for feeding into itself
* or csum_tcpudp_magic
*
* this function must be called with even lengths , except
* for the last fragment , which may be odd
*
* it ' s best to have buff aligned on a 32 - bit boundary
*/
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__wsum csum_partial ( const void * buff , int len , __wsum sum )
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{
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u64 result = do_csum ( buff , len ) ;
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/* add in old sum, and carry.. */
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result + = ( __force u32 ) sum ;
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/* 32+c bits -> 32 bits */
result = ( result & 0xffffffff ) + ( result > > 32 ) ;
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return ( __force __wsum ) result ;
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}
EXPORT_SYMBOL ( csum_partial ) ;
/*
* this routine is used for miscellaneous IP - like checksums , mainly
* in icmp . c
*/
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__sum16 ip_compute_csum ( const void * buff , int len )
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{
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return ( __force __sum16 ) ~ do_csum ( buff , len ) ;
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}
EXPORT_SYMBOL ( ip_compute_csum ) ;