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/* SPDX-License-Identifier: GPL-2.0-only */
2007-07-03 14:54:49 +04:00
/*
* Audio support for PS3
* Copyright ( C ) 2007 Sony Computer Entertainment Inc .
* Copyright 2006 , 2007 Sony Corporation
* All rights reserved .
*/
/*
* interrupt / configure registers
*/
# define PS3_AUDIO_INTR_0 (0x00000100)
# define PS3_AUDIO_INTR_EN_0 (0x00000140)
# define PS3_AUDIO_CONFIG (0x00000200)
/*
* DMAC registers
* n : 0. .9
*/
# define PS3_AUDIO_DMAC_REGBASE(x) (0x0000210 + 0x20 * (x))
# define PS3_AUDIO_KICK(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x00)
# define PS3_AUDIO_SOURCE(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x04)
# define PS3_AUDIO_DEST(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x08)
# define PS3_AUDIO_DMASIZE(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x0C)
/*
* mute control
*/
# define PS3_AUDIO_AX_MCTRL (0x00004000)
# define PS3_AUDIO_AX_ISBP (0x00004004)
# define PS3_AUDIO_AX_AOBP (0x00004008)
# define PS3_AUDIO_AX_IC (0x00004010)
# define PS3_AUDIO_AX_IE (0x00004014)
# define PS3_AUDIO_AX_IS (0x00004018)
/*
* three wire serial
* n : 0. .3
*/
# define PS3_AUDIO_AO_MCTRL (0x00006000)
# define PS3_AUDIO_AO_3WMCTRL (0x00006004)
# define PS3_AUDIO_AO_3WCTRL(n) (0x00006200 + 0x200 * (n))
/*
* S / PDIF
* n : 0. .1
* x : 0. .11
* y : 0. .5
*/
# define PS3_AUDIO_AO_SPD_REGBASE(n) (0x00007200 + 0x200 * (n))
# define PS3_AUDIO_AO_SPDCTRL(n) \
( PS3_AUDIO_AO_SPD_REGBASE ( n ) + 0x00 )
# define PS3_AUDIO_AO_SPDUB(n, x) \
( PS3_AUDIO_AO_SPD_REGBASE ( n ) + 0x04 + 0x04 * ( x ) )
# define PS3_AUDIO_AO_SPDCS(n, y) \
( PS3_AUDIO_AO_SPD_REGBASE ( n ) + 0x34 + 0x04 * ( y ) )
/*
PS3_AUDIO_INTR_0 register tells an interrupt handler which audio
DMA channel triggered the interrupt . The interrupt status for a channel
can be cleared by writing a ' 1 ' to the corresponding bit . A new interrupt
cannot be generated until the previous interrupt has been cleared .
Note that the status reported by PS3_AUDIO_INTR_0 is independent of the
value of PS3_AUDIO_INTR_EN_0 .
31 24 23 16 15 8 7 0
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
| 0 0 0 0 0 0 0 0 0 0 0 0 0 | C | 0 | C | 0 | C | 0 | C | 0 | C | 0 | C | 0 | C | 0 | C | 0 | C | 0 | C | INTR_0
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
*/
# define PS3_AUDIO_INTR_0_CHAN(n) (1 << ((n) * 2))
# define PS3_AUDIO_INTR_0_CHAN9 PS3_AUDIO_INTR_0_CHAN(9)
# define PS3_AUDIO_INTR_0_CHAN8 PS3_AUDIO_INTR_0_CHAN(8)
# define PS3_AUDIO_INTR_0_CHAN7 PS3_AUDIO_INTR_0_CHAN(7)
# define PS3_AUDIO_INTR_0_CHAN6 PS3_AUDIO_INTR_0_CHAN(6)
# define PS3_AUDIO_INTR_0_CHAN5 PS3_AUDIO_INTR_0_CHAN(5)
# define PS3_AUDIO_INTR_0_CHAN4 PS3_AUDIO_INTR_0_CHAN(4)
# define PS3_AUDIO_INTR_0_CHAN3 PS3_AUDIO_INTR_0_CHAN(3)
# define PS3_AUDIO_INTR_0_CHAN2 PS3_AUDIO_INTR_0_CHAN(2)
# define PS3_AUDIO_INTR_0_CHAN1 PS3_AUDIO_INTR_0_CHAN(1)
# define PS3_AUDIO_INTR_0_CHAN0 PS3_AUDIO_INTR_0_CHAN(0)
/*
The PS3_AUDIO_INTR_EN_0 register specifies which DMA channels can generate
an interrupt to the PU . Each bit of PS3_AUDIO_INTR_EN_0 is ANDed with the
corresponding bit in PS3_AUDIO_INTR_0 . The resulting bits are OR ' d together
to generate the Audio interrupt .
31 24 23 16 15 8 7 0
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
| 0 0 0 0 0 0 0 0 0 0 0 0 0 | C | 0 | C | 0 | C | 0 | C | 0 | C | 0 | C | 0 | C | 0 | C | 0 | C | 0 | C | INTR_EN_0
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
Bit assignments are same as PS3_AUDIO_INTR_0
*/
/*
PS3_AUDIO_CONFIG
31 24 23 16 15 8 7 0
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
| 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 0 C | 0 0 0 0 0 0 0 0 | CONFIG
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
*/
/* The CLEAR field cancels all pending transfers, and stops any running DMA
transfers . Any interrupts associated with the canceled transfers
will occur as if the transfer had finished .
Since this bit is designed to recover from DMA related issues
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which are caused by unpredictable situations , it is preferred to wait
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for normal DMA transfer end without using this bit .
*/
# define PS3_AUDIO_CONFIG_CLEAR (1 << 8) /* RWIVF */
/*
PS3_AUDIO_AX_MCTRL : Audio Port Mute Control Register
31 24 23 16 15 8 7 0
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
| 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 | A | A | A | 0 0 0 0 0 0 0 | S | S | A | A | A | A | AX_MCTRL
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
*/
/* 3 Wire Audio Serial Output Channel Mutes (0..3) */
# define PS3_AUDIO_AX_MCTRL_ASOMT(n) (1 << (3 - (n))) /* RWIVF */
# define PS3_AUDIO_AX_MCTRL_ASO3MT (1 << 0) /* RWIVF */
# define PS3_AUDIO_AX_MCTRL_ASO2MT (1 << 1) /* RWIVF */
# define PS3_AUDIO_AX_MCTRL_ASO1MT (1 << 2) /* RWIVF */
# define PS3_AUDIO_AX_MCTRL_ASO0MT (1 << 3) /* RWIVF */
/* S/PDIF mutes (0,1)*/
# define PS3_AUDIO_AX_MCTRL_SPOMT(n) (1 << (5 - (n))) /* RWIVF */
# define PS3_AUDIO_AX_MCTRL_SPO1MT (1 << 4) /* RWIVF */
# define PS3_AUDIO_AX_MCTRL_SPO0MT (1 << 5) /* RWIVF */
/* All 3 Wire Serial Outputs Mute */
# define PS3_AUDIO_AX_MCTRL_AASOMT (1 << 13) /* RWIVF */
/* All S/PDIF Mute */
# define PS3_AUDIO_AX_MCTRL_ASPOMT (1 << 14) /* RWIVF */
/* All Audio Outputs Mute */
# define PS3_AUDIO_AX_MCTRL_AAOMT (1 << 15) /* RWIVF */
/*
S / PDIF Outputs Buffer Read / Write Pointer Register
31 24 23 16 15 8 7 0
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
| 0 0 0 0 0 0 0 0 | 0 | SPO0B | 0 | SPO1B | 0 0 0 0 0 0 0 0 | 0 | SPO0B | 0 | SPO1B | AX_ISBP
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
*/
/*
S / PDIF Output Channel Read Buffer Numbers
Buffer number is value of field .
Indicates current read access buffer ID from Audio Data
Transfer controller of S / PDIF Output
*/
# define PS3_AUDIO_AX_ISBP_SPOBRN_MASK(n) (0x7 << 4 * (1 - (n))) /* R-IUF */
# define PS3_AUDIO_AX_ISBP_SPO1BRN_MASK (0x7 << 0) /* R-IUF */
# define PS3_AUDIO_AX_ISBP_SPO0BRN_MASK (0x7 << 4) /* R-IUF */
/*
S / PDIF Output Channel Buffer Write Numbers
Indicates current write access buffer ID from bus master .
*/
# define PS3_AUDIO_AX_ISBP_SPOBWN_MASK(n) (0x7 << 4 * (5 - (n))) /* R-IUF */
# define PS3_AUDIO_AX_ISBP_SPO1BWN_MASK (0x7 << 16) /* R-IUF */
# define PS3_AUDIO_AX_ISBP_SPO0BWN_MASK (0x7 << 20) /* R-IUF */
/*
3 Wire Audio Serial Outputs Buffer Read / Write
Pointer Register
Buffer number is value of field
31 24 23 16 15 8 7 0
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
| 0 | ASO0B | 0 | ASO1B | 0 | ASO2B | 0 | ASO3B | 0 | ASO0B | 0 | ASO1B | 0 | ASO2B | 0 | ASO3B | AX_AOBP
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
*/
/*
3 Wire Audio Serial Output Channel Buffer Read Numbers
Indicates current read access buffer Id from Audio Data Transfer
Controller of 3 Wire Audio Serial Output Channels
*/
# define PS3_AUDIO_AX_AOBP_ASOBRN_MASK(n) (0x7 << 4 * (3 - (n))) /* R-IUF */
# define PS3_AUDIO_AX_AOBP_ASO3BRN_MASK (0x7 << 0) /* R-IUF */
# define PS3_AUDIO_AX_AOBP_ASO2BRN_MASK (0x7 << 4) /* R-IUF */
# define PS3_AUDIO_AX_AOBP_ASO1BRN_MASK (0x7 << 8) /* R-IUF */
# define PS3_AUDIO_AX_AOBP_ASO0BRN_MASK (0x7 << 12) /* R-IUF */
/*
3 Wire Audio Serial Output Channel Buffer Write Numbers
Indicates current write access buffer ID from bus master .
*/
# define PS3_AUDIO_AX_AOBP_ASOBWN_MASK(n) (0x7 << 4 * (7 - (n))) /* R-IUF */
# define PS3_AUDIO_AX_AOBP_ASO3BWN_MASK (0x7 << 16) /* R-IUF */
# define PS3_AUDIO_AX_AOBP_ASO2BWN_MASK (0x7 << 20) /* R-IUF */
# define PS3_AUDIO_AX_AOBP_ASO1BWN_MASK (0x7 << 24) /* R-IUF */
# define PS3_AUDIO_AX_AOBP_ASO0BWN_MASK (0x7 << 28) /* R-IUF */
/*
Audio Port Interrupt Condition Register
For the fields in this register , the following values apply :
0 = Interrupt is generated every interrupt event .
1 = Interrupt is generated every 2 interrupt events .
2 = Interrupt is generated every 4 interrupt events .
3 = Reserved
31 24 23 16 15 8 7 0
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
| 0 0 0 0 0 0 0 0 | 0 0 | SPO | 0 0 | SPO | 0 0 | AAS | 0 0 0 0 0 0 0 0 0 0 0 0 | AX_IC
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
*/
/*
All 3 - Wire Audio Serial Outputs Interrupt Mode
Configures the Interrupt and Signal Notification
condition of all 3 - wire Audio Serial Outputs .
*/
# define PS3_AUDIO_AX_IC_AASOIMD_MASK (0x3 << 12) /* RWIVF */
# define PS3_AUDIO_AX_IC_AASOIMD_EVERY1 (0x0 << 12) /* RWI-V */
# define PS3_AUDIO_AX_IC_AASOIMD_EVERY2 (0x1 << 12) /* RW--V */
# define PS3_AUDIO_AX_IC_AASOIMD_EVERY4 (0x2 << 12) /* RW--V */
/*
S / PDIF Output Channel Interrupt Modes
Configures the Interrupt and signal Notification
conditions of S / PDIF output channels .
*/
# define PS3_AUDIO_AX_IC_SPO1IMD_MASK (0x3 << 16) /* RWIVF */
# define PS3_AUDIO_AX_IC_SPO1IMD_EVERY1 (0x0 << 16) /* RWI-V */
# define PS3_AUDIO_AX_IC_SPO1IMD_EVERY2 (0x1 << 16) /* RW--V */
# define PS3_AUDIO_AX_IC_SPO1IMD_EVERY4 (0x2 << 16) /* RW--V */
# define PS3_AUDIO_AX_IC_SPO0IMD_MASK (0x3 << 20) /* RWIVF */
# define PS3_AUDIO_AX_IC_SPO0IMD_EVERY1 (0x0 << 20) /* RWI-V */
# define PS3_AUDIO_AX_IC_SPO0IMD_EVERY2 (0x1 << 20) /* RW--V */
# define PS3_AUDIO_AX_IC_SPO0IMD_EVERY4 (0x2 << 20) /* RW--V */
/*
Audio Port interrupt Enable Register
Configures whether to enable or disable each Interrupt Generation .
31 24 23 16 15 8 7 0
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
| 0 0 0 0 0 0 0 0 | S | S | 0 0 | A | A | A | A | 0 0 0 0 | S | S | 0 0 | S | S | 0 0 | A | A | A | A | AX_IE
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
*/
/*
3 Wire Audio Serial Output Channel Buffer Underflow
Interrupt Enables
Select enable / disable of Buffer Underflow Interrupts for
3 - Wire Audio Serial Output Channels
DISABLED = Interrupt generation disabled .
*/
# define PS3_AUDIO_AX_IE_ASOBUIE(n) (1 << (3 - (n))) /* RWIVF */
# define PS3_AUDIO_AX_IE_ASO3BUIE (1 << 0) /* RWIVF */
# define PS3_AUDIO_AX_IE_ASO2BUIE (1 << 1) /* RWIVF */
# define PS3_AUDIO_AX_IE_ASO1BUIE (1 << 2) /* RWIVF */
# define PS3_AUDIO_AX_IE_ASO0BUIE (1 << 3) /* RWIVF */
/* S/PDIF Output Channel Buffer Underflow Interrupt Enables */
# define PS3_AUDIO_AX_IE_SPOBUIE(n) (1 << (7 - (n))) /* RWIVF */
# define PS3_AUDIO_AX_IE_SPO1BUIE (1 << 6) /* RWIVF */
# define PS3_AUDIO_AX_IE_SPO0BUIE (1 << 7) /* RWIVF */
/* S/PDIF Output Channel One Block Transfer Completion Interrupt Enables */
# define PS3_AUDIO_AX_IE_SPOBTCIE(n) (1 << (11 - (n))) /* RWIVF */
# define PS3_AUDIO_AX_IE_SPO1BTCIE (1 << 10) /* RWIVF */
# define PS3_AUDIO_AX_IE_SPO0BTCIE (1 << 11) /* RWIVF */
/* 3-Wire Audio Serial Output Channel Buffer Empty Interrupt Enables */
# define PS3_AUDIO_AX_IE_ASOBEIE(n) (1 << (19 - (n))) /* RWIVF */
# define PS3_AUDIO_AX_IE_ASO3BEIE (1 << 16) /* RWIVF */
# define PS3_AUDIO_AX_IE_ASO2BEIE (1 << 17) /* RWIVF */
# define PS3_AUDIO_AX_IE_ASO1BEIE (1 << 18) /* RWIVF */
# define PS3_AUDIO_AX_IE_ASO0BEIE (1 << 19) /* RWIVF */
/* S/PDIF Output Channel Buffer Empty Interrupt Enables */
# define PS3_AUDIO_AX_IE_SPOBEIE(n) (1 << (23 - (n))) /* RWIVF */
# define PS3_AUDIO_AX_IE_SPO1BEIE (1 << 22) /* RWIVF */
# define PS3_AUDIO_AX_IE_SPO0BEIE (1 << 23) /* RWIVF */
/*
Audio Port Interrupt Status Register
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Indicates Interrupt status , which interrupt has occurred , and can clear
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each interrupt in this register .
Writing 1 b to a field containing 1 b clears field and de - asserts interrupt .
Writing 0 b to a field has no effect .
Field vaules are the following :
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0 - Interrupt hasn ' t occurred .
1 - Interrupt has occurred .
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31 24 23 16 15 8 7 0
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
| 0 0 0 0 0 0 0 0 | S | S | 0 0 | A | A | A | A | 0 0 0 0 | S | S | 0 0 | S | S | 0 0 | A | A | A | A | AX_IS
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
Bit assignment are same as AX_IE
*/
/*
Audio Output Master Control Register
Configures Master Clock and other master Audio Output Settings
31 24 23 16 15 8 7 0
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
| 0 | SCKSE | 0 | SCKSE | MR0 | MR1 | MCL | MCL | 0 0 0 0 | 0 0 0 0 0 0 0 0 | AO_MCTRL
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
*/
/*
MCLK Output Control
Controls mclko [ 1 ] output .
0 - Disable output ( fixed at High )
1 - Output clock produced by clock selected
with scksel1 by mr1
2 - Reserved
3 - Reserved
*/
# define PS3_AUDIO_AO_MCTRL_MCLKC1_MASK (0x3 << 12) /* RWIVF */
# define PS3_AUDIO_AO_MCTRL_MCLKC1_DISABLED (0x0 << 12) /* RWI-V */
# define PS3_AUDIO_AO_MCTRL_MCLKC1_ENABLED (0x1 << 12) /* RW--V */
# define PS3_AUDIO_AO_MCTRL_MCLKC1_RESVD2 (0x2 << 12) /* RW--V */
# define PS3_AUDIO_AO_MCTRL_MCLKC1_RESVD3 (0x3 << 12) /* RW--V */
/*
MCLK Output Control
Controls mclko [ 0 ] output .
0 - Disable output ( fixed at High )
1 - Output clock produced by clock selected
with SCKSEL0 by MR0
2 - Reserved
3 - Reserved
*/
# define PS3_AUDIO_AO_MCTRL_MCLKC0_MASK (0x3 << 14) /* RWIVF */
# define PS3_AUDIO_AO_MCTRL_MCLKC0_DISABLED (0x0 << 14) /* RWI-V */
# define PS3_AUDIO_AO_MCTRL_MCLKC0_ENABLED (0x1 << 14) /* RW--V */
# define PS3_AUDIO_AO_MCTRL_MCLKC0_RESVD2 (0x2 << 14) /* RW--V */
# define PS3_AUDIO_AO_MCTRL_MCLKC0_RESVD3 (0x3 << 14) /* RW--V */
/*
Master Clock Rate 1
Sets the divide ration of Master Clock1 ( clock output from
mclko [ 1 ] for the input clock selected by scksel1 .
*/
# define PS3_AUDIO_AO_MCTRL_MR1_MASK (0xf << 16)
# define PS3_AUDIO_AO_MCTRL_MR1_DEFAULT (0x0 << 16) /* RWI-V */
/*
Master Clock Rate 0
Sets the divide ratio of Master Clock0 ( clock output from
mclko [ 0 ] for the input clock selected by scksel0 ) .
*/
# define PS3_AUDIO_AO_MCTRL_MR0_MASK (0xf << 20) /* RWIVF */
# define PS3_AUDIO_AO_MCTRL_MR0_DEFAULT (0x0 << 20) /* RWI-V */
/*
System Clock Select 0 / 1
Selects the system clock to be used as Master Clock 0 / 1
Input the system clock that is appropriate for the sampling
rate .
*/
# define PS3_AUDIO_AO_MCTRL_SCKSEL1_MASK (0x7 << 24) /* RWIVF */
# define PS3_AUDIO_AO_MCTRL_SCKSEL1_DEFAULT (0x2 << 24) /* RWI-V */
# define PS3_AUDIO_AO_MCTRL_SCKSEL0_MASK (0x7 << 28) /* RWIVF */
# define PS3_AUDIO_AO_MCTRL_SCKSEL0_DEFAULT (0x2 << 28) /* RWI-V */
/*
3 - Wire Audio Output Master Control Register
Configures clock , 3 - Wire Audio Serial Output Enable , and
other 3 - Wire Audio Serial Output Master Settings
31 24 23 16 15 8 7 0
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
| A | A | A | A | 0 0 0 | A | ASOSR | 0 0 0 0 | A | A | A | A | A | A | 0 | 1 | 0 0 0 0 0 0 0 0 | AO_3WMCTRL
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
*/
/*
LRCKO Polarity
0 - Reserved
1 - default
*/
# define PS3_AUDIO_AO_3WMCTRL_ASOPLRCK (1 << 8) /* RWIVF */
# define PS3_AUDIO_AO_3WMCTRL_ASOPLRCK_DEFAULT (1 << 8) /* RW--V */
/* LRCK Output Disable */
# define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD (1 << 10) /* RWIVF */
# define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD_ENABLED (0 << 10) /* RW--V */
# define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD_DISABLED (1 << 10) /* RWI-V */
/* Bit Clock Output Disable */
# define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD (1 << 11) /* RWIVF */
# define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD_ENABLED (0 << 11) /* RW--V */
# define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD_DISABLED (1 << 11) /* RWI-V */
/*
3 - Wire Audio Serial Output Channel 0 - 3 Operational
Status . Each bit becomes 1 after each 3 - Wire Audio
Serial Output Channel N is in action by setting 1 to
asoen .
Each bit becomes 0 after each 3 - Wire Audio Serial Output
Channel N is out of action by setting 0 to asoen .
*/
# define PS3_AUDIO_AO_3WMCTRL_ASORUN(n) (1 << (15 - (n))) /* R-IVF */
# define PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(n) (0 << (15 - (n))) /* R-I-V */
# define PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(n) (1 << (15 - (n))) /* R---V */
# define PS3_AUDIO_AO_3WMCTRL_ASORUN0 \
PS3_AUDIO_AO_3WMCTRL_ASORUN ( 0 )
# define PS3_AUDIO_AO_3WMCTRL_ASORUN0_STOPPED \
PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED ( 0 )
# define PS3_AUDIO_AO_3WMCTRL_ASORUN0_RUNNING \
PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING ( 0 )
# define PS3_AUDIO_AO_3WMCTRL_ASORUN1 \
PS3_AUDIO_AO_3WMCTRL_ASORUN ( 1 )
# define PS3_AUDIO_AO_3WMCTRL_ASORUN1_STOPPED \
PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED ( 1 )
# define PS3_AUDIO_AO_3WMCTRL_ASORUN1_RUNNING \
PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING ( 1 )
# define PS3_AUDIO_AO_3WMCTRL_ASORUN2 \
PS3_AUDIO_AO_3WMCTRL_ASORUN ( 2 )
# define PS3_AUDIO_AO_3WMCTRL_ASORUN2_STOPPED \
PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED ( 2 )
# define PS3_AUDIO_AO_3WMCTRL_ASORUN2_RUNNING \
PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING ( 2 )
# define PS3_AUDIO_AO_3WMCTRL_ASORUN3 \
PS3_AUDIO_AO_3WMCTRL_ASORUN ( 3 )
# define PS3_AUDIO_AO_3WMCTRL_ASORUN3_STOPPED \
PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED ( 3 )
# define PS3_AUDIO_AO_3WMCTRL_ASORUN3_RUNNING \
PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING ( 3 )
/*
Sampling Rate
Specifies the divide ratio of the bit clock ( clock output
2011-03-31 05:57:33 +04:00
from bclko ) used by the 3 - wire Audio Output Clock , which
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is applied to the master clock selected by mcksel .
Data output is synchronized with this clock .
*/
# define PS3_AUDIO_AO_3WMCTRL_ASOSR_MASK (0xf << 20) /* RWIVF */
# define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV2 (0x1 << 20) /* RWI-V */
# define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV4 (0x2 << 20) /* RW--V */
# define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV8 (0x4 << 20) /* RW--V */
# define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV12 (0x6 << 20) /* RW--V */
/*
Master Clock Select
0 - Master Clock 0
1 - Master Clock 1
*/
# define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL (1 << 24) /* RWIVF */
# define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL_CLK0 (0 << 24) /* RWI-V */
# define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL_CLK1 (1 << 24) /* RW--V */
/*
Enables and disables 4 ch 3 - Wire Audio Serial Output
operation . Each Bit from 0 to 3 corresponds to an
output channel , which means that each output channel
can be enabled or disabled individually . When
multiple channels are enabled at the same time , output
operations are performed in synchronization .
Bit 0 - Output Channel 0 ( SDOUT [ 0 ] )
Bit 1 - Output Channel 1 ( SDOUT [ 1 ] )
Bit 2 - Output Channel 2 ( SDOUT [ 2 ] )
Bit 3 - Output Channel 3 ( SDOUT [ 3 ] )
*/
# define PS3_AUDIO_AO_3WMCTRL_ASOEN(n) (1 << (31 - (n))) /* RWIVF */
# define PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(n) (0 << (31 - (n))) /* RWI-V */
# define PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(n) (1 << (31 - (n))) /* RW--V */
# define PS3_AUDIO_AO_3WMCTRL_ASOEN0 \
PS3_AUDIO_AO_3WMCTRL_ASOEN ( 0 ) /* RWIVF */
# define PS3_AUDIO_AO_3WMCTRL_ASOEN0_DISABLED \
PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED ( 0 ) /* RWI-V */
# define PS3_AUDIO_AO_3WMCTRL_ASOEN0_ENABLED \
PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED ( 0 ) /* RW--V */
# define PS3_AUDIO_A1_3WMCTRL_ASOEN0 \
PS3_AUDIO_AO_3WMCTRL_ASOEN ( 1 ) /* RWIVF */
# define PS3_AUDIO_A1_3WMCTRL_ASOEN0_DISABLED \
PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED ( 1 ) /* RWI-V */
# define PS3_AUDIO_A1_3WMCTRL_ASOEN0_ENABLED \
PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED ( 1 ) /* RW--V */
# define PS3_AUDIO_A2_3WMCTRL_ASOEN0 \
PS3_AUDIO_AO_3WMCTRL_ASOEN ( 2 ) /* RWIVF */
# define PS3_AUDIO_A2_3WMCTRL_ASOEN0_DISABLED \
PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED ( 2 ) /* RWI-V */
# define PS3_AUDIO_A2_3WMCTRL_ASOEN0_ENABLED \
PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED ( 2 ) /* RW--V */
# define PS3_AUDIO_A3_3WMCTRL_ASOEN0 \
PS3_AUDIO_AO_3WMCTRL_ASOEN ( 3 ) /* RWIVF */
# define PS3_AUDIO_A3_3WMCTRL_ASOEN0_DISABLED \
PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED ( 3 ) /* RWI-V */
# define PS3_AUDIO_A3_3WMCTRL_ASOEN0_ENABLED \
PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED ( 3 ) /* RW--V */
/*
3 - Wire Audio Serial output Channel 0 - 3 Control Register
Configures settings for 3 - Wire Serial Audio Output Channel 0 - 3
31 24 23 16 15 8 7 0
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
| 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 | A | 0 0 0 0 | A | 0 | ASO | 0 0 0 | 0 | 0 | 0 | 0 | 0 | AO_3WCTRL
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
*/
/*
Data Bit Mode
Specifies the number of data bits
0 - 16 bits
1 - reserved
2 - 20 bits
3 - 24 bits
*/
# define PS3_AUDIO_AO_3WCTRL_ASODB_MASK (0x3 << 8) /* RWIVF */
# define PS3_AUDIO_AO_3WCTRL_ASODB_16BIT (0x0 << 8) /* RWI-V */
# define PS3_AUDIO_AO_3WCTRL_ASODB_RESVD (0x1 << 8) /* RWI-V */
# define PS3_AUDIO_AO_3WCTRL_ASODB_20BIT (0x2 << 8) /* RW--V */
# define PS3_AUDIO_AO_3WCTRL_ASODB_24BIT (0x3 << 8) /* RW--V */
/*
Data Format Mode
Specifies the data format where ( LSB side or MSB ) the data ( in 20 bit
or 24 bit resolution mode ) is put in a 32 bit field .
0 - Data put on LSB side
1 - Data put on MSB side
*/
# define PS3_AUDIO_AO_3WCTRL_ASODF (1 << 11) /* RWIVF */
# define PS3_AUDIO_AO_3WCTRL_ASODF_LSB (0 << 11) /* RWI-V */
# define PS3_AUDIO_AO_3WCTRL_ASODF_MSB (1 << 11) /* RW--V */
/*
Buffer Reset
Performs buffer reset . Writing 1 to this bit initializes the
corresponding 3 - Wire Audio Output buffers ( both L and R ) .
*/
# define PS3_AUDIO_AO_3WCTRL_ASOBRST (1 << 16) /* CWIVF */
# define PS3_AUDIO_AO_3WCTRL_ASOBRST_IDLE (0 << 16) /* -WI-V */
# define PS3_AUDIO_AO_3WCTRL_ASOBRST_RESET (1 << 16) /* -W--T */
/*
S / PDIF Audio Output Channel 0 / 1 Control Register
Configures settings for S / PDIF Audio Output Channel 0 / 1.
31 24 23 16 15 8 7 0
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
| S | 0 0 0 | S | 0 0 | S | SPOSR | 0 0 | SPO | 0 0 0 0 | S | 0 | SPO | 0 0 0 0 0 0 0 | S | AO_SPDCTRL
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
*/
/*
Buffer reset . Writing 1 to this bit initializes the
corresponding S / PDIF output buffer pointer .
*/
# define PS3_AUDIO_AO_SPDCTRL_SPOBRST (1 << 0) /* CWIVF */
# define PS3_AUDIO_AO_SPDCTRL_SPOBRST_IDLE (0 << 0) /* -WI-V */
# define PS3_AUDIO_AO_SPDCTRL_SPOBRST_RESET (1 << 0) /* -W--T */
/*
Data Bit Mode
Specifies number of data bits
0 - 16 bits
1 - Reserved
2 - 20 bits
3 - 24 bits
*/
# define PS3_AUDIO_AO_SPDCTRL_SPODB_MASK (0x3 << 8) /* RWIVF */
# define PS3_AUDIO_AO_SPDCTRL_SPODB_16BIT (0x0 << 8) /* RWI-V */
# define PS3_AUDIO_AO_SPDCTRL_SPODB_RESVD (0x1 << 8) /* RW--V */
# define PS3_AUDIO_AO_SPDCTRL_SPODB_20BIT (0x2 << 8) /* RW--V */
# define PS3_AUDIO_AO_SPDCTRL_SPODB_24BIT (0x3 << 8) /* RW--V */
/*
Data format Mode
Specifies the data format , where ( LSB side or MSB )
the data ( in 20 or 24 bit resolution ) is put in the
32 bit field .
0 - LSB Side
1 - MSB Side
*/
# define PS3_AUDIO_AO_SPDCTRL_SPODF (1 << 11) /* RWIVF */
# define PS3_AUDIO_AO_SPDCTRL_SPODF_LSB (0 << 11) /* RWI-V */
# define PS3_AUDIO_AO_SPDCTRL_SPODF_MSB (1 << 11) /* RW--V */
/*
Source Select
Specifies the source of the S / PDIF output . When 0 , output
operation is controlled by 3 wen [ 0 ] of AO_3WMCTRL register .
The SR must have the same setting as the a0_3wmctrl reg .
0 - 3 - Wire Audio OUT Ch0 Buffer
1 - S / PDIF buffer
*/
# define PS3_AUDIO_AO_SPDCTRL_SPOSS_MASK (0x3 << 16) /* RWIVF */
# define PS3_AUDIO_AO_SPDCTRL_SPOSS_3WEN (0x0 << 16) /* RWI-V */
# define PS3_AUDIO_AO_SPDCTRL_SPOSS_SPDIF (0x1 << 16) /* RW--V */
/*
Sampling Rate
Specifies the divide ratio of the bit clock ( clock output
from bclko ) used by the S / PDIF Output Clock , which
is applied to the master clock selected by mcksel .
*/
# define PS3_AUDIO_AO_SPDCTRL_SPOSR (0xf << 20) /* RWIVF */
# define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV2 (0x1 << 20) /* RWI-V */
# define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV4 (0x2 << 20) /* RW--V */
# define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV8 (0x4 << 20) /* RW--V */
# define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV12 (0x6 << 20) /* RW--V */
/*
Master Clock Select
0 - Master Clock 0
1 - Master Clock 1
*/
# define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL (1 << 24) /* RWIVF */
# define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL_CLK0 (0 << 24) /* RWI-V */
# define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL_CLK1 (1 << 24) /* RW--V */
/*
S / PDIF Output Channel Operational Status
This bit becomes 1 after S / PDIF Output Channel is in
action by setting 1 to spoen . This bit becomes 0
after S / PDIF Output Channel is out of action by setting
0 to spoen .
*/
# define PS3_AUDIO_AO_SPDCTRL_SPORUN (1 << 27) /* R-IVF */
# define PS3_AUDIO_AO_SPDCTRL_SPORUN_STOPPED (0 << 27) /* R-I-V */
# define PS3_AUDIO_AO_SPDCTRL_SPORUN_RUNNING (1 << 27) /* R---V */
/*
S / PDIF Audio Output Channel Output Enable
Enables and disables output operation . This bit is used
only when sposs = 1
*/
# define PS3_AUDIO_AO_SPDCTRL_SPOEN (1 << 31) /* RWIVF */
# define PS3_AUDIO_AO_SPDCTRL_SPOEN_DISABLED (0 << 31) /* RWI-V */
# define PS3_AUDIO_AO_SPDCTRL_SPOEN_ENABLED (1 << 31) /* RW--V */
/*
S / PDIF Audio Output Channel Channel Status
Setting Registers .
Configures channel status bit settings for each block
( 192 bits ) .
Output is performed from the MSB ( AO_SPDCS0 register bit 31 ) .
The same value is added for subframes within the same frame .
31 24 23 16 15 8 7 0
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
| SPOCS | AO_SPDCS
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
S / PDIF Audio Output Channel User Bit Setting
Configures user bit settings for each block ( 384 bits ) .
Output is performed from the MSB ( ao_spdub0 register bit 31 ) .
31 24 23 16 15 8 7 0
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
| SPOUB | AO_SPDUB
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
*/
/*****************************************************************************
*
* DMAC register
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/*
The PS3_AUDIO_KICK register is used to initiate a DMA transfer and monitor
its status
31 24 23 16 15 8 7 0
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
| 0 0 0 0 0 | STATU | 0 0 0 | EVENT | 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 | R | KICK
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
*/
/*
The REQUEST field is written to ACTIVE to initiate a DMA request when EVENT
occurs .
It will return to the DONE state when the request is completed .
The registers for a DMA channel should only be written if REQUEST is IDLE .
*/
# define PS3_AUDIO_KICK_REQUEST (1 << 0) /* RWIVF */
# define PS3_AUDIO_KICK_REQUEST_IDLE (0 << 0) /* RWI-V */
# define PS3_AUDIO_KICK_REQUEST_ACTIVE (1 << 0) /* -W--T */
/*
* The EVENT field is used to set the event in which
* the DMA request becomes active .
*/
# define PS3_AUDIO_KICK_EVENT_MASK (0x1f << 16) /* RWIVF */
# define PS3_AUDIO_KICK_EVENT_ALWAYS (0x00 << 16) /* RWI-V */
# define PS3_AUDIO_KICK_EVENT_SERIALOUT0_EMPTY (0x01 << 16) /* RW--V */
# define PS3_AUDIO_KICK_EVENT_SERIALOUT0_UNDERFLOW (0x02 << 16) /* RW--V */
# define PS3_AUDIO_KICK_EVENT_SERIALOUT1_EMPTY (0x03 << 16) /* RW--V */
# define PS3_AUDIO_KICK_EVENT_SERIALOUT1_UNDERFLOW (0x04 << 16) /* RW--V */
# define PS3_AUDIO_KICK_EVENT_SERIALOUT2_EMPTY (0x05 << 16) /* RW--V */
# define PS3_AUDIO_KICK_EVENT_SERIALOUT2_UNDERFLOW (0x06 << 16) /* RW--V */
# define PS3_AUDIO_KICK_EVENT_SERIALOUT3_EMPTY (0x07 << 16) /* RW--V */
# define PS3_AUDIO_KICK_EVENT_SERIALOUT3_UNDERFLOW (0x08 << 16) /* RW--V */
# define PS3_AUDIO_KICK_EVENT_SPDIF0_BLOCKTRANSFERCOMPLETE \
( 0x09 < < 16 ) /* RW--V */
# define PS3_AUDIO_KICK_EVENT_SPDIF0_UNDERFLOW (0x0A << 16) /* RW--V */
# define PS3_AUDIO_KICK_EVENT_SPDIF0_EMPTY (0x0B << 16) /* RW--V */
# define PS3_AUDIO_KICK_EVENT_SPDIF1_BLOCKTRANSFERCOMPLETE \
( 0x0C < < 16 ) /* RW--V */
# define PS3_AUDIO_KICK_EVENT_SPDIF1_UNDERFLOW (0x0D << 16) /* RW--V */
# define PS3_AUDIO_KICK_EVENT_SPDIF1_EMPTY (0x0E << 16) /* RW--V */
# define PS3_AUDIO_KICK_EVENT_AUDIO_DMA(n) \
( ( 0x13 + ( n ) ) < < 16 ) /* RW--V */
# define PS3_AUDIO_KICK_EVENT_AUDIO_DMA0 (0x13 << 16) /* RW--V */
# define PS3_AUDIO_KICK_EVENT_AUDIO_DMA1 (0x14 << 16) /* RW--V */
# define PS3_AUDIO_KICK_EVENT_AUDIO_DMA2 (0x15 << 16) /* RW--V */
# define PS3_AUDIO_KICK_EVENT_AUDIO_DMA3 (0x16 << 16) /* RW--V */
# define PS3_AUDIO_KICK_EVENT_AUDIO_DMA4 (0x17 << 16) /* RW--V */
# define PS3_AUDIO_KICK_EVENT_AUDIO_DMA5 (0x18 << 16) /* RW--V */
# define PS3_AUDIO_KICK_EVENT_AUDIO_DMA6 (0x19 << 16) /* RW--V */
# define PS3_AUDIO_KICK_EVENT_AUDIO_DMA7 (0x1A << 16) /* RW--V */
# define PS3_AUDIO_KICK_EVENT_AUDIO_DMA8 (0x1B << 16) /* RW--V */
# define PS3_AUDIO_KICK_EVENT_AUDIO_DMA9 (0x1C << 16) /* RW--V */
/*
The STATUS field can be used to monitor the progress of a DMA request .
DONE indicates the previous request has completed .
EVENT indicates that the DMA engine is waiting for the EVENT to occur .
PENDING indicates that the DMA engine has not started processing this
2011-03-31 05:57:33 +04:00
request , but the EVENT has occurred .
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DMA indicates that the data transfer is in progress .
NOTIFY indicates that the notifier signalling end of transfer is being written .
CLEAR indicated that the previous transfer was cleared .
ERROR indicates the previous transfer requested an unsupported
source / destination combination .
*/
# define PS3_AUDIO_KICK_STATUS_MASK (0x7 << 24) /* R-IVF */
# define PS3_AUDIO_KICK_STATUS_DONE (0x0 << 24) /* R-I-V */
# define PS3_AUDIO_KICK_STATUS_EVENT (0x1 << 24) /* R---V */
# define PS3_AUDIO_KICK_STATUS_PENDING (0x2 << 24) /* R---V */
# define PS3_AUDIO_KICK_STATUS_DMA (0x3 << 24) /* R---V */
# define PS3_AUDIO_KICK_STATUS_NOTIFY (0x4 << 24) /* R---V */
# define PS3_AUDIO_KICK_STATUS_CLEAR (0x5 << 24) /* R---V */
# define PS3_AUDIO_KICK_STATUS_ERROR (0x6 << 24) /* R---V */
/*
The PS3_AUDIO_SOURCE register specifies the source address for transfers .
31 24 23 16 15 8 7 0
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
| START | 0 0 0 0 0 | TAR | SOURCE
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
*/
/*
The Audio DMA engine uses 128 - byte transfers , thus the address must be aligned
to a 128 byte boundary . The low seven bits are assumed to be 0.
*/
# define PS3_AUDIO_SOURCE_START_MASK (0x01FFFFFF << 7) /* RWIUF */
/*
The TARGET field specifies the memory space containing the source address .
*/
# define PS3_AUDIO_SOURCE_TARGET_MASK (3 << 0) /* RWIVF */
# define PS3_AUDIO_SOURCE_TARGET_SYSTEM_MEMORY (2 << 0) /* RW--V */
/*
The PS3_AUDIO_DEST register specifies the destination address for transfers .
31 24 23 16 15 8 7 0
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
| START | 0 0 0 0 0 | TAR | DEST
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
*/
/*
The Audio DMA engine uses 128 - byte transfers , thus the address must be aligned
to a 128 byte boundary . The low seven bits are assumed to be 0.
*/
# define PS3_AUDIO_DEST_START_MASK (0x01FFFFFF << 7) /* RWIUF */
/*
The TARGET field specifies the memory space containing the destination address
AUDIOFIFO = Audio WriteData FIFO ,
*/
# define PS3_AUDIO_DEST_TARGET_MASK (3 << 0) /* RWIVF */
# define PS3_AUDIO_DEST_TARGET_AUDIOFIFO (1 << 0) /* RW--V */
/*
PS3_AUDIO_DMASIZE specifies the number of 128 - byte blocks + 1 to transfer .
2011-03-31 05:57:33 +04:00
So a value of 0 means 128 - bytes will get transferred .
2007-07-03 14:54:49 +04:00
31 24 23 16 15 8 7 0
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
| 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 | BLOCKS | DMASIZE
+ - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - | - + - + - + - + - + - + - + - +
*/
# define PS3_AUDIO_DMASIZE_BLOCKS_MASK (0x7f << 0) /* RWIUF */
/*
* source / destination address for internal fifos
*/
# define PS3_AUDIO_AO_3W_LDATA(n) (0x1000 + (0x100 * (n)))
# define PS3_AUDIO_AO_3W_RDATA(n) (0x1080 + (0x100 * (n)))
# define PS3_AUDIO_AO_SPD_DATA(n) (0x2000 + (0x400 * (n)))
/*
* field attiribute
*
* Read
* ' ' = Other Information
* ' - ' = Field is part of a write - only register
* ' C ' = Value read is always the same , constant value line follows ( C )
* ' R ' = Value is read
*
* Write
* ' ' = Other Information
* ' - ' = Must not be written ( D ) , value ignored when written ( R , A , F )
* ' W ' = Can be written
*
* Internal State
* ' ' = Other Information
* ' - ' = No internal state
* ' X ' = Internal state , initial value is unknown
* ' I ' = Internal state , initial value is known and follows ( I )
*
* Declaration / Size
* ' ' = Other Information
* ' - ' = Does Not Apply
* ' V ' = Type is void
* ' U ' = Type is unsigned integer
* ' S ' = Type is signed integer
* ' F ' = Type is IEEE floating point
* ' 1 ' = Byte size ( 00 8 )
* ' 2 ' = Short size ( 016 )
* ' 3 ' = Three byte size ( 024 )
* ' 4 ' = Word size ( 032 )
* ' 8 ' = Double size ( 064 )
*
* Define Indicator
* ' ' = Other Information
* ' D ' = Device
* ' M ' = Memory
* ' R ' = Register
* ' A ' = Array of Registers
* ' F ' = Field
* ' V ' = Value
* ' T ' = Task
*/