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/*
Red Black Trees
( C ) 1999 Andrea Arcangeli < andrea @ suse . de >
( C ) 2002 David Woodhouse < dwmw2 @ infradead . org >
This program is free software ; you can redistribute it and / or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation ; either version 2 of the License , or
( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 59 Temple Place , Suite 330 , Boston , MA 02111 - 1307 USA
linux / lib / rbtree . c
*/
# include <linux/rbtree.h>
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# include <linux/export.h>
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/*
* red - black trees properties : http : //en.wikipedia.org/wiki/Rbtree
*
* 1 ) A node is either red or black
* 2 ) The root is black
* 3 ) All leaves ( NULL ) are black
* 4 ) Both children of every red node are black
* 5 ) Every simple path from root to leaves contains the same number
* of black nodes .
*
* 4 and 5 give the O ( log n ) guarantee , since 4 implies you cannot have two
* consecutive red nodes in a path and every red node is therefore followed by
* a black . So if B is the number of black nodes on every simple path ( as per
* 5 ) , then the longest possible path due to 4 is 2 B .
*
* We shall indicate color with case , where black nodes are uppercase and red
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* nodes will be lowercase . Unknown color nodes shall be drawn as red within
* parentheses and have some accompanying text comment .
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*/
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# define RB_RED 0
# define RB_BLACK 1
# define rb_color(r) ((r)->__rb_parent_color & 1)
# define rb_is_red(r) (!rb_color(r))
# define rb_is_black(r) rb_color(r)
static inline void rb_set_parent ( struct rb_node * rb , struct rb_node * p )
{
rb - > __rb_parent_color = rb_color ( rb ) | ( unsigned long ) p ;
}
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static inline void rb_set_parent_color ( struct rb_node * rb ,
struct rb_node * p , int color )
{
rb - > __rb_parent_color = ( unsigned long ) p | color ;
}
static inline struct rb_node * rb_red_parent ( struct rb_node * red )
{
return ( struct rb_node * ) red - > __rb_parent_color ;
}
/*
* Helper function for rotations :
* - old ' s parent and color get assigned to new
* - old gets assigned new as a parent and ' color ' as a color .
*/
static inline void
__rb_rotate_set_parents ( struct rb_node * old , struct rb_node * new ,
struct rb_root * root , int color )
{
struct rb_node * parent = rb_parent ( old ) ;
new - > __rb_parent_color = old - > __rb_parent_color ;
rb_set_parent_color ( old , new , color ) ;
if ( parent ) {
if ( parent - > rb_left = = old )
parent - > rb_left = new ;
else
parent - > rb_right = new ;
} else
root - > rb_node = new ;
}
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void rb_insert_color ( struct rb_node * node , struct rb_root * root )
{
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struct rb_node * parent = rb_red_parent ( node ) , * gparent , * tmp ;
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while ( true ) {
/*
* Loop invariant : node is red
*
* If there is a black parent , we are done .
* Otherwise , take some corrective action as we don ' t
* want a red root or two consecutive red nodes .
*/
if ( ! parent ) {
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rb_set_parent_color ( node , NULL , RB_BLACK ) ;
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break ;
} else if ( rb_is_black ( parent ) )
break ;
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gparent = rb_red_parent ( parent ) ;
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tmp = gparent - > rb_right ;
if ( parent ! = tmp ) { /* parent == gparent->rb_left */
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if ( tmp & & rb_is_red ( tmp ) ) {
/*
* Case 1 - color flips
*
* G g
* / \ / \
* p u - - > P U
* / /
* n N
*
* However , since g ' s parent might be red , and
* 4 ) does not allow this , we need to recurse
* at g .
*/
rb_set_parent_color ( tmp , gparent , RB_BLACK ) ;
rb_set_parent_color ( parent , gparent , RB_BLACK ) ;
node = gparent ;
parent = rb_parent ( node ) ;
rb_set_parent_color ( node , parent , RB_RED ) ;
continue ;
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}
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tmp = parent - > rb_right ;
if ( node = = tmp ) {
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/*
* Case 2 - left rotate at parent
*
* G G
* / \ / \
* p U - - > n U
* \ /
* n p
*
* This still leaves us in violation of 4 ) , the
* continuation into Case 3 will fix that .
*/
parent - > rb_right = tmp = node - > rb_left ;
node - > rb_left = parent ;
if ( tmp )
rb_set_parent_color ( tmp , parent ,
RB_BLACK ) ;
rb_set_parent_color ( parent , node , RB_RED ) ;
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parent = node ;
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tmp = node - > rb_right ;
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}
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/*
* Case 3 - right rotate at gparent
*
* G P
* / \ / \
* p U - - > n g
* / \
* n U
*/
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gparent - > rb_left = tmp ; /* == parent->rb_right */
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parent - > rb_right = gparent ;
if ( tmp )
rb_set_parent_color ( tmp , gparent , RB_BLACK ) ;
__rb_rotate_set_parents ( gparent , parent , root , RB_RED ) ;
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break ;
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} else {
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tmp = gparent - > rb_left ;
if ( tmp & & rb_is_red ( tmp ) ) {
/* Case 1 - color flips */
rb_set_parent_color ( tmp , gparent , RB_BLACK ) ;
rb_set_parent_color ( parent , gparent , RB_BLACK ) ;
node = gparent ;
parent = rb_parent ( node ) ;
rb_set_parent_color ( node , parent , RB_RED ) ;
continue ;
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}
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tmp = parent - > rb_left ;
if ( node = = tmp ) {
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/* Case 2 - right rotate at parent */
parent - > rb_left = tmp = node - > rb_right ;
node - > rb_right = parent ;
if ( tmp )
rb_set_parent_color ( tmp , parent ,
RB_BLACK ) ;
rb_set_parent_color ( parent , node , RB_RED ) ;
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parent = node ;
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tmp = node - > rb_left ;
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}
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/* Case 3 - left rotate at gparent */
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gparent - > rb_right = tmp ; /* == parent->rb_left */
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parent - > rb_left = gparent ;
if ( tmp )
rb_set_parent_color ( tmp , gparent , RB_BLACK ) ;
__rb_rotate_set_parents ( gparent , parent , root , RB_RED ) ;
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break ;
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}
}
}
EXPORT_SYMBOL ( rb_insert_color ) ;
static void __rb_erase_color ( struct rb_node * node , struct rb_node * parent ,
struct rb_root * root )
{
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struct rb_node * sibling , * tmp1 , * tmp2 ;
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while ( true ) {
/*
* Loop invariant : all leaf paths going through node have a
* black node count that is 1 lower than other leaf paths .
*
* If node is red , we can flip it to black to adjust .
* If node is the root , all leaf paths go through it .
* Otherwise , we need to adjust the tree through color flips
* and tree rotations as per one of the 4 cases below .
*/
if ( node & & rb_is_red ( node ) ) {
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rb_set_parent_color ( node , parent , RB_BLACK ) ;
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break ;
} else if ( ! parent ) {
break ;
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}
sibling = parent - > rb_right ;
if ( node ! = sibling ) { /* node == parent->rb_left */
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if ( rb_is_red ( sibling ) ) {
/*
* Case 1 - left rotate at parent
*
* P S
* / \ / \
* N s - - > p Sr
* / \ / \
* Sl Sr N Sl
*/
parent - > rb_right = tmp1 = sibling - > rb_left ;
sibling - > rb_left = parent ;
rb_set_parent_color ( tmp1 , parent , RB_BLACK ) ;
__rb_rotate_set_parents ( parent , sibling , root ,
RB_RED ) ;
sibling = tmp1 ;
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}
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tmp1 = sibling - > rb_right ;
if ( ! tmp1 | | rb_is_black ( tmp1 ) ) {
tmp2 = sibling - > rb_left ;
if ( ! tmp2 | | rb_is_black ( tmp2 ) ) {
/*
* Case 2 - sibling color flip
* ( p could be either color here )
*
* ( p ) ( p )
* / \ / \
* N S - - > N s
* / \ / \
* Sl Sr Sl Sr
*
* This leaves us violating 5 ) , so
* recurse at p . If p is red , the
* recursion will just flip it to black
* and exit . If coming from Case 1 ,
* p is known to be red .
*/
rb_set_parent_color ( sibling , parent ,
RB_RED ) ;
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node = parent ;
parent = rb_parent ( node ) ;
continue ;
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}
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/*
* Case 3 - right rotate at sibling
* ( p could be either color here )
*
* ( p ) ( p )
* / \ / \
* N S - - > N Sl
* / \ \
* sl Sr s
* \
* Sr
*/
sibling - > rb_left = tmp1 = tmp2 - > rb_right ;
tmp2 - > rb_right = sibling ;
parent - > rb_right = tmp2 ;
if ( tmp1 )
rb_set_parent_color ( tmp1 , sibling ,
RB_BLACK ) ;
tmp1 = sibling ;
sibling = tmp2 ;
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}
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/*
* Case 4 - left rotate at parent + color flips
* ( p and sl could be either color here .
* After rotation , p becomes black , s acquires
* p ' s color , and sl keeps its color )
*
* ( p ) ( s )
* / \ / \
* N S - - > P Sr
* / \ / \
* ( sl ) sr N ( sl )
*/
parent - > rb_right = tmp2 = sibling - > rb_left ;
sibling - > rb_left = parent ;
rb_set_parent_color ( tmp1 , sibling , RB_BLACK ) ;
if ( tmp2 )
rb_set_parent ( tmp2 , parent ) ;
__rb_rotate_set_parents ( parent , sibling , root ,
RB_BLACK ) ;
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break ;
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} else {
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sibling = parent - > rb_left ;
if ( rb_is_red ( sibling ) ) {
/* Case 1 - right rotate at parent */
parent - > rb_left = tmp1 = sibling - > rb_right ;
sibling - > rb_right = parent ;
rb_set_parent_color ( tmp1 , parent , RB_BLACK ) ;
__rb_rotate_set_parents ( parent , sibling , root ,
RB_RED ) ;
sibling = tmp1 ;
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}
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tmp1 = sibling - > rb_left ;
if ( ! tmp1 | | rb_is_black ( tmp1 ) ) {
tmp2 = sibling - > rb_right ;
if ( ! tmp2 | | rb_is_black ( tmp2 ) ) {
/* Case 2 - sibling color flip */
rb_set_parent_color ( sibling , parent ,
RB_RED ) ;
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node = parent ;
parent = rb_parent ( node ) ;
continue ;
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}
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/* Case 3 - right rotate at sibling */
sibling - > rb_right = tmp1 = tmp2 - > rb_left ;
tmp2 - > rb_left = sibling ;
parent - > rb_left = tmp2 ;
if ( tmp1 )
rb_set_parent_color ( tmp1 , sibling ,
RB_BLACK ) ;
tmp1 = sibling ;
sibling = tmp2 ;
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}
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/* Case 4 - left rotate at parent + color flips */
parent - > rb_left = tmp2 = sibling - > rb_right ;
sibling - > rb_right = parent ;
rb_set_parent_color ( tmp1 , sibling , RB_BLACK ) ;
if ( tmp2 )
rb_set_parent ( tmp2 , parent ) ;
__rb_rotate_set_parents ( parent , sibling , root ,
RB_BLACK ) ;
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break ;
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}
}
}
void rb_erase ( struct rb_node * node , struct rb_root * root )
{
struct rb_node * child , * parent ;
int color ;
if ( ! node - > rb_left )
child = node - > rb_right ;
else if ( ! node - > rb_right )
child = node - > rb_left ;
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else {
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struct rb_node * old = node , * left ;
node = node - > rb_right ;
while ( ( left = node - > rb_left ) ! = NULL )
node = left ;
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if ( rb_parent ( old ) ) {
if ( rb_parent ( old ) - > rb_left = = old )
rb_parent ( old ) - > rb_left = node ;
else
rb_parent ( old ) - > rb_right = node ;
} else
root - > rb_node = node ;
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child = node - > rb_right ;
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parent = rb_parent ( node ) ;
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color = rb_color ( node ) ;
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if ( parent = = old ) {
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parent = node ;
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} else {
if ( child )
rb_set_parent ( child , parent ) ;
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parent - > rb_left = child ;
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node - > rb_right = old - > rb_right ;
rb_set_parent ( old - > rb_right , node ) ;
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}
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node - > __rb_parent_color = old - > __rb_parent_color ;
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node - > rb_left = old - > rb_left ;
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rb_set_parent ( old - > rb_left , node ) ;
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goto color ;
}
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parent = rb_parent ( node ) ;
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color = rb_color ( node ) ;
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if ( child )
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rb_set_parent ( child , parent ) ;
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if ( parent ) {
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if ( parent - > rb_left = = node )
parent - > rb_left = child ;
else
parent - > rb_right = child ;
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} else
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root - > rb_node = child ;
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color :
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if ( color = = RB_BLACK )
__rb_erase_color ( child , parent , root ) ;
}
EXPORT_SYMBOL ( rb_erase ) ;
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static void rb_augment_path ( struct rb_node * node , rb_augment_f func , void * data )
{
struct rb_node * parent ;
up :
func ( node , data ) ;
parent = rb_parent ( node ) ;
if ( ! parent )
return ;
if ( node = = parent - > rb_left & & parent - > rb_right )
func ( parent - > rb_right , data ) ;
else if ( parent - > rb_left )
func ( parent - > rb_left , data ) ;
node = parent ;
goto up ;
}
/*
* after inserting @ node into the tree , update the tree to account for
* both the new entry and any damage done by rebalance
*/
void rb_augment_insert ( struct rb_node * node , rb_augment_f func , void * data )
{
if ( node - > rb_left )
node = node - > rb_left ;
else if ( node - > rb_right )
node = node - > rb_right ;
rb_augment_path ( node , func , data ) ;
}
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EXPORT_SYMBOL ( rb_augment_insert ) ;
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/*
* before removing the node , find the deepest node on the rebalance path
* that will still be there after @ node gets removed
*/
struct rb_node * rb_augment_erase_begin ( struct rb_node * node )
{
struct rb_node * deepest ;
if ( ! node - > rb_right & & ! node - > rb_left )
deepest = rb_parent ( node ) ;
else if ( ! node - > rb_right )
deepest = node - > rb_left ;
else if ( ! node - > rb_left )
deepest = node - > rb_right ;
else {
deepest = rb_next ( node ) ;
if ( deepest - > rb_right )
deepest = deepest - > rb_right ;
else if ( rb_parent ( deepest ) ! = node )
deepest = rb_parent ( deepest ) ;
}
return deepest ;
}
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EXPORT_SYMBOL ( rb_augment_erase_begin ) ;
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/*
* after removal , update the tree to account for the removed entry
* and any rebalance damage .
*/
void rb_augment_erase_end ( struct rb_node * node , rb_augment_f func , void * data )
{
if ( node )
rb_augment_path ( node , func , data ) ;
}
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EXPORT_SYMBOL ( rb_augment_erase_end ) ;
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/*
* This function returns the first node ( in sort order ) of the tree .
*/
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struct rb_node * rb_first ( const struct rb_root * root )
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{
struct rb_node * n ;
n = root - > rb_node ;
if ( ! n )
return NULL ;
while ( n - > rb_left )
n = n - > rb_left ;
return n ;
}
EXPORT_SYMBOL ( rb_first ) ;
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struct rb_node * rb_last ( const struct rb_root * root )
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{
struct rb_node * n ;
n = root - > rb_node ;
if ( ! n )
return NULL ;
while ( n - > rb_right )
n = n - > rb_right ;
return n ;
}
EXPORT_SYMBOL ( rb_last ) ;
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struct rb_node * rb_next ( const struct rb_node * node )
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{
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struct rb_node * parent ;
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if ( RB_EMPTY_NODE ( node ) )
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return NULL ;
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/*
* If we have a right - hand child , go down and then left as far
* as we can .
*/
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if ( node - > rb_right ) {
node = node - > rb_right ;
while ( node - > rb_left )
node = node - > rb_left ;
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return ( struct rb_node * ) node ;
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}
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/*
* No right - hand children . Everything down and left is smaller than us ,
* so any ' next ' node must be in the general direction of our parent .
* Go up the tree ; any time the ancestor is a right - hand child of its
* parent , keep going up . First time it ' s a left - hand child of its
* parent , said parent is our ' next ' node .
*/
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while ( ( parent = rb_parent ( node ) ) & & node = = parent - > rb_right )
node = parent ;
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return parent ;
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}
EXPORT_SYMBOL ( rb_next ) ;
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struct rb_node * rb_prev ( const struct rb_node * node )
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{
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struct rb_node * parent ;
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if ( RB_EMPTY_NODE ( node ) )
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return NULL ;
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/*
* If we have a left - hand child , go down and then right as far
* as we can .
*/
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if ( node - > rb_left ) {
node = node - > rb_left ;
while ( node - > rb_right )
node = node - > rb_right ;
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return ( struct rb_node * ) node ;
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}
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/*
* No left - hand children . Go up till we find an ancestor which
* is a right - hand child of its parent .
*/
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while ( ( parent = rb_parent ( node ) ) & & node = = parent - > rb_left )
node = parent ;
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return parent ;
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}
EXPORT_SYMBOL ( rb_prev ) ;
void rb_replace_node ( struct rb_node * victim , struct rb_node * new ,
struct rb_root * root )
{
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struct rb_node * parent = rb_parent ( victim ) ;
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/* Set the surrounding nodes to point to the replacement */
if ( parent ) {
if ( victim = = parent - > rb_left )
parent - > rb_left = new ;
else
parent - > rb_right = new ;
} else {
root - > rb_node = new ;
}
if ( victim - > rb_left )
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rb_set_parent ( victim - > rb_left , new ) ;
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if ( victim - > rb_right )
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rb_set_parent ( victim - > rb_right , new ) ;
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/* Copy the pointers/colour from the victim to the replacement */
* new = * victim ;
}
EXPORT_SYMBOL ( rb_replace_node ) ;