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/* SPDX-License-Identifier: GPL-2.0 OR MIT */
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/**************************************************************************
*
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* Copyright 2015 VMware , Inc . , Palo Alto , CA . , USA
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*
* Permission is hereby granted , free of charge , to any person obtaining a
* copy of this software and associated documentation files ( the
* " Software " ) , to deal in the Software without restriction , including
* without limitation the rights to use , copy , modify , merge , publish ,
* distribute , sub license , and / or sell copies of the Software , and to
* permit persons to whom the Software is furnished to do so , subject to
* the following conditions :
*
* The above copyright notice and this permission notice ( including the
* next paragraph ) shall be included in all copies or substantial portions
* of the Software .
*
* THE SOFTWARE IS PROVIDED " AS IS " , WITHOUT WARRANTY OF ANY KIND , EXPRESS OR
* IMPLIED , INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY ,
* FITNESS FOR A PARTICULAR PURPOSE AND NON - INFRINGEMENT . IN NO EVENT SHALL
* THE COPYRIGHT HOLDERS , AUTHORS AND / OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM ,
* DAMAGES OR OTHER LIABILITY , WHETHER IN AN ACTION OF CONTRACT , TORT OR
* OTHERWISE , ARISING FROM , OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE .
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
# ifndef _VMWGFX_BINDING_H_
# define _VMWGFX_BINDING_H_
# include <linux/list.h>
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# include "device_include/svga3d_reg.h"
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# define VMW_MAX_VIEW_BINDINGS 128
struct vmw_private ;
struct vmw_ctx_binding_state ;
/*
* enum vmw_ctx_binding_type - abstract resource to context binding types
*/
enum vmw_ctx_binding_type {
vmw_ctx_binding_shader ,
vmw_ctx_binding_rt ,
vmw_ctx_binding_tex ,
vmw_ctx_binding_cb ,
vmw_ctx_binding_dx_shader ,
vmw_ctx_binding_dx_rt ,
vmw_ctx_binding_sr ,
vmw_ctx_binding_ds ,
vmw_ctx_binding_so ,
vmw_ctx_binding_vb ,
vmw_ctx_binding_ib ,
vmw_ctx_binding_max
} ;
/**
* struct vmw_ctx_bindinfo - single binding metadata
*
* @ ctx_list : List head for the context ' s list of bindings .
* @ res_list : List head for a resource ' s list of bindings .
* @ ctx : Non - refcounted pointer to the context that owns the binding . NULL
* indicates no binding present .
* @ res : Non - refcounted pointer to the resource the binding points to . This
* is typically a surface or a view .
* @ bt : Binding type .
* @ scrubbed : Whether the binding has been scrubbed from the context .
*/
struct vmw_ctx_bindinfo {
struct list_head ctx_list ;
struct list_head res_list ;
struct vmw_resource * ctx ;
struct vmw_resource * res ;
enum vmw_ctx_binding_type bt ;
bool scrubbed ;
} ;
/**
* struct vmw_ctx_bindinfo_tex - texture stage binding metadata
*
* @ bi : struct vmw_ctx_bindinfo we derive from .
* @ texture_stage : Device data used to reconstruct binding command .
*/
struct vmw_ctx_bindinfo_tex {
struct vmw_ctx_bindinfo bi ;
uint32 texture_stage ;
} ;
/**
* struct vmw_ctx_bindinfo_shader - Shader binding metadata
*
* @ bi : struct vmw_ctx_bindinfo we derive from .
* @ shader_slot : Device data used to reconstruct binding command .
*/
struct vmw_ctx_bindinfo_shader {
struct vmw_ctx_bindinfo bi ;
SVGA3dShaderType shader_slot ;
} ;
/**
* struct vmw_ctx_bindinfo_cb - Constant buffer binding metadata
*
* @ bi : struct vmw_ctx_bindinfo we derive from .
* @ shader_slot : Device data used to reconstruct binding command .
* @ offset : Device data used to reconstruct binding command .
* @ size : Device data used to reconstruct binding command .
* @ slot : Device data used to reconstruct binding command .
*/
struct vmw_ctx_bindinfo_cb {
struct vmw_ctx_bindinfo bi ;
SVGA3dShaderType shader_slot ;
uint32 offset ;
uint32 size ;
uint32 slot ;
} ;
/**
* struct vmw_ctx_bindinfo_view - View binding metadata
*
* @ bi : struct vmw_ctx_bindinfo we derive from .
* @ shader_slot : Device data used to reconstruct binding command .
* @ slot : Device data used to reconstruct binding command .
*/
struct vmw_ctx_bindinfo_view {
struct vmw_ctx_bindinfo bi ;
SVGA3dShaderType shader_slot ;
uint32 slot ;
} ;
/**
* struct vmw_ctx_bindinfo_so - StreamOutput binding metadata
*
* @ bi : struct vmw_ctx_bindinfo we derive from .
* @ offset : Device data used to reconstruct binding command .
* @ size : Device data used to reconstruct binding command .
* @ slot : Device data used to reconstruct binding command .
*/
struct vmw_ctx_bindinfo_so {
struct vmw_ctx_bindinfo bi ;
uint32 offset ;
uint32 size ;
uint32 slot ;
} ;
/**
* struct vmw_ctx_bindinfo_vb - Vertex buffer binding metadata
*
* @ bi : struct vmw_ctx_bindinfo we derive from .
* @ offset : Device data used to reconstruct binding command .
* @ stride : Device data used to reconstruct binding command .
* @ slot : Device data used to reconstruct binding command .
*/
struct vmw_ctx_bindinfo_vb {
struct vmw_ctx_bindinfo bi ;
uint32 offset ;
uint32 stride ;
uint32 slot ;
} ;
/**
* struct vmw_ctx_bindinfo_ib - StreamOutput binding metadata
*
* @ bi : struct vmw_ctx_bindinfo we derive from .
* @ offset : Device data used to reconstruct binding command .
* @ format : Device data used to reconstruct binding command .
*/
struct vmw_ctx_bindinfo_ib {
struct vmw_ctx_bindinfo bi ;
uint32 offset ;
uint32 format ;
} ;
/**
* struct vmw_dx_shader_bindings - per shader type context binding state
*
* @ shader : The shader binding for this shader type
* @ const_buffer : Const buffer bindings for this shader type .
* @ shader_res : Shader resource view bindings for this shader type .
* @ dirty_sr : Bitmap tracking individual shader resource bindings changes
* that have not yet been emitted to the device .
* @ dirty : Bitmap tracking per - binding type binding changes that have not
* yet been emitted to the device .
*/
struct vmw_dx_shader_bindings {
struct vmw_ctx_bindinfo_shader shader ;
struct vmw_ctx_bindinfo_cb const_buffers [ SVGA3D_DX_MAX_CONSTBUFFERS ] ;
struct vmw_ctx_bindinfo_view shader_res [ SVGA3D_DX_MAX_SRVIEWS ] ;
DECLARE_BITMAP ( dirty_sr , SVGA3D_DX_MAX_SRVIEWS ) ;
unsigned long dirty ;
} ;
extern void vmw_binding_add ( struct vmw_ctx_binding_state * cbs ,
const struct vmw_ctx_bindinfo * ci ,
u32 shader_slot , u32 slot ) ;
extern void
vmw_binding_state_commit ( struct vmw_ctx_binding_state * to ,
struct vmw_ctx_binding_state * from ) ;
extern void vmw_binding_res_list_kill ( struct list_head * head ) ;
extern void vmw_binding_res_list_scrub ( struct list_head * head ) ;
extern int vmw_binding_rebind_all ( struct vmw_ctx_binding_state * cbs ) ;
extern void vmw_binding_state_kill ( struct vmw_ctx_binding_state * cbs ) ;
extern void vmw_binding_state_scrub ( struct vmw_ctx_binding_state * cbs ) ;
extern struct vmw_ctx_binding_state *
vmw_binding_state_alloc ( struct vmw_private * dev_priv ) ;
extern void vmw_binding_state_free ( struct vmw_ctx_binding_state * cbs ) ;
extern struct list_head *
vmw_binding_state_list ( struct vmw_ctx_binding_state * cbs ) ;
extern void vmw_binding_state_reset ( struct vmw_ctx_binding_state * cbs ) ;
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extern u32 vmw_binding_dirtying ( enum vmw_ctx_binding_type binding_type ) ;
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# endif