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# ifndef _BCACHE_H
# define _BCACHE_H
/*
* SOME HIGH LEVEL CODE DOCUMENTATION :
*
* Bcache mostly works with cache sets , cache devices , and backing devices .
*
* Support for multiple cache devices hasn ' t quite been finished off yet , but
* it ' s about 95 % plumbed through . A cache set and its cache devices is sort of
* like a md raid array and its component devices . Most of the code doesn ' t care
* about individual cache devices , the main abstraction is the cache set .
*
* Multiple cache devices is intended to give us the ability to mirror dirty
* cached data and metadata , without mirroring clean cached data .
*
* Backing devices are different , in that they have a lifetime independent of a
* cache set . When you register a newly formatted backing device it ' ll come up
* in passthrough mode , and then you can attach and detach a backing device from
* a cache set at runtime - while it ' s mounted and in use . Detaching implicitly
* invalidates any cached data for that backing device .
*
* A cache set can have multiple ( many ) backing devices attached to it .
*
* There ' s also flash only volumes - this is the reason for the distinction
* between struct cached_dev and struct bcache_device . A flash only volume
* works much like a bcache device that has a backing device , except the
* " cached " data is always dirty . The end result is that we get thin
* provisioning with very little additional code .
*
* Flash only volumes work but they ' re not production ready because the moving
* garbage collector needs more work . More on that later .
*
* BUCKETS / ALLOCATION :
*
* Bcache is primarily designed for caching , which means that in normal
* operation all of our available space will be allocated . Thus , we need an
* efficient way of deleting things from the cache so we can write new things to
* it .
*
* To do this , we first divide the cache device up into buckets . A bucket is the
* unit of allocation ; they ' re typically around 1 mb - anywhere from 128 k to 2 M +
* works efficiently .
*
* Each bucket has a 16 bit priority , and an 8 bit generation associated with
* it . The gens and priorities for all the buckets are stored contiguously and
* packed on disk ( in a linked list of buckets - aside from the superblock , all
* of bcache ' s metadata is stored in buckets ) .
*
* The priority is used to implement an LRU . We reset a bucket ' s priority when
* we allocate it or on cache it , and every so often we decrement the priority
* of each bucket . It could be used to implement something more sophisticated ,
* if anyone ever gets around to it .
*
* The generation is used for invalidating buckets . Each pointer also has an 8
* bit generation embedded in it ; for a pointer to be considered valid , its gen
* must match the gen of the bucket it points into . Thus , to reuse a bucket all
* we have to do is increment its gen ( and write its new gen to disk ; we batch
* this up ) .
*
* Bcache is entirely COW - we never write twice to a bucket , even buckets that
* contain metadata ( including btree nodes ) .
*
* THE BTREE :
*
* Bcache is in large part design around the btree .
*
* At a high level , the btree is just an index of key - > ptr tuples .
*
* Keys represent extents , and thus have a size field . Keys also have a variable
* number of pointers attached to them ( potentially zero , which is handy for
* invalidating the cache ) .
*
* The key itself is an inode : offset pair . The inode number corresponds to a
* backing device or a flash only volume . The offset is the ending offset of the
* extent within the inode - not the starting offset ; this makes lookups
* slightly more convenient .
*
* Pointers contain the cache device id , the offset on that device , and an 8 bit
* generation number . More on the gen later .
*
* Index lookups are not fully abstracted - cache lookups in particular are
* still somewhat mixed in with the btree code , but things are headed in that
* direction .
*
* Updates are fairly well abstracted , though . There are two different ways of
* updating the btree ; insert and replace .
*
* BTREE_INSERT will just take a list of keys and insert them into the btree -
* overwriting ( possibly only partially ) any extents they overlap with . This is
* used to update the index after a write .
*
* BTREE_REPLACE is really cmpxchg ( ) ; it inserts a key into the btree iff it is
* overwriting a key that matches another given key . This is used for inserting
* data into the cache after a cache miss , and for background writeback , and for
* the moving garbage collector .
*
* There is no " delete " operation ; deleting things from the index is
* accomplished by either by invalidating pointers ( by incrementing a bucket ' s
* gen ) or by inserting a key with 0 pointers - which will overwrite anything
* previously present at that location in the index .
*
* This means that there are always stale / invalid keys in the btree . They ' re
* filtered out by the code that iterates through a btree node , and removed when
* a btree node is rewritten .
*
* BTREE NODES :
*
* Our unit of allocation is a bucket , and we we can ' t arbitrarily allocate and
* free smaller than a bucket - so , that ' s how big our btree nodes are .
*
* ( If buckets are really big we ' ll only use part of the bucket for a btree node
* - no less than 1 / 4 th - but a bucket still contains no more than a single
* btree node . I ' d actually like to change this , but for now we rely on the
* bucket ' s gen for deleting btree nodes when we rewrite / split a node . )
*
* Anyways , btree nodes are big - big enough to be inefficient with a textbook
* btree implementation .
*
* The way this is solved is that btree nodes are internally log structured ; we
* can append new keys to an existing btree node without rewriting it . This
* means each set of keys we write is sorted , but the node is not .
*
* We maintain this log structure in memory - keeping 1 Mb of keys sorted would
* be expensive , and we have to distinguish between the keys we have written and
* the keys we haven ' t . So to do a lookup in a btree node , we have to search
* each sorted set . But we do merge written sets together lazily , so the cost of
* these extra searches is quite low ( normally most of the keys in a btree node
* will be in one big set , and then there ' ll be one or two sets that are much
* smaller ) .
*
* This log structure makes bcache ' s btree more of a hybrid between a
* conventional btree and a compacting data structure , with some of the
* advantages of both .
*
* GARBAGE COLLECTION :
*
* We can ' t just invalidate any bucket - it might contain dirty data or
* metadata . If it once contained dirty data , other writes might overwrite it
* later , leaving no valid pointers into that bucket in the index .
*
* Thus , the primary purpose of garbage collection is to find buckets to reuse .
* It also counts how much valid data it each bucket currently contains , so that
* allocation can reuse buckets sooner when they ' ve been mostly overwritten .
*
* It also does some things that are really internal to the btree
* implementation . If a btree node contains pointers that are stale by more than
* some threshold , it rewrites the btree node to avoid the bucket ' s generation
* wrapping around . It also merges adjacent btree nodes if they ' re empty enough .
*
* THE JOURNAL :
*
* Bcache ' s journal is not necessary for consistency ; we always strictly
* order metadata writes so that the btree and everything else is consistent on
* disk in the event of an unclean shutdown , and in fact bcache had writeback
* caching ( with recovery from unclean shutdown ) before journalling was
* implemented .
*
* Rather , the journal is purely a performance optimization ; we can ' t complete a
* write until we ' ve updated the index on disk , otherwise the cache would be
* inconsistent in the event of an unclean shutdown . This means that without the
* journal , on random write workloads we constantly have to update all the leaf
* nodes in the btree , and those writes will be mostly empty ( appending at most
* a few keys each ) - highly inefficient in terms of amount of metadata writes ,
* and it puts more strain on the various btree resorting / compacting code .
*
* The journal is just a log of keys we ' ve inserted ; on startup we just reinsert
* all the keys in the open journal entries . That means that when we ' re updating
* a node in the btree , we can wait until a 4 k block of keys fills up before
* writing them out .
*
* For simplicity , we only journal updates to leaf nodes ; updates to parent
* nodes are rare enough ( since our leaf nodes are huge ) that it wasn ' t worth
* the complexity to deal with journalling them ( in particular , journal replay )
* - updates to non leaf nodes just happen synchronously ( see btree_split ( ) ) .
*/
# define pr_fmt(fmt) "bcache: %s() " fmt "\n", __func__
# include <linux/bio.h>
# include <linux/kobject.h>
# include <linux/list.h>
# include <linux/mutex.h>
# include <linux/rbtree.h>
# include <linux/rwsem.h>
# include <linux/types.h>
# include <linux/workqueue.h>
# include "util.h"
# include "closure.h"
struct bucket {
atomic_t pin ;
uint16_t prio ;
uint8_t gen ;
uint8_t disk_gen ;
uint8_t last_gc ; /* Most out of date gen in the btree */
uint8_t gc_gen ;
uint16_t gc_mark ;
} ;
/*
* I ' d use bitfields for these , but I don ' t trust the compiler not to screw me
* as multiple threads touch struct bucket without locking
*/
BITMASK ( GC_MARK , struct bucket , gc_mark , 0 , 2 ) ;
# define GC_MARK_RECLAIMABLE 0
# define GC_MARK_DIRTY 1
# define GC_MARK_METADATA 2
BITMASK ( GC_SECTORS_USED , struct bucket , gc_mark , 2 , 14 ) ;
struct bkey {
uint64_t high ;
uint64_t low ;
uint64_t ptr [ ] ;
} ;
/* Enough for a key with 6 pointers */
# define BKEY_PAD 8
# define BKEY_PADDED(key) \
union { struct bkey key ; uint64_t key # # _pad [ BKEY_PAD ] ; }
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/* Version 0: Cache device
* Version 1 : Backing device
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* Version 2 : Seed pointer into btree node checksum
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* Version 3 : Cache device with new UUID format
* Version 4 : Backing device with data offset
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*/
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# define BCACHE_SB_VERSION_CDEV 0
# define BCACHE_SB_VERSION_BDEV 1
# define BCACHE_SB_VERSION_CDEV_WITH_UUID 3
# define BCACHE_SB_VERSION_BDEV_WITH_OFFSET 4
# define BCACHE_SB_MAX_VERSION 4
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# define SB_SECTOR 8
# define SB_SIZE 4096
# define SB_LABEL_SIZE 32
# define SB_JOURNAL_BUCKETS 256U
/* SB_JOURNAL_BUCKETS must be divisible by BITS_PER_LONG */
# define MAX_CACHES_PER_SET 8
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# define BDEV_DATA_START_DEFAULT 16 /* sectors */
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struct cache_sb {
uint64_t csum ;
uint64_t offset ; /* sector where this sb was written */
uint64_t version ;
uint8_t magic [ 16 ] ;
uint8_t uuid [ 16 ] ;
union {
uint8_t set_uuid [ 16 ] ;
uint64_t set_magic ;
} ;
uint8_t label [ SB_LABEL_SIZE ] ;
uint64_t flags ;
uint64_t seq ;
uint64_t pad [ 8 ] ;
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union {
struct {
/* Cache devices */
uint64_t nbuckets ; /* device size */
uint16_t block_size ; /* sectors */
uint16_t bucket_size ; /* sectors */
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uint16_t nr_in_set ;
uint16_t nr_this_dev ;
} ;
struct {
/* Backing devices */
uint64_t data_offset ;
/*
* block_size from the cache device section is still used by
* backing devices , so don ' t add anything here until we fix
* things to not need it for backing devices anymore
*/
} ;
} ;
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uint32_t last_mount ; /* time_t */
uint16_t first_bucket ;
union {
uint16_t njournal_buckets ;
uint16_t keys ;
} ;
uint64_t d [ SB_JOURNAL_BUCKETS ] ; /* journal buckets */
} ;
BITMASK ( CACHE_SYNC , struct cache_sb , flags , 0 , 1 ) ;
BITMASK ( CACHE_DISCARD , struct cache_sb , flags , 1 , 1 ) ;
BITMASK ( CACHE_REPLACEMENT , struct cache_sb , flags , 2 , 3 ) ;
# define CACHE_REPLACEMENT_LRU 0U
# define CACHE_REPLACEMENT_FIFO 1U
# define CACHE_REPLACEMENT_RANDOM 2U
BITMASK ( BDEV_CACHE_MODE , struct cache_sb , flags , 0 , 4 ) ;
# define CACHE_MODE_WRITETHROUGH 0U
# define CACHE_MODE_WRITEBACK 1U
# define CACHE_MODE_WRITEAROUND 2U
# define CACHE_MODE_NONE 3U
BITMASK ( BDEV_STATE , struct cache_sb , flags , 61 , 2 ) ;
# define BDEV_STATE_NONE 0U
# define BDEV_STATE_CLEAN 1U
# define BDEV_STATE_DIRTY 2U
# define BDEV_STATE_STALE 3U
/* Version 1: Seed pointer into btree node checksum
*/
# define BCACHE_BSET_VERSION 1
/*
* This is the on disk format for btree nodes - a btree node on disk is a list
* of these ; within each set the keys are sorted
*/
struct bset {
uint64_t csum ;
uint64_t magic ;
uint64_t seq ;
uint32_t version ;
uint32_t keys ;
union {
struct bkey start [ 0 ] ;
uint64_t d [ 0 ] ;
} ;
} ;
/*
* On disk format for priorities and gens - see super . c near prio_write ( ) for
* more .
*/
struct prio_set {
uint64_t csum ;
uint64_t magic ;
uint64_t seq ;
uint32_t version ;
uint32_t pad ;
uint64_t next_bucket ;
struct bucket_disk {
uint16_t prio ;
uint8_t gen ;
} __attribute ( ( packed ) ) data [ ] ;
} ;
struct uuid_entry {
union {
struct {
uint8_t uuid [ 16 ] ;
uint8_t label [ 32 ] ;
uint32_t first_reg ;
uint32_t last_reg ;
uint32_t invalidated ;
uint32_t flags ;
/* Size of flash only volumes */
uint64_t sectors ;
} ;
uint8_t pad [ 128 ] ;
} ;
} ;
BITMASK ( UUID_FLASH_ONLY , struct uuid_entry , flags , 0 , 1 ) ;
# include "journal.h"
# include "stats.h"
struct search ;
struct btree ;
struct keybuf ;
struct keybuf_key {
struct rb_node node ;
BKEY_PADDED ( key ) ;
void * private ;
} ;
typedef bool ( keybuf_pred_fn ) ( struct keybuf * , struct bkey * ) ;
struct keybuf {
keybuf_pred_fn * key_predicate ;
struct bkey last_scanned ;
spinlock_t lock ;
/*
* Beginning and end of range in rb tree - so that we can skip taking
* lock and checking the rb tree when we need to check for overlapping
* keys .
*/
struct bkey start ;
struct bkey end ;
struct rb_root keys ;
# define KEYBUF_NR 100
DECLARE_ARRAY_ALLOCATOR ( struct keybuf_key , freelist , KEYBUF_NR ) ;
} ;
struct bio_split_pool {
struct bio_set * bio_split ;
mempool_t * bio_split_hook ;
} ;
struct bio_split_hook {
struct closure cl ;
struct bio_split_pool * p ;
struct bio * bio ;
bio_end_io_t * bi_end_io ;
void * bi_private ;
} ;
struct bcache_device {
struct closure cl ;
struct kobject kobj ;
struct cache_set * c ;
unsigned id ;
# define BCACHEDEVNAME_SIZE 12
char name [ BCACHEDEVNAME_SIZE ] ;
struct gendisk * disk ;
/* If nonzero, we're closing */
atomic_t closing ;
/* If nonzero, we're detaching/unregistering from cache set */
atomic_t detaching ;
atomic_long_t sectors_dirty ;
unsigned long sectors_dirty_last ;
long sectors_dirty_derivative ;
mempool_t * unaligned_bvec ;
struct bio_set * bio_split ;
unsigned data_csum : 1 ;
int ( * cache_miss ) ( struct btree * , struct search * ,
struct bio * , unsigned ) ;
int ( * ioctl ) ( struct bcache_device * , fmode_t , unsigned , unsigned long ) ;
struct bio_split_pool bio_split_hook ;
} ;
struct io {
/* Used to track sequential IO so it can be skipped */
struct hlist_node hash ;
struct list_head lru ;
unsigned long jiffies ;
unsigned sequential ;
sector_t last ;
} ;
struct cached_dev {
struct list_head list ;
struct bcache_device disk ;
struct block_device * bdev ;
struct cache_sb sb ;
struct bio sb_bio ;
struct bio_vec sb_bv [ 1 ] ;
struct closure_with_waitlist sb_write ;
/* Refcount on the cache set. Always nonzero when we're caching. */
atomic_t count ;
struct work_struct detach ;
/*
* Device might not be running if it ' s dirty and the cache set hasn ' t
* showed up yet .
*/
atomic_t running ;
/*
* Writes take a shared lock from start to finish ; scanning for dirty
* data to refill the rb tree requires an exclusive lock .
*/
struct rw_semaphore writeback_lock ;
/*
* Nonzero , and writeback has a refcount ( d - > count ) , iff there is dirty
* data in the cache . Protected by writeback_lock ; must have an
* shared lock to set and exclusive lock to clear .
*/
atomic_t has_dirty ;
struct ratelimit writeback_rate ;
struct delayed_work writeback_rate_update ;
/*
* Internal to the writeback code , so read_dirty ( ) can keep track of
* where it ' s at .
*/
sector_t last_read ;
/* Number of writeback bios in flight */
atomic_t in_flight ;
struct closure_with_timer writeback ;
struct closure_waitlist writeback_wait ;
struct keybuf writeback_keys ;
/* For tracking sequential IO */
# define RECENT_IO_BITS 7
# define RECENT_IO (1 << RECENT_IO_BITS)
struct io io [ RECENT_IO ] ;
struct hlist_head io_hash [ RECENT_IO + 1 ] ;
struct list_head io_lru ;
spinlock_t io_lock ;
struct cache_accounting accounting ;
/* The rest of this all shows up in sysfs */
unsigned sequential_cutoff ;
unsigned readahead ;
unsigned sequential_merge : 1 ;
unsigned verify : 1 ;
unsigned writeback_metadata : 1 ;
unsigned writeback_running : 1 ;
unsigned char writeback_percent ;
unsigned writeback_delay ;
int writeback_rate_change ;
int64_t writeback_rate_derivative ;
uint64_t writeback_rate_target ;
unsigned writeback_rate_update_seconds ;
unsigned writeback_rate_d_term ;
unsigned writeback_rate_p_term_inverse ;
unsigned writeback_rate_d_smooth ;
} ;
enum alloc_watermarks {
WATERMARK_PRIO ,
WATERMARK_METADATA ,
WATERMARK_MOVINGGC ,
WATERMARK_NONE ,
WATERMARK_MAX
} ;
struct cache {
struct cache_set * set ;
struct cache_sb sb ;
struct bio sb_bio ;
struct bio_vec sb_bv [ 1 ] ;
struct kobject kobj ;
struct block_device * bdev ;
unsigned watermark [ WATERMARK_MAX ] ;
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struct task_struct * alloc_thread ;
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struct closure prio ;
struct prio_set * disk_buckets ;
/*
* When allocating new buckets , prio_write ( ) gets first dibs - since we
* may not be allocate at all without writing priorities and gens .
* prio_buckets [ ] contains the last buckets we wrote priorities to ( so
* gc can mark them as metadata ) , prio_next [ ] contains the buckets
* allocated for the next prio write .
*/
uint64_t * prio_buckets ;
uint64_t * prio_last_buckets ;
/*
* free : Buckets that are ready to be used
*
* free_inc : Incoming buckets - these are buckets that currently have
* cached data in them , and we can ' t reuse them until after we write
* their new gen to disk . After prio_write ( ) finishes writing the new
* gens / prios , they ' ll be moved to the free list ( and possibly discarded
* in the process )
*
* unused : GC found nothing pointing into these buckets ( possibly
* because all the data they contained was overwritten ) , so we only
* need to discard them before they can be moved to the free list .
*/
DECLARE_FIFO ( long , free ) ;
DECLARE_FIFO ( long , free_inc ) ;
DECLARE_FIFO ( long , unused ) ;
size_t fifo_last_bucket ;
/* Allocation stuff: */
struct bucket * buckets ;
DECLARE_HEAP ( struct bucket * , heap ) ;
/*
* max ( gen - disk_gen ) for all buckets . When it gets too big we have to
* call prio_write ( ) to keep gens from wrapping .
*/
uint8_t need_save_prio ;
unsigned gc_move_threshold ;
/*
* If nonzero , we know we aren ' t going to find any buckets to invalidate
* until a gc finishes - otherwise we could pointlessly burn a ton of
* cpu
*/
unsigned invalidate_needs_gc : 1 ;
bool discard ; /* Get rid of? */
/*
* We preallocate structs for issuing discards to buckets , and keep them
* on this list when they ' re not in use ; do_discard ( ) issues discards
* whenever there ' s work to do and is called by free_some_buckets ( ) and
* when a discard finishes .
*/
atomic_t discards_in_flight ;
struct list_head discards ;
struct journal_device journal ;
/* The rest of this all shows up in sysfs */
# define IO_ERROR_SHIFT 20
atomic_t io_errors ;
atomic_t io_count ;
atomic_long_t meta_sectors_written ;
atomic_long_t btree_sectors_written ;
atomic_long_t sectors_written ;
struct bio_split_pool bio_split_hook ;
} ;
struct gc_stat {
size_t nodes ;
size_t key_bytes ;
size_t nkeys ;
uint64_t data ; /* sectors */
uint64_t dirty ; /* sectors */
unsigned in_use ; /* percent */
} ;
/*
* Flag bits , for how the cache set is shutting down , and what phase it ' s at :
*
* CACHE_SET_UNREGISTERING means we ' re not just shutting down , we ' re detaching
* all the backing devices first ( their cached data gets invalidated , and they
* won ' t automatically reattach ) .
*
* CACHE_SET_STOPPING always gets set first when we ' re closing down a cache set ;
* we ' ll continue to run normally for awhile with CACHE_SET_STOPPING set ( i . e .
* flushing dirty data ) .
*
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* CACHE_SET_STOPPING_2 gets set at the last phase , when it ' s time to shut down
* the allocation thread .
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*/
# define CACHE_SET_UNREGISTERING 0
# define CACHE_SET_STOPPING 1
# define CACHE_SET_STOPPING_2 2
struct cache_set {
struct closure cl ;
struct list_head list ;
struct kobject kobj ;
struct kobject internal ;
struct dentry * debug ;
struct cache_accounting accounting ;
unsigned long flags ;
struct cache_sb sb ;
struct cache * cache [ MAX_CACHES_PER_SET ] ;
struct cache * cache_by_alloc [ MAX_CACHES_PER_SET ] ;
int caches_loaded ;
struct bcache_device * * devices ;
struct list_head cached_devs ;
uint64_t cached_dev_sectors ;
struct closure caching ;
struct closure_with_waitlist sb_write ;
mempool_t * search ;
mempool_t * bio_meta ;
struct bio_set * bio_split ;
/* For the btree cache */
struct shrinker shrink ;
/* For the btree cache and anything allocation related */
struct mutex bucket_lock ;
/* log2(bucket_size), in sectors */
unsigned short bucket_bits ;
/* log2(block_size), in sectors */
unsigned short block_bits ;
/*
* Default number of pages for a new btree node - may be less than a
* full bucket
*/
unsigned btree_pages ;
/*
* Lists of struct btrees ; lru is the list for structs that have memory
* allocated for actual btree node , freed is for structs that do not .
*
* We never free a struct btree , except on shutdown - we just put it on
* the btree_cache_freed list and reuse it later . This simplifies the
* code , and it doesn ' t cost us much memory as the memory usage is
* dominated by buffers that hold the actual btree node data and those
* can be freed - and the number of struct btrees allocated is
* effectively bounded .
*
* btree_cache_freeable effectively is a small cache - we use it because
* high order page allocations can be rather expensive , and it ' s quite
* common to delete and allocate btree nodes in quick succession . It
* should never grow past ~ 2 - 3 nodes in practice .
*/
struct list_head btree_cache ;
struct list_head btree_cache_freeable ;
struct list_head btree_cache_freed ;
/* Number of elements in btree_cache + btree_cache_freeable lists */
unsigned bucket_cache_used ;
/*
* If we need to allocate memory for a new btree node and that
* allocation fails , we can cannibalize another node in the btree cache
* to satisfy the allocation . However , only one thread can be doing this
* at a time , for obvious reasons - try_harder and try_wait are
* basically a lock for this that we can wait on asynchronously . The
* btree_root ( ) macro releases the lock when it returns .
*/
struct closure * try_harder ;
struct closure_waitlist try_wait ;
uint64_t try_harder_start ;
/*
* When we free a btree node , we increment the gen of the bucket the
* node is in - but we can ' t rewrite the prios and gens until we
* finished whatever it is we were doing , otherwise after a crash the
* btree node would be freed but for say a split , we might not have the
* pointers to the new nodes inserted into the btree yet .
*
* This is a refcount that blocks prio_write ( ) until the new keys are
* written .
*/
atomic_t prio_blocked ;
struct closure_waitlist bucket_wait ;
/*
* For any bio we don ' t skip we subtract the number of sectors from
* rescale ; when it hits 0 we rescale all the bucket priorities .
*/
atomic_t rescale ;
/*
* When we invalidate buckets , we use both the priority and the amount
* of good data to determine which buckets to reuse first - to weight
* those together consistently we keep track of the smallest nonzero
* priority of any bucket .
*/
uint16_t min_prio ;
/*
* max ( gen - gc_gen ) for all buckets . When it gets too big we have to gc
* to keep gens from wrapping around .
*/
uint8_t need_gc ;
struct gc_stat gc_stats ;
size_t nbuckets ;
struct closure_with_waitlist gc ;
/* Where in the btree gc currently is */
struct bkey gc_done ;
/*
* The allocation code needs gc_mark in struct bucket to be correct , but
* it ' s not while a gc is in progress . Protected by bucket_lock .
*/
int gc_mark_valid ;
/* Counts how many sectors bio_insert has added to the cache */
atomic_t sectors_to_gc ;
struct closure moving_gc ;
struct closure_waitlist moving_gc_wait ;
struct keybuf moving_gc_keys ;
/* Number of moving GC bios in flight */
atomic_t in_flight ;
struct btree * root ;
# ifdef CONFIG_BCACHE_DEBUG
struct btree * verify_data ;
struct mutex verify_lock ;
# endif
unsigned nr_uuids ;
struct uuid_entry * uuids ;
BKEY_PADDED ( uuid_bucket ) ;
struct closure_with_waitlist uuid_write ;
/*
* A btree node on disk could have too many bsets for an iterator to fit
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* on the stack - have to dynamically allocate them
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*/
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mempool_t * fill_iter ;
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/*
* btree_sort ( ) is a merge sort and requires temporary space - single
* element mempool
*/
struct mutex sort_lock ;
struct bset * sort ;
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unsigned sort_crit_factor ;
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/* List of buckets we're currently writing data to */
struct list_head data_buckets ;
spinlock_t data_bucket_lock ;
struct journal journal ;
# define CONGESTED_MAX 1024
unsigned congested_last_us ;
atomic_t congested ;
/* The rest of this all shows up in sysfs */
unsigned congested_read_threshold_us ;
unsigned congested_write_threshold_us ;
spinlock_t sort_time_lock ;
struct time_stats sort_time ;
struct time_stats btree_gc_time ;
struct time_stats btree_split_time ;
spinlock_t btree_read_time_lock ;
struct time_stats btree_read_time ;
struct time_stats try_harder_time ;
atomic_long_t cache_read_races ;
atomic_long_t writeback_keys_done ;
atomic_long_t writeback_keys_failed ;
unsigned error_limit ;
unsigned error_decay ;
unsigned short journal_delay_ms ;
unsigned verify : 1 ;
unsigned key_merging_disabled : 1 ;
unsigned gc_always_rewrite : 1 ;
unsigned shrinker_disabled : 1 ;
unsigned copy_gc_enabled : 1 ;
# define BUCKET_HASH_BITS 12
struct hlist_head bucket_hash [ 1 < < BUCKET_HASH_BITS ] ;
} ;
static inline bool key_merging_disabled ( struct cache_set * c )
{
# ifdef CONFIG_BCACHE_DEBUG
return c - > key_merging_disabled ;
# else
return 0 ;
# endif
}
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static inline bool SB_IS_BDEV ( const struct cache_sb * sb )
{
return sb - > version = = BCACHE_SB_VERSION_BDEV
| | sb - > version = = BCACHE_SB_VERSION_BDEV_WITH_OFFSET ;
}
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struct bbio {
unsigned submit_time_us ;
union {
struct bkey key ;
uint64_t _pad [ 3 ] ;
/*
* We only need pad = 3 here because we only ever carry around a
* single pointer - i . e . the pointer we ' re doing io to / from .
*/
} ;
struct bio bio ;
} ;
static inline unsigned local_clock_us ( void )
{
return local_clock ( ) > > 10 ;
}
# define BTREE_PRIO USHRT_MAX
# define INITIAL_PRIO 32768
# define btree_bytes(c) ((c)->btree_pages * PAGE_SIZE)
# define btree_blocks(b) \
( ( unsigned ) ( KEY_SIZE ( & b - > key ) > > ( b ) - > c - > block_bits ) )
# define btree_default_blocks(c) \
( ( unsigned ) ( ( PAGE_SECTORS * ( c ) - > btree_pages ) > > ( c ) - > block_bits ) )
# define bucket_pages(c) ((c)->sb.bucket_size / PAGE_SECTORS)
# define bucket_bytes(c) ((c)->sb.bucket_size << 9)
# define block_bytes(c) ((c)->sb.block_size << 9)
# define __set_bytes(i, k) (sizeof(*(i)) + (k) * sizeof(uint64_t))
# define set_bytes(i) __set_bytes(i, i->keys)
# define __set_blocks(i, k, c) DIV_ROUND_UP(__set_bytes(i, k), block_bytes(c))
# define set_blocks(i, c) __set_blocks(i, (i)->keys, c)
# define node(i, j) ((struct bkey *) ((i)->d + (j)))
# define end(i) node(i, (i)->keys)
# define index(i, b) \
( ( size_t ) ( ( ( void * ) i - ( void * ) ( b ) - > sets [ 0 ] . data ) / \
block_bytes ( b - > c ) ) )
# define btree_data_space(b) (PAGE_SIZE << (b)->page_order)
# define prios_per_bucket(c) \
( ( bucket_bytes ( c ) - sizeof ( struct prio_set ) ) / \
sizeof ( struct bucket_disk ) )
# define prio_buckets(c) \
DIV_ROUND_UP ( ( size_t ) ( c ) - > sb . nbuckets , prios_per_bucket ( c ) )
# define JSET_MAGIC 0x245235c1a3625032ULL
# define PSET_MAGIC 0x6750e15f87337f91ULL
# define BSET_MAGIC 0x90135c78b99e07f5ULL
# define jset_magic(c) ((c)->sb.set_magic ^ JSET_MAGIC)
# define pset_magic(c) ((c)->sb.set_magic ^ PSET_MAGIC)
# define bset_magic(c) ((c)->sb.set_magic ^ BSET_MAGIC)
/* Bkey fields: all units are in sectors */
# define KEY_FIELD(name, field, offset, size) \
BITMASK ( name , struct bkey , field , offset , size )
# define PTR_FIELD(name, offset, size) \
static inline uint64_t name ( const struct bkey * k , unsigned i ) \
{ return ( k - > ptr [ i ] > > offset ) & ~ ( ( ( uint64_t ) ~ 0 ) < < size ) ; } \
\
static inline void SET_ # # name ( struct bkey * k , unsigned i , uint64_t v ) \
{ \
k - > ptr [ i ] & = ~ ( ~ ( ( uint64_t ) ~ 0 < < size ) < < offset ) ; \
k - > ptr [ i ] | = v < < offset ; \
}
KEY_FIELD ( KEY_PTRS , high , 60 , 3 )
KEY_FIELD ( HEADER_SIZE , high , 58 , 2 )
KEY_FIELD ( KEY_CSUM , high , 56 , 2 )
KEY_FIELD ( KEY_PINNED , high , 55 , 1 )
KEY_FIELD ( KEY_DIRTY , high , 36 , 1 )
KEY_FIELD ( KEY_SIZE , high , 20 , 16 )
KEY_FIELD ( KEY_INODE , high , 0 , 20 )
/* Next time I change the on disk format, KEY_OFFSET() won't be 64 bits */
static inline uint64_t KEY_OFFSET ( const struct bkey * k )
{
return k - > low ;
}
static inline void SET_KEY_OFFSET ( struct bkey * k , uint64_t v )
{
k - > low = v ;
}
PTR_FIELD ( PTR_DEV , 51 , 12 )
PTR_FIELD ( PTR_OFFSET , 8 , 43 )
PTR_FIELD ( PTR_GEN , 0 , 8 )
# define PTR_CHECK_DEV ((1 << 12) - 1)
# define PTR(gen, offset, dev) \
( ( ( ( uint64_t ) dev ) < < 51 ) | ( ( uint64_t ) offset ) < < 8 | gen )
static inline size_t sector_to_bucket ( struct cache_set * c , sector_t s )
{
return s > > c - > bucket_bits ;
}
static inline sector_t bucket_to_sector ( struct cache_set * c , size_t b )
{
return ( ( sector_t ) b ) < < c - > bucket_bits ;
}
static inline sector_t bucket_remainder ( struct cache_set * c , sector_t s )
{
return s & ( c - > sb . bucket_size - 1 ) ;
}
static inline struct cache * PTR_CACHE ( struct cache_set * c ,
const struct bkey * k ,
unsigned ptr )
{
return c - > cache [ PTR_DEV ( k , ptr ) ] ;
}
static inline size_t PTR_BUCKET_NR ( struct cache_set * c ,
const struct bkey * k ,
unsigned ptr )
{
return sector_to_bucket ( c , PTR_OFFSET ( k , ptr ) ) ;
}
static inline struct bucket * PTR_BUCKET ( struct cache_set * c ,
const struct bkey * k ,
unsigned ptr )
{
return PTR_CACHE ( c , k , ptr ) - > buckets + PTR_BUCKET_NR ( c , k , ptr ) ;
}
/* Btree key macros */
/*
* The high bit being set is a relic from when we used it to do binary
* searches - it told you where a key started . It ' s not used anymore ,
* and can probably be safely dropped .
*/
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# define KEY(dev, sector, len) \
( ( struct bkey ) { \
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. high = ( 1ULL < < 63 ) | ( ( uint64_t ) ( len ) < < 20 ) | ( dev ) , \
. low = ( sector ) \
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} )
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static inline void bkey_init ( struct bkey * k )
{
* k = KEY ( 0 , 0 , 0 ) ;
}
# define KEY_START(k) (KEY_OFFSET(k) - KEY_SIZE(k))
# define START_KEY(k) KEY(KEY_INODE(k), KEY_START(k), 0)
# define MAX_KEY KEY(~(~0 << 20), ((uint64_t) ~0) >> 1, 0)
# define ZERO_KEY KEY(0, 0, 0)
/*
* This is used for various on disk data structures - cache_sb , prio_set , bset ,
* jset : The checksum is _always_ the first 8 bytes of these structs
*/
# define csum_set(i) \
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bch_crc64 ( ( ( void * ) ( i ) ) + sizeof ( uint64_t ) , \
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( ( void * ) end ( i ) ) - ( ( ( void * ) ( i ) ) + sizeof ( uint64_t ) ) )
/* Error handling macros */
# define btree_bug(b, ...) \
do { \
if ( bch_cache_set_error ( ( b ) - > c , __VA_ARGS__ ) ) \
dump_stack ( ) ; \
} while ( 0 )
# define cache_bug(c, ...) \
do { \
if ( bch_cache_set_error ( c , __VA_ARGS__ ) ) \
dump_stack ( ) ; \
} while ( 0 )
# define btree_bug_on(cond, b, ...) \
do { \
if ( cond ) \
btree_bug ( b , __VA_ARGS__ ) ; \
} while ( 0 )
# define cache_bug_on(cond, c, ...) \
do { \
if ( cond ) \
cache_bug ( c , __VA_ARGS__ ) ; \
} while ( 0 )
# define cache_set_err_on(cond, c, ...) \
do { \
if ( cond ) \
bch_cache_set_error ( c , __VA_ARGS__ ) ; \
} while ( 0 )
/* Looping macros */
# define for_each_cache(ca, cs, iter) \
for ( iter = 0 ; ca = cs - > cache [ iter ] , iter < ( cs ) - > sb . nr_in_set ; iter + + )
# define for_each_bucket(b, ca) \
for ( b = ( ca ) - > buckets + ( ca ) - > sb . first_bucket ; \
b < ( ca ) - > buckets + ( ca ) - > sb . nbuckets ; b + + )
static inline void __bkey_put ( struct cache_set * c , struct bkey * k )
{
unsigned i ;
for ( i = 0 ; i < KEY_PTRS ( k ) ; i + + )
atomic_dec_bug ( & PTR_BUCKET ( c , k , i ) - > pin ) ;
}
static inline void cached_dev_put ( struct cached_dev * dc )
{
if ( atomic_dec_and_test ( & dc - > count ) )
schedule_work ( & dc - > detach ) ;
}
static inline bool cached_dev_get ( struct cached_dev * dc )
{
if ( ! atomic_inc_not_zero ( & dc - > count ) )
return false ;
/* Paired with the mb in cached_dev_attach */
smp_mb__after_atomic_inc ( ) ;
return true ;
}
/*
* bucket_gc_gen ( ) returns the difference between the bucket ' s current gen and
* the oldest gen of any pointer into that bucket in the btree ( last_gc ) .
*
* bucket_disk_gen ( ) returns the difference between the current gen and the gen
* on disk ; they ' re both used to make sure gens don ' t wrap around .
*/
static inline uint8_t bucket_gc_gen ( struct bucket * b )
{
return b - > gen - b - > last_gc ;
}
static inline uint8_t bucket_disk_gen ( struct bucket * b )
{
return b - > gen - b - > disk_gen ;
}
# define BUCKET_GC_GEN_MAX 96U
# define BUCKET_DISK_GEN_MAX 64U
# define kobj_attribute_write(n, fn) \
static struct kobj_attribute ksysfs_ # # n = __ATTR ( n , S_IWUSR , NULL , fn )
# define kobj_attribute_rw(n, show, store) \
static struct kobj_attribute ksysfs_ # # n = \
__ATTR ( n , S_IWUSR | S_IRUSR , show , store )
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static inline void wake_up_allocators ( struct cache_set * c )
{
struct cache * ca ;
unsigned i ;
for_each_cache ( ca , c , i )
wake_up_process ( ca - > alloc_thread ) ;
}
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/* Forward declarations */
void bch_writeback_queue ( struct cached_dev * ) ;
void bch_writeback_add ( struct cached_dev * , unsigned ) ;
void bch_count_io_errors ( struct cache * , int , const char * ) ;
void bch_bbio_count_io_errors ( struct cache_set * , struct bio * ,
int , const char * ) ;
void bch_bbio_endio ( struct cache_set * , struct bio * , int , const char * ) ;
void bch_bbio_free ( struct bio * , struct cache_set * ) ;
struct bio * bch_bbio_alloc ( struct cache_set * ) ;
struct bio * bch_bio_split ( struct bio * , int , gfp_t , struct bio_set * ) ;
void bch_generic_make_request ( struct bio * , struct bio_split_pool * ) ;
void __bch_submit_bbio ( struct bio * , struct cache_set * ) ;
void bch_submit_bbio ( struct bio * , struct cache_set * , struct bkey * , unsigned ) ;
uint8_t bch_inc_gen ( struct cache * , struct bucket * ) ;
void bch_rescale_priorities ( struct cache_set * , int ) ;
bool bch_bucket_add_unused ( struct cache * , struct bucket * ) ;
long bch_bucket_alloc ( struct cache * , unsigned , struct closure * ) ;
void bch_bucket_free ( struct cache_set * , struct bkey * ) ;
int __bch_bucket_alloc_set ( struct cache_set * , unsigned ,
struct bkey * , int , struct closure * ) ;
int bch_bucket_alloc_set ( struct cache_set * , unsigned ,
struct bkey * , int , struct closure * ) ;
__printf ( 2 , 3 )
bool bch_cache_set_error ( struct cache_set * , const char * , . . . ) ;
void bch_prio_write ( struct cache * ) ;
void bch_write_bdev_super ( struct cached_dev * , struct closure * ) ;
extern struct workqueue_struct * bcache_wq , * bch_gc_wq ;
extern const char * const bch_cache_modes [ ] ;
extern struct mutex bch_register_lock ;
extern struct list_head bch_cache_sets ;
extern struct kobj_type bch_cached_dev_ktype ;
extern struct kobj_type bch_flash_dev_ktype ;
extern struct kobj_type bch_cache_set_ktype ;
extern struct kobj_type bch_cache_set_internal_ktype ;
extern struct kobj_type bch_cache_ktype ;
void bch_cached_dev_release ( struct kobject * ) ;
void bch_flash_dev_release ( struct kobject * ) ;
void bch_cache_set_release ( struct kobject * ) ;
void bch_cache_release ( struct kobject * ) ;
int bch_uuid_write ( struct cache_set * ) ;
void bcache_write_super ( struct cache_set * ) ;
int bch_flash_dev_create ( struct cache_set * c , uint64_t size ) ;
int bch_cached_dev_attach ( struct cached_dev * , struct cache_set * ) ;
void bch_cached_dev_detach ( struct cached_dev * ) ;
void bch_cached_dev_run ( struct cached_dev * ) ;
void bcache_device_stop ( struct bcache_device * ) ;
void bch_cache_set_unregister ( struct cache_set * ) ;
void bch_cache_set_stop ( struct cache_set * ) ;
struct cache_set * bch_cache_set_alloc ( struct cache_sb * ) ;
void bch_btree_cache_free ( struct cache_set * ) ;
int bch_btree_cache_alloc ( struct cache_set * ) ;
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void bch_sectors_dirty_init ( struct cached_dev * ) ;
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void bch_cached_dev_writeback_init ( struct cached_dev * ) ;
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void bch_moving_init_cache_set ( struct cache_set * ) ;
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int bch_cache_allocator_start ( struct cache * ca ) ;
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void bch_cache_allocator_exit ( struct cache * ca ) ;
int bch_cache_allocator_init ( struct cache * ca ) ;
void bch_debug_exit ( void ) ;
int bch_debug_init ( struct kobject * ) ;
void bch_writeback_exit ( void ) ;
int bch_writeback_init ( void ) ;
void bch_request_exit ( void ) ;
int bch_request_init ( void ) ;
void bch_btree_exit ( void ) ;
int bch_btree_init ( void ) ;
# endif /* _BCACHE_H */