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/*
* Apple Onboard Audio definitions
*
* Copyright 2006 Johannes Berg < johannes @ sipsolutions . net >
*
* GPL v2 , can be found in COPYING .
*/
# ifndef __AOA_H
# define __AOA_H
# include <asm/prom.h>
# include <linux/module.h>
# include <sound/core.h>
# include <sound/asound.h>
# include <sound/control.h>
# include "aoa-gpio.h"
# include "soundbus/soundbus.h"
# define MAX_CODEC_NAME_LEN 32
struct aoa_codec {
char name [ MAX_CODEC_NAME_LEN ] ;
struct module * owner ;
/* called when the fabric wants to init this codec.
* Do alsa card manipulations from here . */
int ( * init ) ( struct aoa_codec * codec ) ;
/* called when the fabric is done with the codec.
* The alsa card will be cleaned up so don ' t bother . */
void ( * exit ) ( struct aoa_codec * codec ) ;
/* May be NULL, but can be used by the fabric.
* Refcounting is the codec driver ' s responsibility */
struct device_node * node ;
/* assigned by fabric before init() is called, points
* to the soundbus device . Cannot be NULL . */
struct soundbus_dev * soundbus_dev ;
/* assigned by the fabric before init() is called, points
* to the fabric ' s gpio runtime record for the relevant
* device . */
struct gpio_runtime * gpio ;
/* assigned by the fabric before init() is called, contains
* a codec specific bitmask of what outputs and inputs are
* actually connected */
u32 connected ;
/* data the fabric can associate with this structure */
void * fabric_data ;
/* private! */
struct list_head list ;
struct aoa_fabric * fabric ;
} ;
/* return 0 on success */
extern int
aoa_codec_register ( struct aoa_codec * codec ) ;
extern void
aoa_codec_unregister ( struct aoa_codec * codec ) ;
# define MAX_LAYOUT_NAME_LEN 32
struct aoa_fabric {
char name [ MAX_LAYOUT_NAME_LEN ] ;
struct module * owner ;
/* once codecs register, they are passed here after.
* They are of course not initialised , since the
* fabric is responsible for initialising some fields
* in the codec structure ! */
int ( * found_codec ) ( struct aoa_codec * codec ) ;
/* called for each codec when it is removed,
* also in the case that aoa_fabric_unregister
* is called and all codecs are removed
* from this fabric .
* Also called if found_codec returned 0 but
* the codec couldn ' t initialise . */
void ( * remove_codec ) ( struct aoa_codec * codec ) ;
/* If found_codec returned 0, and the codec
* could be initialised , this is called . */
void ( * attached_codec ) ( struct aoa_codec * codec ) ;
} ;
/* return 0 on success, -EEXIST if another fabric is
* registered , - EALREADY if the same fabric is registered .
* Passing NULL can be used to test for the presence
* of another fabric , if - EALREADY is returned there is
* no other fabric present .
* In the case that the function returns - EALREADY
* and the fabric passed is not NULL , all codecs
* that are not assigned yet are passed to the fabric
* again for reconsideration . */
extern int
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aoa_fabric_register ( struct aoa_fabric * fabric , struct device * dev ) ;
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/* it is vital to call this when the fabric exits!
* When calling , the remove_codec will be called
* for all codecs , unless it is NULL . */
extern void
aoa_fabric_unregister ( struct aoa_fabric * fabric ) ;
/* if for some reason you want to get rid of a codec
* before the fabric is removed , use this .
* Note that remove_codec is called for it ! */
extern void
aoa_fabric_unlink_codec ( struct aoa_codec * codec ) ;
/* alsa help methods */
struct aoa_card {
struct snd_card * alsa_card ;
} ;
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extern int aoa_snd_device_new ( enum snd_device_type type ,
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void * device_data , struct snd_device_ops * ops ) ;
extern struct snd_card * aoa_get_card ( void ) ;
extern int aoa_snd_ctl_add ( struct snd_kcontrol * control ) ;
/* GPIO stuff */
extern struct gpio_methods * pmf_gpio_methods ;
extern struct gpio_methods * ftr_gpio_methods ;
/* extern struct gpio_methods *map_gpio_methods; */
# endif /* __AOA_H */