linux/kernel/pid.c

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/*
* Generic pidhash and scalable, time-bounded PID allocator
*
* (C) 2002-2003 William Irwin, IBM
* (C) 2004 William Irwin, Oracle
* (C) 2002-2004 Ingo Molnar, Red Hat
*
* pid-structures are backing objects for tasks sharing a given ID to chain
* against. There is very little to them aside from hashing them and
* parking tasks using given ID's on a list.
*
* The hash is always changed with the tasklist_lock write-acquired,
* and the hash is only accessed with the tasklist_lock at least
* read-acquired, so there's no additional SMP locking needed here.
*
* We have a list of bitmap pages, which bitmaps represent the PID space.
* Allocating and freeing PIDs is completely lockless. The worst-case
* allocation scenario when all but one out of 1 million PIDs possible are
* allocated already: the scanning of 32 list entries and at most PAGE_SIZE
* bytes. The typical fastpath is a single successful setbit. Freeing is O(1).
*/
#include <linux/mm.h>
#include <linux/module.h>
#include <linux/slab.h>
#include <linux/init.h>
#include <linux/bootmem.h>
#include <linux/hash.h>
#include <linux/pid_namespace.h>
#define pid_hashfn(nr) hash_long((unsigned long)nr, pidhash_shift)
[PATCH] pidhash: Refactor the pid hash table Simplifies the code, reduces the need for 4 pid hash tables, and makes the code more capable. In the discussions I had with Oleg it was felt that to a large extent the cleanup itself justified the work. With struct pid being dynamically allocated meant we could create the hash table entry when the pid was allocated and free the hash table entry when the pid was freed. Instead of playing with the hash lists when ever a process would attach or detach to a process. For myself the fact that it gave what my previous task_ref patch gave for free with simpler code was a big win. The problem is that if you hold a reference to struct task_struct you lock in 10K of low memory. If you do that in a user controllable way like /proc does, with an unprivileged but hostile user space application with typical resource limits of 1000 fds and 100 processes I can trigger the OOM killer by consuming all of low memory with task structs, on a machine wight 1GB of low memory. If I instead hold a reference to struct pid which holds a pointer to my task_struct, I don't suffer from that problem because struct pid is 2 orders of magnitude smaller. In fact struct pid is small enough that most other kernel data structures dwarf it, so simply limiting the number of referring data structures is enough to prevent exhaustion of low memory. This splits the current struct pid into two structures, struct pid and struct pid_link, and reduces our number of hash tables from PIDTYPE_MAX to just one. struct pid_link is the per process linkage into the hash tables and lives in struct task_struct. struct pid is given an indepedent lifetime, and holds pointers to each of the pid types. The independent life of struct pid simplifies attach_pid, and detach_pid, because we are always manipulating the list of pids and not the hash table. In addition in giving struct pid an indpendent life it makes the concept much more powerful. Kernel data structures can now embed a struct pid * instead of a pid_t and not suffer from pid wrap around problems or from keeping unnecessarily large amounts of memory allocated. Signed-off-by: Eric W. Biederman <ebiederm@xmission.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-03-31 14:31:42 +04:00
static struct hlist_head *pid_hash;
static int pidhash_shift;
static struct kmem_cache *pid_cachep;
int pid_max = PID_MAX_DEFAULT;
#define RESERVED_PIDS 300
int pid_max_min = RESERVED_PIDS + 1;
int pid_max_max = PID_MAX_LIMIT;
#define BITS_PER_PAGE (PAGE_SIZE*8)
#define BITS_PER_PAGE_MASK (BITS_PER_PAGE-1)
static inline int mk_pid(struct pid_namespace *pid_ns,
struct pidmap *map, int off)
{
return (map - pid_ns->pidmap)*BITS_PER_PAGE + off;
}
#define find_next_offset(map, off) \
find_next_zero_bit((map)->page, BITS_PER_PAGE, off)
/*
* PID-map pages start out as NULL, they get allocated upon
* first use and are never deallocated. This way a low pid_max
* value does not cause lots of bitmaps to be allocated, but
* the scheme scales to up to 4 million PIDs, runtime.
*/
struct pid_namespace init_pid_ns = {
.pidmap = {
[ 0 ... PIDMAP_ENTRIES-1] = { ATOMIC_INIT(BITS_PER_PAGE), NULL }
},
.last_pid = 0
};
[PATCH] pidhash: Refactor the pid hash table Simplifies the code, reduces the need for 4 pid hash tables, and makes the code more capable. In the discussions I had with Oleg it was felt that to a large extent the cleanup itself justified the work. With struct pid being dynamically allocated meant we could create the hash table entry when the pid was allocated and free the hash table entry when the pid was freed. Instead of playing with the hash lists when ever a process would attach or detach to a process. For myself the fact that it gave what my previous task_ref patch gave for free with simpler code was a big win. The problem is that if you hold a reference to struct task_struct you lock in 10K of low memory. If you do that in a user controllable way like /proc does, with an unprivileged but hostile user space application with typical resource limits of 1000 fds and 100 processes I can trigger the OOM killer by consuming all of low memory with task structs, on a machine wight 1GB of low memory. If I instead hold a reference to struct pid which holds a pointer to my task_struct, I don't suffer from that problem because struct pid is 2 orders of magnitude smaller. In fact struct pid is small enough that most other kernel data structures dwarf it, so simply limiting the number of referring data structures is enough to prevent exhaustion of low memory. This splits the current struct pid into two structures, struct pid and struct pid_link, and reduces our number of hash tables from PIDTYPE_MAX to just one. struct pid_link is the per process linkage into the hash tables and lives in struct task_struct. struct pid is given an indepedent lifetime, and holds pointers to each of the pid types. The independent life of struct pid simplifies attach_pid, and detach_pid, because we are always manipulating the list of pids and not the hash table. In addition in giving struct pid an indpendent life it makes the concept much more powerful. Kernel data structures can now embed a struct pid * instead of a pid_t and not suffer from pid wrap around problems or from keeping unnecessarily large amounts of memory allocated. Signed-off-by: Eric W. Biederman <ebiederm@xmission.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-03-31 14:31:42 +04:00
/*
* Note: disable interrupts while the pidmap_lock is held as an
* interrupt might come in and do read_lock(&tasklist_lock).
*
* If we don't disable interrupts there is a nasty deadlock between
* detach_pid()->free_pid() and another cpu that does
* spin_lock(&pidmap_lock) followed by an interrupt routine that does
* read_lock(&tasklist_lock);
*
* After we clean up the tasklist_lock and know there are no
* irq handlers that take it we can leave the interrupts enabled.
* For now it is easier to be safe than to prove it can't happen.
*/
static __cacheline_aligned_in_smp DEFINE_SPINLOCK(pidmap_lock);
static fastcall void free_pidmap(struct pid_namespace *pid_ns, int pid)
{
struct pidmap *map = pid_ns->pidmap + pid / BITS_PER_PAGE;
int offset = pid & BITS_PER_PAGE_MASK;
clear_bit(offset, map->page);
atomic_inc(&map->nr_free);
}
static int alloc_pidmap(struct pid_namespace *pid_ns)
{
int i, offset, max_scan, pid, last = pid_ns->last_pid;
struct pidmap *map;
pid = last + 1;
if (pid >= pid_max)
pid = RESERVED_PIDS;
offset = pid & BITS_PER_PAGE_MASK;
map = &pid_ns->pidmap[pid/BITS_PER_PAGE];
max_scan = (pid_max + BITS_PER_PAGE - 1)/BITS_PER_PAGE - !offset;
for (i = 0; i <= max_scan; ++i) {
if (unlikely(!map->page)) {
void *page = kzalloc(PAGE_SIZE, GFP_KERNEL);
/*
* Free the page if someone raced with us
* installing it:
*/
[PATCH] pidhash: Refactor the pid hash table Simplifies the code, reduces the need for 4 pid hash tables, and makes the code more capable. In the discussions I had with Oleg it was felt that to a large extent the cleanup itself justified the work. With struct pid being dynamically allocated meant we could create the hash table entry when the pid was allocated and free the hash table entry when the pid was freed. Instead of playing with the hash lists when ever a process would attach or detach to a process. For myself the fact that it gave what my previous task_ref patch gave for free with simpler code was a big win. The problem is that if you hold a reference to struct task_struct you lock in 10K of low memory. If you do that in a user controllable way like /proc does, with an unprivileged but hostile user space application with typical resource limits of 1000 fds and 100 processes I can trigger the OOM killer by consuming all of low memory with task structs, on a machine wight 1GB of low memory. If I instead hold a reference to struct pid which holds a pointer to my task_struct, I don't suffer from that problem because struct pid is 2 orders of magnitude smaller. In fact struct pid is small enough that most other kernel data structures dwarf it, so simply limiting the number of referring data structures is enough to prevent exhaustion of low memory. This splits the current struct pid into two structures, struct pid and struct pid_link, and reduces our number of hash tables from PIDTYPE_MAX to just one. struct pid_link is the per process linkage into the hash tables and lives in struct task_struct. struct pid is given an indepedent lifetime, and holds pointers to each of the pid types. The independent life of struct pid simplifies attach_pid, and detach_pid, because we are always manipulating the list of pids and not the hash table. In addition in giving struct pid an indpendent life it makes the concept much more powerful. Kernel data structures can now embed a struct pid * instead of a pid_t and not suffer from pid wrap around problems or from keeping unnecessarily large amounts of memory allocated. Signed-off-by: Eric W. Biederman <ebiederm@xmission.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-03-31 14:31:42 +04:00
spin_lock_irq(&pidmap_lock);
if (map->page)
kfree(page);
else
map->page = page;
[PATCH] pidhash: Refactor the pid hash table Simplifies the code, reduces the need for 4 pid hash tables, and makes the code more capable. In the discussions I had with Oleg it was felt that to a large extent the cleanup itself justified the work. With struct pid being dynamically allocated meant we could create the hash table entry when the pid was allocated and free the hash table entry when the pid was freed. Instead of playing with the hash lists when ever a process would attach or detach to a process. For myself the fact that it gave what my previous task_ref patch gave for free with simpler code was a big win. The problem is that if you hold a reference to struct task_struct you lock in 10K of low memory. If you do that in a user controllable way like /proc does, with an unprivileged but hostile user space application with typical resource limits of 1000 fds and 100 processes I can trigger the OOM killer by consuming all of low memory with task structs, on a machine wight 1GB of low memory. If I instead hold a reference to struct pid which holds a pointer to my task_struct, I don't suffer from that problem because struct pid is 2 orders of magnitude smaller. In fact struct pid is small enough that most other kernel data structures dwarf it, so simply limiting the number of referring data structures is enough to prevent exhaustion of low memory. This splits the current struct pid into two structures, struct pid and struct pid_link, and reduces our number of hash tables from PIDTYPE_MAX to just one. struct pid_link is the per process linkage into the hash tables and lives in struct task_struct. struct pid is given an indepedent lifetime, and holds pointers to each of the pid types. The independent life of struct pid simplifies attach_pid, and detach_pid, because we are always manipulating the list of pids and not the hash table. In addition in giving struct pid an indpendent life it makes the concept much more powerful. Kernel data structures can now embed a struct pid * instead of a pid_t and not suffer from pid wrap around problems or from keeping unnecessarily large amounts of memory allocated. Signed-off-by: Eric W. Biederman <ebiederm@xmission.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-03-31 14:31:42 +04:00
spin_unlock_irq(&pidmap_lock);
if (unlikely(!map->page))
break;
}
if (likely(atomic_read(&map->nr_free))) {
do {
if (!test_and_set_bit(offset, map->page)) {
atomic_dec(&map->nr_free);
pid_ns->last_pid = pid;
return pid;
}
offset = find_next_offset(map, offset);
pid = mk_pid(pid_ns, map, offset);
/*
* find_next_offset() found a bit, the pid from it
* is in-bounds, and if we fell back to the last
* bitmap block and the final block was the same
* as the starting point, pid is before last_pid.
*/
} while (offset < BITS_PER_PAGE && pid < pid_max &&
(i != max_scan || pid < last ||
!((last+1) & BITS_PER_PAGE_MASK)));
}
if (map < &pid_ns->pidmap[(pid_max-1)/BITS_PER_PAGE]) {
++map;
offset = 0;
} else {
map = &pid_ns->pidmap[0];
offset = RESERVED_PIDS;
if (unlikely(last == offset))
break;
}
pid = mk_pid(pid_ns, map, offset);
}
return -1;
}
static int next_pidmap(struct pid_namespace *pid_ns, int last)
[PATCH] proc: readdir race fix (take 3) The problem: An opendir, readdir, closedir sequence can fail to report process ids that are continually in use throughout the sequence of system calls. For this race to trigger the process that proc_pid_readdir stops at must exit before readdir is called again. This can cause ps to fail to report processes, and it is in violation of posix guarantees and normal application expectations with respect to readdir. Currently there is no way to work around this problem in user space short of providing a gargantuan buffer to user space so the directory read all happens in on system call. This patch implements the normal directory semantics for proc, that guarantee that a directory entry that is neither created nor destroyed while reading the directory entry will be returned. For directory that are either created or destroyed during the readdir you may or may not see them. Furthermore you may seek to a directory offset you have previously seen. These are the guarantee that ext[23] provides and that posix requires, and more importantly that user space expects. Plus it is a simple semantic to implement reliable service. It is just a matter of calling readdir a second time if you are wondering if something new has show up. These better semantics are implemented by scanning through the pids in numerical order and by making the file offset a pid plus a fixed offset. The pid scan happens on the pid bitmap, which when you look at it is remarkably efficient for a brute force algorithm. Given that a typical cache line is 64 bytes and thus covers space for 64*8 == 200 pids. There are only 40 cache lines for the entire 32K pid space. A typical system will have 100 pids or more so this is actually fewer cache lines we have to look at to scan a linked list, and the worst case of having to scan the entire pid bitmap is pretty reasonable. If we need something more efficient we can go to a more efficient data structure for indexing the pids, but for now what we have should be sufficient. In addition this takes no additional locks and is actually less code than what we are doing now. Also another very subtle bug in this area has been fixed. It is possible to catch a task in the middle of de_thread where a thread is assuming the thread of it's thread group leader. This patch carefully handles that case so if we hit it we don't fail to return the pid, that is undergoing the de_thread dance. Thanks to KAMEZAWA Hiroyuki <kamezawa.hiroyu@jp.fujitsu.com> for providing the first fix, pointing this out and working on it. [oleg@tv-sign.ru: fix it] Signed-off-by: Eric W. Biederman <ebiederm@xmission.com> Acked-by: KAMEZAWA Hiroyuki <kamezawa.hiroyu@jp.fujitsu.com> Signed-off-by: Oleg Nesterov <oleg@tv-sign.ru> Cc: Jean Delvare <jdelvare@suse.de> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-10-02 13:17:04 +04:00
{
int offset;
struct pidmap *map, *end;
[PATCH] proc: readdir race fix (take 3) The problem: An opendir, readdir, closedir sequence can fail to report process ids that are continually in use throughout the sequence of system calls. For this race to trigger the process that proc_pid_readdir stops at must exit before readdir is called again. This can cause ps to fail to report processes, and it is in violation of posix guarantees and normal application expectations with respect to readdir. Currently there is no way to work around this problem in user space short of providing a gargantuan buffer to user space so the directory read all happens in on system call. This patch implements the normal directory semantics for proc, that guarantee that a directory entry that is neither created nor destroyed while reading the directory entry will be returned. For directory that are either created or destroyed during the readdir you may or may not see them. Furthermore you may seek to a directory offset you have previously seen. These are the guarantee that ext[23] provides and that posix requires, and more importantly that user space expects. Plus it is a simple semantic to implement reliable service. It is just a matter of calling readdir a second time if you are wondering if something new has show up. These better semantics are implemented by scanning through the pids in numerical order and by making the file offset a pid plus a fixed offset. The pid scan happens on the pid bitmap, which when you look at it is remarkably efficient for a brute force algorithm. Given that a typical cache line is 64 bytes and thus covers space for 64*8 == 200 pids. There are only 40 cache lines for the entire 32K pid space. A typical system will have 100 pids or more so this is actually fewer cache lines we have to look at to scan a linked list, and the worst case of having to scan the entire pid bitmap is pretty reasonable. If we need something more efficient we can go to a more efficient data structure for indexing the pids, but for now what we have should be sufficient. In addition this takes no additional locks and is actually less code than what we are doing now. Also another very subtle bug in this area has been fixed. It is possible to catch a task in the middle of de_thread where a thread is assuming the thread of it's thread group leader. This patch carefully handles that case so if we hit it we don't fail to return the pid, that is undergoing the de_thread dance. Thanks to KAMEZAWA Hiroyuki <kamezawa.hiroyu@jp.fujitsu.com> for providing the first fix, pointing this out and working on it. [oleg@tv-sign.ru: fix it] Signed-off-by: Eric W. Biederman <ebiederm@xmission.com> Acked-by: KAMEZAWA Hiroyuki <kamezawa.hiroyu@jp.fujitsu.com> Signed-off-by: Oleg Nesterov <oleg@tv-sign.ru> Cc: Jean Delvare <jdelvare@suse.de> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-10-02 13:17:04 +04:00
offset = (last + 1) & BITS_PER_PAGE_MASK;
map = &pid_ns->pidmap[(last + 1)/BITS_PER_PAGE];
end = &pid_ns->pidmap[PIDMAP_ENTRIES];
for (; map < end; map++, offset = 0) {
[PATCH] proc: readdir race fix (take 3) The problem: An opendir, readdir, closedir sequence can fail to report process ids that are continually in use throughout the sequence of system calls. For this race to trigger the process that proc_pid_readdir stops at must exit before readdir is called again. This can cause ps to fail to report processes, and it is in violation of posix guarantees and normal application expectations with respect to readdir. Currently there is no way to work around this problem in user space short of providing a gargantuan buffer to user space so the directory read all happens in on system call. This patch implements the normal directory semantics for proc, that guarantee that a directory entry that is neither created nor destroyed while reading the directory entry will be returned. For directory that are either created or destroyed during the readdir you may or may not see them. Furthermore you may seek to a directory offset you have previously seen. These are the guarantee that ext[23] provides and that posix requires, and more importantly that user space expects. Plus it is a simple semantic to implement reliable service. It is just a matter of calling readdir a second time if you are wondering if something new has show up. These better semantics are implemented by scanning through the pids in numerical order and by making the file offset a pid plus a fixed offset. The pid scan happens on the pid bitmap, which when you look at it is remarkably efficient for a brute force algorithm. Given that a typical cache line is 64 bytes and thus covers space for 64*8 == 200 pids. There are only 40 cache lines for the entire 32K pid space. A typical system will have 100 pids or more so this is actually fewer cache lines we have to look at to scan a linked list, and the worst case of having to scan the entire pid bitmap is pretty reasonable. If we need something more efficient we can go to a more efficient data structure for indexing the pids, but for now what we have should be sufficient. In addition this takes no additional locks and is actually less code than what we are doing now. Also another very subtle bug in this area has been fixed. It is possible to catch a task in the middle of de_thread where a thread is assuming the thread of it's thread group leader. This patch carefully handles that case so if we hit it we don't fail to return the pid, that is undergoing the de_thread dance. Thanks to KAMEZAWA Hiroyuki <kamezawa.hiroyu@jp.fujitsu.com> for providing the first fix, pointing this out and working on it. [oleg@tv-sign.ru: fix it] Signed-off-by: Eric W. Biederman <ebiederm@xmission.com> Acked-by: KAMEZAWA Hiroyuki <kamezawa.hiroyu@jp.fujitsu.com> Signed-off-by: Oleg Nesterov <oleg@tv-sign.ru> Cc: Jean Delvare <jdelvare@suse.de> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-10-02 13:17:04 +04:00
if (unlikely(!map->page))
continue;
offset = find_next_bit((map)->page, BITS_PER_PAGE, offset);
if (offset < BITS_PER_PAGE)
return mk_pid(pid_ns, map, offset);
[PATCH] proc: readdir race fix (take 3) The problem: An opendir, readdir, closedir sequence can fail to report process ids that are continually in use throughout the sequence of system calls. For this race to trigger the process that proc_pid_readdir stops at must exit before readdir is called again. This can cause ps to fail to report processes, and it is in violation of posix guarantees and normal application expectations with respect to readdir. Currently there is no way to work around this problem in user space short of providing a gargantuan buffer to user space so the directory read all happens in on system call. This patch implements the normal directory semantics for proc, that guarantee that a directory entry that is neither created nor destroyed while reading the directory entry will be returned. For directory that are either created or destroyed during the readdir you may or may not see them. Furthermore you may seek to a directory offset you have previously seen. These are the guarantee that ext[23] provides and that posix requires, and more importantly that user space expects. Plus it is a simple semantic to implement reliable service. It is just a matter of calling readdir a second time if you are wondering if something new has show up. These better semantics are implemented by scanning through the pids in numerical order and by making the file offset a pid plus a fixed offset. The pid scan happens on the pid bitmap, which when you look at it is remarkably efficient for a brute force algorithm. Given that a typical cache line is 64 bytes and thus covers space for 64*8 == 200 pids. There are only 40 cache lines for the entire 32K pid space. A typical system will have 100 pids or more so this is actually fewer cache lines we have to look at to scan a linked list, and the worst case of having to scan the entire pid bitmap is pretty reasonable. If we need something more efficient we can go to a more efficient data structure for indexing the pids, but for now what we have should be sufficient. In addition this takes no additional locks and is actually less code than what we are doing now. Also another very subtle bug in this area has been fixed. It is possible to catch a task in the middle of de_thread where a thread is assuming the thread of it's thread group leader. This patch carefully handles that case so if we hit it we don't fail to return the pid, that is undergoing the de_thread dance. Thanks to KAMEZAWA Hiroyuki <kamezawa.hiroyu@jp.fujitsu.com> for providing the first fix, pointing this out and working on it. [oleg@tv-sign.ru: fix it] Signed-off-by: Eric W. Biederman <ebiederm@xmission.com> Acked-by: KAMEZAWA Hiroyuki <kamezawa.hiroyu@jp.fujitsu.com> Signed-off-by: Oleg Nesterov <oleg@tv-sign.ru> Cc: Jean Delvare <jdelvare@suse.de> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-10-02 13:17:04 +04:00
}
return -1;
}
[PATCH] pidhash: Refactor the pid hash table Simplifies the code, reduces the need for 4 pid hash tables, and makes the code more capable. In the discussions I had with Oleg it was felt that to a large extent the cleanup itself justified the work. With struct pid being dynamically allocated meant we could create the hash table entry when the pid was allocated and free the hash table entry when the pid was freed. Instead of playing with the hash lists when ever a process would attach or detach to a process. For myself the fact that it gave what my previous task_ref patch gave for free with simpler code was a big win. The problem is that if you hold a reference to struct task_struct you lock in 10K of low memory. If you do that in a user controllable way like /proc does, with an unprivileged but hostile user space application with typical resource limits of 1000 fds and 100 processes I can trigger the OOM killer by consuming all of low memory with task structs, on a machine wight 1GB of low memory. If I instead hold a reference to struct pid which holds a pointer to my task_struct, I don't suffer from that problem because struct pid is 2 orders of magnitude smaller. In fact struct pid is small enough that most other kernel data structures dwarf it, so simply limiting the number of referring data structures is enough to prevent exhaustion of low memory. This splits the current struct pid into two structures, struct pid and struct pid_link, and reduces our number of hash tables from PIDTYPE_MAX to just one. struct pid_link is the per process linkage into the hash tables and lives in struct task_struct. struct pid is given an indepedent lifetime, and holds pointers to each of the pid types. The independent life of struct pid simplifies attach_pid, and detach_pid, because we are always manipulating the list of pids and not the hash table. In addition in giving struct pid an indpendent life it makes the concept much more powerful. Kernel data structures can now embed a struct pid * instead of a pid_t and not suffer from pid wrap around problems or from keeping unnecessarily large amounts of memory allocated. Signed-off-by: Eric W. Biederman <ebiederm@xmission.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-03-31 14:31:42 +04:00
fastcall void put_pid(struct pid *pid)
{
if (!pid)
return;
if ((atomic_read(&pid->count) == 1) ||
atomic_dec_and_test(&pid->count))
kmem_cache_free(pid_cachep, pid);
}
EXPORT_SYMBOL_GPL(put_pid);
[PATCH] pidhash: Refactor the pid hash table Simplifies the code, reduces the need for 4 pid hash tables, and makes the code more capable. In the discussions I had with Oleg it was felt that to a large extent the cleanup itself justified the work. With struct pid being dynamically allocated meant we could create the hash table entry when the pid was allocated and free the hash table entry when the pid was freed. Instead of playing with the hash lists when ever a process would attach or detach to a process. For myself the fact that it gave what my previous task_ref patch gave for free with simpler code was a big win. The problem is that if you hold a reference to struct task_struct you lock in 10K of low memory. If you do that in a user controllable way like /proc does, with an unprivileged but hostile user space application with typical resource limits of 1000 fds and 100 processes I can trigger the OOM killer by consuming all of low memory with task structs, on a machine wight 1GB of low memory. If I instead hold a reference to struct pid which holds a pointer to my task_struct, I don't suffer from that problem because struct pid is 2 orders of magnitude smaller. In fact struct pid is small enough that most other kernel data structures dwarf it, so simply limiting the number of referring data structures is enough to prevent exhaustion of low memory. This splits the current struct pid into two structures, struct pid and struct pid_link, and reduces our number of hash tables from PIDTYPE_MAX to just one. struct pid_link is the per process linkage into the hash tables and lives in struct task_struct. struct pid is given an indepedent lifetime, and holds pointers to each of the pid types. The independent life of struct pid simplifies attach_pid, and detach_pid, because we are always manipulating the list of pids and not the hash table. In addition in giving struct pid an indpendent life it makes the concept much more powerful. Kernel data structures can now embed a struct pid * instead of a pid_t and not suffer from pid wrap around problems or from keeping unnecessarily large amounts of memory allocated. Signed-off-by: Eric W. Biederman <ebiederm@xmission.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-03-31 14:31:42 +04:00
static void delayed_put_pid(struct rcu_head *rhp)
{
struct pid *pid = container_of(rhp, struct pid, rcu);
put_pid(pid);
}
fastcall void free_pid(struct pid *pid)
{
/* We can be called with write_lock_irq(&tasklist_lock) held */
unsigned long flags;
spin_lock_irqsave(&pidmap_lock, flags);
hlist_del_rcu(&pid->pid_chain);
spin_unlock_irqrestore(&pidmap_lock, flags);
free_pidmap(&init_pid_ns, pid->nr);
[PATCH] pidhash: Refactor the pid hash table Simplifies the code, reduces the need for 4 pid hash tables, and makes the code more capable. In the discussions I had with Oleg it was felt that to a large extent the cleanup itself justified the work. With struct pid being dynamically allocated meant we could create the hash table entry when the pid was allocated and free the hash table entry when the pid was freed. Instead of playing with the hash lists when ever a process would attach or detach to a process. For myself the fact that it gave what my previous task_ref patch gave for free with simpler code was a big win. The problem is that if you hold a reference to struct task_struct you lock in 10K of low memory. If you do that in a user controllable way like /proc does, with an unprivileged but hostile user space application with typical resource limits of 1000 fds and 100 processes I can trigger the OOM killer by consuming all of low memory with task structs, on a machine wight 1GB of low memory. If I instead hold a reference to struct pid which holds a pointer to my task_struct, I don't suffer from that problem because struct pid is 2 orders of magnitude smaller. In fact struct pid is small enough that most other kernel data structures dwarf it, so simply limiting the number of referring data structures is enough to prevent exhaustion of low memory. This splits the current struct pid into two structures, struct pid and struct pid_link, and reduces our number of hash tables from PIDTYPE_MAX to just one. struct pid_link is the per process linkage into the hash tables and lives in struct task_struct. struct pid is given an indepedent lifetime, and holds pointers to each of the pid types. The independent life of struct pid simplifies attach_pid, and detach_pid, because we are always manipulating the list of pids and not the hash table. In addition in giving struct pid an indpendent life it makes the concept much more powerful. Kernel data structures can now embed a struct pid * instead of a pid_t and not suffer from pid wrap around problems or from keeping unnecessarily large amounts of memory allocated. Signed-off-by: Eric W. Biederman <ebiederm@xmission.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-03-31 14:31:42 +04:00
call_rcu(&pid->rcu, delayed_put_pid);
}
struct pid *alloc_pid(void)
{
struct pid *pid;
enum pid_type type;
int nr = -1;
pid = kmem_cache_alloc(pid_cachep, GFP_KERNEL);
if (!pid)
goto out;
nr = alloc_pidmap(&init_pid_ns);
[PATCH] pidhash: Refactor the pid hash table Simplifies the code, reduces the need for 4 pid hash tables, and makes the code more capable. In the discussions I had with Oleg it was felt that to a large extent the cleanup itself justified the work. With struct pid being dynamically allocated meant we could create the hash table entry when the pid was allocated and free the hash table entry when the pid was freed. Instead of playing with the hash lists when ever a process would attach or detach to a process. For myself the fact that it gave what my previous task_ref patch gave for free with simpler code was a big win. The problem is that if you hold a reference to struct task_struct you lock in 10K of low memory. If you do that in a user controllable way like /proc does, with an unprivileged but hostile user space application with typical resource limits of 1000 fds and 100 processes I can trigger the OOM killer by consuming all of low memory with task structs, on a machine wight 1GB of low memory. If I instead hold a reference to struct pid which holds a pointer to my task_struct, I don't suffer from that problem because struct pid is 2 orders of magnitude smaller. In fact struct pid is small enough that most other kernel data structures dwarf it, so simply limiting the number of referring data structures is enough to prevent exhaustion of low memory. This splits the current struct pid into two structures, struct pid and struct pid_link, and reduces our number of hash tables from PIDTYPE_MAX to just one. struct pid_link is the per process linkage into the hash tables and lives in struct task_struct. struct pid is given an indepedent lifetime, and holds pointers to each of the pid types. The independent life of struct pid simplifies attach_pid, and detach_pid, because we are always manipulating the list of pids and not the hash table. In addition in giving struct pid an indpendent life it makes the concept much more powerful. Kernel data structures can now embed a struct pid * instead of a pid_t and not suffer from pid wrap around problems or from keeping unnecessarily large amounts of memory allocated. Signed-off-by: Eric W. Biederman <ebiederm@xmission.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-03-31 14:31:42 +04:00
if (nr < 0)
goto out_free;
atomic_set(&pid->count, 1);
pid->nr = nr;
for (type = 0; type < PIDTYPE_MAX; ++type)
INIT_HLIST_HEAD(&pid->tasks[type]);
spin_lock_irq(&pidmap_lock);
hlist_add_head_rcu(&pid->pid_chain, &pid_hash[pid_hashfn(pid->nr)]);
spin_unlock_irq(&pidmap_lock);
out:
return pid;
out_free:
kmem_cache_free(pid_cachep, pid);
pid = NULL;
goto out;
}
struct pid * fastcall find_pid(int nr)
{
struct hlist_node *elem;
struct pid *pid;
hlist_for_each_entry_rcu(pid, elem,
[PATCH] pidhash: Refactor the pid hash table Simplifies the code, reduces the need for 4 pid hash tables, and makes the code more capable. In the discussions I had with Oleg it was felt that to a large extent the cleanup itself justified the work. With struct pid being dynamically allocated meant we could create the hash table entry when the pid was allocated and free the hash table entry when the pid was freed. Instead of playing with the hash lists when ever a process would attach or detach to a process. For myself the fact that it gave what my previous task_ref patch gave for free with simpler code was a big win. The problem is that if you hold a reference to struct task_struct you lock in 10K of low memory. If you do that in a user controllable way like /proc does, with an unprivileged but hostile user space application with typical resource limits of 1000 fds and 100 processes I can trigger the OOM killer by consuming all of low memory with task structs, on a machine wight 1GB of low memory. If I instead hold a reference to struct pid which holds a pointer to my task_struct, I don't suffer from that problem because struct pid is 2 orders of magnitude smaller. In fact struct pid is small enough that most other kernel data structures dwarf it, so simply limiting the number of referring data structures is enough to prevent exhaustion of low memory. This splits the current struct pid into two structures, struct pid and struct pid_link, and reduces our number of hash tables from PIDTYPE_MAX to just one. struct pid_link is the per process linkage into the hash tables and lives in struct task_struct. struct pid is given an indepedent lifetime, and holds pointers to each of the pid types. The independent life of struct pid simplifies attach_pid, and detach_pid, because we are always manipulating the list of pids and not the hash table. In addition in giving struct pid an indpendent life it makes the concept much more powerful. Kernel data structures can now embed a struct pid * instead of a pid_t and not suffer from pid wrap around problems or from keeping unnecessarily large amounts of memory allocated. Signed-off-by: Eric W. Biederman <ebiederm@xmission.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-03-31 14:31:42 +04:00
&pid_hash[pid_hashfn(nr)], pid_chain) {
if (pid->nr == nr)
return pid;
}
return NULL;
}
EXPORT_SYMBOL_GPL(find_pid);
int fastcall attach_pid(struct task_struct *task, enum pid_type type, int nr)
{
[PATCH] pidhash: Refactor the pid hash table Simplifies the code, reduces the need for 4 pid hash tables, and makes the code more capable. In the discussions I had with Oleg it was felt that to a large extent the cleanup itself justified the work. With struct pid being dynamically allocated meant we could create the hash table entry when the pid was allocated and free the hash table entry when the pid was freed. Instead of playing with the hash lists when ever a process would attach or detach to a process. For myself the fact that it gave what my previous task_ref patch gave for free with simpler code was a big win. The problem is that if you hold a reference to struct task_struct you lock in 10K of low memory. If you do that in a user controllable way like /proc does, with an unprivileged but hostile user space application with typical resource limits of 1000 fds and 100 processes I can trigger the OOM killer by consuming all of low memory with task structs, on a machine wight 1GB of low memory. If I instead hold a reference to struct pid which holds a pointer to my task_struct, I don't suffer from that problem because struct pid is 2 orders of magnitude smaller. In fact struct pid is small enough that most other kernel data structures dwarf it, so simply limiting the number of referring data structures is enough to prevent exhaustion of low memory. This splits the current struct pid into two structures, struct pid and struct pid_link, and reduces our number of hash tables from PIDTYPE_MAX to just one. struct pid_link is the per process linkage into the hash tables and lives in struct task_struct. struct pid is given an indepedent lifetime, and holds pointers to each of the pid types. The independent life of struct pid simplifies attach_pid, and detach_pid, because we are always manipulating the list of pids and not the hash table. In addition in giving struct pid an indpendent life it makes the concept much more powerful. Kernel data structures can now embed a struct pid * instead of a pid_t and not suffer from pid wrap around problems or from keeping unnecessarily large amounts of memory allocated. Signed-off-by: Eric W. Biederman <ebiederm@xmission.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-03-31 14:31:42 +04:00
struct pid_link *link;
struct pid *pid;
link = &task->pids[type];
link->pid = pid = find_pid(nr);
hlist_add_head_rcu(&link->node, &pid->tasks[type]);
return 0;
}
void fastcall detach_pid(struct task_struct *task, enum pid_type type)
{
[PATCH] pidhash: Refactor the pid hash table Simplifies the code, reduces the need for 4 pid hash tables, and makes the code more capable. In the discussions I had with Oleg it was felt that to a large extent the cleanup itself justified the work. With struct pid being dynamically allocated meant we could create the hash table entry when the pid was allocated and free the hash table entry when the pid was freed. Instead of playing with the hash lists when ever a process would attach or detach to a process. For myself the fact that it gave what my previous task_ref patch gave for free with simpler code was a big win. The problem is that if you hold a reference to struct task_struct you lock in 10K of low memory. If you do that in a user controllable way like /proc does, with an unprivileged but hostile user space application with typical resource limits of 1000 fds and 100 processes I can trigger the OOM killer by consuming all of low memory with task structs, on a machine wight 1GB of low memory. If I instead hold a reference to struct pid which holds a pointer to my task_struct, I don't suffer from that problem because struct pid is 2 orders of magnitude smaller. In fact struct pid is small enough that most other kernel data structures dwarf it, so simply limiting the number of referring data structures is enough to prevent exhaustion of low memory. This splits the current struct pid into two structures, struct pid and struct pid_link, and reduces our number of hash tables from PIDTYPE_MAX to just one. struct pid_link is the per process linkage into the hash tables and lives in struct task_struct. struct pid is given an indepedent lifetime, and holds pointers to each of the pid types. The independent life of struct pid simplifies attach_pid, and detach_pid, because we are always manipulating the list of pids and not the hash table. In addition in giving struct pid an indpendent life it makes the concept much more powerful. Kernel data structures can now embed a struct pid * instead of a pid_t and not suffer from pid wrap around problems or from keeping unnecessarily large amounts of memory allocated. Signed-off-by: Eric W. Biederman <ebiederm@xmission.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-03-31 14:31:42 +04:00
struct pid_link *link;
struct pid *pid;
int tmp;
[PATCH] pidhash: Refactor the pid hash table Simplifies the code, reduces the need for 4 pid hash tables, and makes the code more capable. In the discussions I had with Oleg it was felt that to a large extent the cleanup itself justified the work. With struct pid being dynamically allocated meant we could create the hash table entry when the pid was allocated and free the hash table entry when the pid was freed. Instead of playing with the hash lists when ever a process would attach or detach to a process. For myself the fact that it gave what my previous task_ref patch gave for free with simpler code was a big win. The problem is that if you hold a reference to struct task_struct you lock in 10K of low memory. If you do that in a user controllable way like /proc does, with an unprivileged but hostile user space application with typical resource limits of 1000 fds and 100 processes I can trigger the OOM killer by consuming all of low memory with task structs, on a machine wight 1GB of low memory. If I instead hold a reference to struct pid which holds a pointer to my task_struct, I don't suffer from that problem because struct pid is 2 orders of magnitude smaller. In fact struct pid is small enough that most other kernel data structures dwarf it, so simply limiting the number of referring data structures is enough to prevent exhaustion of low memory. This splits the current struct pid into two structures, struct pid and struct pid_link, and reduces our number of hash tables from PIDTYPE_MAX to just one. struct pid_link is the per process linkage into the hash tables and lives in struct task_struct. struct pid is given an indepedent lifetime, and holds pointers to each of the pid types. The independent life of struct pid simplifies attach_pid, and detach_pid, because we are always manipulating the list of pids and not the hash table. In addition in giving struct pid an indpendent life it makes the concept much more powerful. Kernel data structures can now embed a struct pid * instead of a pid_t and not suffer from pid wrap around problems or from keeping unnecessarily large amounts of memory allocated. Signed-off-by: Eric W. Biederman <ebiederm@xmission.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-03-31 14:31:42 +04:00
link = &task->pids[type];
pid = link->pid;
[PATCH] pidhash: Refactor the pid hash table Simplifies the code, reduces the need for 4 pid hash tables, and makes the code more capable. In the discussions I had with Oleg it was felt that to a large extent the cleanup itself justified the work. With struct pid being dynamically allocated meant we could create the hash table entry when the pid was allocated and free the hash table entry when the pid was freed. Instead of playing with the hash lists when ever a process would attach or detach to a process. For myself the fact that it gave what my previous task_ref patch gave for free with simpler code was a big win. The problem is that if you hold a reference to struct task_struct you lock in 10K of low memory. If you do that in a user controllable way like /proc does, with an unprivileged but hostile user space application with typical resource limits of 1000 fds and 100 processes I can trigger the OOM killer by consuming all of low memory with task structs, on a machine wight 1GB of low memory. If I instead hold a reference to struct pid which holds a pointer to my task_struct, I don't suffer from that problem because struct pid is 2 orders of magnitude smaller. In fact struct pid is small enough that most other kernel data structures dwarf it, so simply limiting the number of referring data structures is enough to prevent exhaustion of low memory. This splits the current struct pid into two structures, struct pid and struct pid_link, and reduces our number of hash tables from PIDTYPE_MAX to just one. struct pid_link is the per process linkage into the hash tables and lives in struct task_struct. struct pid is given an indepedent lifetime, and holds pointers to each of the pid types. The independent life of struct pid simplifies attach_pid, and detach_pid, because we are always manipulating the list of pids and not the hash table. In addition in giving struct pid an indpendent life it makes the concept much more powerful. Kernel data structures can now embed a struct pid * instead of a pid_t and not suffer from pid wrap around problems or from keeping unnecessarily large amounts of memory allocated. Signed-off-by: Eric W. Biederman <ebiederm@xmission.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-03-31 14:31:42 +04:00
hlist_del_rcu(&link->node);
link->pid = NULL;
[PATCH] pidhash: Refactor the pid hash table Simplifies the code, reduces the need for 4 pid hash tables, and makes the code more capable. In the discussions I had with Oleg it was felt that to a large extent the cleanup itself justified the work. With struct pid being dynamically allocated meant we could create the hash table entry when the pid was allocated and free the hash table entry when the pid was freed. Instead of playing with the hash lists when ever a process would attach or detach to a process. For myself the fact that it gave what my previous task_ref patch gave for free with simpler code was a big win. The problem is that if you hold a reference to struct task_struct you lock in 10K of low memory. If you do that in a user controllable way like /proc does, with an unprivileged but hostile user space application with typical resource limits of 1000 fds and 100 processes I can trigger the OOM killer by consuming all of low memory with task structs, on a machine wight 1GB of low memory. If I instead hold a reference to struct pid which holds a pointer to my task_struct, I don't suffer from that problem because struct pid is 2 orders of magnitude smaller. In fact struct pid is small enough that most other kernel data structures dwarf it, so simply limiting the number of referring data structures is enough to prevent exhaustion of low memory. This splits the current struct pid into two structures, struct pid and struct pid_link, and reduces our number of hash tables from PIDTYPE_MAX to just one. struct pid_link is the per process linkage into the hash tables and lives in struct task_struct. struct pid is given an indepedent lifetime, and holds pointers to each of the pid types. The independent life of struct pid simplifies attach_pid, and detach_pid, because we are always manipulating the list of pids and not the hash table. In addition in giving struct pid an indpendent life it makes the concept much more powerful. Kernel data structures can now embed a struct pid * instead of a pid_t and not suffer from pid wrap around problems or from keeping unnecessarily large amounts of memory allocated. Signed-off-by: Eric W. Biederman <ebiederm@xmission.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-03-31 14:31:42 +04:00
for (tmp = PIDTYPE_MAX; --tmp >= 0; )
if (!hlist_empty(&pid->tasks[tmp]))
return;
[PATCH] pidhash: Refactor the pid hash table Simplifies the code, reduces the need for 4 pid hash tables, and makes the code more capable. In the discussions I had with Oleg it was felt that to a large extent the cleanup itself justified the work. With struct pid being dynamically allocated meant we could create the hash table entry when the pid was allocated and free the hash table entry when the pid was freed. Instead of playing with the hash lists when ever a process would attach or detach to a process. For myself the fact that it gave what my previous task_ref patch gave for free with simpler code was a big win. The problem is that if you hold a reference to struct task_struct you lock in 10K of low memory. If you do that in a user controllable way like /proc does, with an unprivileged but hostile user space application with typical resource limits of 1000 fds and 100 processes I can trigger the OOM killer by consuming all of low memory with task structs, on a machine wight 1GB of low memory. If I instead hold a reference to struct pid which holds a pointer to my task_struct, I don't suffer from that problem because struct pid is 2 orders of magnitude smaller. In fact struct pid is small enough that most other kernel data structures dwarf it, so simply limiting the number of referring data structures is enough to prevent exhaustion of low memory. This splits the current struct pid into two structures, struct pid and struct pid_link, and reduces our number of hash tables from PIDTYPE_MAX to just one. struct pid_link is the per process linkage into the hash tables and lives in struct task_struct. struct pid is given an indepedent lifetime, and holds pointers to each of the pid types. The independent life of struct pid simplifies attach_pid, and detach_pid, because we are always manipulating the list of pids and not the hash table. In addition in giving struct pid an indpendent life it makes the concept much more powerful. Kernel data structures can now embed a struct pid * instead of a pid_t and not suffer from pid wrap around problems or from keeping unnecessarily large amounts of memory allocated. Signed-off-by: Eric W. Biederman <ebiederm@xmission.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-03-31 14:31:42 +04:00
free_pid(pid);
}
/* transfer_pid is an optimization of attach_pid(new), detach_pid(old) */
void fastcall transfer_pid(struct task_struct *old, struct task_struct *new,
enum pid_type type)
{
new->pids[type].pid = old->pids[type].pid;
hlist_replace_rcu(&old->pids[type].node, &new->pids[type].node);
old->pids[type].pid = NULL;
}
[PATCH] pidhash: Refactor the pid hash table Simplifies the code, reduces the need for 4 pid hash tables, and makes the code more capable. In the discussions I had with Oleg it was felt that to a large extent the cleanup itself justified the work. With struct pid being dynamically allocated meant we could create the hash table entry when the pid was allocated and free the hash table entry when the pid was freed. Instead of playing with the hash lists when ever a process would attach or detach to a process. For myself the fact that it gave what my previous task_ref patch gave for free with simpler code was a big win. The problem is that if you hold a reference to struct task_struct you lock in 10K of low memory. If you do that in a user controllable way like /proc does, with an unprivileged but hostile user space application with typical resource limits of 1000 fds and 100 processes I can trigger the OOM killer by consuming all of low memory with task structs, on a machine wight 1GB of low memory. If I instead hold a reference to struct pid which holds a pointer to my task_struct, I don't suffer from that problem because struct pid is 2 orders of magnitude smaller. In fact struct pid is small enough that most other kernel data structures dwarf it, so simply limiting the number of referring data structures is enough to prevent exhaustion of low memory. This splits the current struct pid into two structures, struct pid and struct pid_link, and reduces our number of hash tables from PIDTYPE_MAX to just one. struct pid_link is the per process linkage into the hash tables and lives in struct task_struct. struct pid is given an indepedent lifetime, and holds pointers to each of the pid types. The independent life of struct pid simplifies attach_pid, and detach_pid, because we are always manipulating the list of pids and not the hash table. In addition in giving struct pid an indpendent life it makes the concept much more powerful. Kernel data structures can now embed a struct pid * instead of a pid_t and not suffer from pid wrap around problems or from keeping unnecessarily large amounts of memory allocated. Signed-off-by: Eric W. Biederman <ebiederm@xmission.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-03-31 14:31:42 +04:00
struct task_struct * fastcall pid_task(struct pid *pid, enum pid_type type)
{
[PATCH] pidhash: Refactor the pid hash table Simplifies the code, reduces the need for 4 pid hash tables, and makes the code more capable. In the discussions I had with Oleg it was felt that to a large extent the cleanup itself justified the work. With struct pid being dynamically allocated meant we could create the hash table entry when the pid was allocated and free the hash table entry when the pid was freed. Instead of playing with the hash lists when ever a process would attach or detach to a process. For myself the fact that it gave what my previous task_ref patch gave for free with simpler code was a big win. The problem is that if you hold a reference to struct task_struct you lock in 10K of low memory. If you do that in a user controllable way like /proc does, with an unprivileged but hostile user space application with typical resource limits of 1000 fds and 100 processes I can trigger the OOM killer by consuming all of low memory with task structs, on a machine wight 1GB of low memory. If I instead hold a reference to struct pid which holds a pointer to my task_struct, I don't suffer from that problem because struct pid is 2 orders of magnitude smaller. In fact struct pid is small enough that most other kernel data structures dwarf it, so simply limiting the number of referring data structures is enough to prevent exhaustion of low memory. This splits the current struct pid into two structures, struct pid and struct pid_link, and reduces our number of hash tables from PIDTYPE_MAX to just one. struct pid_link is the per process linkage into the hash tables and lives in struct task_struct. struct pid is given an indepedent lifetime, and holds pointers to each of the pid types. The independent life of struct pid simplifies attach_pid, and detach_pid, because we are always manipulating the list of pids and not the hash table. In addition in giving struct pid an indpendent life it makes the concept much more powerful. Kernel data structures can now embed a struct pid * instead of a pid_t and not suffer from pid wrap around problems or from keeping unnecessarily large amounts of memory allocated. Signed-off-by: Eric W. Biederman <ebiederm@xmission.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-03-31 14:31:42 +04:00
struct task_struct *result = NULL;
if (pid) {
struct hlist_node *first;
first = rcu_dereference(pid->tasks[type].first);
if (first)
result = hlist_entry(first, struct task_struct, pids[(type)].node);
}
return result;
}
[PATCH] pidhash: Refactor the pid hash table Simplifies the code, reduces the need for 4 pid hash tables, and makes the code more capable. In the discussions I had with Oleg it was felt that to a large extent the cleanup itself justified the work. With struct pid being dynamically allocated meant we could create the hash table entry when the pid was allocated and free the hash table entry when the pid was freed. Instead of playing with the hash lists when ever a process would attach or detach to a process. For myself the fact that it gave what my previous task_ref patch gave for free with simpler code was a big win. The problem is that if you hold a reference to struct task_struct you lock in 10K of low memory. If you do that in a user controllable way like /proc does, with an unprivileged but hostile user space application with typical resource limits of 1000 fds and 100 processes I can trigger the OOM killer by consuming all of low memory with task structs, on a machine wight 1GB of low memory. If I instead hold a reference to struct pid which holds a pointer to my task_struct, I don't suffer from that problem because struct pid is 2 orders of magnitude smaller. In fact struct pid is small enough that most other kernel data structures dwarf it, so simply limiting the number of referring data structures is enough to prevent exhaustion of low memory. This splits the current struct pid into two structures, struct pid and struct pid_link, and reduces our number of hash tables from PIDTYPE_MAX to just one. struct pid_link is the per process linkage into the hash tables and lives in struct task_struct. struct pid is given an indepedent lifetime, and holds pointers to each of the pid types. The independent life of struct pid simplifies attach_pid, and detach_pid, because we are always manipulating the list of pids and not the hash table. In addition in giving struct pid an indpendent life it makes the concept much more powerful. Kernel data structures can now embed a struct pid * instead of a pid_t and not suffer from pid wrap around problems or from keeping unnecessarily large amounts of memory allocated. Signed-off-by: Eric W. Biederman <ebiederm@xmission.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-03-31 14:31:42 +04:00
/*
* Must be called under rcu_read_lock() or with tasklist_lock read-held.
*/
struct task_struct *find_task_by_pid_type(int type, int nr)
[PATCH] pidhash: Refactor the pid hash table Simplifies the code, reduces the need for 4 pid hash tables, and makes the code more capable. In the discussions I had with Oleg it was felt that to a large extent the cleanup itself justified the work. With struct pid being dynamically allocated meant we could create the hash table entry when the pid was allocated and free the hash table entry when the pid was freed. Instead of playing with the hash lists when ever a process would attach or detach to a process. For myself the fact that it gave what my previous task_ref patch gave for free with simpler code was a big win. The problem is that if you hold a reference to struct task_struct you lock in 10K of low memory. If you do that in a user controllable way like /proc does, with an unprivileged but hostile user space application with typical resource limits of 1000 fds and 100 processes I can trigger the OOM killer by consuming all of low memory with task structs, on a machine wight 1GB of low memory. If I instead hold a reference to struct pid which holds a pointer to my task_struct, I don't suffer from that problem because struct pid is 2 orders of magnitude smaller. In fact struct pid is small enough that most other kernel data structures dwarf it, so simply limiting the number of referring data structures is enough to prevent exhaustion of low memory. This splits the current struct pid into two structures, struct pid and struct pid_link, and reduces our number of hash tables from PIDTYPE_MAX to just one. struct pid_link is the per process linkage into the hash tables and lives in struct task_struct. struct pid is given an indepedent lifetime, and holds pointers to each of the pid types. The independent life of struct pid simplifies attach_pid, and detach_pid, because we are always manipulating the list of pids and not the hash table. In addition in giving struct pid an indpendent life it makes the concept much more powerful. Kernel data structures can now embed a struct pid * instead of a pid_t and not suffer from pid wrap around problems or from keeping unnecessarily large amounts of memory allocated. Signed-off-by: Eric W. Biederman <ebiederm@xmission.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-03-31 14:31:42 +04:00
{
return pid_task(find_pid(nr), type);
}
[PATCH] pidhash: Refactor the pid hash table Simplifies the code, reduces the need for 4 pid hash tables, and makes the code more capable. In the discussions I had with Oleg it was felt that to a large extent the cleanup itself justified the work. With struct pid being dynamically allocated meant we could create the hash table entry when the pid was allocated and free the hash table entry when the pid was freed. Instead of playing with the hash lists when ever a process would attach or detach to a process. For myself the fact that it gave what my previous task_ref patch gave for free with simpler code was a big win. The problem is that if you hold a reference to struct task_struct you lock in 10K of low memory. If you do that in a user controllable way like /proc does, with an unprivileged but hostile user space application with typical resource limits of 1000 fds and 100 processes I can trigger the OOM killer by consuming all of low memory with task structs, on a machine wight 1GB of low memory. If I instead hold a reference to struct pid which holds a pointer to my task_struct, I don't suffer from that problem because struct pid is 2 orders of magnitude smaller. In fact struct pid is small enough that most other kernel data structures dwarf it, so simply limiting the number of referring data structures is enough to prevent exhaustion of low memory. This splits the current struct pid into two structures, struct pid and struct pid_link, and reduces our number of hash tables from PIDTYPE_MAX to just one. struct pid_link is the per process linkage into the hash tables and lives in struct task_struct. struct pid is given an indepedent lifetime, and holds pointers to each of the pid types. The independent life of struct pid simplifies attach_pid, and detach_pid, because we are always manipulating the list of pids and not the hash table. In addition in giving struct pid an indpendent life it makes the concept much more powerful. Kernel data structures can now embed a struct pid * instead of a pid_t and not suffer from pid wrap around problems or from keeping unnecessarily large amounts of memory allocated. Signed-off-by: Eric W. Biederman <ebiederm@xmission.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-03-31 14:31:42 +04:00
EXPORT_SYMBOL(find_task_by_pid_type);
struct pid *get_task_pid(struct task_struct *task, enum pid_type type)
{
struct pid *pid;
rcu_read_lock();
pid = get_pid(task->pids[type].pid);
rcu_read_unlock();
return pid;
}
[PATCH] pidhash: Refactor the pid hash table Simplifies the code, reduces the need for 4 pid hash tables, and makes the code more capable. In the discussions I had with Oleg it was felt that to a large extent the cleanup itself justified the work. With struct pid being dynamically allocated meant we could create the hash table entry when the pid was allocated and free the hash table entry when the pid was freed. Instead of playing with the hash lists when ever a process would attach or detach to a process. For myself the fact that it gave what my previous task_ref patch gave for free with simpler code was a big win. The problem is that if you hold a reference to struct task_struct you lock in 10K of low memory. If you do that in a user controllable way like /proc does, with an unprivileged but hostile user space application with typical resource limits of 1000 fds and 100 processes I can trigger the OOM killer by consuming all of low memory with task structs, on a machine wight 1GB of low memory. If I instead hold a reference to struct pid which holds a pointer to my task_struct, I don't suffer from that problem because struct pid is 2 orders of magnitude smaller. In fact struct pid is small enough that most other kernel data structures dwarf it, so simply limiting the number of referring data structures is enough to prevent exhaustion of low memory. This splits the current struct pid into two structures, struct pid and struct pid_link, and reduces our number of hash tables from PIDTYPE_MAX to just one. struct pid_link is the per process linkage into the hash tables and lives in struct task_struct. struct pid is given an indepedent lifetime, and holds pointers to each of the pid types. The independent life of struct pid simplifies attach_pid, and detach_pid, because we are always manipulating the list of pids and not the hash table. In addition in giving struct pid an indpendent life it makes the concept much more powerful. Kernel data structures can now embed a struct pid * instead of a pid_t and not suffer from pid wrap around problems or from keeping unnecessarily large amounts of memory allocated. Signed-off-by: Eric W. Biederman <ebiederm@xmission.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-03-31 14:31:42 +04:00
struct task_struct *fastcall get_pid_task(struct pid *pid, enum pid_type type)
{
struct task_struct *result;
rcu_read_lock();
result = pid_task(pid, type);
if (result)
get_task_struct(result);
rcu_read_unlock();
return result;
}
[PATCH] pidhash: Refactor the pid hash table Simplifies the code, reduces the need for 4 pid hash tables, and makes the code more capable. In the discussions I had with Oleg it was felt that to a large extent the cleanup itself justified the work. With struct pid being dynamically allocated meant we could create the hash table entry when the pid was allocated and free the hash table entry when the pid was freed. Instead of playing with the hash lists when ever a process would attach or detach to a process. For myself the fact that it gave what my previous task_ref patch gave for free with simpler code was a big win. The problem is that if you hold a reference to struct task_struct you lock in 10K of low memory. If you do that in a user controllable way like /proc does, with an unprivileged but hostile user space application with typical resource limits of 1000 fds and 100 processes I can trigger the OOM killer by consuming all of low memory with task structs, on a machine wight 1GB of low memory. If I instead hold a reference to struct pid which holds a pointer to my task_struct, I don't suffer from that problem because struct pid is 2 orders of magnitude smaller. In fact struct pid is small enough that most other kernel data structures dwarf it, so simply limiting the number of referring data structures is enough to prevent exhaustion of low memory. This splits the current struct pid into two structures, struct pid and struct pid_link, and reduces our number of hash tables from PIDTYPE_MAX to just one. struct pid_link is the per process linkage into the hash tables and lives in struct task_struct. struct pid is given an indepedent lifetime, and holds pointers to each of the pid types. The independent life of struct pid simplifies attach_pid, and detach_pid, because we are always manipulating the list of pids and not the hash table. In addition in giving struct pid an indpendent life it makes the concept much more powerful. Kernel data structures can now embed a struct pid * instead of a pid_t and not suffer from pid wrap around problems or from keeping unnecessarily large amounts of memory allocated. Signed-off-by: Eric W. Biederman <ebiederm@xmission.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-03-31 14:31:42 +04:00
struct pid *find_get_pid(pid_t nr)
{
struct pid *pid;
[PATCH] pidhash: Refactor the pid hash table Simplifies the code, reduces the need for 4 pid hash tables, and makes the code more capable. In the discussions I had with Oleg it was felt that to a large extent the cleanup itself justified the work. With struct pid being dynamically allocated meant we could create the hash table entry when the pid was allocated and free the hash table entry when the pid was freed. Instead of playing with the hash lists when ever a process would attach or detach to a process. For myself the fact that it gave what my previous task_ref patch gave for free with simpler code was a big win. The problem is that if you hold a reference to struct task_struct you lock in 10K of low memory. If you do that in a user controllable way like /proc does, with an unprivileged but hostile user space application with typical resource limits of 1000 fds and 100 processes I can trigger the OOM killer by consuming all of low memory with task structs, on a machine wight 1GB of low memory. If I instead hold a reference to struct pid which holds a pointer to my task_struct, I don't suffer from that problem because struct pid is 2 orders of magnitude smaller. In fact struct pid is small enough that most other kernel data structures dwarf it, so simply limiting the number of referring data structures is enough to prevent exhaustion of low memory. This splits the current struct pid into two structures, struct pid and struct pid_link, and reduces our number of hash tables from PIDTYPE_MAX to just one. struct pid_link is the per process linkage into the hash tables and lives in struct task_struct. struct pid is given an indepedent lifetime, and holds pointers to each of the pid types. The independent life of struct pid simplifies attach_pid, and detach_pid, because we are always manipulating the list of pids and not the hash table. In addition in giving struct pid an indpendent life it makes the concept much more powerful. Kernel data structures can now embed a struct pid * instead of a pid_t and not suffer from pid wrap around problems or from keeping unnecessarily large amounts of memory allocated. Signed-off-by: Eric W. Biederman <ebiederm@xmission.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-03-31 14:31:42 +04:00
rcu_read_lock();
pid = get_pid(find_pid(nr));
rcu_read_unlock();
[PATCH] pidhash: Refactor the pid hash table Simplifies the code, reduces the need for 4 pid hash tables, and makes the code more capable. In the discussions I had with Oleg it was felt that to a large extent the cleanup itself justified the work. With struct pid being dynamically allocated meant we could create the hash table entry when the pid was allocated and free the hash table entry when the pid was freed. Instead of playing with the hash lists when ever a process would attach or detach to a process. For myself the fact that it gave what my previous task_ref patch gave for free with simpler code was a big win. The problem is that if you hold a reference to struct task_struct you lock in 10K of low memory. If you do that in a user controllable way like /proc does, with an unprivileged but hostile user space application with typical resource limits of 1000 fds and 100 processes I can trigger the OOM killer by consuming all of low memory with task structs, on a machine wight 1GB of low memory. If I instead hold a reference to struct pid which holds a pointer to my task_struct, I don't suffer from that problem because struct pid is 2 orders of magnitude smaller. In fact struct pid is small enough that most other kernel data structures dwarf it, so simply limiting the number of referring data structures is enough to prevent exhaustion of low memory. This splits the current struct pid into two structures, struct pid and struct pid_link, and reduces our number of hash tables from PIDTYPE_MAX to just one. struct pid_link is the per process linkage into the hash tables and lives in struct task_struct. struct pid is given an indepedent lifetime, and holds pointers to each of the pid types. The independent life of struct pid simplifies attach_pid, and detach_pid, because we are always manipulating the list of pids and not the hash table. In addition in giving struct pid an indpendent life it makes the concept much more powerful. Kernel data structures can now embed a struct pid * instead of a pid_t and not suffer from pid wrap around problems or from keeping unnecessarily large amounts of memory allocated. Signed-off-by: Eric W. Biederman <ebiederm@xmission.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-03-31 14:31:42 +04:00
return pid;
}
[PATCH] proc: readdir race fix (take 3) The problem: An opendir, readdir, closedir sequence can fail to report process ids that are continually in use throughout the sequence of system calls. For this race to trigger the process that proc_pid_readdir stops at must exit before readdir is called again. This can cause ps to fail to report processes, and it is in violation of posix guarantees and normal application expectations with respect to readdir. Currently there is no way to work around this problem in user space short of providing a gargantuan buffer to user space so the directory read all happens in on system call. This patch implements the normal directory semantics for proc, that guarantee that a directory entry that is neither created nor destroyed while reading the directory entry will be returned. For directory that are either created or destroyed during the readdir you may or may not see them. Furthermore you may seek to a directory offset you have previously seen. These are the guarantee that ext[23] provides and that posix requires, and more importantly that user space expects. Plus it is a simple semantic to implement reliable service. It is just a matter of calling readdir a second time if you are wondering if something new has show up. These better semantics are implemented by scanning through the pids in numerical order and by making the file offset a pid plus a fixed offset. The pid scan happens on the pid bitmap, which when you look at it is remarkably efficient for a brute force algorithm. Given that a typical cache line is 64 bytes and thus covers space for 64*8 == 200 pids. There are only 40 cache lines for the entire 32K pid space. A typical system will have 100 pids or more so this is actually fewer cache lines we have to look at to scan a linked list, and the worst case of having to scan the entire pid bitmap is pretty reasonable. If we need something more efficient we can go to a more efficient data structure for indexing the pids, but for now what we have should be sufficient. In addition this takes no additional locks and is actually less code than what we are doing now. Also another very subtle bug in this area has been fixed. It is possible to catch a task in the middle of de_thread where a thread is assuming the thread of it's thread group leader. This patch carefully handles that case so if we hit it we don't fail to return the pid, that is undergoing the de_thread dance. Thanks to KAMEZAWA Hiroyuki <kamezawa.hiroyu@jp.fujitsu.com> for providing the first fix, pointing this out and working on it. [oleg@tv-sign.ru: fix it] Signed-off-by: Eric W. Biederman <ebiederm@xmission.com> Acked-by: KAMEZAWA Hiroyuki <kamezawa.hiroyu@jp.fujitsu.com> Signed-off-by: Oleg Nesterov <oleg@tv-sign.ru> Cc: Jean Delvare <jdelvare@suse.de> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-10-02 13:17:04 +04:00
/*
* Used by proc to find the first pid that is greater then or equal to nr.
*
* If there is a pid at nr this function is exactly the same as find_pid.
*/
struct pid *find_ge_pid(int nr)
{
struct pid *pid;
do {
pid = find_pid(nr);
if (pid)
break;
nr = next_pidmap(&init_pid_ns, nr);
[PATCH] proc: readdir race fix (take 3) The problem: An opendir, readdir, closedir sequence can fail to report process ids that are continually in use throughout the sequence of system calls. For this race to trigger the process that proc_pid_readdir stops at must exit before readdir is called again. This can cause ps to fail to report processes, and it is in violation of posix guarantees and normal application expectations with respect to readdir. Currently there is no way to work around this problem in user space short of providing a gargantuan buffer to user space so the directory read all happens in on system call. This patch implements the normal directory semantics for proc, that guarantee that a directory entry that is neither created nor destroyed while reading the directory entry will be returned. For directory that are either created or destroyed during the readdir you may or may not see them. Furthermore you may seek to a directory offset you have previously seen. These are the guarantee that ext[23] provides and that posix requires, and more importantly that user space expects. Plus it is a simple semantic to implement reliable service. It is just a matter of calling readdir a second time if you are wondering if something new has show up. These better semantics are implemented by scanning through the pids in numerical order and by making the file offset a pid plus a fixed offset. The pid scan happens on the pid bitmap, which when you look at it is remarkably efficient for a brute force algorithm. Given that a typical cache line is 64 bytes and thus covers space for 64*8 == 200 pids. There are only 40 cache lines for the entire 32K pid space. A typical system will have 100 pids or more so this is actually fewer cache lines we have to look at to scan a linked list, and the worst case of having to scan the entire pid bitmap is pretty reasonable. If we need something more efficient we can go to a more efficient data structure for indexing the pids, but for now what we have should be sufficient. In addition this takes no additional locks and is actually less code than what we are doing now. Also another very subtle bug in this area has been fixed. It is possible to catch a task in the middle of de_thread where a thread is assuming the thread of it's thread group leader. This patch carefully handles that case so if we hit it we don't fail to return the pid, that is undergoing the de_thread dance. Thanks to KAMEZAWA Hiroyuki <kamezawa.hiroyu@jp.fujitsu.com> for providing the first fix, pointing this out and working on it. [oleg@tv-sign.ru: fix it] Signed-off-by: Eric W. Biederman <ebiederm@xmission.com> Acked-by: KAMEZAWA Hiroyuki <kamezawa.hiroyu@jp.fujitsu.com> Signed-off-by: Oleg Nesterov <oleg@tv-sign.ru> Cc: Jean Delvare <jdelvare@suse.de> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-10-02 13:17:04 +04:00
} while (nr > 0);
return pid;
}
EXPORT_SYMBOL_GPL(find_get_pid);
[PATCH] proc: readdir race fix (take 3) The problem: An opendir, readdir, closedir sequence can fail to report process ids that are continually in use throughout the sequence of system calls. For this race to trigger the process that proc_pid_readdir stops at must exit before readdir is called again. This can cause ps to fail to report processes, and it is in violation of posix guarantees and normal application expectations with respect to readdir. Currently there is no way to work around this problem in user space short of providing a gargantuan buffer to user space so the directory read all happens in on system call. This patch implements the normal directory semantics for proc, that guarantee that a directory entry that is neither created nor destroyed while reading the directory entry will be returned. For directory that are either created or destroyed during the readdir you may or may not see them. Furthermore you may seek to a directory offset you have previously seen. These are the guarantee that ext[23] provides and that posix requires, and more importantly that user space expects. Plus it is a simple semantic to implement reliable service. It is just a matter of calling readdir a second time if you are wondering if something new has show up. These better semantics are implemented by scanning through the pids in numerical order and by making the file offset a pid plus a fixed offset. The pid scan happens on the pid bitmap, which when you look at it is remarkably efficient for a brute force algorithm. Given that a typical cache line is 64 bytes and thus covers space for 64*8 == 200 pids. There are only 40 cache lines for the entire 32K pid space. A typical system will have 100 pids or more so this is actually fewer cache lines we have to look at to scan a linked list, and the worst case of having to scan the entire pid bitmap is pretty reasonable. If we need something more efficient we can go to a more efficient data structure for indexing the pids, but for now what we have should be sufficient. In addition this takes no additional locks and is actually less code than what we are doing now. Also another very subtle bug in this area has been fixed. It is possible to catch a task in the middle of de_thread where a thread is assuming the thread of it's thread group leader. This patch carefully handles that case so if we hit it we don't fail to return the pid, that is undergoing the de_thread dance. Thanks to KAMEZAWA Hiroyuki <kamezawa.hiroyu@jp.fujitsu.com> for providing the first fix, pointing this out and working on it. [oleg@tv-sign.ru: fix it] Signed-off-by: Eric W. Biederman <ebiederm@xmission.com> Acked-by: KAMEZAWA Hiroyuki <kamezawa.hiroyu@jp.fujitsu.com> Signed-off-by: Oleg Nesterov <oleg@tv-sign.ru> Cc: Jean Delvare <jdelvare@suse.de> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-10-02 13:17:04 +04:00
/*
* The pid hash table is scaled according to the amount of memory in the
* machine. From a minimum of 16 slots up to 4096 slots at one gigabyte or
* more.
*/
void __init pidhash_init(void)
{
[PATCH] pidhash: Refactor the pid hash table Simplifies the code, reduces the need for 4 pid hash tables, and makes the code more capable. In the discussions I had with Oleg it was felt that to a large extent the cleanup itself justified the work. With struct pid being dynamically allocated meant we could create the hash table entry when the pid was allocated and free the hash table entry when the pid was freed. Instead of playing with the hash lists when ever a process would attach or detach to a process. For myself the fact that it gave what my previous task_ref patch gave for free with simpler code was a big win. The problem is that if you hold a reference to struct task_struct you lock in 10K of low memory. If you do that in a user controllable way like /proc does, with an unprivileged but hostile user space application with typical resource limits of 1000 fds and 100 processes I can trigger the OOM killer by consuming all of low memory with task structs, on a machine wight 1GB of low memory. If I instead hold a reference to struct pid which holds a pointer to my task_struct, I don't suffer from that problem because struct pid is 2 orders of magnitude smaller. In fact struct pid is small enough that most other kernel data structures dwarf it, so simply limiting the number of referring data structures is enough to prevent exhaustion of low memory. This splits the current struct pid into two structures, struct pid and struct pid_link, and reduces our number of hash tables from PIDTYPE_MAX to just one. struct pid_link is the per process linkage into the hash tables and lives in struct task_struct. struct pid is given an indepedent lifetime, and holds pointers to each of the pid types. The independent life of struct pid simplifies attach_pid, and detach_pid, because we are always manipulating the list of pids and not the hash table. In addition in giving struct pid an indpendent life it makes the concept much more powerful. Kernel data structures can now embed a struct pid * instead of a pid_t and not suffer from pid wrap around problems or from keeping unnecessarily large amounts of memory allocated. Signed-off-by: Eric W. Biederman <ebiederm@xmission.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-03-31 14:31:42 +04:00
int i, pidhash_size;
unsigned long megabytes = nr_kernel_pages >> (20 - PAGE_SHIFT);
pidhash_shift = max(4, fls(megabytes * 4));
pidhash_shift = min(12, pidhash_shift);
pidhash_size = 1 << pidhash_shift;
printk("PID hash table entries: %d (order: %d, %Zd bytes)\n",
pidhash_size, pidhash_shift,
[PATCH] pidhash: Refactor the pid hash table Simplifies the code, reduces the need for 4 pid hash tables, and makes the code more capable. In the discussions I had with Oleg it was felt that to a large extent the cleanup itself justified the work. With struct pid being dynamically allocated meant we could create the hash table entry when the pid was allocated and free the hash table entry when the pid was freed. Instead of playing with the hash lists when ever a process would attach or detach to a process. For myself the fact that it gave what my previous task_ref patch gave for free with simpler code was a big win. The problem is that if you hold a reference to struct task_struct you lock in 10K of low memory. If you do that in a user controllable way like /proc does, with an unprivileged but hostile user space application with typical resource limits of 1000 fds and 100 processes I can trigger the OOM killer by consuming all of low memory with task structs, on a machine wight 1GB of low memory. If I instead hold a reference to struct pid which holds a pointer to my task_struct, I don't suffer from that problem because struct pid is 2 orders of magnitude smaller. In fact struct pid is small enough that most other kernel data structures dwarf it, so simply limiting the number of referring data structures is enough to prevent exhaustion of low memory. This splits the current struct pid into two structures, struct pid and struct pid_link, and reduces our number of hash tables from PIDTYPE_MAX to just one. struct pid_link is the per process linkage into the hash tables and lives in struct task_struct. struct pid is given an indepedent lifetime, and holds pointers to each of the pid types. The independent life of struct pid simplifies attach_pid, and detach_pid, because we are always manipulating the list of pids and not the hash table. In addition in giving struct pid an indpendent life it makes the concept much more powerful. Kernel data structures can now embed a struct pid * instead of a pid_t and not suffer from pid wrap around problems or from keeping unnecessarily large amounts of memory allocated. Signed-off-by: Eric W. Biederman <ebiederm@xmission.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-03-31 14:31:42 +04:00
pidhash_size * sizeof(struct hlist_head));
pid_hash = alloc_bootmem(pidhash_size * sizeof(*(pid_hash)));
if (!pid_hash)
panic("Could not alloc pidhash!\n");
for (i = 0; i < pidhash_size; i++)
INIT_HLIST_HEAD(&pid_hash[i]);
}
void __init pidmap_init(void)
{
init_pid_ns.pidmap[0].page = kzalloc(PAGE_SIZE, GFP_KERNEL);
/* Reserve PID 0. We never call free_pidmap(0) */
set_bit(0, init_pid_ns.pidmap[0].page);
atomic_dec(&init_pid_ns.pidmap[0].nr_free);
[PATCH] pidhash: Refactor the pid hash table Simplifies the code, reduces the need for 4 pid hash tables, and makes the code more capable. In the discussions I had with Oleg it was felt that to a large extent the cleanup itself justified the work. With struct pid being dynamically allocated meant we could create the hash table entry when the pid was allocated and free the hash table entry when the pid was freed. Instead of playing with the hash lists when ever a process would attach or detach to a process. For myself the fact that it gave what my previous task_ref patch gave for free with simpler code was a big win. The problem is that if you hold a reference to struct task_struct you lock in 10K of low memory. If you do that in a user controllable way like /proc does, with an unprivileged but hostile user space application with typical resource limits of 1000 fds and 100 processes I can trigger the OOM killer by consuming all of low memory with task structs, on a machine wight 1GB of low memory. If I instead hold a reference to struct pid which holds a pointer to my task_struct, I don't suffer from that problem because struct pid is 2 orders of magnitude smaller. In fact struct pid is small enough that most other kernel data structures dwarf it, so simply limiting the number of referring data structures is enough to prevent exhaustion of low memory. This splits the current struct pid into two structures, struct pid and struct pid_link, and reduces our number of hash tables from PIDTYPE_MAX to just one. struct pid_link is the per process linkage into the hash tables and lives in struct task_struct. struct pid is given an indepedent lifetime, and holds pointers to each of the pid types. The independent life of struct pid simplifies attach_pid, and detach_pid, because we are always manipulating the list of pids and not the hash table. In addition in giving struct pid an indpendent life it makes the concept much more powerful. Kernel data structures can now embed a struct pid * instead of a pid_t and not suffer from pid wrap around problems or from keeping unnecessarily large amounts of memory allocated. Signed-off-by: Eric W. Biederman <ebiederm@xmission.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-03-31 14:31:42 +04:00
pid_cachep = kmem_cache_create("pid", sizeof(struct pid),
__alignof__(struct pid),
SLAB_PANIC, NULL, NULL);
}