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# ifndef _I810_DRM_H_
# define _I810_DRM_H_
/* WARNING: These defines must be the same as what the Xserver uses.
* if you change them , you must change the defines in the Xserver .
*/
# ifndef _I810_DEFINES_
# define _I810_DEFINES_
# define I810_DMA_BUF_ORDER 12
# define I810_DMA_BUF_SZ (1<<I810_DMA_BUF_ORDER)
# define I810_DMA_BUF_NR 256
# define I810_NR_SAREA_CLIPRECTS 8
/* Each region is a minimum of 64k, and there are at most 64 of them.
*/
# define I810_NR_TEX_REGIONS 64
# define I810_LOG_MIN_TEX_REGION_SIZE 16
# endif
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# define I810_UPLOAD_TEX0IMAGE 0x1 /* handled clientside */
# define I810_UPLOAD_TEX1IMAGE 0x2 /* handled clientside */
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# define I810_UPLOAD_CTX 0x4
# define I810_UPLOAD_BUFFERS 0x8
# define I810_UPLOAD_TEX0 0x10
# define I810_UPLOAD_TEX1 0x20
# define I810_UPLOAD_CLIPRECTS 0x40
/* Indices into buf.Setup where various bits of state are mirrored per
* context and per buffer . These can be fired at the card as a unit ,
* or in a piecewise fashion as required .
*/
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/* Destbuffer state
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* - backbuffer linear offset and pitch - - invarient in the current dri
* - zbuffer linear offset and pitch - - also invarient
* - drawing origin in back and depth buffers .
*
* Keep the depth / back buffer state here to accommodate private buffers
* in the future .
*/
# define I810_DESTREG_DI0 0 /* CMD_OP_DESTBUFFER_INFO (2 dwords) */
# define I810_DESTREG_DI1 1
# define I810_DESTREG_DV0 2 /* GFX_OP_DESTBUFFER_VARS (2 dwords) */
# define I810_DESTREG_DV1 3
# define I810_DESTREG_DR0 4 /* GFX_OP_DRAWRECT_INFO (4 dwords) */
# define I810_DESTREG_DR1 5
# define I810_DESTREG_DR2 6
# define I810_DESTREG_DR3 7
# define I810_DESTREG_DR4 8
# define I810_DEST_SETUP_SIZE 10
/* Context state
*/
# define I810_CTXREG_CF0 0 /* GFX_OP_COLOR_FACTOR */
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# define I810_CTXREG_CF1 1
# define I810_CTXREG_ST0 2 /* GFX_OP_STIPPLE */
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# define I810_CTXREG_ST1 3
# define I810_CTXREG_VF 4 /* GFX_OP_VERTEX_FMT */
# define I810_CTXREG_MT 5 /* GFX_OP_MAP_TEXELS */
# define I810_CTXREG_MC0 6 /* GFX_OP_MAP_COLOR_STAGES - stage 0 */
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# define I810_CTXREG_MC1 7 /* GFX_OP_MAP_COLOR_STAGES - stage 1 */
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# define I810_CTXREG_MC2 8 /* GFX_OP_MAP_COLOR_STAGES - stage 2 */
# define I810_CTXREG_MA0 9 /* GFX_OP_MAP_ALPHA_STAGES - stage 0 */
# define I810_CTXREG_MA1 10 /* GFX_OP_MAP_ALPHA_STAGES - stage 1 */
# define I810_CTXREG_MA2 11 /* GFX_OP_MAP_ALPHA_STAGES - stage 2 */
# define I810_CTXREG_SDM 12 /* GFX_OP_SRC_DEST_MONO */
# define I810_CTXREG_FOG 13 /* GFX_OP_FOG_COLOR */
# define I810_CTXREG_B1 14 /* GFX_OP_BOOL_1 */
# define I810_CTXREG_B2 15 /* GFX_OP_BOOL_2 */
# define I810_CTXREG_LCS 16 /* GFX_OP_LINEWIDTH_CULL_SHADE_MODE */
# define I810_CTXREG_PV 17 /* GFX_OP_PV_RULE -- Invarient! */
# define I810_CTXREG_ZA 18 /* GFX_OP_ZBIAS_ALPHAFUNC */
# define I810_CTXREG_AA 19 /* GFX_OP_ANTIALIAS */
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# define I810_CTX_SETUP_SIZE 20
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/* Texture state (per tex unit)
*/
# define I810_TEXREG_MI0 0 /* GFX_OP_MAP_INFO (4 dwords) */
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# define I810_TEXREG_MI1 1
# define I810_TEXREG_MI2 2
# define I810_TEXREG_MI3 3
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# define I810_TEXREG_MF 4 /* GFX_OP_MAP_FILTER */
# define I810_TEXREG_MLC 5 /* GFX_OP_MAP_LOD_CTL */
# define I810_TEXREG_MLL 6 /* GFX_OP_MAP_LOD_LIMITS */
# define I810_TEXREG_MCS 7 /* GFX_OP_MAP_COORD_SETS ??? */
# define I810_TEX_SETUP_SIZE 8
/* Flags for clear ioctl
*/
# define I810_FRONT 0x1
# define I810_BACK 0x2
# define I810_DEPTH 0x4
typedef enum _drm_i810_init_func {
I810_INIT_DMA = 0x01 ,
I810_CLEANUP_DMA = 0x02 ,
I810_INIT_DMA_1_4 = 0x03
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} drm_i810_init_func_t ;
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/* This is the init structure after v1.2 */
typedef struct _drm_i810_init {
drm_i810_init_func_t func ;
unsigned int mmio_offset ;
unsigned int buffers_offset ;
int sarea_priv_offset ;
unsigned int ring_start ;
unsigned int ring_end ;
unsigned int ring_size ;
unsigned int front_offset ;
unsigned int back_offset ;
unsigned int depth_offset ;
unsigned int overlay_offset ;
unsigned int overlay_physical ;
unsigned int w ;
unsigned int h ;
unsigned int pitch ;
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unsigned int pitch_bits ;
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} drm_i810_init_t ;
/* This is the init structure prior to v1.2 */
typedef struct _drm_i810_pre12_init {
drm_i810_init_func_t func ;
unsigned int mmio_offset ;
unsigned int buffers_offset ;
int sarea_priv_offset ;
unsigned int ring_start ;
unsigned int ring_end ;
unsigned int ring_size ;
unsigned int front_offset ;
unsigned int back_offset ;
unsigned int depth_offset ;
unsigned int w ;
unsigned int h ;
unsigned int pitch ;
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unsigned int pitch_bits ;
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} drm_i810_pre12_init_t ;
/* Warning: If you change the SAREA structure you must change the Xserver
* structure as well */
typedef struct _drm_i810_tex_region {
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unsigned char next , prev ; /* indices to form a circular LRU */
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unsigned char in_use ; /* owned by a client, or free? */
int age ; /* tracked by clients to update local LRU's */
} drm_i810_tex_region_t ;
typedef struct _drm_i810_sarea {
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unsigned int ContextState [ I810_CTX_SETUP_SIZE ] ;
unsigned int BufferState [ I810_DEST_SETUP_SIZE ] ;
unsigned int TexState [ 2 ] [ I810_TEX_SETUP_SIZE ] ;
unsigned int dirty ;
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unsigned int nbox ;
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struct drm_clip_rect boxes [ I810_NR_SAREA_CLIPRECTS ] ;
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/* Maintain an LRU of contiguous regions of texture space. If
* you think you own a region of texture memory , and it has an
* age different to the one you set , then you are mistaken and
* it has been stolen by another client . If global texAge
* hasn ' t changed , there is no need to walk the list .
*
* These regions can be used as a proxy for the fine - grained
* texture information of other clients - by maintaining them
* in the same lru which is used to age their own textures ,
* clients have an approximate lru for the whole of global
* texture space , and can make informed decisions as to which
* areas to kick out . There is no need to choose whether to
* kick out your own texture or someone else ' s - simply eject
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* them all in LRU order .
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*/
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drm_i810_tex_region_t texList [ I810_NR_TEX_REGIONS + 1 ] ;
/* Last elt is sentinal */
int texAge ; /* last time texture was uploaded */
int last_enqueue ; /* last time a buffer was enqueued */
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int last_dispatch ; /* age of the most recently dispatched buffer */
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int last_quiescent ; /* */
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int ctxOwner ; /* last context to upload state */
int vertex_prim ;
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int pf_enabled ; /* is pageflipping allowed? */
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int pf_active ;
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int pf_current_page ; /* which buffer is being displayed? */
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} drm_i810_sarea_t ;
/* WARNING: If you change any of these defines, make sure to change the
* defines in the Xserver file ( xf86drmMga . h )
*/
/* i810 specific ioctls
* The device specific ioctl range is 0x40 to 0x79 .
*/
# define DRM_I810_INIT 0x00
# define DRM_I810_VERTEX 0x01
# define DRM_I810_CLEAR 0x02
# define DRM_I810_FLUSH 0x03
# define DRM_I810_GETAGE 0x04
# define DRM_I810_GETBUF 0x05
# define DRM_I810_SWAP 0x06
# define DRM_I810_COPY 0x07
# define DRM_I810_DOCOPY 0x08
# define DRM_I810_OV0INFO 0x09
# define DRM_I810_FSTATUS 0x0a
# define DRM_I810_OV0FLIP 0x0b
# define DRM_I810_MC 0x0c
# define DRM_I810_RSTATUS 0x0d
# define DRM_I810_FLIP 0x0e
# define DRM_IOCTL_I810_INIT DRM_IOW( DRM_COMMAND_BASE + DRM_I810_INIT, drm_i810_init_t)
# define DRM_IOCTL_I810_VERTEX DRM_IOW( DRM_COMMAND_BASE + DRM_I810_VERTEX, drm_i810_vertex_t)
# define DRM_IOCTL_I810_CLEAR DRM_IOW( DRM_COMMAND_BASE + DRM_I810_CLEAR, drm_i810_clear_t)
# define DRM_IOCTL_I810_FLUSH DRM_IO( DRM_COMMAND_BASE + DRM_I810_FLUSH)
# define DRM_IOCTL_I810_GETAGE DRM_IO( DRM_COMMAND_BASE + DRM_I810_GETAGE)
# define DRM_IOCTL_I810_GETBUF DRM_IOWR(DRM_COMMAND_BASE + DRM_I810_GETBUF, drm_i810_dma_t)
# define DRM_IOCTL_I810_SWAP DRM_IO( DRM_COMMAND_BASE + DRM_I810_SWAP)
# define DRM_IOCTL_I810_COPY DRM_IOW( DRM_COMMAND_BASE + DRM_I810_COPY, drm_i810_copy_t)
# define DRM_IOCTL_I810_DOCOPY DRM_IO( DRM_COMMAND_BASE + DRM_I810_DOCOPY)
# define DRM_IOCTL_I810_OV0INFO DRM_IOR( DRM_COMMAND_BASE + DRM_I810_OV0INFO, drm_i810_overlay_t)
# define DRM_IOCTL_I810_FSTATUS DRM_IO ( DRM_COMMAND_BASE + DRM_I810_FSTATUS)
# define DRM_IOCTL_I810_OV0FLIP DRM_IO ( DRM_COMMAND_BASE + DRM_I810_OV0FLIP)
# define DRM_IOCTL_I810_MC DRM_IOW( DRM_COMMAND_BASE + DRM_I810_MC, drm_i810_mc_t)
# define DRM_IOCTL_I810_RSTATUS DRM_IO ( DRM_COMMAND_BASE + DRM_I810_RSTATUS)
# define DRM_IOCTL_I810_FLIP DRM_IO ( DRM_COMMAND_BASE + DRM_I810_FLIP)
typedef struct _drm_i810_clear {
int clear_color ;
int clear_depth ;
int flags ;
} drm_i810_clear_t ;
/* These may be placeholders if we have more cliprects than
* I810_NR_SAREA_CLIPRECTS . In that case , the client sets discard to
* false , indicating that the buffer will be dispatched again with a
* new set of cliprects .
*/
typedef struct _drm_i810_vertex {
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int idx ; /* buffer index */
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int used ; /* nr bytes in use */
int discard ; /* client is finished with the buffer? */
} drm_i810_vertex_t ;
typedef struct _drm_i810_copy_t {
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int idx ; /* buffer index */
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int used ; /* nr bytes in use */
void * address ; /* Address to copy from */
} drm_i810_copy_t ;
# define PR_TRIANGLES (0x0<<18)
# define PR_TRISTRIP_0 (0x1<<18)
# define PR_TRISTRIP_1 (0x2<<18)
# define PR_TRIFAN (0x3<<18)
# define PR_POLYGON (0x4<<18)
# define PR_LINES (0x5<<18)
# define PR_LINESTRIP (0x6<<18)
# define PR_RECTS (0x7<<18)
# define PR_MASK (0x7<<18)
typedef struct drm_i810_dma {
void * virtual ;
int request_idx ;
int request_size ;
int granted ;
} drm_i810_dma_t ;
typedef struct _drm_i810_overlay_t {
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unsigned int offset ; /* Address of the Overlay Regs */
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unsigned int physical ;
} drm_i810_overlay_t ;
typedef struct _drm_i810_mc {
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int idx ; /* buffer index */
int used ; /* nr bytes in use */
int num_blocks ; /* number of GFXBlocks */
int * length ; /* List of lengths for GFXBlocks (FUTURE) */
unsigned int last_render ; /* Last Render Request */
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} drm_i810_mc_t ;
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# endif /* _I810_DRM_H_ */