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/*
* linux / drivers / video / skeletonfb . c - - Skeleton for a frame buffer device
*
* Modified to new api Jan 2001 by James Simmons ( jsimmons @ transvirtual . com )
*
* Created 28 Dec 1997 by Geert Uytterhoeven
*
*
* I have started rewriting this driver as a example of the upcoming new API
* The primary goal is to remove the console code from fbdev and place it
* into fbcon . c . This reduces the code and makes writing a new fbdev driver
* easy since the author doesn ' t need to worry about console internals . It
* also allows the ability to run fbdev without a console / tty system on top
* of it .
*
* First the roles of struct fb_info and struct display have changed . Struct
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* display will go away . The way the new framebuffer console code will
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* work is that it will act to translate data about the tty / console in
* struct vc_data to data in a device independent way in struct fb_info . Then
* various functions in struct fb_ops will be called to store the device
* dependent state in the par field in struct fb_info and to change the
* hardware to that state . This allows a very clean separation of the fbdev
* layer from the console layer . It also allows one to use fbdev on its own
* which is a bounus for embedded devices . The reason this approach works is
* for each framebuffer device when used as a tty / console device is allocated
* a set of virtual terminals to it . Only one virtual terminal can be active
* per framebuffer device . We already have all the data we need in struct
* vc_data so why store a bunch of colormaps and other fbdev specific data
* per virtual terminal .
*
* As you can see doing this makes the con parameter pretty much useless
* for struct fb_ops functions , as it should be . Also having struct
* fb_var_screeninfo and other data in fb_info pretty much eliminates the
* need for get_fix and get_var . Once all drivers use the fix , var , and cmap
* fbcon can be written around these fields . This will also eliminate the
* need to regenerate struct fb_var_screeninfo , struct fb_fix_screeninfo
* struct fb_cmap every time get_var , get_fix , get_cmap functions are called
* as many drivers do now .
*
* This file is subject to the terms and conditions of the GNU General Public
* License . See the file COPYING in the main directory of this archive for
* more details .
*/
# include <linux/module.h>
# include <linux/kernel.h>
# include <linux/errno.h>
# include <linux/string.h>
# include <linux/mm.h>
# include <linux/slab.h>
# include <linux/delay.h>
# include <linux/fb.h>
# include <linux/init.h>
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# include <linux/pci.h>
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/*
* This is just simple sample code .
*
* No warranty that it actually compiles .
* Even less warranty that it actually works : - )
*/
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/*
* Driver data
*/
static char * mode_option __devinitdata ;
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/*
* If your driver supports multiple boards , you should make the
* below data types arrays , or allocate them dynamically ( using kmalloc ( ) ) .
*/
/*
* This structure defines the hardware state of the graphics card . Normally
* you place this in a header file in linux / include / video . This file usually
* also includes register information . That allows other driver subsystems
* and userland applications the ability to use the same header file to
* avoid duplicate work and easy porting of software .
*/
struct xxx_par ;
/*
* Here we define the default structs fb_fix_screeninfo and fb_var_screeninfo
* if we don ' t use modedb . If we do use modedb see xxxfb_init how to use it
* to get a fb_var_screeninfo . Otherwise define a default var as well .
*/
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static struct fb_fix_screeninfo xxxfb_fix __devinitdata = {
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. id = " FB's name " ,
. type = FB_TYPE_PACKED_PIXELS ,
. visual = FB_VISUAL_PSEUDOCOLOR ,
. xpanstep = 1 ,
. ypanstep = 1 ,
. ywrapstep = 1 ,
. accel = FB_ACCEL_NONE ,
} ;
/*
* Modern graphical hardware not only supports pipelines but some
* also support multiple monitors where each display can have its
* its own unique data . In this case each display could be
* represented by a separate framebuffer device thus a separate
* struct fb_info . Now the struct xxx_par represents the graphics
* hardware state thus only one exist per card . In this case the
* struct xxx_par for each graphics card would be shared between
* every struct fb_info that represents a framebuffer on that card .
* This allows when one display changes it video resolution ( info - > var )
* the other displays know instantly . Each display can always be
* aware of the entire hardware state that affects it because they share
* the same xxx_par struct . The other side of the coin is multiple
* graphics cards that pass data around until it is finally displayed
* on one monitor . Such examples are the voodoo 1 cards and high end
* NUMA graphics servers . For this case we have a bunch of pars , each
* one that represents a graphics state , that belong to one struct
* fb_info . Their you would want to have * par point to a array of device
* states and have each struct fb_ops function deal with all those
* states . I hope this covers every possible hardware design . If not
* feel free to send your ideas at jsimmons @ users . sf . net
*/
/*
* If your driver supports multiple boards or it supports multiple
* framebuffers , you should make these arrays , or allocate them
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* dynamically using framebuffer_alloc ( ) and free them with
* framebuffer_release ( ) .
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*/
static struct fb_info info ;
/*
* Each one represents the state of the hardware . Most hardware have
* just one hardware state . These here represent the default state ( s ) .
*/
static struct xxx_par __initdata current_par ;
int xxxfb_init ( void ) ;
/**
* xxxfb_open - Optional function . Called when the framebuffer is
* first accessed .
* @ info : frame buffer structure that represents a single frame buffer
* @ user : tell us if the userland ( value = 1 ) or the console is accessing
* the framebuffer .
*
* This function is the first function called in the framebuffer api .
* Usually you don ' t need to provide this function . The case where it
* is used is to change from a text mode hardware state to a graphics
* mode state .
*
* Returns negative errno on error , or zero on success .
*/
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static int xxxfb_open ( struct fb_info * info , int user )
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{
return 0 ;
}
/**
* xxxfb_release - Optional function . Called when the framebuffer
* device is closed .
* @ info : frame buffer structure that represents a single frame buffer
* @ user : tell us if the userland ( value = 1 ) or the console is accessing
* the framebuffer .
*
* Thus function is called when we close / dev / fb or the framebuffer
* console system is released . Usually you don ' t need this function .
* The case where it is usually used is to go from a graphics state
* to a text mode state .
*
* Returns negative errno on error , or zero on success .
*/
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static int xxxfb_release ( struct fb_info * info , int user )
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{
return 0 ;
}
/**
* xxxfb_check_var - Optional function . Validates a var passed in .
* @ var : frame buffer variable screen structure
* @ info : frame buffer structure that represents a single frame buffer
*
* Checks to see if the hardware supports the state requested by
* var passed in . This function does not alter the hardware state ! ! !
* This means the data stored in struct fb_info and struct xxx_par do
* not change . This includes the var inside of struct fb_info .
* Do NOT change these . This function can be called on its own if we
* intent to only test a mode and not actually set it . The stuff in
* modedb . c is a example of this . If the var passed in is slightly
* off by what the hardware can support then we alter the var PASSED in
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* to what we can do .
*
* For values that are off , this function must round them _up_ to the
* next value that is supported by the hardware . If the value is
* greater than the highest value supported by the hardware , then this
* function must return - EINVAL .
*
* Exception to the above rule : Some drivers have a fixed mode , ie ,
* the hardware is already set at boot up , and cannot be changed . In
* this case , it is more acceptable that this function just return
* a copy of the currently working var ( info - > var ) . Better is to not
* implement this function , as the upper layer will do the copying
* of the current var for you .
*
* Note : This is the only function where the contents of var can be
* freely adjusted after the driver has been registered . If you find
* that you have code outside of this function that alters the content
* of var , then you are doing something wrong . Note also that the
* contents of info - > var must be left untouched at all times after
* driver registration .
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*
* Returns negative errno on error , or zero on success .
*/
static int xxxfb_check_var ( struct fb_var_screeninfo * var , struct fb_info * info )
{
/* ... */
return 0 ;
}
/**
* xxxfb_set_par - Optional function . Alters the hardware state .
* @ info : frame buffer structure that represents a single frame buffer
*
* Using the fb_var_screeninfo in fb_info we set the resolution of the
* this particular framebuffer . This function alters the par AND the
* fb_fix_screeninfo stored in fb_info . It doesn ' t not alter var in
* fb_info since we are using that data . This means we depend on the
* data in var inside fb_info to be supported by the hardware .
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*
* This function is also used to recover / restore the hardware to a
* known working state .
*
* xxxfb_check_var is always called before xxxfb_set_par to ensure that
* the contents of var is always valid .
*
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* Again if you can ' t change the resolution you don ' t need this function .
*
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* However , even if your hardware does not support mode changing ,
* a set_par might be needed to at least initialize the hardware to
* a known working state , especially if it came back from another
* process that also modifies the same hardware , such as X .
*
* If this is the case , a combination such as the following should work :
*
* static int xxxfb_check_var ( struct fb_var_screeninfo * var ,
* struct fb_info * info )
* {
* * var = info - > var ;
* return 0 ;
* }
*
* static int xxxfb_set_par ( struct fb_info * info )
* {
* init your hardware here
* }
*
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* Returns negative errno on error , or zero on success .
*/
static int xxxfb_set_par ( struct fb_info * info )
{
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struct xxx_par * par = info - > par ;
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/* ... */
return 0 ;
}
/**
* xxxfb_setcolreg - Optional function . Sets a color register .
* @ regno : Which register in the CLUT we are programming
* @ red : The red value which can be up to 16 bits wide
* @ green : The green value which can be up to 16 bits wide
* @ blue : The blue value which can be up to 16 bits wide .
* @ transp : If supported , the alpha value which can be up to 16 bits wide .
* @ info : frame buffer info structure
*
* Set a single color register . The values supplied have a 16 bit
* magnitude which needs to be scaled in this function for the hardware .
* Things to take into consideration are how many color registers , if
* any , are supported with the current color visual . With truecolor mode
* no color palettes are supported . Here a pseudo palette is created
* which we store the value in pseudo_palette in struct fb_info . For
* pseudocolor mode we have a limited color palette . To deal with this
* we can program what color is displayed for a particular pixel value .
* DirectColor is similar in that we can program each color field . If
* we have a static colormap we don ' t need to implement this function .
*
* Returns negative errno on error , or zero on success .
*/
static int xxxfb_setcolreg ( unsigned regno , unsigned red , unsigned green ,
unsigned blue , unsigned transp ,
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struct fb_info * info )
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{
if ( regno > = 256 ) /* no. of hw registers */
return - EINVAL ;
/*
* Program hardware . . . do anything you want with transp
*/
/* grayscale works only partially under directcolor */
if ( info - > var . grayscale ) {
/* grayscale = 0.30*R + 0.59*G + 0.11*B */
red = green = blue = ( red * 77 + green * 151 + blue * 28 ) > > 8 ;
}
/* Directcolor:
* var - > { color } . offset contains start of bitfield
* var - > { color } . length contains length of bitfield
* { hardwarespecific } contains width of DAC
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* pseudo_palette [ X ] is programmed to ( X < < red . offset ) |
* ( X < < green . offset ) |
* ( X < < blue . offset )
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* RAMDAC [ X ] is programmed to ( red , green , blue )
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* color depth = SUM ( var - > { color } . length )
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*
* Pseudocolor :
* var - > { color } . offset is 0
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* var - > { color } . length contains width of DAC or the number of unique
* colors available ( color depth )
* pseudo_palette is not used
* RAMDAC [ X ] is programmed to ( red , green , blue )
* color depth = var - > { color } . length
*
* Static pseudocolor :
* same as Pseudocolor , but the RAMDAC is not programmed ( read - only )
*
* Mono01 / Mono10 :
* Has only 2 values , black on white or white on black ( fg on bg ) ,
* var - > { color } . offset is 0
* white = ( 1 < < var - > { color } . length ) - 1 , black = 0
* pseudo_palette is not used
* RAMDAC does not exist
* color depth is always 2
*
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* Truecolor :
* does not use RAMDAC ( usually has 3 of them ) .
* var - > { color } . offset contains start of bitfield
* var - > { color } . length contains length of bitfield
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* pseudo_palette is programmed to ( red < < red . offset ) |
* ( green < < green . offset ) |
* ( blue < < blue . offset ) |
* ( transp < < transp . offset )
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* RAMDAC does not exist
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* color depth = SUM ( var - > { color } . length } )
*
* The color depth is used by fbcon for choosing the logo and also
* for color palette transformation if color depth < 4
*
* As can be seen from the above , the field bits_per_pixel is _NOT_
* a criteria for describing the color visual .
*
* A common mistake is assuming that bits_per_pixel < = 8 is pseudocolor ,
* and higher than that , true / directcolor . This is incorrect , one needs
* to look at the fix - > visual .
*
* Another common mistake is using bits_per_pixel to calculate the color
* depth . The bits_per_pixel field does not directly translate to color
* depth . You have to compute for the color depth ( using the color
* bitfields ) and fix - > visual as seen above .
*/
/*
* This is the point where the color is converted to something that
* is acceptable by the hardware .
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*/
# define CNVT_TOHW(val,width) ((((val)<<(width))+0x7FFF-(val))>>16)
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red = CNVT_TOHW ( red , info - > var . red . length ) ;
green = CNVT_TOHW ( green , info - > var . green . length ) ;
blue = CNVT_TOHW ( blue , info - > var . blue . length ) ;
transp = CNVT_TOHW ( transp , info - > var . transp . length ) ;
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# undef CNVT_TOHW
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/*
* This is the point where the function feeds the color to the hardware
* palette after converting the colors to something acceptable by
* the hardware . Note , only FB_VISUAL_DIRECTCOLOR and
* FB_VISUAL_PSEUDOCOLOR visuals need to write to the hardware palette .
* If you have code that writes to the hardware CLUT , and it ' s not
* any of the above visuals , then you are doing something wrong .
*/
if ( info - > fix . visual = = FB_VISUAL_DIRECTCOLOR | |
info - > fix . visual = = FB_VISUAL_TRUECOLOR )
write_ { red | green | blue | transp } _to_clut ( ) ;
/* This is the point were you need to fill up the contents of
* info - > pseudo_palette . This structure is used _only_ by fbcon , thus
* it only contains 16 entries to match the number of colors supported
* by the console . The pseudo_palette is used only if the visual is
* in directcolor or truecolor mode . With other visuals , the
* pseudo_palette is not used . ( This might change in the future . )
*
* The contents of the pseudo_palette is in raw pixel format . Ie , each
* entry can be written directly to the framebuffer without any conversion .
* The pseudo_palette is ( void * ) . However , if using the generic
* drawing functions ( cfb_imageblit , cfb_fillrect ) , the pseudo_palette
* must be casted to ( u32 * ) _regardless_ of the bits per pixel . If the
* driver is using its own drawing functions , then it can use whatever
* size it wants .
*/
if ( info - > fix . visual = = FB_VISUAL_TRUECOLOR | |
info - > fix . visual = = FB_VISUAL_DIRECTCOLOR ) {
u32 v ;
if ( regno > = 16 )
return - EINVAL ;
v = ( red < < info - > var . red . offset ) |
( green < < info - > var . green . offset ) |
( blue < < info - > var . blue . offset ) |
( transp < < info - > var . transp . offset ) ;
( ( u32 * ) ( info - > pseudo_palette ) ) [ regno ] = v ;
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}
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/* ... */
return 0 ;
}
/**
* xxxfb_pan_display - NOT a required function . Pans the display .
* @ var : frame buffer variable screen structure
* @ info : frame buffer structure that represents a single frame buffer
*
* Pan ( or wrap , depending on the ` vmode ' field ) the display using the
* ` xoffset ' and ` yoffset ' fields of the ` var ' structure .
* If the values don ' t fit , return - EINVAL .
*
* Returns negative errno on error , or zero on success .
*/
static int xxxfb_pan_display ( struct fb_var_screeninfo * var ,
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struct fb_info * info )
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{
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/*
* If your hardware does not support panning , _do_ _not_ implement this
* function . Creating a dummy function will just confuse user apps .
*/
/*
* Note that even if this function is fully functional , a setting of
* 0 in both xpanstep and ypanstep means that this function will never
* get called .
*/
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/* ... */
return 0 ;
}
/**
* xxxfb_blank - NOT a required function . Blanks the display .
* @ blank_mode : the blank mode we want .
* @ info : frame buffer structure that represents a single frame buffer
*
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* Blank the screen if blank_mode ! = FB_BLANK_UNBLANK , else unblank .
* Return 0 if blanking succeeded , ! = 0 if un - / blanking failed due to
* e . g . a video mode which doesn ' t support it .
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*
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* Implements VESA suspend and powerdown modes on hardware that supports
* disabling hsync / vsync :
*
* FB_BLANK_NORMAL = display is blanked , syncs are on .
* FB_BLANK_HSYNC_SUSPEND = hsync off
* FB_BLANK_VSYNC_SUSPEND = vsync off
* FB_BLANK_POWERDOWN = hsync and vsync off
*
* If implementing this function , at least support FB_BLANK_UNBLANK .
* Return ! 0 for any modes that are unimplemented .
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*
*/
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static int xxxfb_blank ( int blank_mode , struct fb_info * info )
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{
/* ... */
return 0 ;
}
/* ------------ Accelerated Functions --------------------- */
/*
* We provide our own functions if we have hardware acceleration
* or non packed pixel format layouts . If we have no hardware
* acceleration , we can use a generic unaccelerated function . If using
* a pack pixel format just use the functions in cfb_ * . c . Each file
* has one of the three different accel functions we support .
*/
/**
* xxxfb_fillrect - REQUIRED function . Can use generic routines if
* non acclerated hardware and packed pixel based .
* Draws a rectangle on the screen .
*
* @ info : frame buffer structure that represents a single frame buffer
* @ region : The structure representing the rectangular region we
* wish to draw to .
*
* This drawing operation places / removes a retangle on the screen
* depending on the rastering operation with the value of color which
* is in the current color depth format .
*/
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void xxxfb_fillrect ( struct fb_info * p , const struct fb_fillrect * region )
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{
/* Meaning of struct fb_fillrect
*
* @ dx : The x and y corrdinates of the upper left hand corner of the
* @ dy : area we want to draw to .
* @ width : How wide the rectangle is we want to draw .
* @ height : How tall the rectangle is we want to draw .
* @ color : The color to fill in the rectangle with .
* @ rop : The raster operation . We can draw the rectangle with a COPY
* of XOR which provides erasing effect .
*/
}
/**
* xxxfb_copyarea - REQUIRED function . Can use generic routines if
* non acclerated hardware and packed pixel based .
* Copies one area of the screen to another area .
*
* @ info : frame buffer structure that represents a single frame buffer
* @ area : Structure providing the data to copy the framebuffer contents
* from one region to another .
*
* This drawing operation copies a rectangular area from one area of the
* screen to another area .
*/
void xxxfb_copyarea ( struct fb_info * p , const struct fb_copyarea * area )
{
/*
* @ dx : The x and y coordinates of the upper left hand corner of the
* @ dy : destination area on the screen .
* @ width : How wide the rectangle is we want to copy .
* @ height : How tall the rectangle is we want to copy .
* @ sx : The x and y coordinates of the upper left hand corner of the
* @ sy : source area on the screen .
*/
}
/**
* xxxfb_imageblit - REQUIRED function . Can use generic routines if
* non acclerated hardware and packed pixel based .
* Copies a image from system memory to the screen .
*
* @ info : frame buffer structure that represents a single frame buffer
* @ image : structure defining the image .
*
* This drawing operation draws a image on the screen . It can be a
* mono image ( needed for font handling ) or a color image ( needed for
* tux ) .
*/
void xxxfb_imageblit ( struct fb_info * p , const struct fb_image * image )
{
/*
* @ dx : The x and y coordinates of the upper left hand corner of the
* @ dy : destination area to place the image on the screen .
* @ width : How wide the image is we want to copy .
* @ height : How tall the image is we want to copy .
* @ fg_color : For mono bitmap images this is color data for
* @ bg_color : the foreground and background of the image to
* write directly to the frmaebuffer .
* @ depth : How many bits represent a single pixel for this image .
* @ data : The actual data used to construct the image on the display .
* @ cmap : The colormap used for color images .
*/
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/*
* The generic function , cfb_imageblit , expects that the bitmap scanlines are
* padded to the next byte . Most hardware accelerators may require padding to
* the next u16 or the next u32 . If that is the case , the driver can specify
* this by setting info - > pixmap . scan_align = 2 or 4. See a more
* comprehensive description of the pixmap below .
*/
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}
/**
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* xxxfb_cursor - OPTIONAL . If your hardware lacks support
* for a cursor , leave this field NULL .
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*
* @ info : frame buffer structure that represents a single frame buffer
* @ cursor : structure defining the cursor to draw .
*
* This operation is used to set or alter the properities of the
* cursor .
*
* Returns negative errno on error , or zero on success .
*/
int xxxfb_cursor ( struct fb_info * info , struct fb_cursor * cursor )
{
/*
* @ set : Which fields we are altering in struct fb_cursor
* @ enable : Disable or enable the cursor
* @ rop : The bit operation we want to do .
* @ mask : This is the cursor mask bitmap .
* @ dest : A image of the area we are going to display the cursor .
* Used internally by the driver .
* @ hot : The hot spot .
* @ image : The actual data for the cursor image .
*
* NOTES ON FLAGS ( cursor - > set ) :
*
* FB_CUR_SETIMAGE - the cursor image has changed ( cursor - > image . data )
* FB_CUR_SETPOS - the cursor position has changed ( cursor - > image . dx | dy )
* FB_CUR_SETHOT - the cursor hot spot has changed ( cursor - > hot . dx | dy )
* FB_CUR_SETCMAP - the cursor colors has changed ( cursor - > fg_color | bg_color )
* FB_CUR_SETSHAPE - the cursor bitmask has changed ( cursor - > mask )
* FB_CUR_SETSIZE - the cursor size has changed ( cursor - > width | height )
* FB_CUR_SETALL - everything has changed
*
* NOTES ON ROPs ( cursor - > rop , Raster Operation )
*
* ROP_XOR - cursor - > image . data XOR cursor - > mask
* ROP_COPY - curosr - > image . data AND cursor - > mask
*
* OTHER NOTES :
*
* - fbcon only supports a 2 - color cursor ( cursor - > image . depth = 1 )
* - The fb_cursor structure , @ cursor , _will_ always contain valid
* fields , whether any particular bitfields in cursor - > set is set
* or not .
*/
}
/**
* xxxfb_rotate - NOT a required function . If your hardware
* supports rotation the whole screen then
* you would provide a hook for this .
*
* @ info : frame buffer structure that represents a single frame buffer
* @ angle : The angle we rotate the screen .
*
* This operation is used to set or alter the properities of the
* cursor .
*/
void xxxfb_rotate ( struct fb_info * info , int angle )
{
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/* Will be deprecated */
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}
/**
* xxxfb_sync - NOT a required function . Normally the accel engine
* for a graphics card take a specific amount of time .
* Often we have to wait for the accelerator to finish
* its operation before we can write to the framebuffer
* so we can have consistent display output .
*
* @ info : frame buffer structure that represents a single frame buffer
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*
* If the driver has implemented its own hardware - based drawing function ,
* implementing this function is highly recommended .
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*/
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int xxxfb_sync ( struct fb_info * info )
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{
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return 0 ;
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}
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/*
* Frame buffer operations
*/
static struct fb_ops xxxfb_ops = {
. owner = THIS_MODULE ,
. fb_open = xxxfb_open ,
. fb_read = xxxfb_read ,
. fb_write = xxxfb_write ,
. fb_release = xxxfb_release ,
. fb_check_var = xxxfb_check_var ,
. fb_set_par = xxxfb_set_par ,
. fb_setcolreg = xxxfb_setcolreg ,
. fb_blank = xxxfb_blank ,
. fb_pan_display = xxxfb_pan_display ,
. fb_fillrect = xxxfb_fillrect , /* Needed !!! */
. fb_copyarea = xxxfb_copyarea , /* Needed !!! */
. fb_imageblit = xxxfb_imageblit , /* Needed !!! */
. fb_cursor = xxxfb_cursor , /* Optional !!! */
. fb_rotate = xxxfb_rotate ,
. fb_sync = xxxfb_sync ,
. fb_ioctl = xxxfb_ioctl ,
. fb_mmap = xxxfb_mmap ,
} ;
/* ------------------------------------------------------------------------- */
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/*
* Initialization
*/
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/* static int __init xxfb_probe (struct device *device) -- for platform devs */
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static int __devinit xxxfb_probe ( struct pci_dev * dev ,
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const struct pci_device_id * ent )
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{
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struct fb_info * info ;
struct xxx_par * par ;
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struct device * device = & dev - > dev ; /* for pci drivers */
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int cmap_len , retval ;
/*
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* Dynamically allocate info and par
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*/
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info = framebuffer_alloc ( sizeof ( struct xxx_par ) , device ) ;
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if ( ! info ) {
/* goto error path */
}
par = info - > par ;
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/*
* Here we set the screen_base to the virtual memory address
* for the framebuffer . Usually we obtain the resource address
* from the bus layer and then translate it to virtual memory
* space via ioremap . Consult ioport . h .
*/
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info - > screen_base = framebuffer_virtual_memory ;
info - > fbops = & xxxfb_ops ;
info - > fix = xxxfb_fix ; /* this will be the only time xxxfb_fix will be
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* used , so mark it as __devinitdata
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*/
info - > pseudo_palette = pseudo_palette ; /* The pseudopalette is an
* 16 - member array
*/
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/*
* Set up flags to indicate what sort of acceleration your
* driver can provide ( pan / wrap / copyarea / etc . ) and whether it
* is a module - - see FBINFO_ * in include / linux / fb . h
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*
* If your hardware can support any of the hardware accelerated functions
* fbcon performance will improve if info - > flags is set properly .
*
* FBINFO_HWACCEL_COPYAREA - hardware moves
* FBINFO_HWACCEL_FILLRECT - hardware fills
* FBINFO_HWACCEL_IMAGEBLIT - hardware mono - > color expansion
* FBINFO_HWACCEL_YPAN - hardware can pan display in y - axis
* FBINFO_HWACCEL_YWRAP - hardware can wrap display in y - axis
* FBINFO_HWACCEL_DISABLED - supports hardware accels , but disabled
* FBINFO_READS_FAST - if set , prefer moves over mono - > color expansion
* FBINFO_MISC_TILEBLITTING - hardware can do tile blits
*
* NOTE : These are for fbcon use only .
*/
info - > flags = FBINFO_DEFAULT ;
/********************* This stage is optional ******************************/
/*
* The struct pixmap is a scratch pad for the drawing functions . This
* is where the monochrome bitmap is constructed by the higher layers
* and then passed to the accelerator . For drivers that uses
* cfb_imageblit , you can skip this part . For those that have a more
* rigorous requirement , this stage is needed
*/
/* PIXMAP_SIZE should be small enough to optimize drawing, but not
* large enough that memory is wasted . A safe size is
* ( max_xres * max_font_height / 8 ) . max_xres is driver dependent ,
* max_font_height is 32.
*/
info - > pixmap . addr = kmalloc ( PIXMAP_SIZE , GFP_KERNEL ) ;
if ( ! info - > pixmap . addr ) {
/* goto error */
}
info - > pixmap . size = PIXMAP_SIZE ;
/*
* FB_PIXMAP_SYSTEM - memory is in system ram
* FB_PIXMAP_IO - memory is iomapped
* FB_PIXMAP_SYNC - if set , will call fb_sync ( ) per access to pixmap ,
* usually if FB_PIXMAP_IO is set .
*
* Currently , FB_PIXMAP_IO is unimplemented .
*/
info - > pixmap . flags = FB_PIXMAP_SYSTEM ;
/*
* scan_align is the number of padding for each scanline . It is in bytes .
* Thus for accelerators that need padding to the next u32 , put 4 here .
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*/
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info - > pixmap . scan_align = 4 ;
/*
* buf_align is the amount to be padded for the buffer . For example ,
* the i810fb needs a scan_align of 2 but expects it to be fed with
* dwords , so a buf_align = 4 is required .
*/
info - > pixmap . buf_align = 4 ;
/* access_align is how many bits can be accessed from the framebuffer
* ie . some epson cards allow 16 - bit access only . Most drivers will
* be safe with u32 here .
*
* NOTE : This field is currently unused .
*/
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info - > pixmap . scan_align = 32 ;
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/***************************** End optional stage ***************************/
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/*
* This should give a reasonable default video mode . The following is
* done when we can set a video mode .
*/
if ( ! mode_option )
mode_option = " 640x480@60 " ;
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retval = fb_find_mode ( & info - > var , info , mode_option , NULL , 0 , NULL , 8 ) ;
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if ( ! retval | | retval = = 4 )
return - EINVAL ;
/* This has to been done !!! */
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fb_alloc_cmap ( & info - > cmap , cmap_len , 0 ) ;
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/*
* The following is done in the case of having hardware with a static
* mode . If we are setting the mode ourselves we don ' t call this .
*/
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info - > var = xxxfb_var ;
/*
* For drivers that can . . .
*/
xxxfb_check_var ( & info - > var , info ) ;
/*
* Does a call to fb_set_par ( ) before register_framebuffer needed ? This
* will depend on you and the hardware . If you are sure that your driver
* is the only device in the system , a call to fb_set_par ( ) is safe .
*
* Hardware in x86 systems has a VGA core . Calling set_par ( ) at this
* point will corrupt the VGA console , so it might be safer to skip a
* call to set_par here and just allow fbcon to do it for you .
*/
/* xxxfb_set_par(info); */
if ( register_framebuffer ( info ) < 0 )
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return - EINVAL ;
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printk ( KERN_INFO " fb%d: %s frame buffer device \n " , info - > node ,
info - > fix . id ) ;
pci_set_drvdata ( dev , info ) ; /* or dev_set_drvdata(device, info) */
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return 0 ;
}
/*
* Cleanup
*/
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/* static void __devexit xxxfb_remove(struct device *device) */
static void __devexit xxxfb_remove ( struct pci_dev * dev )
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{
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struct fb_info * info = pci_get_drvdata ( dev ) ;
/* or dev_get_drvdata(device); */
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if ( info ) {
unregister_framebuffer ( info ) ;
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fb_dealloc_cmap ( & info - > cmap ) ;
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/* ... */
framebuffer_release ( info ) ;
}
}
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# ifdef CONFIG_PCI
# ifdef CONFIG_PM
/**
* xxxfb_suspend - Optional but recommended function . Suspend the device .
* @ dev : PCI device
* @ msg : the suspend event code .
*
* See Documentation / power / devices . txt for more information
*/
static int xxxfb_suspend ( struct pci_dev * dev , pm_message_t msg )
{
struct fb_info * info = pci_get_drvdata ( dev ) ;
struct xxxfb_par * par = info - > par ;
/* suspend here */
return 0 ;
}
/**
* xxxfb_resume - Optional but recommended function . Resume the device .
* @ dev : PCI device
*
* See Documentation / power / devices . txt for more information
*/
static int xxxfb_resume ( struct pci_dev * dev )
{
struct fb_info * info = pci_get_drvdata ( dev ) ;
struct xxxfb_par * par = info - > par ;
/* resume here */
return 0 ;
}
# else
# define xxxfb_suspend NULL
# define xxxfb_resume NULL
# endif /* CONFIG_PM */
static struct pci_device_id xxxfb_id_table [ ] = {
{ PCI_VENDOR_ID_XXX , PCI_DEVICE_ID_XXX ,
PCI_ANY_ID , PCI_ANY_ID , PCI_BASE_CLASS_DISPLAY < < 16 ,
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PCI_CLASS_MASK , 0 } ,
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{ 0 , }
} ;
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/* For PCI drivers */
static struct pci_driver xxxfb_driver = {
. name = " xxxfb " ,
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. id_table = xxxfb_id_table ,
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. probe = xxxfb_probe ,
. remove = __devexit_p ( xxxfb_remove ) ,
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. suspend = xxxfb_suspend , /* optional but recommended */
. resume = xxxfb_resume , /* optional but recommended */
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} ;
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MODULE_DEVICE_TABLE ( pci , xxxfb_id_table ) ;
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int __init xxxfb_init ( void )
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{
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/*
* For kernel boot options ( in ' video = xxxfb : < options > ' format )
*/
# ifndef MODULE
char * option = NULL ;
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if ( fb_get_options ( " xxxfb " , & option ) )
return - ENODEV ;
xxxfb_setup ( option ) ;
# endif
return pci_register_driver ( & xxxfb_driver ) ;
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}
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static void __exit xxxfb_exit ( void )
{
pci_unregister_driver ( & xxxfb_driver ) ;
}
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# else /* non PCI, platform drivers */
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# include <linux/platform_device.h>
/* for platform devices */
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# ifdef CONFIG_PM
/**
* xxxfb_suspend - Optional but recommended function . Suspend the device .
* @ dev : platform device
* @ msg : the suspend event code .
*
* See Documentation / power / devices . txt for more information
*/
static int xxxfb_suspend ( struct platform_device * dev , pm_message_t msg )
{
struct fb_info * info = platform_get_drvdata ( dev ) ;
struct xxxfb_par * par = info - > par ;
/* suspend here */
return 0 ;
}
/**
* xxxfb_resume - Optional but recommended function . Resume the device .
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* @ dev : platform device
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*
* See Documentation / power / devices . txt for more information
*/
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static int xxxfb_resume ( struct platform_dev * dev )
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{
struct fb_info * info = platform_get_drvdata ( dev ) ;
struct xxxfb_par * par = info - > par ;
/* resume here */
return 0 ;
}
# else
# define xxxfb_suspend NULL
# define xxxfb_resume NULL
# endif /* CONFIG_PM */
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static struct device_driver xxxfb_driver = {
. name = " xxxfb " ,
. bus = & platform_bus_type ,
. probe = xxxfb_probe ,
. remove = xxxfb_remove ,
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. suspend = xxxfb_suspend , /* optional but recommended */
. resume = xxxfb_resume , /* optional but recommended */
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} ;
static struct platform_device xxxfb_device = {
. name = " xxxfb " ,
} ;
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# ifndef MODULE
/*
* Setup
*/
/*
* Only necessary if your driver takes special options ,
* otherwise we fall back on the generic fb_setup ( ) .
*/
int __init xxxfb_setup ( char * options )
{
/* Parse user speficied options (`video=xxxfb:') */
}
# endif /* MODULE */
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static int __init xxxfb_init ( void )
{
int ret ;
/*
* For kernel boot options ( in ' video = xxxfb : < options > ' format )
*/
# ifndef MODULE
char * option = NULL ;
if ( fb_get_options ( " xxxfb " , & option ) )
return - ENODEV ;
xxxfb_setup ( option ) ;
# endif
ret = driver_register ( & xxxfb_driver ) ;
if ( ! ret ) {
ret = platform_device_register ( & xxxfb_device ) ;
if ( ret )
driver_unregister ( & xxxfb_driver ) ;
}
return ret ;
}
static void __exit xxxfb_exit ( void )
{
platform_device_unregister ( & xxxfb_device ) ;
driver_unregister ( & xxxfb_driver ) ;
}
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# endif /* CONFIG_PCI */
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/* ------------------------------------------------------------------------- */
/*
* Modularization
*/
module_init ( xxxfb_init ) ;
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module_exit ( xxxfb_remove ) ;
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MODULE_LICENSE ( " GPL " ) ;