2005-04-16 15:20:36 -07:00
/*
* linux / drivers / video / skeletonfb . c - - Skeleton for a frame buffer device
*
* Modified to new api Jan 2001 by James Simmons ( jsimmons @ transvirtual . com )
*
* Created 28 Dec 1997 by Geert Uytterhoeven
*
*
* I have started rewriting this driver as a example of the upcoming new API
* The primary goal is to remove the console code from fbdev and place it
* into fbcon . c . This reduces the code and makes writing a new fbdev driver
* easy since the author doesn ' t need to worry about console internals . It
* also allows the ability to run fbdev without a console / tty system on top
* of it .
*
* First the roles of struct fb_info and struct display have changed . Struct
* display will go away . The way the the new framebuffer console code will
* work is that it will act to translate data about the tty / console in
* struct vc_data to data in a device independent way in struct fb_info . Then
* various functions in struct fb_ops will be called to store the device
* dependent state in the par field in struct fb_info and to change the
* hardware to that state . This allows a very clean separation of the fbdev
* layer from the console layer . It also allows one to use fbdev on its own
* which is a bounus for embedded devices . The reason this approach works is
* for each framebuffer device when used as a tty / console device is allocated
* a set of virtual terminals to it . Only one virtual terminal can be active
* per framebuffer device . We already have all the data we need in struct
* vc_data so why store a bunch of colormaps and other fbdev specific data
* per virtual terminal .
*
* As you can see doing this makes the con parameter pretty much useless
* for struct fb_ops functions , as it should be . Also having struct
* fb_var_screeninfo and other data in fb_info pretty much eliminates the
* need for get_fix and get_var . Once all drivers use the fix , var , and cmap
* fbcon can be written around these fields . This will also eliminate the
* need to regenerate struct fb_var_screeninfo , struct fb_fix_screeninfo
* struct fb_cmap every time get_var , get_fix , get_cmap functions are called
* as many drivers do now .
*
* This file is subject to the terms and conditions of the GNU General Public
* License . See the file COPYING in the main directory of this archive for
* more details .
*/
# include <linux/module.h>
# include <linux/kernel.h>
# include <linux/errno.h>
# include <linux/string.h>
# include <linux/mm.h>
# include <linux/tty.h>
# include <linux/slab.h>
# include <linux/delay.h>
# include <linux/fb.h>
# include <linux/init.h>
/*
* This is just simple sample code .
*
* No warranty that it actually compiles .
* Even less warranty that it actually works : - )
*/
/*
* If your driver supports multiple boards , you should make the
* below data types arrays , or allocate them dynamically ( using kmalloc ( ) ) .
*/
/*
* This structure defines the hardware state of the graphics card . Normally
* you place this in a header file in linux / include / video . This file usually
* also includes register information . That allows other driver subsystems
* and userland applications the ability to use the same header file to
* avoid duplicate work and easy porting of software .
*/
struct xxx_par ;
/*
* Here we define the default structs fb_fix_screeninfo and fb_var_screeninfo
* if we don ' t use modedb . If we do use modedb see xxxfb_init how to use it
* to get a fb_var_screeninfo . Otherwise define a default var as well .
*/
static struct fb_fix_screeninfo xxxfb_fix __initdata = {
. id = " FB's name " ,
. type = FB_TYPE_PACKED_PIXELS ,
. visual = FB_VISUAL_PSEUDOCOLOR ,
. xpanstep = 1 ,
. ypanstep = 1 ,
. ywrapstep = 1 ,
. accel = FB_ACCEL_NONE ,
} ;
/*
* Modern graphical hardware not only supports pipelines but some
* also support multiple monitors where each display can have its
* its own unique data . In this case each display could be
* represented by a separate framebuffer device thus a separate
* struct fb_info . Now the struct xxx_par represents the graphics
* hardware state thus only one exist per card . In this case the
* struct xxx_par for each graphics card would be shared between
* every struct fb_info that represents a framebuffer on that card .
* This allows when one display changes it video resolution ( info - > var )
* the other displays know instantly . Each display can always be
* aware of the entire hardware state that affects it because they share
* the same xxx_par struct . The other side of the coin is multiple
* graphics cards that pass data around until it is finally displayed
* on one monitor . Such examples are the voodoo 1 cards and high end
* NUMA graphics servers . For this case we have a bunch of pars , each
* one that represents a graphics state , that belong to one struct
* fb_info . Their you would want to have * par point to a array of device
* states and have each struct fb_ops function deal with all those
* states . I hope this covers every possible hardware design . If not
* feel free to send your ideas at jsimmons @ users . sf . net
*/
/*
* If your driver supports multiple boards or it supports multiple
* framebuffers , you should make these arrays , or allocate them
* dynamically ( using kmalloc ( ) ) .
*/
static struct fb_info info ;
/*
* Each one represents the state of the hardware . Most hardware have
* just one hardware state . These here represent the default state ( s ) .
*/
static struct xxx_par __initdata current_par ;
int xxxfb_init ( void ) ;
int xxxfb_setup ( char * ) ;
/**
* xxxfb_open - Optional function . Called when the framebuffer is
* first accessed .
* @ info : frame buffer structure that represents a single frame buffer
* @ user : tell us if the userland ( value = 1 ) or the console is accessing
* the framebuffer .
*
* This function is the first function called in the framebuffer api .
* Usually you don ' t need to provide this function . The case where it
* is used is to change from a text mode hardware state to a graphics
* mode state .
*
* Returns negative errno on error , or zero on success .
*/
static int xxxfb_open ( const struct fb_info * info , int user )
{
return 0 ;
}
/**
* xxxfb_release - Optional function . Called when the framebuffer
* device is closed .
* @ info : frame buffer structure that represents a single frame buffer
* @ user : tell us if the userland ( value = 1 ) or the console is accessing
* the framebuffer .
*
* Thus function is called when we close / dev / fb or the framebuffer
* console system is released . Usually you don ' t need this function .
* The case where it is usually used is to go from a graphics state
* to a text mode state .
*
* Returns negative errno on error , or zero on success .
*/
static int xxxfb_release ( const struct fb_info * info , int user )
{
return 0 ;
}
/**
* xxxfb_check_var - Optional function . Validates a var passed in .
* @ var : frame buffer variable screen structure
* @ info : frame buffer structure that represents a single frame buffer
*
* Checks to see if the hardware supports the state requested by
* var passed in . This function does not alter the hardware state ! ! !
* This means the data stored in struct fb_info and struct xxx_par do
* not change . This includes the var inside of struct fb_info .
* Do NOT change these . This function can be called on its own if we
* intent to only test a mode and not actually set it . The stuff in
* modedb . c is a example of this . If the var passed in is slightly
* off by what the hardware can support then we alter the var PASSED in
* to what we can do . If the hardware doesn ' t support mode change
* a - EINVAL will be returned by the upper layers . You don ' t need to
* implement this function then . If you hardware doesn ' t support
* changing the resolution then this function is not needed . In this
* case the driver woudl just provide a var that represents the static
* state the screen is in .
*
* Returns negative errno on error , or zero on success .
*/
static int xxxfb_check_var ( struct fb_var_screeninfo * var , struct fb_info * info )
{
const struct xxx_par * par = ( const struct xxx_par * ) info - > par ;
/* ... */
return 0 ;
}
/**
* xxxfb_set_par - Optional function . Alters the hardware state .
* @ info : frame buffer structure that represents a single frame buffer
*
* Using the fb_var_screeninfo in fb_info we set the resolution of the
* this particular framebuffer . This function alters the par AND the
* fb_fix_screeninfo stored in fb_info . It doesn ' t not alter var in
* fb_info since we are using that data . This means we depend on the
* data in var inside fb_info to be supported by the hardware .
* xxxfb_check_var is always called before xxxfb_set_par to ensure this .
* Again if you can ' t change the resolution you don ' t need this function .
*
* Returns negative errno on error , or zero on success .
*/
static int xxxfb_set_par ( struct fb_info * info )
{
struct xxx_par * par = ( struct xxx_par * ) info - > par ;
/* ... */
return 0 ;
}
/**
* xxxfb_setcolreg - Optional function . Sets a color register .
* @ regno : Which register in the CLUT we are programming
* @ red : The red value which can be up to 16 bits wide
* @ green : The green value which can be up to 16 bits wide
* @ blue : The blue value which can be up to 16 bits wide .
* @ transp : If supported , the alpha value which can be up to 16 bits wide .
* @ info : frame buffer info structure
*
* Set a single color register . The values supplied have a 16 bit
* magnitude which needs to be scaled in this function for the hardware .
* Things to take into consideration are how many color registers , if
* any , are supported with the current color visual . With truecolor mode
* no color palettes are supported . Here a pseudo palette is created
* which we store the value in pseudo_palette in struct fb_info . For
* pseudocolor mode we have a limited color palette . To deal with this
* we can program what color is displayed for a particular pixel value .
* DirectColor is similar in that we can program each color field . If
* we have a static colormap we don ' t need to implement this function .
*
* Returns negative errno on error , or zero on success .
*/
static int xxxfb_setcolreg ( unsigned regno , unsigned red , unsigned green ,
unsigned blue , unsigned transp ,
const struct fb_info * info )
{
if ( regno > = 256 ) /* no. of hw registers */
return - EINVAL ;
/*
* Program hardware . . . do anything you want with transp
*/
/* grayscale works only partially under directcolor */
if ( info - > var . grayscale ) {
/* grayscale = 0.30*R + 0.59*G + 0.11*B */
red = green = blue = ( red * 77 + green * 151 + blue * 28 ) > > 8 ;
}
/* Directcolor:
* var - > { color } . offset contains start of bitfield
* var - > { color } . length contains length of bitfield
* { hardwarespecific } contains width of DAC
* cmap [ X ] is programmed to ( X < < red . offset ) | ( X < < green . offset ) | ( X < < blue . offset )
* RAMDAC [ X ] is programmed to ( red , green , blue )
*
* Pseudocolor :
* uses offset = 0 & & length = DAC register width .
* var - > { color } . offset is 0
* var - > { color } . length contains widht of DAC
* cmap is not used
* DAC [ X ] is programmed to ( red , green , blue )
* Truecolor :
* does not use RAMDAC ( usually has 3 of them ) .
* var - > { color } . offset contains start of bitfield
* var - > { color } . length contains length of bitfield
* cmap is programmed to ( red < < red . offset ) | ( green < < green . offset ) |
* ( blue < < blue . offset ) | ( transp < < transp . offset )
* RAMDAC does not exist
*/
# define CNVT_TOHW(val,width) ((((val)<<(width))+0x7FFF-(val))>>16)
switch ( info - > fix . visual ) {
case FB_VISUAL_TRUECOLOR :
case FB_VISUAL_PSEUDOCOLOR :
red = CNVT_TOHW ( red , info - > var . red . length ) ;
green = CNVT_TOHW ( green , info - > var . green . length ) ;
blue = CNVT_TOHW ( blue , info - > var . blue . length ) ;
transp = CNVT_TOHW ( transp , info - > var . transp . length ) ;
break ;
case FB_VISUAL_DIRECTCOLOR :
/* example here assumes 8 bit DAC. Might be different
* for your hardware */
red = CNVT_TOHW ( red , 8 ) ;
green = CNVT_TOHW ( green , 8 ) ;
blue = CNVT_TOHW ( blue , 8 ) ;
/* hey, there is bug in transp handling... */
transp = CNVT_TOHW ( transp , 8 ) ;
break ;
}
# undef CNVT_TOHW
/* Truecolor has hardware independent palette */
if ( info - > fix . visual = = FB_VISUAL_TRUECOLOR ) {
u32 v ;
if ( regno > = 16 )
return - EINVAL ;
v = ( red < < info - > var . red . offset ) |
( green < < info - > var . green . offset ) |
( blue < < info - > var . blue . offset ) |
( transp < < info - > var . transp . offset ) ;
switch ( info - > var . bits_per_pixel ) {
case 8 :
/* Yes some hand held devices have this. */
( ( u8 * ) ( info - > pseudo_palette ) ) [ regno ] = v ;
break ;
case 16 :
( ( u16 * ) ( info - > pseudo_palette ) ) [ regno ] = v ;
break ;
case 24 :
case 32 :
( ( u32 * ) ( info - > pseudo_palette ) ) [ regno ] = v ;
break ;
}
return 0 ;
}
/* ... */
return 0 ;
}
/**
* xxxfb_pan_display - NOT a required function . Pans the display .
* @ var : frame buffer variable screen structure
* @ info : frame buffer structure that represents a single frame buffer
*
* Pan ( or wrap , depending on the ` vmode ' field ) the display using the
* ` xoffset ' and ` yoffset ' fields of the ` var ' structure .
* If the values don ' t fit , return - EINVAL .
*
* Returns negative errno on error , or zero on success .
*/
static int xxxfb_pan_display ( struct fb_var_screeninfo * var ,
const struct fb_info * info )
{
/* ... */
return 0 ;
}
/**
* xxxfb_blank - NOT a required function . Blanks the display .
* @ blank_mode : the blank mode we want .
* @ info : frame buffer structure that represents a single frame buffer
*
* Blank the screen if blank_mode ! = 0 , else unblank . Return 0 if
* blanking succeeded , ! = 0 if un - / blanking failed due to e . g . a
* video mode which doesn ' t support it . Implements VESA suspend
* and powerdown modes on hardware that supports disabling hsync / vsync :
* blank_mode = = 2 : suspend vsync
* blank_mode = = 3 : suspend hsync
* blank_mode = = 4 : powerdown
*
* Returns negative errno on error , or zero on success .
*
*/
static int xxxfb_blank ( int blank_mode , const struct fb_info * info )
{
/* ... */
return 0 ;
}
/* ------------ Accelerated Functions --------------------- */
/*
* We provide our own functions if we have hardware acceleration
* or non packed pixel format layouts . If we have no hardware
* acceleration , we can use a generic unaccelerated function . If using
* a pack pixel format just use the functions in cfb_ * . c . Each file
* has one of the three different accel functions we support .
*/
/**
* xxxfb_fillrect - REQUIRED function . Can use generic routines if
* non acclerated hardware and packed pixel based .
* Draws a rectangle on the screen .
*
* @ info : frame buffer structure that represents a single frame buffer
* @ region : The structure representing the rectangular region we
* wish to draw to .
*
* This drawing operation places / removes a retangle on the screen
* depending on the rastering operation with the value of color which
* is in the current color depth format .
*/
void xxfb_fillrect ( struct fb_info * p , const struct fb_fillrect * region )
{
/* Meaning of struct fb_fillrect
*
* @ dx : The x and y corrdinates of the upper left hand corner of the
* @ dy : area we want to draw to .
* @ width : How wide the rectangle is we want to draw .
* @ height : How tall the rectangle is we want to draw .
* @ color : The color to fill in the rectangle with .
* @ rop : The raster operation . We can draw the rectangle with a COPY
* of XOR which provides erasing effect .
*/
}
/**
* xxxfb_copyarea - REQUIRED function . Can use generic routines if
* non acclerated hardware and packed pixel based .
* Copies one area of the screen to another area .
*
* @ info : frame buffer structure that represents a single frame buffer
* @ area : Structure providing the data to copy the framebuffer contents
* from one region to another .
*
* This drawing operation copies a rectangular area from one area of the
* screen to another area .
*/
void xxxfb_copyarea ( struct fb_info * p , const struct fb_copyarea * area )
{
/*
* @ dx : The x and y coordinates of the upper left hand corner of the
* @ dy : destination area on the screen .
* @ width : How wide the rectangle is we want to copy .
* @ height : How tall the rectangle is we want to copy .
* @ sx : The x and y coordinates of the upper left hand corner of the
* @ sy : source area on the screen .
*/
}
/**
* xxxfb_imageblit - REQUIRED function . Can use generic routines if
* non acclerated hardware and packed pixel based .
* Copies a image from system memory to the screen .
*
* @ info : frame buffer structure that represents a single frame buffer
* @ image : structure defining the image .
*
* This drawing operation draws a image on the screen . It can be a
* mono image ( needed for font handling ) or a color image ( needed for
* tux ) .
*/
void xxxfb_imageblit ( struct fb_info * p , const struct fb_image * image )
{
/*
* @ dx : The x and y coordinates of the upper left hand corner of the
* @ dy : destination area to place the image on the screen .
* @ width : How wide the image is we want to copy .
* @ height : How tall the image is we want to copy .
* @ fg_color : For mono bitmap images this is color data for
* @ bg_color : the foreground and background of the image to
* write directly to the frmaebuffer .
* @ depth : How many bits represent a single pixel for this image .
* @ data : The actual data used to construct the image on the display .
* @ cmap : The colormap used for color images .
*/
}
/**
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* xxxfb_cursor - OPTIONAL . If your hardware lacks support
* for a cursor , leave this field NULL .
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*
* @ info : frame buffer structure that represents a single frame buffer
* @ cursor : structure defining the cursor to draw .
*
* This operation is used to set or alter the properities of the
* cursor .
*
* Returns negative errno on error , or zero on success .
*/
int xxxfb_cursor ( struct fb_info * info , struct fb_cursor * cursor )
{
/*
* @ set : Which fields we are altering in struct fb_cursor
* @ enable : Disable or enable the cursor
* @ rop : The bit operation we want to do .
* @ mask : This is the cursor mask bitmap .
* @ dest : A image of the area we are going to display the cursor .
* Used internally by the driver .
* @ hot : The hot spot .
* @ image : The actual data for the cursor image .
*
* NOTES ON FLAGS ( cursor - > set ) :
*
* FB_CUR_SETIMAGE - the cursor image has changed ( cursor - > image . data )
* FB_CUR_SETPOS - the cursor position has changed ( cursor - > image . dx | dy )
* FB_CUR_SETHOT - the cursor hot spot has changed ( cursor - > hot . dx | dy )
* FB_CUR_SETCMAP - the cursor colors has changed ( cursor - > fg_color | bg_color )
* FB_CUR_SETSHAPE - the cursor bitmask has changed ( cursor - > mask )
* FB_CUR_SETSIZE - the cursor size has changed ( cursor - > width | height )
* FB_CUR_SETALL - everything has changed
*
* NOTES ON ROPs ( cursor - > rop , Raster Operation )
*
* ROP_XOR - cursor - > image . data XOR cursor - > mask
* ROP_COPY - curosr - > image . data AND cursor - > mask
*
* OTHER NOTES :
*
* - fbcon only supports a 2 - color cursor ( cursor - > image . depth = 1 )
* - The fb_cursor structure , @ cursor , _will_ always contain valid
* fields , whether any particular bitfields in cursor - > set is set
* or not .
*/
}
/**
* xxxfb_rotate - NOT a required function . If your hardware
* supports rotation the whole screen then
* you would provide a hook for this .
*
* @ info : frame buffer structure that represents a single frame buffer
* @ angle : The angle we rotate the screen .
*
* This operation is used to set or alter the properities of the
* cursor .
*/
void xxxfb_rotate ( struct fb_info * info , int angle )
{
}
/**
* xxxfb_poll - NOT a required function . The purpose of this
* function is to provide a way for some process
* to wait until a specific hardware event occurs
* for the framebuffer device .
*
* @ info : frame buffer structure that represents a single frame buffer
* @ wait : poll table where we store process that await a event .
*/
void xxxfb_poll ( struct fb_info * info , poll_table * wait )
{
}
/**
* xxxfb_sync - NOT a required function . Normally the accel engine
* for a graphics card take a specific amount of time .
* Often we have to wait for the accelerator to finish
* its operation before we can write to the framebuffer
* so we can have consistent display output .
*
* @ info : frame buffer structure that represents a single frame buffer
*/
void xxxfb_sync ( struct fb_info * info )
{
}
/*
* Initialization
*/
int __init xxxfb_init ( void )
{
int cmap_len , retval ;
/*
* For kernel boot options ( in ' video = xxxfb : < options > ' format )
*/
# ifndef MODULE
char * option = NULL ;
if ( fb_get_options ( " xxxfb " , & option ) )
return - ENODEV ;
xxxfb_setup ( option ) ;
# endif
/*
* Here we set the screen_base to the virtual memory address
* for the framebuffer . Usually we obtain the resource address
* from the bus layer and then translate it to virtual memory
* space via ioremap . Consult ioport . h .
*/
info . screen_base = framebuffer_virtual_memory ;
info . fbops = & xxxfb_ops ;
info . fix = xxxfb_fix ;
info . pseudo_palette = pseudo_palette ;
/*
* Set up flags to indicate what sort of acceleration your
* driver can provide ( pan / wrap / copyarea / etc . ) and whether it
* is a module - - see FBINFO_ * in include / linux / fb . h
*/
info . flags = FBINFO_DEFAULT ;
info . par = current_par ;
/*
* This should give a reasonable default video mode . The following is
* done when we can set a video mode .
*/
if ( ! mode_option )
mode_option = " 640x480@60 " ;
retval = fb_find_mode ( & info . var , & info , mode_option , NULL , 0 , NULL , 8 ) ;
if ( ! retval | | retval = = 4 )
return - EINVAL ;
/* This has to been done !!! */
fb_alloc_cmap ( & info . cmap , cmap_len , 0 ) ;
/*
* The following is done in the case of having hardware with a static
* mode . If we are setting the mode ourselves we don ' t call this .
*/
info . var = xxxfb_var ;
if ( register_framebuffer ( & info ) < 0 )
return - EINVAL ;
printk ( KERN_INFO " fb%d: %s frame buffer device \n " , info . node ,
info . fix . id ) ;
return 0 ;
}
/*
* Cleanup
*/
static void __exit xxxfb_cleanup ( void )
{
/*
* If your driver supports multiple boards , you should unregister and
* clean up all instances .
*/
unregister_framebuffer ( info ) ;
fb_dealloc_cmap ( & info . cmap ) ;
/* ... */
}
/*
* Setup
*/
/*
* Only necessary if your driver takes special options ,
* otherwise we fall back on the generic fb_setup ( ) .
*/
int __init xxxfb_setup ( char * options )
{
/* Parse user speficied options (`video=xxxfb:') */
}
/* ------------------------------------------------------------------------- */
/*
* Frame buffer operations
*/
static struct fb_ops xxxfb_ops = {
. owner = THIS_MODULE ,
. fb_open = xxxfb_open ,
. fb_read = xxxfb_read ,
. fb_write = xxxfb_write ,
. fb_release = xxxfb_release ,
. fb_check_var = xxxfb_check_var ,
. fb_set_par = xxxfb_set_par ,
. fb_setcolreg = xxxfb_setcolreg ,
. fb_blank = xxxfb_blank ,
. fb_pan_display = xxxfb_pan_display ,
. fb_fillrect = xxxfb_fillrect , /* Needed !!! */
. fb_copyarea = xxxfb_copyarea , /* Needed !!! */
. fb_imageblit = xxxfb_imageblit , /* Needed !!! */
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. fb_cursor = xxxfb_cursor , /* Optional !!! */
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. fb_rotate = xxxfb_rotate ,
. fb_poll = xxxfb_poll ,
. fb_sync = xxxfb_sync ,
. fb_ioctl = xxxfb_ioctl ,
. fb_mmap = xxxfb_mmap ,
} ;
/* ------------------------------------------------------------------------- */
/*
* Modularization
*/
module_init ( xxxfb_init ) ;
module_exit ( xxxfb_cleanup ) ;
MODULE_LICENSE ( " GPL " ) ;