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/*
* linux / drivers / video / console / bitblit . c - - BitBlitting Operation
*
* Originally from the ' accel_ * ' routines in drivers / video / console / fbcon . c
*
* Copyright ( C ) 2004 Antonino Daplas < adaplas @ pol . net >
*
* This file is subject to the terms and conditions of the GNU General Public
* License . See the file COPYING in the main directory of this archive for
* more details .
*/
# include <linux/module.h>
include cleanup: Update gfp.h and slab.h includes to prepare for breaking implicit slab.h inclusion from percpu.h
percpu.h is included by sched.h and module.h and thus ends up being
included when building most .c files. percpu.h includes slab.h which
in turn includes gfp.h making everything defined by the two files
universally available and complicating inclusion dependencies.
percpu.h -> slab.h dependency is about to be removed. Prepare for
this change by updating users of gfp and slab facilities include those
headers directly instead of assuming availability. As this conversion
needs to touch large number of source files, the following script is
used as the basis of conversion.
http://userweb.kernel.org/~tj/misc/slabh-sweep.py
The script does the followings.
* Scan files for gfp and slab usages and update includes such that
only the necessary includes are there. ie. if only gfp is used,
gfp.h, if slab is used, slab.h.
* When the script inserts a new include, it looks at the include
blocks and try to put the new include such that its order conforms
to its surrounding. It's put in the include block which contains
core kernel includes, in the same order that the rest are ordered -
alphabetical, Christmas tree, rev-Xmas-tree or at the end if there
doesn't seem to be any matching order.
* If the script can't find a place to put a new include (mostly
because the file doesn't have fitting include block), it prints out
an error message indicating which .h file needs to be added to the
file.
The conversion was done in the following steps.
1. The initial automatic conversion of all .c files updated slightly
over 4000 files, deleting around 700 includes and adding ~480 gfp.h
and ~3000 slab.h inclusions. The script emitted errors for ~400
files.
2. Each error was manually checked. Some didn't need the inclusion,
some needed manual addition while adding it to implementation .h or
embedding .c file was more appropriate for others. This step added
inclusions to around 150 files.
3. The script was run again and the output was compared to the edits
from #2 to make sure no file was left behind.
4. Several build tests were done and a couple of problems were fixed.
e.g. lib/decompress_*.c used malloc/free() wrappers around slab
APIs requiring slab.h to be added manually.
5. The script was run on all .h files but without automatically
editing them as sprinkling gfp.h and slab.h inclusions around .h
files could easily lead to inclusion dependency hell. Most gfp.h
inclusion directives were ignored as stuff from gfp.h was usually
wildly available and often used in preprocessor macros. Each
slab.h inclusion directive was examined and added manually as
necessary.
6. percpu.h was updated not to include slab.h.
7. Build test were done on the following configurations and failures
were fixed. CONFIG_GCOV_KERNEL was turned off for all tests (as my
distributed build env didn't work with gcov compiles) and a few
more options had to be turned off depending on archs to make things
build (like ipr on powerpc/64 which failed due to missing writeq).
* x86 and x86_64 UP and SMP allmodconfig and a custom test config.
* powerpc and powerpc64 SMP allmodconfig
* sparc and sparc64 SMP allmodconfig
* ia64 SMP allmodconfig
* s390 SMP allmodconfig
* alpha SMP allmodconfig
* um on x86_64 SMP allmodconfig
8. percpu.h modifications were reverted so that it could be applied as
a separate patch and serve as bisection point.
Given the fact that I had only a couple of failures from tests on step
6, I'm fairly confident about the coverage of this conversion patch.
If there is a breakage, it's likely to be something in one of the arch
headers which should be easily discoverable easily on most builds of
the specific arch.
Signed-off-by: Tejun Heo <tj@kernel.org>
Guess-its-ok-by: Christoph Lameter <cl@linux-foundation.org>
Cc: Ingo Molnar <mingo@redhat.com>
Cc: Lee Schermerhorn <Lee.Schermerhorn@hp.com>
2010-03-24 11:04:11 +03:00
# include <linux/slab.h>
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# include <linux/string.h>
# include <linux/fb.h>
# include <linux/vt_kern.h>
# include <linux/console.h>
# include <asm/types.h>
# include "fbcon.h"
/*
* Accelerated handlers .
*/
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static void update_attr ( u8 * dst , u8 * src , int attribute ,
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struct vc_data * vc )
{
int i , offset = ( vc - > vc_font . height < 10 ) ? 1 : 2 ;
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int width = DIV_ROUND_UP ( vc - > vc_font . width , 8 ) ;
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unsigned int cellsize = vc - > vc_font . height * width ;
u8 c ;
offset = cellsize - ( offset * width ) ;
for ( i = 0 ; i < cellsize ; i + + ) {
c = src [ i ] ;
if ( attribute & FBCON_ATTRIBUTE_UNDERLINE & & i > = offset )
c = 0xff ;
if ( attribute & FBCON_ATTRIBUTE_BOLD )
c | = c > > 1 ;
if ( attribute & FBCON_ATTRIBUTE_REVERSE )
c = ~ c ;
dst [ i ] = c ;
}
}
static void bit_bmove ( struct vc_data * vc , struct fb_info * info , int sy ,
int sx , int dy , int dx , int height , int width )
{
struct fb_copyarea area ;
area . sx = sx * vc - > vc_font . width ;
area . sy = sy * vc - > vc_font . height ;
area . dx = dx * vc - > vc_font . width ;
area . dy = dy * vc - > vc_font . height ;
area . height = height * vc - > vc_font . height ;
area . width = width * vc - > vc_font . width ;
info - > fbops - > fb_copyarea ( info , & area ) ;
}
static void bit_clear ( struct vc_data * vc , struct fb_info * info , int sy ,
int sx , int height , int width )
{
int bgshift = ( vc - > vc_hi_font_mask ) ? 13 : 12 ;
struct fb_fillrect region ;
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region . color = attr_bgcol_ec ( bgshift , vc , info ) ;
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region . dx = sx * vc - > vc_font . width ;
region . dy = sy * vc - > vc_font . height ;
region . width = width * vc - > vc_font . width ;
region . height = height * vc - > vc_font . height ;
region . rop = ROP_COPY ;
info - > fbops - > fb_fillrect ( info , & region ) ;
}
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static inline void bit_putcs_aligned ( struct vc_data * vc , struct fb_info * info ,
const u16 * s , u32 attr , u32 cnt ,
u32 d_pitch , u32 s_pitch , u32 cellsize ,
struct fb_image * image , u8 * buf , u8 * dst )
{
u16 charmask = vc - > vc_hi_font_mask ? 0x1ff : 0xff ;
u32 idx = vc - > vc_font . width > > 3 ;
u8 * src ;
while ( cnt - - ) {
src = vc - > vc_font . data + ( scr_readw ( s + + ) &
charmask ) * cellsize ;
if ( attr ) {
update_attr ( buf , src , attr , vc ) ;
src = buf ;
}
if ( likely ( idx = = 1 ) )
__fb_pad_aligned_buffer ( dst , d_pitch , src , idx ,
image - > height ) ;
else
fb_pad_aligned_buffer ( dst , d_pitch , src , idx ,
image - > height ) ;
dst + = s_pitch ;
}
info - > fbops - > fb_imageblit ( info , image ) ;
}
static inline void bit_putcs_unaligned ( struct vc_data * vc ,
struct fb_info * info , const u16 * s ,
u32 attr , u32 cnt , u32 d_pitch ,
u32 s_pitch , u32 cellsize ,
struct fb_image * image , u8 * buf ,
u8 * dst )
{
u16 charmask = vc - > vc_hi_font_mask ? 0x1ff : 0xff ;
u32 shift_low = 0 , mod = vc - > vc_font . width % 8 ;
u32 shift_high = 8 ;
u32 idx = vc - > vc_font . width > > 3 ;
u8 * src ;
while ( cnt - - ) {
src = vc - > vc_font . data + ( scr_readw ( s + + ) &
charmask ) * cellsize ;
if ( attr ) {
update_attr ( buf , src , attr , vc ) ;
src = buf ;
}
fb_pad_unaligned_buffer ( dst , d_pitch , src , idx ,
image - > height , shift_high ,
shift_low , mod ) ;
shift_low + = mod ;
dst + = ( shift_low > = 8 ) ? s_pitch : s_pitch - 1 ;
shift_low & = 7 ;
shift_high = 8 - shift_low ;
}
info - > fbops - > fb_imageblit ( info , image ) ;
}
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static void bit_putcs ( struct vc_data * vc , struct fb_info * info ,
const unsigned short * s , int count , int yy , int xx ,
int fg , int bg )
{
struct fb_image image ;
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u32 width = DIV_ROUND_UP ( vc - > vc_font . width , 8 ) ;
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u32 cellsize = width * vc - > vc_font . height ;
u32 maxcnt = info - > pixmap . size / cellsize ;
u32 scan_align = info - > pixmap . scan_align - 1 ;
u32 buf_align = info - > pixmap . buf_align - 1 ;
u32 mod = vc - > vc_font . width % 8 , cnt , pitch , size ;
u32 attribute = get_attribute ( info , scr_readw ( s ) ) ;
u8 * dst , * buf = NULL ;
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image . fg_color = fg ;
image . bg_color = bg ;
image . dx = xx * vc - > vc_font . width ;
image . dy = yy * vc - > vc_font . height ;
image . height = vc - > vc_font . height ;
image . depth = 1 ;
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if ( attribute ) {
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buf = kmalloc ( cellsize , GFP_ATOMIC ) ;
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if ( ! buf )
return ;
}
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while ( count ) {
if ( count > maxcnt )
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cnt = maxcnt ;
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else
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cnt = count ;
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image . width = vc - > vc_font . width * cnt ;
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pitch = DIV_ROUND_UP ( image . width , 8 ) + scan_align ;
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pitch & = ~ scan_align ;
size = pitch * image . height + buf_align ;
size & = ~ buf_align ;
dst = fb_get_buffer_offset ( info , & info - > pixmap , size ) ;
image . data = dst ;
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if ( ! mod )
bit_putcs_aligned ( vc , info , s , attribute , cnt , pitch ,
width , cellsize , & image , buf , dst ) ;
else
bit_putcs_unaligned ( vc , info , s , attribute , cnt ,
pitch , width , cellsize , & image ,
buf , dst ) ;
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image . dx + = cnt * vc - > vc_font . width ;
count - = cnt ;
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s + = cnt ;
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}
/* buf is always NULL except when in monochrome mode, so in this case
it ' s a gain to check buf against NULL even though kfree ( ) handles
NULL pointers just fine */
if ( unlikely ( buf ) )
kfree ( buf ) ;
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}
static void bit_clear_margins ( struct vc_data * vc , struct fb_info * info ,
int bottom_only )
{
unsigned int cw = vc - > vc_font . width ;
unsigned int ch = vc - > vc_font . height ;
unsigned int rw = info - > var . xres - ( vc - > vc_cols * cw ) ;
unsigned int bh = info - > var . yres - ( vc - > vc_rows * ch ) ;
unsigned int rs = info - > var . xres - rw ;
unsigned int bs = info - > var . yres - bh ;
struct fb_fillrect region ;
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region . color = 0 ;
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region . rop = ROP_COPY ;
if ( rw & & ! bottom_only ) {
region . dx = info - > var . xoffset + rs ;
region . dy = 0 ;
region . width = rw ;
region . height = info - > var . yres_virtual ;
info - > fbops - > fb_fillrect ( info , & region ) ;
}
if ( bh ) {
region . dx = info - > var . xoffset ;
region . dy = info - > var . yoffset + bs ;
region . width = rs ;
region . height = bh ;
info - > fbops - > fb_fillrect ( info , & region ) ;
}
}
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static void bit_cursor ( struct vc_data * vc , struct fb_info * info , int mode ,
int softback_lines , int fg , int bg )
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{
struct fb_cursor cursor ;
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struct fbcon_ops * ops = info - > fbcon_par ;
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unsigned short charmask = vc - > vc_hi_font_mask ? 0x1ff : 0xff ;
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int w = DIV_ROUND_UP ( vc - > vc_font . width , 8 ) , c ;
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int y = real_y ( ops - > p , vc - > vc_y ) ;
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int attribute , use_sw = ( vc - > vc_cursor_type & 0x10 ) ;
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int err = 1 ;
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char * src ;
cursor . set = 0 ;
if ( softback_lines ) {
if ( y + softback_lines > = vc - > vc_rows ) {
mode = CM_ERASE ;
ops - > cursor_flash = 0 ;
return ;
} else
y + = softback_lines ;
}
c = scr_readw ( ( u16 * ) vc - > vc_pos ) ;
attribute = get_attribute ( info , c ) ;
src = vc - > vc_font . data + ( ( c & charmask ) * ( w * vc - > vc_font . height ) ) ;
if ( ops - > cursor_state . image . data ! = src | |
ops - > cursor_reset ) {
ops - > cursor_state . image . data = src ;
cursor . set | = FB_CUR_SETIMAGE ;
}
if ( attribute ) {
u8 * dst ;
dst = kmalloc ( w * vc - > vc_font . height , GFP_ATOMIC ) ;
if ( ! dst )
return ;
kfree ( ops - > cursor_data ) ;
ops - > cursor_data = dst ;
update_attr ( dst , src , attribute , vc ) ;
src = dst ;
}
if ( ops - > cursor_state . image . fg_color ! = fg | |
ops - > cursor_state . image . bg_color ! = bg | |
ops - > cursor_reset ) {
ops - > cursor_state . image . fg_color = fg ;
ops - > cursor_state . image . bg_color = bg ;
cursor . set | = FB_CUR_SETCMAP ;
}
if ( ( ops - > cursor_state . image . dx ! = ( vc - > vc_font . width * vc - > vc_x ) ) | |
( ops - > cursor_state . image . dy ! = ( vc - > vc_font . height * y ) ) | |
ops - > cursor_reset ) {
ops - > cursor_state . image . dx = vc - > vc_font . width * vc - > vc_x ;
ops - > cursor_state . image . dy = vc - > vc_font . height * y ;
cursor . set | = FB_CUR_SETPOS ;
}
if ( ops - > cursor_state . image . height ! = vc - > vc_font . height | |
ops - > cursor_state . image . width ! = vc - > vc_font . width | |
ops - > cursor_reset ) {
ops - > cursor_state . image . height = vc - > vc_font . height ;
ops - > cursor_state . image . width = vc - > vc_font . width ;
cursor . set | = FB_CUR_SETSIZE ;
}
if ( ops - > cursor_state . hot . x | | ops - > cursor_state . hot . y | |
ops - > cursor_reset ) {
ops - > cursor_state . hot . x = cursor . hot . y = 0 ;
cursor . set | = FB_CUR_SETHOT ;
}
if ( cursor . set & FB_CUR_SETSIZE | |
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vc - > vc_cursor_type ! = ops - > p - > cursor_shape | |
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ops - > cursor_state . mask = = NULL | |
ops - > cursor_reset ) {
char * mask = kmalloc ( w * vc - > vc_font . height , GFP_ATOMIC ) ;
int cur_height , size , i = 0 ;
u8 msk = 0xff ;
if ( ! mask )
return ;
kfree ( ops - > cursor_state . mask ) ;
ops - > cursor_state . mask = mask ;
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ops - > p - > cursor_shape = vc - > vc_cursor_type ;
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cursor . set | = FB_CUR_SETSHAPE ;
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switch ( ops - > p - > cursor_shape & CUR_HWMASK ) {
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case CUR_NONE :
cur_height = 0 ;
break ;
case CUR_UNDERLINE :
cur_height = ( vc - > vc_font . height < 10 ) ? 1 : 2 ;
break ;
case CUR_LOWER_THIRD :
cur_height = vc - > vc_font . height / 3 ;
break ;
case CUR_LOWER_HALF :
cur_height = vc - > vc_font . height > > 1 ;
break ;
case CUR_TWO_THIRDS :
cur_height = ( vc - > vc_font . height < < 1 ) / 3 ;
break ;
case CUR_BLOCK :
default :
cur_height = vc - > vc_font . height ;
break ;
}
size = ( vc - > vc_font . height - cur_height ) * w ;
while ( size - - )
mask [ i + + ] = ~ msk ;
size = cur_height * w ;
while ( size - - )
mask [ i + + ] = msk ;
}
switch ( mode ) {
case CM_ERASE :
ops - > cursor_state . enable = 0 ;
break ;
case CM_DRAW :
case CM_MOVE :
default :
ops - > cursor_state . enable = ( use_sw ) ? 0 : 1 ;
break ;
}
cursor . image . data = src ;
cursor . image . fg_color = ops - > cursor_state . image . fg_color ;
cursor . image . bg_color = ops - > cursor_state . image . bg_color ;
cursor . image . dx = ops - > cursor_state . image . dx ;
cursor . image . dy = ops - > cursor_state . image . dy ;
cursor . image . height = ops - > cursor_state . image . height ;
cursor . image . width = ops - > cursor_state . image . width ;
cursor . hot . x = ops - > cursor_state . hot . x ;
cursor . hot . y = ops - > cursor_state . hot . y ;
cursor . mask = ops - > cursor_state . mask ;
cursor . enable = ops - > cursor_state . enable ;
cursor . image . depth = 1 ;
cursor . rop = ROP_XOR ;
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if ( info - > fbops - > fb_cursor )
err = info - > fbops - > fb_cursor ( info , & cursor ) ;
if ( err )
soft_cursor ( info , & cursor ) ;
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ops - > cursor_reset = 0 ;
}
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation
This patch series implements generic code to rotate the console at 90, 180,
and 270 degrees. The implementation is completely done in the framebuffer
console level, thus no changes to the framebuffer layer or to the drivers
are needed.
Console rotation is required by some Sharp-based devices where the natural
orientation of the display is not at 0 degrees. Also, users that have
displays that can pivot will benefit by having a console in portrait mode
if they so desire.
The choice to implement the code in the console layer rather than in the
framebuffer layer is due to the following reasons:
- it's fast
- it does not require driver changes
- it can coexist with devices that can rotate the display at the hardware level
- it complements graphics applications that can do display rotation
The changes to core fbcon are minimal-- recognition of the console
rotation angle so it can swap directions, origins and axes (xres vs yres,
xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation
angle per display. The bulk of the code that does the actual drawing to the
screen are placed in separate files. Each angle of rotation has separate
methods (bmove, clear, putcs, cursor, update_start which is derived from
update_var, and clear_margins). To mimimize processing time, the fontdata
are pre-rotated at each console switch (only if the font or the angle has
changed).
The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if
rotation is not needed.
Choosing the rotation angle can be done in several ways:
1. boot option fbcon=rotate:n, where
n = 0 - normal
n = 1 - 90 degrees (clockwise)
n = 2 - 180 degrees (upside down)
n = 3 - 270 degrees (counterclockwise)
2. echo n > /sys/class/graphics/fb[num]/con_rotate
where n is the same as described above. It sets the angle of rotation
of the current console
3 echo n > /sys/class/graphics/fb[num]/con_rotate_all
where n is the same as described above. Globally sets the angle of
rotation.
GOTCHAS:
The option, especially at angles of 90 and 270 degrees, will exercise
the least used code of drivers. Namely, at these angles, panning is done
in the x-axis, so it can reveal bugs in the driver if xpanstep is set
incorrectly. A workaround is to set xpanstep = 0.
Secondly, at these angles, the framebuffer memory access can be
unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers
imageblit, fillrect and copyarea functions. (I think cfbfillrect may have
this buglet). A workaround is to use a standard 8x16 font.
Speed:
The scrolling speed difference between 0 and 180 degrees is minimal,
somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity
of 30-40%. This is understandable because the blit direction is across the
framebuffer "direction." Scrolling will be helped at these angles if xpanstep
is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2.
Note: The code is tested on little-endian only, so I don't know if it will
work in big-endian. Please let me know, it will take only less than a minute
of your time.
This patch prepares fbcon for console rotation and contains the following
changes:
- add rotate field in struct fbcon_ops to keep fbcon's current rotation
angle
- add con_rotate field in struct display to store per-display rotation angle
- create a private copy of the current var to fbcon. This will prevent
fbcon from directly manipulating info->var, especially the fields xoffset,
yoffset and vmode.
- add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc)
depending on the rotation angle
- change global update_var() (function that sets the screen start address)
as an fbcon method update_start. This is required because the axes, start
offset, and/or direction can be reversed depending on the rotation angle.
- add fbcon method rotate_font() which will rotate each character bitmap to
the correct angle of rotation.
- add fbcon boot option 'rotate' to select the angle of rotation at bootime.
Currently does nothing until all patches are applied.
Signed-off-by: Antonino Daplas <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 08:39:09 +03:00
static int bit_update_start ( struct fb_info * info )
{
struct fbcon_ops * ops = info - > fbcon_par ;
int err ;
err = fb_pan_display ( info , & ops - > var ) ;
ops - > var . xoffset = info - > var . xoffset ;
ops - > var . yoffset = info - > var . yoffset ;
ops - > var . vmode = info - > var . vmode ;
return err ;
}
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void fbcon_set_bitops ( struct fbcon_ops * ops )
{
ops - > bmove = bit_bmove ;
ops - > clear = bit_clear ;
ops - > putcs = bit_putcs ;
ops - > clear_margins = bit_clear_margins ;
ops - > cursor = bit_cursor ;
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation
This patch series implements generic code to rotate the console at 90, 180,
and 270 degrees. The implementation is completely done in the framebuffer
console level, thus no changes to the framebuffer layer or to the drivers
are needed.
Console rotation is required by some Sharp-based devices where the natural
orientation of the display is not at 0 degrees. Also, users that have
displays that can pivot will benefit by having a console in portrait mode
if they so desire.
The choice to implement the code in the console layer rather than in the
framebuffer layer is due to the following reasons:
- it's fast
- it does not require driver changes
- it can coexist with devices that can rotate the display at the hardware level
- it complements graphics applications that can do display rotation
The changes to core fbcon are minimal-- recognition of the console
rotation angle so it can swap directions, origins and axes (xres vs yres,
xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation
angle per display. The bulk of the code that does the actual drawing to the
screen are placed in separate files. Each angle of rotation has separate
methods (bmove, clear, putcs, cursor, update_start which is derived from
update_var, and clear_margins). To mimimize processing time, the fontdata
are pre-rotated at each console switch (only if the font or the angle has
changed).
The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if
rotation is not needed.
Choosing the rotation angle can be done in several ways:
1. boot option fbcon=rotate:n, where
n = 0 - normal
n = 1 - 90 degrees (clockwise)
n = 2 - 180 degrees (upside down)
n = 3 - 270 degrees (counterclockwise)
2. echo n > /sys/class/graphics/fb[num]/con_rotate
where n is the same as described above. It sets the angle of rotation
of the current console
3 echo n > /sys/class/graphics/fb[num]/con_rotate_all
where n is the same as described above. Globally sets the angle of
rotation.
GOTCHAS:
The option, especially at angles of 90 and 270 degrees, will exercise
the least used code of drivers. Namely, at these angles, panning is done
in the x-axis, so it can reveal bugs in the driver if xpanstep is set
incorrectly. A workaround is to set xpanstep = 0.
Secondly, at these angles, the framebuffer memory access can be
unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers
imageblit, fillrect and copyarea functions. (I think cfbfillrect may have
this buglet). A workaround is to use a standard 8x16 font.
Speed:
The scrolling speed difference between 0 and 180 degrees is minimal,
somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity
of 30-40%. This is understandable because the blit direction is across the
framebuffer "direction." Scrolling will be helped at these angles if xpanstep
is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2.
Note: The code is tested on little-endian only, so I don't know if it will
work in big-endian. Please let me know, it will take only less than a minute
of your time.
This patch prepares fbcon for console rotation and contains the following
changes:
- add rotate field in struct fbcon_ops to keep fbcon's current rotation
angle
- add con_rotate field in struct display to store per-display rotation angle
- create a private copy of the current var to fbcon. This will prevent
fbcon from directly manipulating info->var, especially the fields xoffset,
yoffset and vmode.
- add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc)
depending on the rotation angle
- change global update_var() (function that sets the screen start address)
as an fbcon method update_start. This is required because the axes, start
offset, and/or direction can be reversed depending on the rotation angle.
- add fbcon method rotate_font() which will rotate each character bitmap to
the correct angle of rotation.
- add fbcon boot option 'rotate' to select the angle of rotation at bootime.
Currently does nothing until all patches are applied.
Signed-off-by: Antonino Daplas <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 08:39:09 +03:00
ops - > update_start = bit_update_start ;
ops - > rotate_font = NULL ;
if ( ops - > rotate )
fbcon_set_rotate ( ops ) ;
2005-04-17 02:20:36 +04:00
}
EXPORT_SYMBOL ( fbcon_set_bitops ) ;
MODULE_AUTHOR ( " Antonino Daplas <adaplas@pol.net> " ) ;
MODULE_DESCRIPTION ( " Bit Blitting Operation " ) ;
MODULE_LICENSE ( " GPL " ) ;