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/*
* Copyright ( c ) 1996 - 2001 Vojtech Pavlik
*/
/*
* This is just a very simple driver that can dump the data
* out of the joystick port into the syslog . . .
*/
/*
* This program is free software ; you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation ; either version 2 of the License , or
* ( at your option ) any later version .
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program ; if not , write to the Free Software
* Foundation , Inc . , 59 Temple Place , Suite 330 , Boston , MA 02111 - 1307 USA
*
* Should you need to contact me , the author , you can do so either by
* e - mail - mail your message to < vojtech @ ucw . cz > , or by paper mail :
* Vojtech Pavlik , Simunkova 1594 , Prague 8 , 182 00 Czech Republic
*/
# include <linux/module.h>
# include <linux/gameport.h>
# include <linux/kernel.h>
# include <linux/delay.h>
# include <linux/init.h>
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# include <linux/slab.h>
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# define DRIVER_DESC "Gameport data dumper module"
MODULE_AUTHOR ( " Vojtech Pavlik <vojtech@ucw.cz> " ) ;
MODULE_DESCRIPTION ( DRIVER_DESC ) ;
MODULE_LICENSE ( " GPL " ) ;
# define BUF_SIZE 256
struct joydump {
unsigned int time ;
unsigned char data ;
} ;
static int joydump_connect ( struct gameport * gameport , struct gameport_driver * drv )
{
struct joydump * buf ; /* all entries */
struct joydump * dump , * prev ; /* one entry each */
int axes [ 4 ] , buttons ;
int i , j , t , timeout ;
unsigned long flags ;
unsigned char u ;
printk ( KERN_INFO " joydump: ,------------------ START ----------------. \n " ) ;
printk ( KERN_INFO " joydump: | Dumping: %30s | \n " , gameport - > phys ) ;
printk ( KERN_INFO " joydump: | Speed: %28d kHz | \n " , gameport - > speed ) ;
if ( gameport_open ( gameport , drv , GAMEPORT_MODE_RAW ) ) {
printk ( KERN_INFO " joydump: | Raw mode not available - trying cooked. | \n " ) ;
if ( gameport_open ( gameport , drv , GAMEPORT_MODE_COOKED ) ) {
printk ( KERN_INFO " joydump: | Cooked not available either. Failing. | \n " ) ;
printk ( KERN_INFO " joydump: `------------------- END -----------------' \n " ) ;
return - ENODEV ;
}
gameport_cooked_read ( gameport , axes , & buttons ) ;
for ( i = 0 ; i < 4 ; i + + )
printk ( KERN_INFO " joydump: | Axis %d: %4d. | \n " , i , axes [ i ] ) ;
printk ( KERN_INFO " joydump: | Buttons %02x. | \n " , buttons ) ;
printk ( KERN_INFO " joydump: `------------------- END -----------------' \n " ) ;
}
timeout = gameport_time ( gameport , 10000 ) ; /* 10 ms */
buf = kmalloc ( BUF_SIZE * sizeof ( struct joydump ) , GFP_KERNEL ) ;
if ( ! buf ) {
printk ( KERN_INFO " joydump: no memory for testing \n " ) ;
goto jd_end ;
}
dump = buf ;
t = 0 ;
i = 1 ;
local_irq_save ( flags ) ;
u = gameport_read ( gameport ) ;
dump - > data = u ;
dump - > time = t ;
dump + + ;
gameport_trigger ( gameport ) ;
while ( i < BUF_SIZE & & t < timeout ) {
dump - > data = gameport_read ( gameport ) ;
if ( dump - > data ^ u ) {
u = dump - > data ;
dump - > time = t ;
i + + ;
dump + + ;
}
t + + ;
}
local_irq_restore ( flags ) ;
/*
* Dump data .
*/
t = i ;
dump = buf ;
prev = dump ;
printk ( KERN_INFO " joydump: >------------------ DATA -----------------< \n " ) ;
printk ( KERN_INFO " joydump: | index: %3d delta: %3d us data: " , 0 , 0 ) ;
for ( j = 7 ; j > = 0 ; j - - )
printk ( " %d " , ( dump - > data > > j ) & 1 ) ;
printk ( " | \n " ) ;
dump + + ;
for ( i = 1 ; i < t ; i + + , dump + + , prev + + ) {
printk ( KERN_INFO " joydump: | index: %3d delta: %3d us data: " ,
i , dump - > time - prev - > time ) ;
for ( j = 7 ; j > = 0 ; j - - )
printk ( " %d " , ( dump - > data > > j ) & 1 ) ;
printk ( " | \n " ) ;
}
kfree ( buf ) ;
jd_end :
printk ( KERN_INFO " joydump: `------------------- END -----------------' \n " ) ;
return 0 ;
}
static void joydump_disconnect ( struct gameport * gameport )
{
gameport_close ( gameport ) ;
}
static struct gameport_driver joydump_drv = {
. driver = {
. name = " joydump " ,
} ,
. description = DRIVER_DESC ,
. connect = joydump_connect ,
. disconnect = joydump_disconnect ,
} ;
static int __init joydump_init ( void )
{
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return gameport_register_driver ( & joydump_drv ) ;
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}
static void __exit joydump_exit ( void )
{
gameport_unregister_driver ( & joydump_drv ) ;
}
module_init ( joydump_init ) ;
module_exit ( joydump_exit ) ;