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# ifndef CMDSTREAM_XML
# define CMDSTREAM_XML
/* Autogenerated file, DO NOT EDIT manually!
This file was generated by the rules - ng - ng headergen tool in this git repository :
http : //0x04.net/cgit/index.cgi/rules-ng-ng
git clone git : //0x04.net/rules-ng-ng
The rules - ng - ng source files this header was generated from are :
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- cmdstream . xml ( 14094 bytes , from 2016 - 11 - 11 06 : 55 : 14 )
- copyright . xml ( 1597 bytes , from 2016 - 10 - 29 07 : 29 : 22 )
- common . xml ( 23344 bytes , from 2016 - 11 - 10 15 : 14 : 07 )
Copyright ( C ) 2012 - 2016 by the following authors :
- Wladimir J . van der Laan < laanwj @ gmail . com >
- Christian Gmeiner < christian . gmeiner @ gmail . com >
- Lucas Stach < l . stach @ pengutronix . de >
- Russell King < rmk @ arm . linux . org . uk >
Permission is hereby granted , free of charge , to any person obtaining a
copy of this software and associated documentation files ( the " Software " ) ,
to deal in the Software without restriction , including without limitation
the rights to use , copy , modify , merge , publish , distribute , sub license ,
and / or sell copies of the Software , and to permit persons to whom the
Software is furnished to do so , subject to the following conditions :
The above copyright notice and this permission notice ( including the
next paragraph ) shall be included in all copies or substantial portions
of the Software .
THE SOFTWARE IS PROVIDED " AS IS " , WITHOUT WARRANTY OF ANY KIND , EXPRESS OR
IMPLIED , INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY ,
FITNESS FOR A PARTICULAR PURPOSE AND NON - INFRINGEMENT . IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM , DAMAGES OR OTHER
LIABILITY , WHETHER IN AN ACTION OF CONTRACT , TORT OR OTHERWISE , ARISING
FROM , OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE .
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*/
# define FE_OPCODE_LOAD_STATE 0x00000001
# define FE_OPCODE_END 0x00000002
# define FE_OPCODE_NOP 0x00000003
# define FE_OPCODE_DRAW_2D 0x00000004
# define FE_OPCODE_DRAW_PRIMITIVES 0x00000005
# define FE_OPCODE_DRAW_INDEXED_PRIMITIVES 0x00000006
# define FE_OPCODE_WAIT 0x00000007
# define FE_OPCODE_LINK 0x00000008
# define FE_OPCODE_STALL 0x00000009
# define FE_OPCODE_CALL 0x0000000a
# define FE_OPCODE_RETURN 0x0000000b
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# define FE_OPCODE_DRAW_INSTANCED 0x0000000c
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# define FE_OPCODE_CHIP_SELECT 0x0000000d
# define PRIMITIVE_TYPE_POINTS 0x00000001
# define PRIMITIVE_TYPE_LINES 0x00000002
# define PRIMITIVE_TYPE_LINE_STRIP 0x00000003
# define PRIMITIVE_TYPE_TRIANGLES 0x00000004
# define PRIMITIVE_TYPE_TRIANGLE_STRIP 0x00000005
# define PRIMITIVE_TYPE_TRIANGLE_FAN 0x00000006
# define PRIMITIVE_TYPE_LINE_LOOP 0x00000007
# define PRIMITIVE_TYPE_QUADS 0x00000008
# define VIV_FE_LOAD_STATE 0x00000000
# define VIV_FE_LOAD_STATE_HEADER 0x00000000
# define VIV_FE_LOAD_STATE_HEADER_OP__MASK 0xf8000000
# define VIV_FE_LOAD_STATE_HEADER_OP__SHIFT 27
# define VIV_FE_LOAD_STATE_HEADER_OP_LOAD_STATE 0x08000000
# define VIV_FE_LOAD_STATE_HEADER_FIXP 0x04000000
# define VIV_FE_LOAD_STATE_HEADER_COUNT__MASK 0x03ff0000
# define VIV_FE_LOAD_STATE_HEADER_COUNT__SHIFT 16
# define VIV_FE_LOAD_STATE_HEADER_COUNT(x) (((x) << VIV_FE_LOAD_STATE_HEADER_COUNT__SHIFT) & VIV_FE_LOAD_STATE_HEADER_COUNT__MASK)
# define VIV_FE_LOAD_STATE_HEADER_OFFSET__MASK 0x0000ffff
# define VIV_FE_LOAD_STATE_HEADER_OFFSET__SHIFT 0
# define VIV_FE_LOAD_STATE_HEADER_OFFSET(x) (((x) << VIV_FE_LOAD_STATE_HEADER_OFFSET__SHIFT) & VIV_FE_LOAD_STATE_HEADER_OFFSET__MASK)
# define VIV_FE_LOAD_STATE_HEADER_OFFSET__SHR 2
# define VIV_FE_END 0x00000000
# define VIV_FE_END_HEADER 0x00000000
# define VIV_FE_END_HEADER_EVENT_ID__MASK 0x0000001f
# define VIV_FE_END_HEADER_EVENT_ID__SHIFT 0
# define VIV_FE_END_HEADER_EVENT_ID(x) (((x) << VIV_FE_END_HEADER_EVENT_ID__SHIFT) & VIV_FE_END_HEADER_EVENT_ID__MASK)
# define VIV_FE_END_HEADER_EVENT_ENABLE 0x00000100
# define VIV_FE_END_HEADER_OP__MASK 0xf8000000
# define VIV_FE_END_HEADER_OP__SHIFT 27
# define VIV_FE_END_HEADER_OP_END 0x10000000
# define VIV_FE_NOP 0x00000000
# define VIV_FE_NOP_HEADER 0x00000000
# define VIV_FE_NOP_HEADER_OP__MASK 0xf8000000
# define VIV_FE_NOP_HEADER_OP__SHIFT 27
# define VIV_FE_NOP_HEADER_OP_NOP 0x18000000
# define VIV_FE_DRAW_2D 0x00000000
# define VIV_FE_DRAW_2D_HEADER 0x00000000
# define VIV_FE_DRAW_2D_HEADER_COUNT__MASK 0x0000ff00
# define VIV_FE_DRAW_2D_HEADER_COUNT__SHIFT 8
# define VIV_FE_DRAW_2D_HEADER_COUNT(x) (((x) << VIV_FE_DRAW_2D_HEADER_COUNT__SHIFT) & VIV_FE_DRAW_2D_HEADER_COUNT__MASK)
# define VIV_FE_DRAW_2D_HEADER_DATA_COUNT__MASK 0x07ff0000
# define VIV_FE_DRAW_2D_HEADER_DATA_COUNT__SHIFT 16
# define VIV_FE_DRAW_2D_HEADER_DATA_COUNT(x) (((x) << VIV_FE_DRAW_2D_HEADER_DATA_COUNT__SHIFT) & VIV_FE_DRAW_2D_HEADER_DATA_COUNT__MASK)
# define VIV_FE_DRAW_2D_HEADER_OP__MASK 0xf8000000
# define VIV_FE_DRAW_2D_HEADER_OP__SHIFT 27
# define VIV_FE_DRAW_2D_HEADER_OP_DRAW_2D 0x20000000
# define VIV_FE_DRAW_2D_TOP_LEFT 0x00000008
# define VIV_FE_DRAW_2D_TOP_LEFT_X__MASK 0x0000ffff
# define VIV_FE_DRAW_2D_TOP_LEFT_X__SHIFT 0
# define VIV_FE_DRAW_2D_TOP_LEFT_X(x) (((x) << VIV_FE_DRAW_2D_TOP_LEFT_X__SHIFT) & VIV_FE_DRAW_2D_TOP_LEFT_X__MASK)
# define VIV_FE_DRAW_2D_TOP_LEFT_Y__MASK 0xffff0000
# define VIV_FE_DRAW_2D_TOP_LEFT_Y__SHIFT 16
# define VIV_FE_DRAW_2D_TOP_LEFT_Y(x) (((x) << VIV_FE_DRAW_2D_TOP_LEFT_Y__SHIFT) & VIV_FE_DRAW_2D_TOP_LEFT_Y__MASK)
# define VIV_FE_DRAW_2D_BOTTOM_RIGHT 0x0000000c
# define VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__MASK 0x0000ffff
# define VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__SHIFT 0
# define VIV_FE_DRAW_2D_BOTTOM_RIGHT_X(x) (((x) << VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__SHIFT) & VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__MASK)
# define VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__MASK 0xffff0000
# define VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__SHIFT 16
# define VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y(x) (((x) << VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__SHIFT) & VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__MASK)
# define VIV_FE_DRAW_PRIMITIVES 0x00000000
# define VIV_FE_DRAW_PRIMITIVES_HEADER 0x00000000
# define VIV_FE_DRAW_PRIMITIVES_HEADER_OP__MASK 0xf8000000
# define VIV_FE_DRAW_PRIMITIVES_HEADER_OP__SHIFT 27
# define VIV_FE_DRAW_PRIMITIVES_HEADER_OP_DRAW_PRIMITIVES 0x28000000
# define VIV_FE_DRAW_PRIMITIVES_COMMAND 0x00000004
# define VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__MASK 0x000000ff
# define VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__SHIFT 0
# define VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE(x) (((x) << VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__SHIFT) & VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__MASK)
# define VIV_FE_DRAW_PRIMITIVES_START 0x00000008
# define VIV_FE_DRAW_PRIMITIVES_COUNT 0x0000000c
# define VIV_FE_DRAW_INDEXED_PRIMITIVES 0x00000000
# define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER 0x00000000
# define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER_OP__MASK 0xf8000000
# define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER_OP__SHIFT 27
# define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER_OP_DRAW_INDEXED_PRIMITIVES 0x30000000
# define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND 0x00000004
# define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__MASK 0x000000ff
# define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__SHIFT 0
# define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE(x) (((x) << VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__SHIFT) & VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__MASK)
# define VIV_FE_DRAW_INDEXED_PRIMITIVES_START 0x00000008
# define VIV_FE_DRAW_INDEXED_PRIMITIVES_COUNT 0x0000000c
# define VIV_FE_DRAW_INDEXED_PRIMITIVES_OFFSET 0x00000010
# define VIV_FE_WAIT 0x00000000
# define VIV_FE_WAIT_HEADER 0x00000000
# define VIV_FE_WAIT_HEADER_DELAY__MASK 0x0000ffff
# define VIV_FE_WAIT_HEADER_DELAY__SHIFT 0
# define VIV_FE_WAIT_HEADER_DELAY(x) (((x) << VIV_FE_WAIT_HEADER_DELAY__SHIFT) & VIV_FE_WAIT_HEADER_DELAY__MASK)
# define VIV_FE_WAIT_HEADER_OP__MASK 0xf8000000
# define VIV_FE_WAIT_HEADER_OP__SHIFT 27
# define VIV_FE_WAIT_HEADER_OP_WAIT 0x38000000
# define VIV_FE_LINK 0x00000000
# define VIV_FE_LINK_HEADER 0x00000000
# define VIV_FE_LINK_HEADER_PREFETCH__MASK 0x0000ffff
# define VIV_FE_LINK_HEADER_PREFETCH__SHIFT 0
# define VIV_FE_LINK_HEADER_PREFETCH(x) (((x) << VIV_FE_LINK_HEADER_PREFETCH__SHIFT) & VIV_FE_LINK_HEADER_PREFETCH__MASK)
# define VIV_FE_LINK_HEADER_OP__MASK 0xf8000000
# define VIV_FE_LINK_HEADER_OP__SHIFT 27
# define VIV_FE_LINK_HEADER_OP_LINK 0x40000000
# define VIV_FE_LINK_ADDRESS 0x00000004
# define VIV_FE_STALL 0x00000000
# define VIV_FE_STALL_HEADER 0x00000000
# define VIV_FE_STALL_HEADER_OP__MASK 0xf8000000
# define VIV_FE_STALL_HEADER_OP__SHIFT 27
# define VIV_FE_STALL_HEADER_OP_STALL 0x48000000
# define VIV_FE_STALL_TOKEN 0x00000004
# define VIV_FE_STALL_TOKEN_FROM__MASK 0x0000001f
# define VIV_FE_STALL_TOKEN_FROM__SHIFT 0
# define VIV_FE_STALL_TOKEN_FROM(x) (((x) << VIV_FE_STALL_TOKEN_FROM__SHIFT) & VIV_FE_STALL_TOKEN_FROM__MASK)
# define VIV_FE_STALL_TOKEN_TO__MASK 0x00001f00
# define VIV_FE_STALL_TOKEN_TO__SHIFT 8
# define VIV_FE_STALL_TOKEN_TO(x) (((x) << VIV_FE_STALL_TOKEN_TO__SHIFT) & VIV_FE_STALL_TOKEN_TO__MASK)
# define VIV_FE_CALL 0x00000000
# define VIV_FE_CALL_HEADER 0x00000000
# define VIV_FE_CALL_HEADER_PREFETCH__MASK 0x0000ffff
# define VIV_FE_CALL_HEADER_PREFETCH__SHIFT 0
# define VIV_FE_CALL_HEADER_PREFETCH(x) (((x) << VIV_FE_CALL_HEADER_PREFETCH__SHIFT) & VIV_FE_CALL_HEADER_PREFETCH__MASK)
# define VIV_FE_CALL_HEADER_OP__MASK 0xf8000000
# define VIV_FE_CALL_HEADER_OP__SHIFT 27
# define VIV_FE_CALL_HEADER_OP_CALL 0x50000000
# define VIV_FE_CALL_ADDRESS 0x00000004
# define VIV_FE_CALL_RETURN_PREFETCH 0x00000008
# define VIV_FE_CALL_RETURN_ADDRESS 0x0000000c
# define VIV_FE_RETURN 0x00000000
# define VIV_FE_RETURN_HEADER 0x00000000
# define VIV_FE_RETURN_HEADER_OP__MASK 0xf8000000
# define VIV_FE_RETURN_HEADER_OP__SHIFT 27
# define VIV_FE_RETURN_HEADER_OP_RETURN 0x58000000
# define VIV_FE_CHIP_SELECT 0x00000000
# define VIV_FE_CHIP_SELECT_HEADER 0x00000000
# define VIV_FE_CHIP_SELECT_HEADER_OP__MASK 0xf8000000
# define VIV_FE_CHIP_SELECT_HEADER_OP__SHIFT 27
# define VIV_FE_CHIP_SELECT_HEADER_OP_CHIP_SELECT 0x68000000
# define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP15 0x00008000
# define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP14 0x00004000
# define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP13 0x00002000
# define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP12 0x00001000
# define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP11 0x00000800
# define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP10 0x00000400
# define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP9 0x00000200
# define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP8 0x00000100
# define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP7 0x00000080
# define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP6 0x00000040
# define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP5 0x00000020
# define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP4 0x00000010
# define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP3 0x00000008
# define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP2 0x00000004
# define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP1 0x00000002
# define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP0 0x00000001
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# define VIV_FE_DRAW_INSTANCED 0x00000000
# define VIV_FE_DRAW_INSTANCED_HEADER 0x00000000
# define VIV_FE_DRAW_INSTANCED_HEADER_OP__MASK 0xf8000000
# define VIV_FE_DRAW_INSTANCED_HEADER_OP__SHIFT 27
# define VIV_FE_DRAW_INSTANCED_HEADER_OP_DRAW_INSTANCED 0x60000000
# define VIV_FE_DRAW_INSTANCED_HEADER_INDEXED 0x00100000
# define VIV_FE_DRAW_INSTANCED_HEADER_TYPE__MASK 0x000f0000
# define VIV_FE_DRAW_INSTANCED_HEADER_TYPE__SHIFT 16
# define VIV_FE_DRAW_INSTANCED_HEADER_TYPE(x) (((x) << VIV_FE_DRAW_INSTANCED_HEADER_TYPE__SHIFT) & VIV_FE_DRAW_INSTANCED_HEADER_TYPE__MASK)
# define VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO__MASK 0x0000ffff
# define VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO__SHIFT 0
# define VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO(x) (((x) << VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO__SHIFT) & VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO__MASK)
# define VIV_FE_DRAW_INSTANCED_COUNT 0x00000004
# define VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI__MASK 0xff000000
# define VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI__SHIFT 24
# define VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI(x) (((x) << VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI__SHIFT) & VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI__MASK)
# define VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT__MASK 0x00ffffff
# define VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT__SHIFT 0
# define VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT(x) (((x) << VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT__SHIFT) & VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT__MASK)
# define VIV_FE_DRAW_INSTANCED_START 0x00000008
# define VIV_FE_DRAW_INSTANCED_START_INDEX__MASK 0xffffffff
# define VIV_FE_DRAW_INSTANCED_START_INDEX__SHIFT 0
# define VIV_FE_DRAW_INSTANCED_START_INDEX(x) (((x) << VIV_FE_DRAW_INSTANCED_START_INDEX__SHIFT) & VIV_FE_DRAW_INSTANCED_START_INDEX__MASK)
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# endif /* CMDSTREAM_XML */