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/* radeon_drm.h -- Public header for the radeon driver -*- linux-c -*-
*
* Copyright 2000 Precision Insight , Inc . , Cedar Park , Texas .
* Copyright 2000 VA Linux Systems , Inc . , Fremont , California .
* Copyright 2002 Tungsten Graphics , Inc . , Cedar Park , Texas .
* All rights reserved .
*
* Permission is hereby granted , free of charge , to any person obtaining a
* copy of this software and associated documentation files ( the " Software " ) ,
* to deal in the Software without restriction , including without limitation
* the rights to use , copy , modify , merge , publish , distribute , sublicense ,
* and / or sell copies of the Software , and to permit persons to whom the
* Software is furnished to do so , subject to the following conditions :
*
* The above copyright notice and this permission notice ( including the next
* paragraph ) shall be included in all copies or substantial portions of the
* Software .
*
* THE SOFTWARE IS PROVIDED " AS IS " , WITHOUT WARRANTY OF ANY KIND , EXPRESS OR
* IMPLIED , INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY ,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT . IN NO EVENT SHALL
* PRECISION INSIGHT AND / OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM , DAMAGES OR
* OTHER LIABILITY , WHETHER IN AN ACTION OF CONTRACT , TORT OR OTHERWISE ,
* ARISING FROM , OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE .
*
* Authors :
* Kevin E . Martin < martin @ valinux . com >
* Gareth Hughes < gareth @ valinux . com >
* Keith Whitwell < keith @ tungstengraphics . com >
*/
# ifndef __RADEON_DRM_H__
# define __RADEON_DRM_H__
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# include "drm.h"
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/* WARNING: If you change any of these defines, make sure to change the
* defines in the X server file ( radeon_sarea . h )
*/
# ifndef __RADEON_SAREA_DEFINES__
# define __RADEON_SAREA_DEFINES__
/* Old style state flags, required for sarea interface (1.1 and 1.2
* clears ) and 1.2 drm_vertex2 ioctl .
*/
# define RADEON_UPLOAD_CONTEXT 0x00000001
# define RADEON_UPLOAD_VERTFMT 0x00000002
# define RADEON_UPLOAD_LINE 0x00000004
# define RADEON_UPLOAD_BUMPMAP 0x00000008
# define RADEON_UPLOAD_MASKS 0x00000010
# define RADEON_UPLOAD_VIEWPORT 0x00000020
# define RADEON_UPLOAD_SETUP 0x00000040
# define RADEON_UPLOAD_TCL 0x00000080
# define RADEON_UPLOAD_MISC 0x00000100
# define RADEON_UPLOAD_TEX0 0x00000200
# define RADEON_UPLOAD_TEX1 0x00000400
# define RADEON_UPLOAD_TEX2 0x00000800
# define RADEON_UPLOAD_TEX0IMAGES 0x00001000
# define RADEON_UPLOAD_TEX1IMAGES 0x00002000
# define RADEON_UPLOAD_TEX2IMAGES 0x00004000
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# define RADEON_UPLOAD_CLIPRECTS 0x00008000 /* handled client-side */
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# define RADEON_REQUIRE_QUIESCENCE 0x00010000
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# define RADEON_UPLOAD_ZBIAS 0x00020000 /* version 1.2 and newer */
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# define RADEON_UPLOAD_ALL 0x003effff
# define RADEON_UPLOAD_CONTEXT_ALL 0x003e01ff
/* New style per-packet identifiers for use in cmd_buffer ioctl with
* the RADEON_EMIT_PACKET command . Comments relate new packets to old
* state bits and the packet size :
*/
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# define RADEON_EMIT_PP_MISC 0 /* context/7 */
# define RADEON_EMIT_PP_CNTL 1 /* context/3 */
# define RADEON_EMIT_RB3D_COLORPITCH 2 /* context/1 */
# define RADEON_EMIT_RE_LINE_PATTERN 3 /* line/2 */
# define RADEON_EMIT_SE_LINE_WIDTH 4 /* line/1 */
# define RADEON_EMIT_PP_LUM_MATRIX 5 /* bumpmap/1 */
# define RADEON_EMIT_PP_ROT_MATRIX_0 6 /* bumpmap/2 */
# define RADEON_EMIT_RB3D_STENCILREFMASK 7 /* masks/3 */
# define RADEON_EMIT_SE_VPORT_XSCALE 8 /* viewport/6 */
# define RADEON_EMIT_SE_CNTL 9 /* setup/2 */
# define RADEON_EMIT_SE_CNTL_STATUS 10 /* setup/1 */
# define RADEON_EMIT_RE_MISC 11 /* misc/1 */
# define RADEON_EMIT_PP_TXFILTER_0 12 /* tex0/6 */
# define RADEON_EMIT_PP_BORDER_COLOR_0 13 /* tex0/1 */
# define RADEON_EMIT_PP_TXFILTER_1 14 /* tex1/6 */
# define RADEON_EMIT_PP_BORDER_COLOR_1 15 /* tex1/1 */
# define RADEON_EMIT_PP_TXFILTER_2 16 /* tex2/6 */
# define RADEON_EMIT_PP_BORDER_COLOR_2 17 /* tex2/1 */
# define RADEON_EMIT_SE_ZBIAS_FACTOR 18 /* zbias/2 */
# define RADEON_EMIT_SE_TCL_OUTPUT_VTX_FMT 19 /* tcl/11 */
# define RADEON_EMIT_SE_TCL_MATERIAL_EMMISSIVE_RED 20 /* material/17 */
# define R200_EMIT_PP_TXCBLEND_0 21 /* tex0/4 */
# define R200_EMIT_PP_TXCBLEND_1 22 /* tex1/4 */
# define R200_EMIT_PP_TXCBLEND_2 23 /* tex2/4 */
# define R200_EMIT_PP_TXCBLEND_3 24 /* tex3/4 */
# define R200_EMIT_PP_TXCBLEND_4 25 /* tex4/4 */
# define R200_EMIT_PP_TXCBLEND_5 26 /* tex5/4 */
# define R200_EMIT_PP_TXCBLEND_6 27 /* /4 */
# define R200_EMIT_PP_TXCBLEND_7 28 /* /4 */
# define R200_EMIT_TCL_LIGHT_MODEL_CTL_0 29 /* tcl/7 */
# define R200_EMIT_TFACTOR_0 30 /* tf/7 */
# define R200_EMIT_VTX_FMT_0 31 /* vtx/5 */
# define R200_EMIT_VAP_CTL 32 /* vap/1 */
# define R200_EMIT_MATRIX_SELECT_0 33 /* msl/5 */
# define R200_EMIT_TEX_PROC_CTL_2 34 /* tcg/5 */
# define R200_EMIT_TCL_UCP_VERT_BLEND_CTL 35 /* tcl/1 */
# define R200_EMIT_PP_TXFILTER_0 36 /* tex0/6 */
# define R200_EMIT_PP_TXFILTER_1 37 /* tex1/6 */
# define R200_EMIT_PP_TXFILTER_2 38 /* tex2/6 */
# define R200_EMIT_PP_TXFILTER_3 39 /* tex3/6 */
# define R200_EMIT_PP_TXFILTER_4 40 /* tex4/6 */
# define R200_EMIT_PP_TXFILTER_5 41 /* tex5/6 */
# define R200_EMIT_PP_TXOFFSET_0 42 /* tex0/1 */
# define R200_EMIT_PP_TXOFFSET_1 43 /* tex1/1 */
# define R200_EMIT_PP_TXOFFSET_2 44 /* tex2/1 */
# define R200_EMIT_PP_TXOFFSET_3 45 /* tex3/1 */
# define R200_EMIT_PP_TXOFFSET_4 46 /* tex4/1 */
# define R200_EMIT_PP_TXOFFSET_5 47 /* tex5/1 */
# define R200_EMIT_VTE_CNTL 48 /* vte/1 */
# define R200_EMIT_OUTPUT_VTX_COMP_SEL 49 /* vtx/1 */
# define R200_EMIT_PP_TAM_DEBUG3 50 /* tam/1 */
# define R200_EMIT_PP_CNTL_X 51 /* cst/1 */
# define R200_EMIT_RB3D_DEPTHXY_OFFSET 52 /* cst/1 */
# define R200_EMIT_RE_AUX_SCISSOR_CNTL 53 /* cst/1 */
# define R200_EMIT_RE_SCISSOR_TL_0 54 /* cst/2 */
# define R200_EMIT_RE_SCISSOR_TL_1 55 /* cst/2 */
# define R200_EMIT_RE_SCISSOR_TL_2 56 /* cst/2 */
# define R200_EMIT_SE_VAP_CNTL_STATUS 57 /* cst/1 */
# define R200_EMIT_SE_VTX_STATE_CNTL 58 /* cst/1 */
# define R200_EMIT_RE_POINTSIZE 59 /* cst/1 */
# define R200_EMIT_TCL_INPUT_VTX_VECTOR_ADDR_0 60 /* cst/4 */
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# define R200_EMIT_PP_CUBIC_FACES_0 61
# define R200_EMIT_PP_CUBIC_OFFSETS_0 62
# define R200_EMIT_PP_CUBIC_FACES_1 63
# define R200_EMIT_PP_CUBIC_OFFSETS_1 64
# define R200_EMIT_PP_CUBIC_FACES_2 65
# define R200_EMIT_PP_CUBIC_OFFSETS_2 66
# define R200_EMIT_PP_CUBIC_FACES_3 67
# define R200_EMIT_PP_CUBIC_OFFSETS_3 68
# define R200_EMIT_PP_CUBIC_FACES_4 69
# define R200_EMIT_PP_CUBIC_OFFSETS_4 70
# define R200_EMIT_PP_CUBIC_FACES_5 71
# define R200_EMIT_PP_CUBIC_OFFSETS_5 72
# define RADEON_EMIT_PP_TEX_SIZE_0 73
# define RADEON_EMIT_PP_TEX_SIZE_1 74
# define RADEON_EMIT_PP_TEX_SIZE_2 75
# define R200_EMIT_RB3D_BLENDCOLOR 76
# define R200_EMIT_TCL_POINT_SPRITE_CNTL 77
# define RADEON_EMIT_PP_CUBIC_FACES_0 78
# define RADEON_EMIT_PP_CUBIC_OFFSETS_T0 79
# define RADEON_EMIT_PP_CUBIC_FACES_1 80
# define RADEON_EMIT_PP_CUBIC_OFFSETS_T1 81
# define RADEON_EMIT_PP_CUBIC_FACES_2 82
# define RADEON_EMIT_PP_CUBIC_OFFSETS_T2 83
# define R200_EMIT_PP_TRI_PERF_CNTL 84
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# define R200_EMIT_PP_AFS_0 85
# define R200_EMIT_PP_AFS_1 86
# define R200_EMIT_ATF_TFACTOR 87
# define R200_EMIT_PP_TXCTLALL_0 88
# define R200_EMIT_PP_TXCTLALL_1 89
# define R200_EMIT_PP_TXCTLALL_2 90
# define R200_EMIT_PP_TXCTLALL_3 91
# define R200_EMIT_PP_TXCTLALL_4 92
# define R200_EMIT_PP_TXCTLALL_5 93
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# define R200_EMIT_VAP_PVS_CNTL 94
# define RADEON_MAX_STATE_PACKETS 95
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/* Commands understood by cmd_buffer ioctl. More can be added but
* obviously these can ' t be removed or changed :
*/
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# define RADEON_CMD_PACKET 1 /* emit one of the register packets above */
# define RADEON_CMD_SCALARS 2 /* emit scalar data */
# define RADEON_CMD_VECTORS 3 /* emit vector data */
# define RADEON_CMD_DMA_DISCARD 4 /* discard current dma buf */
# define RADEON_CMD_PACKET3 5 /* emit hw packet */
# define RADEON_CMD_PACKET3_CLIP 6 /* emit hw packet wrapped in cliprects */
# define RADEON_CMD_SCALARS2 7 /* r200 stopgap */
# define RADEON_CMD_WAIT 8 / * emit hw wait commands -- note:
* doesn ' t make the cpu wait , just
* the graphics hardware */
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# define RADEON_CMD_VECLINEAR 9 /* another r200 stopgap */
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typedef union {
int i ;
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struct {
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unsigned char cmd_type , pad0 , pad1 , pad2 ;
} header ;
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struct {
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unsigned char cmd_type , packet_id , pad0 , pad1 ;
} packet ;
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struct {
unsigned char cmd_type , offset , stride , count ;
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} scalars ;
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struct {
unsigned char cmd_type , offset , stride , count ;
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} vectors ;
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struct {
unsigned char cmd_type , addr_lo , addr_hi , count ;
} veclinear ;
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struct {
unsigned char cmd_type , buf_idx , pad0 , pad1 ;
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} dma ;
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struct {
unsigned char cmd_type , flags , pad0 , pad1 ;
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} wait ;
} drm_radeon_cmd_header_t ;
# define RADEON_WAIT_2D 0x1
# define RADEON_WAIT_3D 0x2
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/* Allowed parameters for R300_CMD_PACKET3
*/
# define R300_CMD_PACKET3_CLEAR 0
# define R300_CMD_PACKET3_RAW 1
/* Commands understood by cmd_buffer ioctl for R300.
* The interface has not been stabilized , so some of these may be removed
* and eventually reordered before stabilization .
*/
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# define R300_CMD_PACKET0 1
# define R300_CMD_VPU 2 /* emit vertex program upload */
# define R300_CMD_PACKET3 3 /* emit a packet3 */
# define R300_CMD_END3D 4 /* emit sequence ending 3d rendering */
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# define R300_CMD_CP_DELAY 5
# define R300_CMD_DMA_DISCARD 6
# define R300_CMD_WAIT 7
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# define R300_WAIT_2D 0x1
# define R300_WAIT_3D 0x2
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/* these two defines are DOING IT WRONG - however
* we have userspace which relies on using these .
* The wait interface is backwards compat new
* code should use the NEW_WAIT defines below
* THESE ARE NOT BIT FIELDS
*/
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# define R300_WAIT_2D_CLEAN 0x3
# define R300_WAIT_3D_CLEAN 0x4
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# define R300_NEW_WAIT_2D_3D 0x3
# define R300_NEW_WAIT_2D_2D_CLEAN 0x4
# define R300_NEW_WAIT_3D_3D_CLEAN 0x6
# define R300_NEW_WAIT_2D_2D_CLEAN_3D_3D_CLEAN 0x8
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# define R300_CMD_SCRATCH 8
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# define R300_CMD_R500FP 9
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typedef union {
unsigned int u ;
struct {
unsigned char cmd_type , pad0 , pad1 , pad2 ;
} header ;
struct {
unsigned char cmd_type , count , reglo , reghi ;
} packet0 ;
struct {
unsigned char cmd_type , count , adrlo , adrhi ;
} vpu ;
struct {
unsigned char cmd_type , packet , pad0 , pad1 ;
} packet3 ;
struct {
unsigned char cmd_type , packet ;
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unsigned short count ; /* amount of packet2 to emit */
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} delay ;
struct {
unsigned char cmd_type , buf_idx , pad0 , pad1 ;
} dma ;
struct {
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unsigned char cmd_type , flags , pad0 , pad1 ;
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} wait ;
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struct {
unsigned char cmd_type , reg , n_bufs , flags ;
} scratch ;
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struct {
unsigned char cmd_type , count , adrlo , adrhi_flags ;
} r500fp ;
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} drm_r300_cmd_header_t ;
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# define RADEON_FRONT 0x1
# define RADEON_BACK 0x2
# define RADEON_DEPTH 0x4
# define RADEON_STENCIL 0x8
# define RADEON_CLEAR_FASTZ 0x80000000
# define RADEON_USE_HIERZ 0x40000000
# define RADEON_USE_COMP_ZBUF 0x20000000
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# define R500FP_CONSTANT_TYPE (1 << 1)
# define R500FP_CONSTANT_CLAMP (1 << 2)
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/* Primitive types
*/
# define RADEON_POINTS 0x1
# define RADEON_LINES 0x2
# define RADEON_LINE_STRIP 0x3
# define RADEON_TRIANGLES 0x4
# define RADEON_TRIANGLE_FAN 0x5
# define RADEON_TRIANGLE_STRIP 0x6
/* Vertex/indirect buffer size
*/
# define RADEON_BUFFER_SIZE 65536
/* Byte offsets for indirect buffer data
*/
# define RADEON_INDEX_PRIM_OFFSET 20
# define RADEON_SCRATCH_REG_OFFSET 32
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# define R600_SCRATCH_REG_OFFSET 256
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# define RADEON_NR_SAREA_CLIPRECTS 12
/* There are 2 heaps (local/GART). Each region within a heap is a
* minimum of 64 k , and there are at most 64 of them per heap .
*/
# define RADEON_LOCAL_TEX_HEAP 0
# define RADEON_GART_TEX_HEAP 1
# define RADEON_NR_TEX_HEAPS 2
# define RADEON_NR_TEX_REGIONS 64
# define RADEON_LOG_TEX_GRANULARITY 16
# define RADEON_MAX_TEXTURE_LEVELS 12
# define RADEON_MAX_TEXTURE_UNITS 3
# define RADEON_MAX_SURFACES 8
/* Blits have strict offset rules. All blit offset must be aligned on
* a 1 K - byte boundary .
*/
# define RADEON_OFFSET_SHIFT 10
# define RADEON_OFFSET_ALIGN (1 << RADEON_OFFSET_SHIFT)
# define RADEON_OFFSET_MASK (RADEON_OFFSET_ALIGN - 1)
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# endif /* __RADEON_SAREA_DEFINES__ */
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typedef struct {
unsigned int red ;
unsigned int green ;
unsigned int blue ;
unsigned int alpha ;
} radeon_color_regs_t ;
typedef struct {
/* Context state */
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unsigned int pp_misc ; /* 0x1c14 */
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unsigned int pp_fog_color ;
unsigned int re_solid_color ;
unsigned int rb3d_blendcntl ;
unsigned int rb3d_depthoffset ;
unsigned int rb3d_depthpitch ;
unsigned int rb3d_zstencilcntl ;
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unsigned int pp_cntl ; /* 0x1c38 */
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unsigned int rb3d_cntl ;
unsigned int rb3d_coloroffset ;
unsigned int re_width_height ;
unsigned int rb3d_colorpitch ;
unsigned int se_cntl ;
/* Vertex format state */
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unsigned int se_coord_fmt ; /* 0x1c50 */
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/* Line state */
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unsigned int re_line_pattern ; /* 0x1cd0 */
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unsigned int re_line_state ;
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unsigned int se_line_width ; /* 0x1db8 */
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/* Bumpmap state */
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unsigned int pp_lum_matrix ; /* 0x1d00 */
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unsigned int pp_rot_matrix_0 ; /* 0x1d58 */
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unsigned int pp_rot_matrix_1 ;
/* Mask state */
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unsigned int rb3d_stencilrefmask ; /* 0x1d7c */
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unsigned int rb3d_ropcntl ;
unsigned int rb3d_planemask ;
/* Viewport state */
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unsigned int se_vport_xscale ; /* 0x1d98 */
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unsigned int se_vport_xoffset ;
unsigned int se_vport_yscale ;
unsigned int se_vport_yoffset ;
unsigned int se_vport_zscale ;
unsigned int se_vport_zoffset ;
/* Setup state */
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unsigned int se_cntl_status ; /* 0x2140 */
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/* Misc state */
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unsigned int re_top_left ; /* 0x26c0 */
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unsigned int re_misc ;
} drm_radeon_context_regs_t ;
typedef struct {
/* Zbias state */
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unsigned int se_zbias_factor ; /* 0x1dac */
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unsigned int se_zbias_constant ;
} drm_radeon_context2_regs_t ;
/* Setup registers for each texture unit
*/
typedef struct {
unsigned int pp_txfilter ;
unsigned int pp_txformat ;
unsigned int pp_txoffset ;
unsigned int pp_txcblend ;
unsigned int pp_txablend ;
unsigned int pp_tfactor ;
unsigned int pp_border_color ;
} drm_radeon_texture_regs_t ;
typedef struct {
unsigned int start ;
unsigned int finish ;
unsigned int prim : 8 ;
unsigned int stateidx : 8 ;
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unsigned int numverts : 16 ; /* overloaded as offset/64 for elt prims */
unsigned int vc_format ; /* vertex format */
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} drm_radeon_prim_t ;
typedef struct {
drm_radeon_context_regs_t context ;
drm_radeon_texture_regs_t tex [ RADEON_MAX_TEXTURE_UNITS ] ;
drm_radeon_context2_regs_t context2 ;
unsigned int dirty ;
} drm_radeon_state_t ;
typedef struct {
/* The channel for communication of state information to the
* kernel on firing a vertex buffer with either of the
* obsoleted vertex / index ioctls .
*/
drm_radeon_context_regs_t context_state ;
drm_radeon_texture_regs_t tex_state [ RADEON_MAX_TEXTURE_UNITS ] ;
unsigned int dirty ;
unsigned int vertsize ;
unsigned int vc_format ;
/* The current cliprects, or a subset thereof.
*/
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struct drm_clip_rect boxes [ RADEON_NR_SAREA_CLIPRECTS ] ;
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unsigned int nbox ;
/* Counters for client-side throttling of rendering clients.
*/
unsigned int last_frame ;
unsigned int last_dispatch ;
unsigned int last_clear ;
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struct drm_tex_region tex_list [ RADEON_NR_TEX_HEAPS ] [ RADEON_NR_TEX_REGIONS +
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1 ] ;
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unsigned int tex_age [ RADEON_NR_TEX_HEAPS ] ;
int ctx_owner ;
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int pfState ; /* number of 3d windows (0,1,2ormore) */
int pfCurrentPage ; /* which buffer is being displayed? */
int crtc2_base ; /* CRTC2 frame offset */
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int tiling_enabled ; /* set by drm, read by 2d + 3d clients */
} drm_radeon_sarea_t ;
/* WARNING: If you change any of these defines, make sure to change the
* defines in the Xserver file ( xf86drmRadeon . h )
*
* KW : actually it ' s illegal to change any of this ( backwards compatibility ) .
*/
/* Radeon specific ioctls
* The device specific ioctl range is 0x40 to 0x79 .
*/
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# define DRM_RADEON_CP_INIT 0x00
# define DRM_RADEON_CP_START 0x01
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# define DRM_RADEON_CP_STOP 0x02
# define DRM_RADEON_CP_RESET 0x03
# define DRM_RADEON_CP_IDLE 0x04
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# define DRM_RADEON_RESET 0x05
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# define DRM_RADEON_FULLSCREEN 0x06
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# define DRM_RADEON_SWAP 0x07
# define DRM_RADEON_CLEAR 0x08
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# define DRM_RADEON_VERTEX 0x09
# define DRM_RADEON_INDICES 0x0A
# define DRM_RADEON_NOT_USED
# define DRM_RADEON_STIPPLE 0x0C
# define DRM_RADEON_INDIRECT 0x0D
# define DRM_RADEON_TEXTURE 0x0E
# define DRM_RADEON_VERTEX2 0x0F
# define DRM_RADEON_CMDBUF 0x10
# define DRM_RADEON_GETPARAM 0x11
# define DRM_RADEON_FLIP 0x12
# define DRM_RADEON_ALLOC 0x13
# define DRM_RADEON_FREE 0x14
# define DRM_RADEON_INIT_HEAP 0x15
# define DRM_RADEON_IRQ_EMIT 0x16
# define DRM_RADEON_IRQ_WAIT 0x17
# define DRM_RADEON_CP_RESUME 0x18
# define DRM_RADEON_SETPARAM 0x19
# define DRM_RADEON_SURF_ALLOC 0x1a
# define DRM_RADEON_SURF_FREE 0x1b
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/* KMS ioctl */
# define DRM_RADEON_GEM_INFO 0x1c
# define DRM_RADEON_GEM_CREATE 0x1d
# define DRM_RADEON_GEM_MMAP 0x1e
# define DRM_RADEON_GEM_PREAD 0x21
# define DRM_RADEON_GEM_PWRITE 0x22
# define DRM_RADEON_GEM_SET_DOMAIN 0x23
# define DRM_RADEON_GEM_WAIT_IDLE 0x24
# define DRM_RADEON_CS 0x26
# define DRM_RADEON_INFO 0x27
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# define DRM_RADEON_GEM_SET_TILING 0x28
# define DRM_RADEON_GEM_GET_TILING 0x29
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# define DRM_RADEON_GEM_BUSY 0x2a
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# define DRM_IOCTL_RADEON_CP_INIT DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_CP_INIT, drm_radeon_init_t)
# define DRM_IOCTL_RADEON_CP_START DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_CP_START)
# define DRM_IOCTL_RADEON_CP_STOP DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_CP_STOP, drm_radeon_cp_stop_t)
# define DRM_IOCTL_RADEON_CP_RESET DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_CP_RESET)
# define DRM_IOCTL_RADEON_CP_IDLE DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_CP_IDLE)
# define DRM_IOCTL_RADEON_RESET DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_RESET)
# define DRM_IOCTL_RADEON_FULLSCREEN DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_FULLSCREEN, drm_radeon_fullscreen_t)
# define DRM_IOCTL_RADEON_SWAP DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_SWAP)
# define DRM_IOCTL_RADEON_CLEAR DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_CLEAR, drm_radeon_clear_t)
# define DRM_IOCTL_RADEON_VERTEX DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_VERTEX, drm_radeon_vertex_t)
# define DRM_IOCTL_RADEON_INDICES DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_INDICES, drm_radeon_indices_t)
# define DRM_IOCTL_RADEON_STIPPLE DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_STIPPLE, drm_radeon_stipple_t)
# define DRM_IOCTL_RADEON_INDIRECT DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_INDIRECT, drm_radeon_indirect_t)
# define DRM_IOCTL_RADEON_TEXTURE DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_TEXTURE, drm_radeon_texture_t)
# define DRM_IOCTL_RADEON_VERTEX2 DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_VERTEX2, drm_radeon_vertex2_t)
# define DRM_IOCTL_RADEON_CMDBUF DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_CMDBUF, drm_radeon_cmd_buffer_t)
# define DRM_IOCTL_RADEON_GETPARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GETPARAM, drm_radeon_getparam_t)
# define DRM_IOCTL_RADEON_FLIP DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_FLIP)
# define DRM_IOCTL_RADEON_ALLOC DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_ALLOC, drm_radeon_mem_alloc_t)
# define DRM_IOCTL_RADEON_FREE DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_FREE, drm_radeon_mem_free_t)
# define DRM_IOCTL_RADEON_INIT_HEAP DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_INIT_HEAP, drm_radeon_mem_init_heap_t)
# define DRM_IOCTL_RADEON_IRQ_EMIT DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_IRQ_EMIT, drm_radeon_irq_emit_t)
# define DRM_IOCTL_RADEON_IRQ_WAIT DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_IRQ_WAIT, drm_radeon_irq_wait_t)
# define DRM_IOCTL_RADEON_CP_RESUME DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_CP_RESUME)
# define DRM_IOCTL_RADEON_SETPARAM DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_SETPARAM, drm_radeon_setparam_t)
# define DRM_IOCTL_RADEON_SURF_ALLOC DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_SURF_ALLOC, drm_radeon_surface_alloc_t)
# define DRM_IOCTL_RADEON_SURF_FREE DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_SURF_FREE, drm_radeon_surface_free_t)
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/* KMS */
# define DRM_IOCTL_RADEON_GEM_INFO DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_INFO, struct drm_radeon_gem_info)
# define DRM_IOCTL_RADEON_GEM_CREATE DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_CREATE, struct drm_radeon_gem_create)
# define DRM_IOCTL_RADEON_GEM_MMAP DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_MMAP, struct drm_radeon_gem_mmap)
# define DRM_IOCTL_RADEON_GEM_PREAD DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_PREAD, struct drm_radeon_gem_pread)
# define DRM_IOCTL_RADEON_GEM_PWRITE DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_PWRITE, struct drm_radeon_gem_pwrite)
# define DRM_IOCTL_RADEON_GEM_SET_DOMAIN DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_SET_DOMAIN, struct drm_radeon_gem_set_domain)
# define DRM_IOCTL_RADEON_GEM_WAIT_IDLE DRM_IOW(DRM_COMMAND_BASE + DRM_RADEON_GEM_WAIT_IDLE, struct drm_radeon_gem_wait_idle)
# define DRM_IOCTL_RADEON_CS DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_CS, struct drm_radeon_cs)
# define DRM_IOCTL_RADEON_INFO DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_INFO, struct drm_radeon_info)
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# define DRM_IOCTL_RADEON_SET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_SET_TILING, struct drm_radeon_gem_set_tiling)
# define DRM_IOCTL_RADEON_GET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_GET_TILING, struct drm_radeon_gem_get_tiling)
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# define DRM_IOCTL_RADEON_GEM_BUSY DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_BUSY, struct drm_radeon_gem_busy)
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typedef struct drm_radeon_init {
enum {
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RADEON_INIT_CP = 0x01 ,
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RADEON_CLEANUP_CP = 0x02 ,
RADEON_INIT_R200_CP = 0x03 ,
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RADEON_INIT_R300_CP = 0x04 ,
RADEON_INIT_R600_CP = 0x05
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} func ;
unsigned long sarea_priv_offset ;
int is_pci ;
int cp_mode ;
int gart_size ;
int ring_size ;
int usec_timeout ;
unsigned int fb_bpp ;
unsigned int front_offset , front_pitch ;
unsigned int back_offset , back_pitch ;
unsigned int depth_bpp ;
unsigned int depth_offset , depth_pitch ;
unsigned long fb_offset ;
unsigned long mmio_offset ;
unsigned long ring_offset ;
unsigned long ring_rptr_offset ;
unsigned long buffers_offset ;
unsigned long gart_textures_offset ;
} drm_radeon_init_t ;
typedef struct drm_radeon_cp_stop {
int flush ;
int idle ;
} drm_radeon_cp_stop_t ;
typedef struct drm_radeon_fullscreen {
enum {
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RADEON_INIT_FULLSCREEN = 0x01 ,
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RADEON_CLEANUP_FULLSCREEN = 0x02
} func ;
} drm_radeon_fullscreen_t ;
# define CLEAR_X1 0
# define CLEAR_Y1 1
# define CLEAR_X2 2
# define CLEAR_Y2 3
# define CLEAR_DEPTH 4
typedef union drm_radeon_clear_rect {
float f [ 5 ] ;
unsigned int ui [ 5 ] ;
} drm_radeon_clear_rect_t ;
typedef struct drm_radeon_clear {
unsigned int flags ;
unsigned int clear_color ;
unsigned int clear_depth ;
unsigned int color_mask ;
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unsigned int depth_mask ; /* misnamed field: should be stencil */
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drm_radeon_clear_rect_t __user * depth_boxes ;
} drm_radeon_clear_t ;
typedef struct drm_radeon_vertex {
int prim ;
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int idx ; /* Index of vertex buffer */
int count ; /* Number of vertices in buffer */
int discard ; /* Client finished with buffer? */
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} drm_radeon_vertex_t ;
typedef struct drm_radeon_indices {
int prim ;
int idx ;
int start ;
int end ;
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int discard ; /* Client finished with buffer? */
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} drm_radeon_indices_t ;
/* v1.2 - obsoletes drm_radeon_vertex and drm_radeon_indices
* - allows multiple primitives and state changes in a single ioctl
* - supports driver change to emit native primitives
*/
typedef struct drm_radeon_vertex2 {
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int idx ; /* Index of vertex buffer */
int discard ; /* Client finished with buffer? */
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int nr_states ;
drm_radeon_state_t __user * state ;
int nr_prims ;
drm_radeon_prim_t __user * prim ;
} drm_radeon_vertex2_t ;
/* v1.3 - obsoletes drm_radeon_vertex2
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* - allows arbitarily large cliprect list
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* - allows updating of tcl packet , vector and scalar state
* - allows memory - efficient description of state updates
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* - allows state to be emitted without a primitive
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* ( for clears , ctx switches )
* - allows more than one dma buffer to be referenced per ioctl
* - supports tcl driver
* - may be extended in future versions with new cmd types , packets
*/
typedef struct drm_radeon_cmd_buffer {
int bufsz ;
char __user * buf ;
int nbox ;
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struct drm_clip_rect __user * boxes ;
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} drm_radeon_cmd_buffer_t ;
typedef struct drm_radeon_tex_image {
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unsigned int x , y ; /* Blit coordinates */
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unsigned int width , height ;
const void __user * data ;
} drm_radeon_tex_image_t ;
typedef struct drm_radeon_texture {
unsigned int offset ;
int pitch ;
int format ;
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int width ; /* Texture image coordinates */
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int height ;
drm_radeon_tex_image_t __user * image ;
} drm_radeon_texture_t ;
typedef struct drm_radeon_stipple {
unsigned int __user * mask ;
} drm_radeon_stipple_t ;
typedef struct drm_radeon_indirect {
int idx ;
int start ;
int end ;
int discard ;
} drm_radeon_indirect_t ;
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/* enum for card type parameters */
# define RADEON_CARD_PCI 0
# define RADEON_CARD_AGP 1
# define RADEON_CARD_PCIE 2
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/* 1.3: An ioctl to get parameters that aren't available to the 3d
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* client any other way .
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*/
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# define RADEON_PARAM_GART_BUFFER_OFFSET 1 /* card offset of 1st GART buffer */
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# define RADEON_PARAM_LAST_FRAME 2
# define RADEON_PARAM_LAST_DISPATCH 3
# define RADEON_PARAM_LAST_CLEAR 4
/* Added with DRM version 1.6. */
# define RADEON_PARAM_IRQ_NR 5
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# define RADEON_PARAM_GART_BASE 6 /* card offset of GART base */
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/* Added with DRM version 1.8. */
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# define RADEON_PARAM_REGISTER_HANDLE 7 /* for drmMap() */
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# define RADEON_PARAM_STATUS_HANDLE 8
# define RADEON_PARAM_SAREA_HANDLE 9
# define RADEON_PARAM_GART_TEX_HANDLE 10
# define RADEON_PARAM_SCRATCH_OFFSET 11
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# define RADEON_PARAM_CARD_TYPE 12
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# define RADEON_PARAM_VBLANK_CRTC 13 /* VBLANK CRTC */
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# define RADEON_PARAM_FB_LOCATION 14 /* FB location */
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# define RADEON_PARAM_NUM_GB_PIPES 15 /* num GB pipes */
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# define RADEON_PARAM_DEVICE_ID 16
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# define RADEON_PARAM_NUM_Z_PIPES 17 /* num Z pipes */
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typedef struct drm_radeon_getparam {
int param ;
void __user * value ;
} drm_radeon_getparam_t ;
/* 1.6: Set up a memory manager for regions of shared memory:
*/
# define RADEON_MEM_REGION_GART 1
# define RADEON_MEM_REGION_FB 2
typedef struct drm_radeon_mem_alloc {
int region ;
int alignment ;
int size ;
int __user * region_offset ; /* offset from start of fb or GART */
} drm_radeon_mem_alloc_t ;
typedef struct drm_radeon_mem_free {
int region ;
int region_offset ;
} drm_radeon_mem_free_t ;
typedef struct drm_radeon_mem_init_heap {
int region ;
int size ;
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int start ;
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} drm_radeon_mem_init_heap_t ;
/* 1.6: Userspace can request & wait on irq's:
*/
typedef struct drm_radeon_irq_emit {
int __user * irq_seq ;
} drm_radeon_irq_emit_t ;
typedef struct drm_radeon_irq_wait {
int irq_seq ;
} drm_radeon_irq_wait_t ;
/* 1.10: Clients tell the DRM where they think the framebuffer is located in
* the card ' s address space , via a new generic ioctl to set parameters
*/
typedef struct drm_radeon_setparam {
unsigned int param ;
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__s64 value ;
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} drm_radeon_setparam_t ;
# define RADEON_SETPARAM_FB_LOCATION 1 /* determined framebuffer location */
# define RADEON_SETPARAM_SWITCH_TILING 2 /* enable/disable color tiling */
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# define RADEON_SETPARAM_PCIGART_LOCATION 3 /* PCI Gart Location */
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# define RADEON_SETPARAM_NEW_MEMMAP 4 /* Use new memory map */
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# define RADEON_SETPARAM_PCIGART_TABLE_SIZE 5 /* PCI GART Table Size */
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# define RADEON_SETPARAM_VBLANK_CRTC 6 /* VBLANK CRTC */
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/* 1.14: Clients can allocate/free a surface
*/
typedef struct drm_radeon_surface_alloc {
unsigned int address ;
unsigned int size ;
unsigned int flags ;
} drm_radeon_surface_alloc_t ;
typedef struct drm_radeon_surface_free {
unsigned int address ;
} drm_radeon_surface_free_t ;
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# define DRM_RADEON_VBLANK_CRTC1 1
# define DRM_RADEON_VBLANK_CRTC2 2
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/*
* Kernel modesetting world below .
*/
# define RADEON_GEM_DOMAIN_CPU 0x1
# define RADEON_GEM_DOMAIN_GTT 0x2
# define RADEON_GEM_DOMAIN_VRAM 0x4
struct drm_radeon_gem_info {
uint64_t gart_size ;
uint64_t vram_size ;
uint64_t vram_visible ;
} ;
# define RADEON_GEM_NO_BACKING_STORE 1
struct drm_radeon_gem_create {
uint64_t size ;
uint64_t alignment ;
uint32_t handle ;
uint32_t initial_domain ;
uint32_t flags ;
} ;
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# define RADEON_TILING_MACRO 0x1
# define RADEON_TILING_MICRO 0x2
# define RADEON_TILING_SWAP_16BIT 0x4
# define RADEON_TILING_SWAP_32BIT 0x8
# define RADEON_TILING_SURFACE 0x10 / * this object requires a surface
* when mapped - i . e . front buffer */
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# define RADEON_TILING_MICRO_SQUARE 0x20
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struct drm_radeon_gem_set_tiling {
uint32_t handle ;
uint32_t tiling_flags ;
uint32_t pitch ;
} ;
struct drm_radeon_gem_get_tiling {
uint32_t handle ;
uint32_t tiling_flags ;
uint32_t pitch ;
} ;
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struct drm_radeon_gem_mmap {
uint32_t handle ;
uint32_t pad ;
uint64_t offset ;
uint64_t size ;
uint64_t addr_ptr ;
} ;
struct drm_radeon_gem_set_domain {
uint32_t handle ;
uint32_t read_domains ;
uint32_t write_domain ;
} ;
struct drm_radeon_gem_wait_idle {
uint32_t handle ;
uint32_t pad ;
} ;
struct drm_radeon_gem_busy {
uint32_t handle ;
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uint32_t domain ;
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} ;
struct drm_radeon_gem_pread {
/** Handle for the object being read. */
uint32_t handle ;
uint32_t pad ;
/** Offset into the object to read from */
uint64_t offset ;
/** Length of data to read */
uint64_t size ;
/** Pointer to write the data into. */
/* void *, but pointers are not 32/64 compatible */
uint64_t data_ptr ;
} ;
struct drm_radeon_gem_pwrite {
/** Handle for the object being written to. */
uint32_t handle ;
uint32_t pad ;
/** Offset into the object to write to */
uint64_t offset ;
/** Length of data to write */
uint64_t size ;
/** Pointer to read the data from. */
/* void *, but pointers are not 32/64 compatible */
uint64_t data_ptr ;
} ;
# define RADEON_CHUNK_ID_RELOCS 0x01
# define RADEON_CHUNK_ID_IB 0x02
struct drm_radeon_cs_chunk {
uint32_t chunk_id ;
uint32_t length_dw ;
uint64_t chunk_data ;
} ;
struct drm_radeon_cs_reloc {
uint32_t handle ;
uint32_t read_domains ;
uint32_t write_domain ;
uint32_t flags ;
} ;
struct drm_radeon_cs {
uint32_t num_chunks ;
uint32_t cs_id ;
/* this points to uint64_t * which point to cs chunks */
uint64_t chunks ;
/* updates to the limits after this CS ioctl */
uint64_t gart_limit ;
uint64_t vram_limit ;
} ;
# define RADEON_INFO_DEVICE_ID 0x00
# define RADEON_INFO_NUM_GB_PIPES 0x01
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# define RADEON_INFO_NUM_Z_PIPES 0x02
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# define RADEON_INFO_ACCEL_WORKING 0x03
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# define RADEON_INFO_CRTC_FROM_ID 0x04
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# define RADEON_INFO_ACCEL_WORKING2 0x05
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# define RADEON_INFO_TILING_CONFIG 0x06
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struct drm_radeon_info {
uint32_t request ;
uint32_t pad ;
uint64_t value ;
} ;
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# endif