linux/drivers/gpu/drm/lima/lima_device.c

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drm/lima: driver for ARM Mali4xx GPUs - Mali 4xx GPUs have two kinds of processors GP and PP. GP is for OpenGL vertex shader processing and PP is for fragment shader processing. Each processor has its own MMU so prcessors work in virtual address space. - There's only one GP but multiple PP (max 4 for mali 400 and 8 for mali 450) in the same mali 4xx GPU. All PPs are grouped togather to handle a single fragment shader task divided by FB output tiled pixels. Mali 400 user space driver is responsible for assign target tiled pixels to each PP, but mali 450 has a HW module called DLBU to dynamically balance each PP's load. - User space driver allocate buffer object and map into GPU virtual address space, upload command stream and draw data with CPU mmap of the buffer object, then submit task to GP/PP with a register frame indicating where is the command stream and misc settings. - There's no command stream validation/relocation due to each user process has its own GPU virtual address space. GP/PP's MMU switch virtual address space before running two tasks from different user process. Error or evil user space code just get MMU fault or GP/PP error IRQ, then the HW/SW will be recovered. - Use GEM+shmem for MM. Currently just alloc and pin memory when gem object creation. GPU vm map of the buffer is also done in the alloc stage in kernel space. We may delay the memory allocation and real GPU vm map to command submission stage in the furture as improvement. - Use drm_sched for GPU task schedule. Each OpenGL context should have a lima context object in the kernel to distinguish tasks from different user. drm_sched gets task from each lima context in a fair way. mesa driver can be found here before upstreamed: https://gitlab.freedesktop.org/lima/mesa v8: - add comments for in_sync - fix ctx free miss mutex unlock v7: - remove lima_fence_ops with default value - move fence slab create to device probe - check pad ioctl args to be zero - add comments for user/kernel interface v6: - fix comments by checkpatch.pl v5: - export gp/pp version to userspace - rebase on drm-misc-next v4: - use get param interface to get info - separate context create/free ioctl - remove unused max sched task param - update copyright time - use xarray instead of idr - stop using drmP.h v3: - fix comments from kbuild robot - restrict supported arch to tested ones v2: - fix syscall argument check - fix job finish fence leak since kernel 5.0 - use drm syncobj to replace native fence - move buffer object GPU va map into kernel - reserve syscall argument space for future info - remove kernel gem modifier - switch TTM back to GEM+shmem MM - use time based io poll - use whole register name - adopt gem reservation obj integration - use drm_timeout_abs_to_jiffies Cc: Eric Anholt <eric@anholt.net> Cc: Rob Herring <robh@kernel.org> Cc: Christian König <ckoenig.leichtzumerken@gmail.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Alex Deucher <alexdeucher@gmail.com> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Rob Clark <robdclark@gmail.com> Cc: Dave Airlie <airlied@gmail.com> Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de> Signed-off-by: Erico Nunes <nunes.erico@gmail.com> Signed-off-by: Heiko Stuebner <heiko@sntech.de> Signed-off-by: Marek Vasut <marex@denx.de> Signed-off-by: Neil Armstrong <narmstrong@baylibre.com> Signed-off-by: Simon Shields <simon@lineageos.org> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Signed-off-by: Qiang Yu <yuq825@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Rob Herring <robh@kerrnel.org> Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/291200/
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// SPDX-License-Identifier: GPL-2.0 OR MIT
/* Copyright 2017-2019 Qiang Yu <yuq825@gmail.com> */
#include <linux/regulator/consumer.h>
#include <linux/reset.h>
#include <linux/clk.h>
#include <linux/slab.h>
drm/lima: driver for ARM Mali4xx GPUs - Mali 4xx GPUs have two kinds of processors GP and PP. GP is for OpenGL vertex shader processing and PP is for fragment shader processing. Each processor has its own MMU so prcessors work in virtual address space. - There's only one GP but multiple PP (max 4 for mali 400 and 8 for mali 450) in the same mali 4xx GPU. All PPs are grouped togather to handle a single fragment shader task divided by FB output tiled pixels. Mali 400 user space driver is responsible for assign target tiled pixels to each PP, but mali 450 has a HW module called DLBU to dynamically balance each PP's load. - User space driver allocate buffer object and map into GPU virtual address space, upload command stream and draw data with CPU mmap of the buffer object, then submit task to GP/PP with a register frame indicating where is the command stream and misc settings. - There's no command stream validation/relocation due to each user process has its own GPU virtual address space. GP/PP's MMU switch virtual address space before running two tasks from different user process. Error or evil user space code just get MMU fault or GP/PP error IRQ, then the HW/SW will be recovered. - Use GEM+shmem for MM. Currently just alloc and pin memory when gem object creation. GPU vm map of the buffer is also done in the alloc stage in kernel space. We may delay the memory allocation and real GPU vm map to command submission stage in the furture as improvement. - Use drm_sched for GPU task schedule. Each OpenGL context should have a lima context object in the kernel to distinguish tasks from different user. drm_sched gets task from each lima context in a fair way. mesa driver can be found here before upstreamed: https://gitlab.freedesktop.org/lima/mesa v8: - add comments for in_sync - fix ctx free miss mutex unlock v7: - remove lima_fence_ops with default value - move fence slab create to device probe - check pad ioctl args to be zero - add comments for user/kernel interface v6: - fix comments by checkpatch.pl v5: - export gp/pp version to userspace - rebase on drm-misc-next v4: - use get param interface to get info - separate context create/free ioctl - remove unused max sched task param - update copyright time - use xarray instead of idr - stop using drmP.h v3: - fix comments from kbuild robot - restrict supported arch to tested ones v2: - fix syscall argument check - fix job finish fence leak since kernel 5.0 - use drm syncobj to replace native fence - move buffer object GPU va map into kernel - reserve syscall argument space for future info - remove kernel gem modifier - switch TTM back to GEM+shmem MM - use time based io poll - use whole register name - adopt gem reservation obj integration - use drm_timeout_abs_to_jiffies Cc: Eric Anholt <eric@anholt.net> Cc: Rob Herring <robh@kernel.org> Cc: Christian König <ckoenig.leichtzumerken@gmail.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Alex Deucher <alexdeucher@gmail.com> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Rob Clark <robdclark@gmail.com> Cc: Dave Airlie <airlied@gmail.com> Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de> Signed-off-by: Erico Nunes <nunes.erico@gmail.com> Signed-off-by: Heiko Stuebner <heiko@sntech.de> Signed-off-by: Marek Vasut <marex@denx.de> Signed-off-by: Neil Armstrong <narmstrong@baylibre.com> Signed-off-by: Simon Shields <simon@lineageos.org> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Signed-off-by: Qiang Yu <yuq825@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Rob Herring <robh@kerrnel.org> Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/291200/
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#include <linux/dma-mapping.h>
#include <linux/platform_device.h>
#include "lima_device.h"
#include "lima_gp.h"
#include "lima_pp.h"
#include "lima_mmu.h"
#include "lima_pmu.h"
#include "lima_l2_cache.h"
#include "lima_dlbu.h"
#include "lima_bcast.h"
#include "lima_vm.h"
struct lima_ip_desc {
char *name;
char *irq_name;
bool must_have[lima_gpu_num];
int offset[lima_gpu_num];
int (*init)(struct lima_ip *ip);
void (*fini)(struct lima_ip *ip);
int (*resume)(struct lima_ip *ip);
void (*suspend)(struct lima_ip *ip);
drm/lima: driver for ARM Mali4xx GPUs - Mali 4xx GPUs have two kinds of processors GP and PP. GP is for OpenGL vertex shader processing and PP is for fragment shader processing. Each processor has its own MMU so prcessors work in virtual address space. - There's only one GP but multiple PP (max 4 for mali 400 and 8 for mali 450) in the same mali 4xx GPU. All PPs are grouped togather to handle a single fragment shader task divided by FB output tiled pixels. Mali 400 user space driver is responsible for assign target tiled pixels to each PP, but mali 450 has a HW module called DLBU to dynamically balance each PP's load. - User space driver allocate buffer object and map into GPU virtual address space, upload command stream and draw data with CPU mmap of the buffer object, then submit task to GP/PP with a register frame indicating where is the command stream and misc settings. - There's no command stream validation/relocation due to each user process has its own GPU virtual address space. GP/PP's MMU switch virtual address space before running two tasks from different user process. Error or evil user space code just get MMU fault or GP/PP error IRQ, then the HW/SW will be recovered. - Use GEM+shmem for MM. Currently just alloc and pin memory when gem object creation. GPU vm map of the buffer is also done in the alloc stage in kernel space. We may delay the memory allocation and real GPU vm map to command submission stage in the furture as improvement. - Use drm_sched for GPU task schedule. Each OpenGL context should have a lima context object in the kernel to distinguish tasks from different user. drm_sched gets task from each lima context in a fair way. mesa driver can be found here before upstreamed: https://gitlab.freedesktop.org/lima/mesa v8: - add comments for in_sync - fix ctx free miss mutex unlock v7: - remove lima_fence_ops with default value - move fence slab create to device probe - check pad ioctl args to be zero - add comments for user/kernel interface v6: - fix comments by checkpatch.pl v5: - export gp/pp version to userspace - rebase on drm-misc-next v4: - use get param interface to get info - separate context create/free ioctl - remove unused max sched task param - update copyright time - use xarray instead of idr - stop using drmP.h v3: - fix comments from kbuild robot - restrict supported arch to tested ones v2: - fix syscall argument check - fix job finish fence leak since kernel 5.0 - use drm syncobj to replace native fence - move buffer object GPU va map into kernel - reserve syscall argument space for future info - remove kernel gem modifier - switch TTM back to GEM+shmem MM - use time based io poll - use whole register name - adopt gem reservation obj integration - use drm_timeout_abs_to_jiffies Cc: Eric Anholt <eric@anholt.net> Cc: Rob Herring <robh@kernel.org> Cc: Christian König <ckoenig.leichtzumerken@gmail.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Alex Deucher <alexdeucher@gmail.com> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Rob Clark <robdclark@gmail.com> Cc: Dave Airlie <airlied@gmail.com> Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de> Signed-off-by: Erico Nunes <nunes.erico@gmail.com> Signed-off-by: Heiko Stuebner <heiko@sntech.de> Signed-off-by: Marek Vasut <marex@denx.de> Signed-off-by: Neil Armstrong <narmstrong@baylibre.com> Signed-off-by: Simon Shields <simon@lineageos.org> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Signed-off-by: Qiang Yu <yuq825@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Rob Herring <robh@kerrnel.org> Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/291200/
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};
#define LIMA_IP_DESC(ipname, mst0, mst1, off0, off1, func, irq) \
[lima_ip_##ipname] = { \
.name = #ipname, \
.irq_name = irq, \
.must_have = { \
[lima_gpu_mali400] = mst0, \
[lima_gpu_mali450] = mst1, \
}, \
.offset = { \
[lima_gpu_mali400] = off0, \
[lima_gpu_mali450] = off1, \
}, \
.init = lima_##func##_init, \
.fini = lima_##func##_fini, \
.resume = lima_##func##_resume, \
.suspend = lima_##func##_suspend, \
drm/lima: driver for ARM Mali4xx GPUs - Mali 4xx GPUs have two kinds of processors GP and PP. GP is for OpenGL vertex shader processing and PP is for fragment shader processing. Each processor has its own MMU so prcessors work in virtual address space. - There's only one GP but multiple PP (max 4 for mali 400 and 8 for mali 450) in the same mali 4xx GPU. All PPs are grouped togather to handle a single fragment shader task divided by FB output tiled pixels. Mali 400 user space driver is responsible for assign target tiled pixels to each PP, but mali 450 has a HW module called DLBU to dynamically balance each PP's load. - User space driver allocate buffer object and map into GPU virtual address space, upload command stream and draw data with CPU mmap of the buffer object, then submit task to GP/PP with a register frame indicating where is the command stream and misc settings. - There's no command stream validation/relocation due to each user process has its own GPU virtual address space. GP/PP's MMU switch virtual address space before running two tasks from different user process. Error or evil user space code just get MMU fault or GP/PP error IRQ, then the HW/SW will be recovered. - Use GEM+shmem for MM. Currently just alloc and pin memory when gem object creation. GPU vm map of the buffer is also done in the alloc stage in kernel space. We may delay the memory allocation and real GPU vm map to command submission stage in the furture as improvement. - Use drm_sched for GPU task schedule. Each OpenGL context should have a lima context object in the kernel to distinguish tasks from different user. drm_sched gets task from each lima context in a fair way. mesa driver can be found here before upstreamed: https://gitlab.freedesktop.org/lima/mesa v8: - add comments for in_sync - fix ctx free miss mutex unlock v7: - remove lima_fence_ops with default value - move fence slab create to device probe - check pad ioctl args to be zero - add comments for user/kernel interface v6: - fix comments by checkpatch.pl v5: - export gp/pp version to userspace - rebase on drm-misc-next v4: - use get param interface to get info - separate context create/free ioctl - remove unused max sched task param - update copyright time - use xarray instead of idr - stop using drmP.h v3: - fix comments from kbuild robot - restrict supported arch to tested ones v2: - fix syscall argument check - fix job finish fence leak since kernel 5.0 - use drm syncobj to replace native fence - move buffer object GPU va map into kernel - reserve syscall argument space for future info - remove kernel gem modifier - switch TTM back to GEM+shmem MM - use time based io poll - use whole register name - adopt gem reservation obj integration - use drm_timeout_abs_to_jiffies Cc: Eric Anholt <eric@anholt.net> Cc: Rob Herring <robh@kernel.org> Cc: Christian König <ckoenig.leichtzumerken@gmail.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Alex Deucher <alexdeucher@gmail.com> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Rob Clark <robdclark@gmail.com> Cc: Dave Airlie <airlied@gmail.com> Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de> Signed-off-by: Erico Nunes <nunes.erico@gmail.com> Signed-off-by: Heiko Stuebner <heiko@sntech.de> Signed-off-by: Marek Vasut <marex@denx.de> Signed-off-by: Neil Armstrong <narmstrong@baylibre.com> Signed-off-by: Simon Shields <simon@lineageos.org> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Signed-off-by: Qiang Yu <yuq825@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Rob Herring <robh@kerrnel.org> Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/291200/
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}
static struct lima_ip_desc lima_ip_desc[lima_ip_num] = {
LIMA_IP_DESC(pmu, false, false, 0x02000, 0x02000, pmu, "pmu"),
LIMA_IP_DESC(l2_cache0, true, true, 0x01000, 0x10000, l2_cache, NULL),
LIMA_IP_DESC(l2_cache1, false, true, -1, 0x01000, l2_cache, NULL),
LIMA_IP_DESC(l2_cache2, false, false, -1, 0x11000, l2_cache, NULL),
LIMA_IP_DESC(gp, true, true, 0x00000, 0x00000, gp, "gp"),
LIMA_IP_DESC(pp0, true, true, 0x08000, 0x08000, pp, "pp0"),
LIMA_IP_DESC(pp1, false, false, 0x0A000, 0x0A000, pp, "pp1"),
LIMA_IP_DESC(pp2, false, false, 0x0C000, 0x0C000, pp, "pp2"),
LIMA_IP_DESC(pp3, false, false, 0x0E000, 0x0E000, pp, "pp3"),
LIMA_IP_DESC(pp4, false, false, -1, 0x28000, pp, "pp4"),
LIMA_IP_DESC(pp5, false, false, -1, 0x2A000, pp, "pp5"),
LIMA_IP_DESC(pp6, false, false, -1, 0x2C000, pp, "pp6"),
LIMA_IP_DESC(pp7, false, false, -1, 0x2E000, pp, "pp7"),
LIMA_IP_DESC(gpmmu, true, true, 0x03000, 0x03000, mmu, "gpmmu"),
LIMA_IP_DESC(ppmmu0, true, true, 0x04000, 0x04000, mmu, "ppmmu0"),
LIMA_IP_DESC(ppmmu1, false, false, 0x05000, 0x05000, mmu, "ppmmu1"),
LIMA_IP_DESC(ppmmu2, false, false, 0x06000, 0x06000, mmu, "ppmmu2"),
LIMA_IP_DESC(ppmmu3, false, false, 0x07000, 0x07000, mmu, "ppmmu3"),
LIMA_IP_DESC(ppmmu4, false, false, -1, 0x1C000, mmu, "ppmmu4"),
LIMA_IP_DESC(ppmmu5, false, false, -1, 0x1D000, mmu, "ppmmu5"),
LIMA_IP_DESC(ppmmu6, false, false, -1, 0x1E000, mmu, "ppmmu6"),
LIMA_IP_DESC(ppmmu7, false, false, -1, 0x1F000, mmu, "ppmmu7"),
LIMA_IP_DESC(dlbu, false, true, -1, 0x14000, dlbu, NULL),
LIMA_IP_DESC(bcast, false, true, -1, 0x13000, bcast, NULL),
LIMA_IP_DESC(pp_bcast, false, true, -1, 0x16000, pp_bcast, "pp"),
LIMA_IP_DESC(ppmmu_bcast, false, true, -1, 0x15000, mmu, NULL),
};
const char *lima_ip_name(struct lima_ip *ip)
{
return lima_ip_desc[ip->id].name;
}
static int lima_clk_enable(struct lima_device *dev)
drm/lima: driver for ARM Mali4xx GPUs - Mali 4xx GPUs have two kinds of processors GP and PP. GP is for OpenGL vertex shader processing and PP is for fragment shader processing. Each processor has its own MMU so prcessors work in virtual address space. - There's only one GP but multiple PP (max 4 for mali 400 and 8 for mali 450) in the same mali 4xx GPU. All PPs are grouped togather to handle a single fragment shader task divided by FB output tiled pixels. Mali 400 user space driver is responsible for assign target tiled pixels to each PP, but mali 450 has a HW module called DLBU to dynamically balance each PP's load. - User space driver allocate buffer object and map into GPU virtual address space, upload command stream and draw data with CPU mmap of the buffer object, then submit task to GP/PP with a register frame indicating where is the command stream and misc settings. - There's no command stream validation/relocation due to each user process has its own GPU virtual address space. GP/PP's MMU switch virtual address space before running two tasks from different user process. Error or evil user space code just get MMU fault or GP/PP error IRQ, then the HW/SW will be recovered. - Use GEM+shmem for MM. Currently just alloc and pin memory when gem object creation. GPU vm map of the buffer is also done in the alloc stage in kernel space. We may delay the memory allocation and real GPU vm map to command submission stage in the furture as improvement. - Use drm_sched for GPU task schedule. Each OpenGL context should have a lima context object in the kernel to distinguish tasks from different user. drm_sched gets task from each lima context in a fair way. mesa driver can be found here before upstreamed: https://gitlab.freedesktop.org/lima/mesa v8: - add comments for in_sync - fix ctx free miss mutex unlock v7: - remove lima_fence_ops with default value - move fence slab create to device probe - check pad ioctl args to be zero - add comments for user/kernel interface v6: - fix comments by checkpatch.pl v5: - export gp/pp version to userspace - rebase on drm-misc-next v4: - use get param interface to get info - separate context create/free ioctl - remove unused max sched task param - update copyright time - use xarray instead of idr - stop using drmP.h v3: - fix comments from kbuild robot - restrict supported arch to tested ones v2: - fix syscall argument check - fix job finish fence leak since kernel 5.0 - use drm syncobj to replace native fence - move buffer object GPU va map into kernel - reserve syscall argument space for future info - remove kernel gem modifier - switch TTM back to GEM+shmem MM - use time based io poll - use whole register name - adopt gem reservation obj integration - use drm_timeout_abs_to_jiffies Cc: Eric Anholt <eric@anholt.net> Cc: Rob Herring <robh@kernel.org> Cc: Christian König <ckoenig.leichtzumerken@gmail.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Alex Deucher <alexdeucher@gmail.com> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Rob Clark <robdclark@gmail.com> Cc: Dave Airlie <airlied@gmail.com> Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de> Signed-off-by: Erico Nunes <nunes.erico@gmail.com> Signed-off-by: Heiko Stuebner <heiko@sntech.de> Signed-off-by: Marek Vasut <marex@denx.de> Signed-off-by: Neil Armstrong <narmstrong@baylibre.com> Signed-off-by: Simon Shields <simon@lineageos.org> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Signed-off-by: Qiang Yu <yuq825@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Rob Herring <robh@kerrnel.org> Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/291200/
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{
int err;
err = clk_prepare_enable(dev->clk_bus);
if (err)
return err;
err = clk_prepare_enable(dev->clk_gpu);
if (err)
goto error_out0;
if (dev->reset) {
drm/lima: driver for ARM Mali4xx GPUs - Mali 4xx GPUs have two kinds of processors GP and PP. GP is for OpenGL vertex shader processing and PP is for fragment shader processing. Each processor has its own MMU so prcessors work in virtual address space. - There's only one GP but multiple PP (max 4 for mali 400 and 8 for mali 450) in the same mali 4xx GPU. All PPs are grouped togather to handle a single fragment shader task divided by FB output tiled pixels. Mali 400 user space driver is responsible for assign target tiled pixels to each PP, but mali 450 has a HW module called DLBU to dynamically balance each PP's load. - User space driver allocate buffer object and map into GPU virtual address space, upload command stream and draw data with CPU mmap of the buffer object, then submit task to GP/PP with a register frame indicating where is the command stream and misc settings. - There's no command stream validation/relocation due to each user process has its own GPU virtual address space. GP/PP's MMU switch virtual address space before running two tasks from different user process. Error or evil user space code just get MMU fault or GP/PP error IRQ, then the HW/SW will be recovered. - Use GEM+shmem for MM. Currently just alloc and pin memory when gem object creation. GPU vm map of the buffer is also done in the alloc stage in kernel space. We may delay the memory allocation and real GPU vm map to command submission stage in the furture as improvement. - Use drm_sched for GPU task schedule. Each OpenGL context should have a lima context object in the kernel to distinguish tasks from different user. drm_sched gets task from each lima context in a fair way. mesa driver can be found here before upstreamed: https://gitlab.freedesktop.org/lima/mesa v8: - add comments for in_sync - fix ctx free miss mutex unlock v7: - remove lima_fence_ops with default value - move fence slab create to device probe - check pad ioctl args to be zero - add comments for user/kernel interface v6: - fix comments by checkpatch.pl v5: - export gp/pp version to userspace - rebase on drm-misc-next v4: - use get param interface to get info - separate context create/free ioctl - remove unused max sched task param - update copyright time - use xarray instead of idr - stop using drmP.h v3: - fix comments from kbuild robot - restrict supported arch to tested ones v2: - fix syscall argument check - fix job finish fence leak since kernel 5.0 - use drm syncobj to replace native fence - move buffer object GPU va map into kernel - reserve syscall argument space for future info - remove kernel gem modifier - switch TTM back to GEM+shmem MM - use time based io poll - use whole register name - adopt gem reservation obj integration - use drm_timeout_abs_to_jiffies Cc: Eric Anholt <eric@anholt.net> Cc: Rob Herring <robh@kernel.org> Cc: Christian König <ckoenig.leichtzumerken@gmail.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Alex Deucher <alexdeucher@gmail.com> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Rob Clark <robdclark@gmail.com> Cc: Dave Airlie <airlied@gmail.com> Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de> Signed-off-by: Erico Nunes <nunes.erico@gmail.com> Signed-off-by: Heiko Stuebner <heiko@sntech.de> Signed-off-by: Marek Vasut <marex@denx.de> Signed-off-by: Neil Armstrong <narmstrong@baylibre.com> Signed-off-by: Simon Shields <simon@lineageos.org> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Signed-off-by: Qiang Yu <yuq825@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Rob Herring <robh@kerrnel.org> Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/291200/
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err = reset_control_deassert(dev->reset);
if (err) {
dev_err(dev->dev,
"reset controller deassert failed %d\n", err);
drm/lima: driver for ARM Mali4xx GPUs - Mali 4xx GPUs have two kinds of processors GP and PP. GP is for OpenGL vertex shader processing and PP is for fragment shader processing. Each processor has its own MMU so prcessors work in virtual address space. - There's only one GP but multiple PP (max 4 for mali 400 and 8 for mali 450) in the same mali 4xx GPU. All PPs are grouped togather to handle a single fragment shader task divided by FB output tiled pixels. Mali 400 user space driver is responsible for assign target tiled pixels to each PP, but mali 450 has a HW module called DLBU to dynamically balance each PP's load. - User space driver allocate buffer object and map into GPU virtual address space, upload command stream and draw data with CPU mmap of the buffer object, then submit task to GP/PP with a register frame indicating where is the command stream and misc settings. - There's no command stream validation/relocation due to each user process has its own GPU virtual address space. GP/PP's MMU switch virtual address space before running two tasks from different user process. Error or evil user space code just get MMU fault or GP/PP error IRQ, then the HW/SW will be recovered. - Use GEM+shmem for MM. Currently just alloc and pin memory when gem object creation. GPU vm map of the buffer is also done in the alloc stage in kernel space. We may delay the memory allocation and real GPU vm map to command submission stage in the furture as improvement. - Use drm_sched for GPU task schedule. Each OpenGL context should have a lima context object in the kernel to distinguish tasks from different user. drm_sched gets task from each lima context in a fair way. mesa driver can be found here before upstreamed: https://gitlab.freedesktop.org/lima/mesa v8: - add comments for in_sync - fix ctx free miss mutex unlock v7: - remove lima_fence_ops with default value - move fence slab create to device probe - check pad ioctl args to be zero - add comments for user/kernel interface v6: - fix comments by checkpatch.pl v5: - export gp/pp version to userspace - rebase on drm-misc-next v4: - use get param interface to get info - separate context create/free ioctl - remove unused max sched task param - update copyright time - use xarray instead of idr - stop using drmP.h v3: - fix comments from kbuild robot - restrict supported arch to tested ones v2: - fix syscall argument check - fix job finish fence leak since kernel 5.0 - use drm syncobj to replace native fence - move buffer object GPU va map into kernel - reserve syscall argument space for future info - remove kernel gem modifier - switch TTM back to GEM+shmem MM - use time based io poll - use whole register name - adopt gem reservation obj integration - use drm_timeout_abs_to_jiffies Cc: Eric Anholt <eric@anholt.net> Cc: Rob Herring <robh@kernel.org> Cc: Christian König <ckoenig.leichtzumerken@gmail.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Alex Deucher <alexdeucher@gmail.com> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Rob Clark <robdclark@gmail.com> Cc: Dave Airlie <airlied@gmail.com> Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de> Signed-off-by: Erico Nunes <nunes.erico@gmail.com> Signed-off-by: Heiko Stuebner <heiko@sntech.de> Signed-off-by: Marek Vasut <marex@denx.de> Signed-off-by: Neil Armstrong <narmstrong@baylibre.com> Signed-off-by: Simon Shields <simon@lineageos.org> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Signed-off-by: Qiang Yu <yuq825@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Rob Herring <robh@kerrnel.org> Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/291200/
2019-03-09 20:20:12 +08:00
goto error_out1;
}
drm/lima: driver for ARM Mali4xx GPUs - Mali 4xx GPUs have two kinds of processors GP and PP. GP is for OpenGL vertex shader processing and PP is for fragment shader processing. Each processor has its own MMU so prcessors work in virtual address space. - There's only one GP but multiple PP (max 4 for mali 400 and 8 for mali 450) in the same mali 4xx GPU. All PPs are grouped togather to handle a single fragment shader task divided by FB output tiled pixels. Mali 400 user space driver is responsible for assign target tiled pixels to each PP, but mali 450 has a HW module called DLBU to dynamically balance each PP's load. - User space driver allocate buffer object and map into GPU virtual address space, upload command stream and draw data with CPU mmap of the buffer object, then submit task to GP/PP with a register frame indicating where is the command stream and misc settings. - There's no command stream validation/relocation due to each user process has its own GPU virtual address space. GP/PP's MMU switch virtual address space before running two tasks from different user process. Error or evil user space code just get MMU fault or GP/PP error IRQ, then the HW/SW will be recovered. - Use GEM+shmem for MM. Currently just alloc and pin memory when gem object creation. GPU vm map of the buffer is also done in the alloc stage in kernel space. We may delay the memory allocation and real GPU vm map to command submission stage in the furture as improvement. - Use drm_sched for GPU task schedule. Each OpenGL context should have a lima context object in the kernel to distinguish tasks from different user. drm_sched gets task from each lima context in a fair way. mesa driver can be found here before upstreamed: https://gitlab.freedesktop.org/lima/mesa v8: - add comments for in_sync - fix ctx free miss mutex unlock v7: - remove lima_fence_ops with default value - move fence slab create to device probe - check pad ioctl args to be zero - add comments for user/kernel interface v6: - fix comments by checkpatch.pl v5: - export gp/pp version to userspace - rebase on drm-misc-next v4: - use get param interface to get info - separate context create/free ioctl - remove unused max sched task param - update copyright time - use xarray instead of idr - stop using drmP.h v3: - fix comments from kbuild robot - restrict supported arch to tested ones v2: - fix syscall argument check - fix job finish fence leak since kernel 5.0 - use drm syncobj to replace native fence - move buffer object GPU va map into kernel - reserve syscall argument space for future info - remove kernel gem modifier - switch TTM back to GEM+shmem MM - use time based io poll - use whole register name - adopt gem reservation obj integration - use drm_timeout_abs_to_jiffies Cc: Eric Anholt <eric@anholt.net> Cc: Rob Herring <robh@kernel.org> Cc: Christian König <ckoenig.leichtzumerken@gmail.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Alex Deucher <alexdeucher@gmail.com> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Rob Clark <robdclark@gmail.com> Cc: Dave Airlie <airlied@gmail.com> Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de> Signed-off-by: Erico Nunes <nunes.erico@gmail.com> Signed-off-by: Heiko Stuebner <heiko@sntech.de> Signed-off-by: Marek Vasut <marex@denx.de> Signed-off-by: Neil Armstrong <narmstrong@baylibre.com> Signed-off-by: Simon Shields <simon@lineageos.org> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Signed-off-by: Qiang Yu <yuq825@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Rob Herring <robh@kerrnel.org> Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/291200/
2019-03-09 20:20:12 +08:00
}
return 0;
error_out1:
clk_disable_unprepare(dev->clk_gpu);
error_out0:
clk_disable_unprepare(dev->clk_bus);
return err;
}
static void lima_clk_disable(struct lima_device *dev)
drm/lima: driver for ARM Mali4xx GPUs - Mali 4xx GPUs have two kinds of processors GP and PP. GP is for OpenGL vertex shader processing and PP is for fragment shader processing. Each processor has its own MMU so prcessors work in virtual address space. - There's only one GP but multiple PP (max 4 for mali 400 and 8 for mali 450) in the same mali 4xx GPU. All PPs are grouped togather to handle a single fragment shader task divided by FB output tiled pixels. Mali 400 user space driver is responsible for assign target tiled pixels to each PP, but mali 450 has a HW module called DLBU to dynamically balance each PP's load. - User space driver allocate buffer object and map into GPU virtual address space, upload command stream and draw data with CPU mmap of the buffer object, then submit task to GP/PP with a register frame indicating where is the command stream and misc settings. - There's no command stream validation/relocation due to each user process has its own GPU virtual address space. GP/PP's MMU switch virtual address space before running two tasks from different user process. Error or evil user space code just get MMU fault or GP/PP error IRQ, then the HW/SW will be recovered. - Use GEM+shmem for MM. Currently just alloc and pin memory when gem object creation. GPU vm map of the buffer is also done in the alloc stage in kernel space. We may delay the memory allocation and real GPU vm map to command submission stage in the furture as improvement. - Use drm_sched for GPU task schedule. Each OpenGL context should have a lima context object in the kernel to distinguish tasks from different user. drm_sched gets task from each lima context in a fair way. mesa driver can be found here before upstreamed: https://gitlab.freedesktop.org/lima/mesa v8: - add comments for in_sync - fix ctx free miss mutex unlock v7: - remove lima_fence_ops with default value - move fence slab create to device probe - check pad ioctl args to be zero - add comments for user/kernel interface v6: - fix comments by checkpatch.pl v5: - export gp/pp version to userspace - rebase on drm-misc-next v4: - use get param interface to get info - separate context create/free ioctl - remove unused max sched task param - update copyright time - use xarray instead of idr - stop using drmP.h v3: - fix comments from kbuild robot - restrict supported arch to tested ones v2: - fix syscall argument check - fix job finish fence leak since kernel 5.0 - use drm syncobj to replace native fence - move buffer object GPU va map into kernel - reserve syscall argument space for future info - remove kernel gem modifier - switch TTM back to GEM+shmem MM - use time based io poll - use whole register name - adopt gem reservation obj integration - use drm_timeout_abs_to_jiffies Cc: Eric Anholt <eric@anholt.net> Cc: Rob Herring <robh@kernel.org> Cc: Christian König <ckoenig.leichtzumerken@gmail.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Alex Deucher <alexdeucher@gmail.com> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Rob Clark <robdclark@gmail.com> Cc: Dave Airlie <airlied@gmail.com> Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de> Signed-off-by: Erico Nunes <nunes.erico@gmail.com> Signed-off-by: Heiko Stuebner <heiko@sntech.de> Signed-off-by: Marek Vasut <marex@denx.de> Signed-off-by: Neil Armstrong <narmstrong@baylibre.com> Signed-off-by: Simon Shields <simon@lineageos.org> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Signed-off-by: Qiang Yu <yuq825@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Rob Herring <robh@kerrnel.org> Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/291200/
2019-03-09 20:20:12 +08:00
{
if (dev->reset)
drm/lima: driver for ARM Mali4xx GPUs - Mali 4xx GPUs have two kinds of processors GP and PP. GP is for OpenGL vertex shader processing and PP is for fragment shader processing. Each processor has its own MMU so prcessors work in virtual address space. - There's only one GP but multiple PP (max 4 for mali 400 and 8 for mali 450) in the same mali 4xx GPU. All PPs are grouped togather to handle a single fragment shader task divided by FB output tiled pixels. Mali 400 user space driver is responsible for assign target tiled pixels to each PP, but mali 450 has a HW module called DLBU to dynamically balance each PP's load. - User space driver allocate buffer object and map into GPU virtual address space, upload command stream and draw data with CPU mmap of the buffer object, then submit task to GP/PP with a register frame indicating where is the command stream and misc settings. - There's no command stream validation/relocation due to each user process has its own GPU virtual address space. GP/PP's MMU switch virtual address space before running two tasks from different user process. Error or evil user space code just get MMU fault or GP/PP error IRQ, then the HW/SW will be recovered. - Use GEM+shmem for MM. Currently just alloc and pin memory when gem object creation. GPU vm map of the buffer is also done in the alloc stage in kernel space. We may delay the memory allocation and real GPU vm map to command submission stage in the furture as improvement. - Use drm_sched for GPU task schedule. Each OpenGL context should have a lima context object in the kernel to distinguish tasks from different user. drm_sched gets task from each lima context in a fair way. mesa driver can be found here before upstreamed: https://gitlab.freedesktop.org/lima/mesa v8: - add comments for in_sync - fix ctx free miss mutex unlock v7: - remove lima_fence_ops with default value - move fence slab create to device probe - check pad ioctl args to be zero - add comments for user/kernel interface v6: - fix comments by checkpatch.pl v5: - export gp/pp version to userspace - rebase on drm-misc-next v4: - use get param interface to get info - separate context create/free ioctl - remove unused max sched task param - update copyright time - use xarray instead of idr - stop using drmP.h v3: - fix comments from kbuild robot - restrict supported arch to tested ones v2: - fix syscall argument check - fix job finish fence leak since kernel 5.0 - use drm syncobj to replace native fence - move buffer object GPU va map into kernel - reserve syscall argument space for future info - remove kernel gem modifier - switch TTM back to GEM+shmem MM - use time based io poll - use whole register name - adopt gem reservation obj integration - use drm_timeout_abs_to_jiffies Cc: Eric Anholt <eric@anholt.net> Cc: Rob Herring <robh@kernel.org> Cc: Christian König <ckoenig.leichtzumerken@gmail.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Alex Deucher <alexdeucher@gmail.com> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Rob Clark <robdclark@gmail.com> Cc: Dave Airlie <airlied@gmail.com> Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de> Signed-off-by: Erico Nunes <nunes.erico@gmail.com> Signed-off-by: Heiko Stuebner <heiko@sntech.de> Signed-off-by: Marek Vasut <marex@denx.de> Signed-off-by: Neil Armstrong <narmstrong@baylibre.com> Signed-off-by: Simon Shields <simon@lineageos.org> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Signed-off-by: Qiang Yu <yuq825@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Rob Herring <robh@kerrnel.org> Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/291200/
2019-03-09 20:20:12 +08:00
reset_control_assert(dev->reset);
clk_disable_unprepare(dev->clk_gpu);
clk_disable_unprepare(dev->clk_bus);
}
static int lima_clk_init(struct lima_device *dev)
{
int err;
dev->clk_bus = devm_clk_get(dev->dev, "bus");
if (IS_ERR(dev->clk_bus)) {
err = PTR_ERR(dev->clk_bus);
if (err != -EPROBE_DEFER)
dev_err(dev->dev, "get bus clk failed %d\n", err);
dev->clk_bus = NULL;
return err;
}
dev->clk_gpu = devm_clk_get(dev->dev, "core");
if (IS_ERR(dev->clk_gpu)) {
err = PTR_ERR(dev->clk_gpu);
if (err != -EPROBE_DEFER)
dev_err(dev->dev, "get core clk failed %d\n", err);
dev->clk_gpu = NULL;
return err;
}
dev->reset = devm_reset_control_array_get_optional_shared(dev->dev);
if (IS_ERR(dev->reset)) {
err = PTR_ERR(dev->reset);
if (err != -EPROBE_DEFER)
dev_err(dev->dev, "get reset controller failed %d\n",
err);
dev->reset = NULL;
return err;
}
return lima_clk_enable(dev);
}
static void lima_clk_fini(struct lima_device *dev)
{
lima_clk_disable(dev);
}
static int lima_regulator_enable(struct lima_device *dev)
{
int ret;
if (!dev->regulator)
return 0;
ret = regulator_enable(dev->regulator);
if (ret < 0) {
dev_err(dev->dev, "failed to enable regulator: %d\n", ret);
return ret;
}
return 0;
}
static void lima_regulator_disable(struct lima_device *dev)
{
if (dev->regulator)
regulator_disable(dev->regulator);
}
drm/lima: driver for ARM Mali4xx GPUs - Mali 4xx GPUs have two kinds of processors GP and PP. GP is for OpenGL vertex shader processing and PP is for fragment shader processing. Each processor has its own MMU so prcessors work in virtual address space. - There's only one GP but multiple PP (max 4 for mali 400 and 8 for mali 450) in the same mali 4xx GPU. All PPs are grouped togather to handle a single fragment shader task divided by FB output tiled pixels. Mali 400 user space driver is responsible for assign target tiled pixels to each PP, but mali 450 has a HW module called DLBU to dynamically balance each PP's load. - User space driver allocate buffer object and map into GPU virtual address space, upload command stream and draw data with CPU mmap of the buffer object, then submit task to GP/PP with a register frame indicating where is the command stream and misc settings. - There's no command stream validation/relocation due to each user process has its own GPU virtual address space. GP/PP's MMU switch virtual address space before running two tasks from different user process. Error or evil user space code just get MMU fault or GP/PP error IRQ, then the HW/SW will be recovered. - Use GEM+shmem for MM. Currently just alloc and pin memory when gem object creation. GPU vm map of the buffer is also done in the alloc stage in kernel space. We may delay the memory allocation and real GPU vm map to command submission stage in the furture as improvement. - Use drm_sched for GPU task schedule. Each OpenGL context should have a lima context object in the kernel to distinguish tasks from different user. drm_sched gets task from each lima context in a fair way. mesa driver can be found here before upstreamed: https://gitlab.freedesktop.org/lima/mesa v8: - add comments for in_sync - fix ctx free miss mutex unlock v7: - remove lima_fence_ops with default value - move fence slab create to device probe - check pad ioctl args to be zero - add comments for user/kernel interface v6: - fix comments by checkpatch.pl v5: - export gp/pp version to userspace - rebase on drm-misc-next v4: - use get param interface to get info - separate context create/free ioctl - remove unused max sched task param - update copyright time - use xarray instead of idr - stop using drmP.h v3: - fix comments from kbuild robot - restrict supported arch to tested ones v2: - fix syscall argument check - fix job finish fence leak since kernel 5.0 - use drm syncobj to replace native fence - move buffer object GPU va map into kernel - reserve syscall argument space for future info - remove kernel gem modifier - switch TTM back to GEM+shmem MM - use time based io poll - use whole register name - adopt gem reservation obj integration - use drm_timeout_abs_to_jiffies Cc: Eric Anholt <eric@anholt.net> Cc: Rob Herring <robh@kernel.org> Cc: Christian König <ckoenig.leichtzumerken@gmail.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Alex Deucher <alexdeucher@gmail.com> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Rob Clark <robdclark@gmail.com> Cc: Dave Airlie <airlied@gmail.com> Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de> Signed-off-by: Erico Nunes <nunes.erico@gmail.com> Signed-off-by: Heiko Stuebner <heiko@sntech.de> Signed-off-by: Marek Vasut <marex@denx.de> Signed-off-by: Neil Armstrong <narmstrong@baylibre.com> Signed-off-by: Simon Shields <simon@lineageos.org> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Signed-off-by: Qiang Yu <yuq825@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Rob Herring <robh@kerrnel.org> Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/291200/
2019-03-09 20:20:12 +08:00
static int lima_regulator_init(struct lima_device *dev)
{
int ret;
dev->regulator = devm_regulator_get_optional(dev->dev, "mali");
if (IS_ERR(dev->regulator)) {
ret = PTR_ERR(dev->regulator);
dev->regulator = NULL;
if (ret == -ENODEV)
return 0;
if (ret != -EPROBE_DEFER)
dev_err(dev->dev, "failed to get regulator: %d\n", ret);
drm/lima: driver for ARM Mali4xx GPUs - Mali 4xx GPUs have two kinds of processors GP and PP. GP is for OpenGL vertex shader processing and PP is for fragment shader processing. Each processor has its own MMU so prcessors work in virtual address space. - There's only one GP but multiple PP (max 4 for mali 400 and 8 for mali 450) in the same mali 4xx GPU. All PPs are grouped togather to handle a single fragment shader task divided by FB output tiled pixels. Mali 400 user space driver is responsible for assign target tiled pixels to each PP, but mali 450 has a HW module called DLBU to dynamically balance each PP's load. - User space driver allocate buffer object and map into GPU virtual address space, upload command stream and draw data with CPU mmap of the buffer object, then submit task to GP/PP with a register frame indicating where is the command stream and misc settings. - There's no command stream validation/relocation due to each user process has its own GPU virtual address space. GP/PP's MMU switch virtual address space before running two tasks from different user process. Error or evil user space code just get MMU fault or GP/PP error IRQ, then the HW/SW will be recovered. - Use GEM+shmem for MM. Currently just alloc and pin memory when gem object creation. GPU vm map of the buffer is also done in the alloc stage in kernel space. We may delay the memory allocation and real GPU vm map to command submission stage in the furture as improvement. - Use drm_sched for GPU task schedule. Each OpenGL context should have a lima context object in the kernel to distinguish tasks from different user. drm_sched gets task from each lima context in a fair way. mesa driver can be found here before upstreamed: https://gitlab.freedesktop.org/lima/mesa v8: - add comments for in_sync - fix ctx free miss mutex unlock v7: - remove lima_fence_ops with default value - move fence slab create to device probe - check pad ioctl args to be zero - add comments for user/kernel interface v6: - fix comments by checkpatch.pl v5: - export gp/pp version to userspace - rebase on drm-misc-next v4: - use get param interface to get info - separate context create/free ioctl - remove unused max sched task param - update copyright time - use xarray instead of idr - stop using drmP.h v3: - fix comments from kbuild robot - restrict supported arch to tested ones v2: - fix syscall argument check - fix job finish fence leak since kernel 5.0 - use drm syncobj to replace native fence - move buffer object GPU va map into kernel - reserve syscall argument space for future info - remove kernel gem modifier - switch TTM back to GEM+shmem MM - use time based io poll - use whole register name - adopt gem reservation obj integration - use drm_timeout_abs_to_jiffies Cc: Eric Anholt <eric@anholt.net> Cc: Rob Herring <robh@kernel.org> Cc: Christian König <ckoenig.leichtzumerken@gmail.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Alex Deucher <alexdeucher@gmail.com> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Rob Clark <robdclark@gmail.com> Cc: Dave Airlie <airlied@gmail.com> Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de> Signed-off-by: Erico Nunes <nunes.erico@gmail.com> Signed-off-by: Heiko Stuebner <heiko@sntech.de> Signed-off-by: Marek Vasut <marex@denx.de> Signed-off-by: Neil Armstrong <narmstrong@baylibre.com> Signed-off-by: Simon Shields <simon@lineageos.org> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Signed-off-by: Qiang Yu <yuq825@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Rob Herring <robh@kerrnel.org> Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/291200/
2019-03-09 20:20:12 +08:00
return ret;
}
return lima_regulator_enable(dev);
drm/lima: driver for ARM Mali4xx GPUs - Mali 4xx GPUs have two kinds of processors GP and PP. GP is for OpenGL vertex shader processing and PP is for fragment shader processing. Each processor has its own MMU so prcessors work in virtual address space. - There's only one GP but multiple PP (max 4 for mali 400 and 8 for mali 450) in the same mali 4xx GPU. All PPs are grouped togather to handle a single fragment shader task divided by FB output tiled pixels. Mali 400 user space driver is responsible for assign target tiled pixels to each PP, but mali 450 has a HW module called DLBU to dynamically balance each PP's load. - User space driver allocate buffer object and map into GPU virtual address space, upload command stream and draw data with CPU mmap of the buffer object, then submit task to GP/PP with a register frame indicating where is the command stream and misc settings. - There's no command stream validation/relocation due to each user process has its own GPU virtual address space. GP/PP's MMU switch virtual address space before running two tasks from different user process. Error or evil user space code just get MMU fault or GP/PP error IRQ, then the HW/SW will be recovered. - Use GEM+shmem for MM. Currently just alloc and pin memory when gem object creation. GPU vm map of the buffer is also done in the alloc stage in kernel space. We may delay the memory allocation and real GPU vm map to command submission stage in the furture as improvement. - Use drm_sched for GPU task schedule. Each OpenGL context should have a lima context object in the kernel to distinguish tasks from different user. drm_sched gets task from each lima context in a fair way. mesa driver can be found here before upstreamed: https://gitlab.freedesktop.org/lima/mesa v8: - add comments for in_sync - fix ctx free miss mutex unlock v7: - remove lima_fence_ops with default value - move fence slab create to device probe - check pad ioctl args to be zero - add comments for user/kernel interface v6: - fix comments by checkpatch.pl v5: - export gp/pp version to userspace - rebase on drm-misc-next v4: - use get param interface to get info - separate context create/free ioctl - remove unused max sched task param - update copyright time - use xarray instead of idr - stop using drmP.h v3: - fix comments from kbuild robot - restrict supported arch to tested ones v2: - fix syscall argument check - fix job finish fence leak since kernel 5.0 - use drm syncobj to replace native fence - move buffer object GPU va map into kernel - reserve syscall argument space for future info - remove kernel gem modifier - switch TTM back to GEM+shmem MM - use time based io poll - use whole register name - adopt gem reservation obj integration - use drm_timeout_abs_to_jiffies Cc: Eric Anholt <eric@anholt.net> Cc: Rob Herring <robh@kernel.org> Cc: Christian König <ckoenig.leichtzumerken@gmail.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Alex Deucher <alexdeucher@gmail.com> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Rob Clark <robdclark@gmail.com> Cc: Dave Airlie <airlied@gmail.com> Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de> Signed-off-by: Erico Nunes <nunes.erico@gmail.com> Signed-off-by: Heiko Stuebner <heiko@sntech.de> Signed-off-by: Marek Vasut <marex@denx.de> Signed-off-by: Neil Armstrong <narmstrong@baylibre.com> Signed-off-by: Simon Shields <simon@lineageos.org> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Signed-off-by: Qiang Yu <yuq825@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Rob Herring <robh@kerrnel.org> Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/291200/
2019-03-09 20:20:12 +08:00
}
static void lima_regulator_fini(struct lima_device *dev)
{
lima_regulator_disable(dev);
drm/lima: driver for ARM Mali4xx GPUs - Mali 4xx GPUs have two kinds of processors GP and PP. GP is for OpenGL vertex shader processing and PP is for fragment shader processing. Each processor has its own MMU so prcessors work in virtual address space. - There's only one GP but multiple PP (max 4 for mali 400 and 8 for mali 450) in the same mali 4xx GPU. All PPs are grouped togather to handle a single fragment shader task divided by FB output tiled pixels. Mali 400 user space driver is responsible for assign target tiled pixels to each PP, but mali 450 has a HW module called DLBU to dynamically balance each PP's load. - User space driver allocate buffer object and map into GPU virtual address space, upload command stream and draw data with CPU mmap of the buffer object, then submit task to GP/PP with a register frame indicating where is the command stream and misc settings. - There's no command stream validation/relocation due to each user process has its own GPU virtual address space. GP/PP's MMU switch virtual address space before running two tasks from different user process. Error or evil user space code just get MMU fault or GP/PP error IRQ, then the HW/SW will be recovered. - Use GEM+shmem for MM. Currently just alloc and pin memory when gem object creation. GPU vm map of the buffer is also done in the alloc stage in kernel space. We may delay the memory allocation and real GPU vm map to command submission stage in the furture as improvement. - Use drm_sched for GPU task schedule. Each OpenGL context should have a lima context object in the kernel to distinguish tasks from different user. drm_sched gets task from each lima context in a fair way. mesa driver can be found here before upstreamed: https://gitlab.freedesktop.org/lima/mesa v8: - add comments for in_sync - fix ctx free miss mutex unlock v7: - remove lima_fence_ops with default value - move fence slab create to device probe - check pad ioctl args to be zero - add comments for user/kernel interface v6: - fix comments by checkpatch.pl v5: - export gp/pp version to userspace - rebase on drm-misc-next v4: - use get param interface to get info - separate context create/free ioctl - remove unused max sched task param - update copyright time - use xarray instead of idr - stop using drmP.h v3: - fix comments from kbuild robot - restrict supported arch to tested ones v2: - fix syscall argument check - fix job finish fence leak since kernel 5.0 - use drm syncobj to replace native fence - move buffer object GPU va map into kernel - reserve syscall argument space for future info - remove kernel gem modifier - switch TTM back to GEM+shmem MM - use time based io poll - use whole register name - adopt gem reservation obj integration - use drm_timeout_abs_to_jiffies Cc: Eric Anholt <eric@anholt.net> Cc: Rob Herring <robh@kernel.org> Cc: Christian König <ckoenig.leichtzumerken@gmail.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Alex Deucher <alexdeucher@gmail.com> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Rob Clark <robdclark@gmail.com> Cc: Dave Airlie <airlied@gmail.com> Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de> Signed-off-by: Erico Nunes <nunes.erico@gmail.com> Signed-off-by: Heiko Stuebner <heiko@sntech.de> Signed-off-by: Marek Vasut <marex@denx.de> Signed-off-by: Neil Armstrong <narmstrong@baylibre.com> Signed-off-by: Simon Shields <simon@lineageos.org> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Signed-off-by: Qiang Yu <yuq825@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Rob Herring <robh@kerrnel.org> Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/291200/
2019-03-09 20:20:12 +08:00
}
static int lima_init_ip(struct lima_device *dev, int index)
{
struct platform_device *pdev = to_platform_device(dev->dev);
drm/lima: driver for ARM Mali4xx GPUs - Mali 4xx GPUs have two kinds of processors GP and PP. GP is for OpenGL vertex shader processing and PP is for fragment shader processing. Each processor has its own MMU so prcessors work in virtual address space. - There's only one GP but multiple PP (max 4 for mali 400 and 8 for mali 450) in the same mali 4xx GPU. All PPs are grouped togather to handle a single fragment shader task divided by FB output tiled pixels. Mali 400 user space driver is responsible for assign target tiled pixels to each PP, but mali 450 has a HW module called DLBU to dynamically balance each PP's load. - User space driver allocate buffer object and map into GPU virtual address space, upload command stream and draw data with CPU mmap of the buffer object, then submit task to GP/PP with a register frame indicating where is the command stream and misc settings. - There's no command stream validation/relocation due to each user process has its own GPU virtual address space. GP/PP's MMU switch virtual address space before running two tasks from different user process. Error or evil user space code just get MMU fault or GP/PP error IRQ, then the HW/SW will be recovered. - Use GEM+shmem for MM. Currently just alloc and pin memory when gem object creation. GPU vm map of the buffer is also done in the alloc stage in kernel space. We may delay the memory allocation and real GPU vm map to command submission stage in the furture as improvement. - Use drm_sched for GPU task schedule. Each OpenGL context should have a lima context object in the kernel to distinguish tasks from different user. drm_sched gets task from each lima context in a fair way. mesa driver can be found here before upstreamed: https://gitlab.freedesktop.org/lima/mesa v8: - add comments for in_sync - fix ctx free miss mutex unlock v7: - remove lima_fence_ops with default value - move fence slab create to device probe - check pad ioctl args to be zero - add comments for user/kernel interface v6: - fix comments by checkpatch.pl v5: - export gp/pp version to userspace - rebase on drm-misc-next v4: - use get param interface to get info - separate context create/free ioctl - remove unused max sched task param - update copyright time - use xarray instead of idr - stop using drmP.h v3: - fix comments from kbuild robot - restrict supported arch to tested ones v2: - fix syscall argument check - fix job finish fence leak since kernel 5.0 - use drm syncobj to replace native fence - move buffer object GPU va map into kernel - reserve syscall argument space for future info - remove kernel gem modifier - switch TTM back to GEM+shmem MM - use time based io poll - use whole register name - adopt gem reservation obj integration - use drm_timeout_abs_to_jiffies Cc: Eric Anholt <eric@anholt.net> Cc: Rob Herring <robh@kernel.org> Cc: Christian König <ckoenig.leichtzumerken@gmail.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Alex Deucher <alexdeucher@gmail.com> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Rob Clark <robdclark@gmail.com> Cc: Dave Airlie <airlied@gmail.com> Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de> Signed-off-by: Erico Nunes <nunes.erico@gmail.com> Signed-off-by: Heiko Stuebner <heiko@sntech.de> Signed-off-by: Marek Vasut <marex@denx.de> Signed-off-by: Neil Armstrong <narmstrong@baylibre.com> Signed-off-by: Simon Shields <simon@lineageos.org> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Signed-off-by: Qiang Yu <yuq825@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Rob Herring <robh@kerrnel.org> Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/291200/
2019-03-09 20:20:12 +08:00
struct lima_ip_desc *desc = lima_ip_desc + index;
struct lima_ip *ip = dev->ip + index;
const char *irq_name = desc->irq_name;
drm/lima: driver for ARM Mali4xx GPUs - Mali 4xx GPUs have two kinds of processors GP and PP. GP is for OpenGL vertex shader processing and PP is for fragment shader processing. Each processor has its own MMU so prcessors work in virtual address space. - There's only one GP but multiple PP (max 4 for mali 400 and 8 for mali 450) in the same mali 4xx GPU. All PPs are grouped togather to handle a single fragment shader task divided by FB output tiled pixels. Mali 400 user space driver is responsible for assign target tiled pixels to each PP, but mali 450 has a HW module called DLBU to dynamically balance each PP's load. - User space driver allocate buffer object and map into GPU virtual address space, upload command stream and draw data with CPU mmap of the buffer object, then submit task to GP/PP with a register frame indicating where is the command stream and misc settings. - There's no command stream validation/relocation due to each user process has its own GPU virtual address space. GP/PP's MMU switch virtual address space before running two tasks from different user process. Error or evil user space code just get MMU fault or GP/PP error IRQ, then the HW/SW will be recovered. - Use GEM+shmem for MM. Currently just alloc and pin memory when gem object creation. GPU vm map of the buffer is also done in the alloc stage in kernel space. We may delay the memory allocation and real GPU vm map to command submission stage in the furture as improvement. - Use drm_sched for GPU task schedule. Each OpenGL context should have a lima context object in the kernel to distinguish tasks from different user. drm_sched gets task from each lima context in a fair way. mesa driver can be found here before upstreamed: https://gitlab.freedesktop.org/lima/mesa v8: - add comments for in_sync - fix ctx free miss mutex unlock v7: - remove lima_fence_ops with default value - move fence slab create to device probe - check pad ioctl args to be zero - add comments for user/kernel interface v6: - fix comments by checkpatch.pl v5: - export gp/pp version to userspace - rebase on drm-misc-next v4: - use get param interface to get info - separate context create/free ioctl - remove unused max sched task param - update copyright time - use xarray instead of idr - stop using drmP.h v3: - fix comments from kbuild robot - restrict supported arch to tested ones v2: - fix syscall argument check - fix job finish fence leak since kernel 5.0 - use drm syncobj to replace native fence - move buffer object GPU va map into kernel - reserve syscall argument space for future info - remove kernel gem modifier - switch TTM back to GEM+shmem MM - use time based io poll - use whole register name - adopt gem reservation obj integration - use drm_timeout_abs_to_jiffies Cc: Eric Anholt <eric@anholt.net> Cc: Rob Herring <robh@kernel.org> Cc: Christian König <ckoenig.leichtzumerken@gmail.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Alex Deucher <alexdeucher@gmail.com> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Rob Clark <robdclark@gmail.com> Cc: Dave Airlie <airlied@gmail.com> Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de> Signed-off-by: Erico Nunes <nunes.erico@gmail.com> Signed-off-by: Heiko Stuebner <heiko@sntech.de> Signed-off-by: Marek Vasut <marex@denx.de> Signed-off-by: Neil Armstrong <narmstrong@baylibre.com> Signed-off-by: Simon Shields <simon@lineageos.org> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Signed-off-by: Qiang Yu <yuq825@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Rob Herring <robh@kerrnel.org> Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/291200/
2019-03-09 20:20:12 +08:00
int offset = desc->offset[dev->id];
bool must = desc->must_have[dev->id];
int err;
if (offset < 0)
return 0;
ip->dev = dev;
ip->id = index;
ip->iomem = dev->iomem + offset;
if (irq_name) {
err = must ? platform_get_irq_byname(pdev, irq_name) :
platform_get_irq_byname_optional(pdev, irq_name);
drm/lima: driver for ARM Mali4xx GPUs - Mali 4xx GPUs have two kinds of processors GP and PP. GP is for OpenGL vertex shader processing and PP is for fragment shader processing. Each processor has its own MMU so prcessors work in virtual address space. - There's only one GP but multiple PP (max 4 for mali 400 and 8 for mali 450) in the same mali 4xx GPU. All PPs are grouped togather to handle a single fragment shader task divided by FB output tiled pixels. Mali 400 user space driver is responsible for assign target tiled pixels to each PP, but mali 450 has a HW module called DLBU to dynamically balance each PP's load. - User space driver allocate buffer object and map into GPU virtual address space, upload command stream and draw data with CPU mmap of the buffer object, then submit task to GP/PP with a register frame indicating where is the command stream and misc settings. - There's no command stream validation/relocation due to each user process has its own GPU virtual address space. GP/PP's MMU switch virtual address space before running two tasks from different user process. Error or evil user space code just get MMU fault or GP/PP error IRQ, then the HW/SW will be recovered. - Use GEM+shmem for MM. Currently just alloc and pin memory when gem object creation. GPU vm map of the buffer is also done in the alloc stage in kernel space. We may delay the memory allocation and real GPU vm map to command submission stage in the furture as improvement. - Use drm_sched for GPU task schedule. Each OpenGL context should have a lima context object in the kernel to distinguish tasks from different user. drm_sched gets task from each lima context in a fair way. mesa driver can be found here before upstreamed: https://gitlab.freedesktop.org/lima/mesa v8: - add comments for in_sync - fix ctx free miss mutex unlock v7: - remove lima_fence_ops with default value - move fence slab create to device probe - check pad ioctl args to be zero - add comments for user/kernel interface v6: - fix comments by checkpatch.pl v5: - export gp/pp version to userspace - rebase on drm-misc-next v4: - use get param interface to get info - separate context create/free ioctl - remove unused max sched task param - update copyright time - use xarray instead of idr - stop using drmP.h v3: - fix comments from kbuild robot - restrict supported arch to tested ones v2: - fix syscall argument check - fix job finish fence leak since kernel 5.0 - use drm syncobj to replace native fence - move buffer object GPU va map into kernel - reserve syscall argument space for future info - remove kernel gem modifier - switch TTM back to GEM+shmem MM - use time based io poll - use whole register name - adopt gem reservation obj integration - use drm_timeout_abs_to_jiffies Cc: Eric Anholt <eric@anholt.net> Cc: Rob Herring <robh@kernel.org> Cc: Christian König <ckoenig.leichtzumerken@gmail.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Alex Deucher <alexdeucher@gmail.com> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Rob Clark <robdclark@gmail.com> Cc: Dave Airlie <airlied@gmail.com> Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de> Signed-off-by: Erico Nunes <nunes.erico@gmail.com> Signed-off-by: Heiko Stuebner <heiko@sntech.de> Signed-off-by: Marek Vasut <marex@denx.de> Signed-off-by: Neil Armstrong <narmstrong@baylibre.com> Signed-off-by: Simon Shields <simon@lineageos.org> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Signed-off-by: Qiang Yu <yuq825@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Rob Herring <robh@kerrnel.org> Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/291200/
2019-03-09 20:20:12 +08:00
if (err < 0)
goto out;
ip->irq = err;
}
err = desc->init(ip);
if (!err) {
ip->present = true;
return 0;
}
out:
return must ? err : 0;
}
static void lima_fini_ip(struct lima_device *ldev, int index)
{
struct lima_ip_desc *desc = lima_ip_desc + index;
struct lima_ip *ip = ldev->ip + index;
if (ip->present)
desc->fini(ip);
}
static int lima_resume_ip(struct lima_device *ldev, int index)
{
struct lima_ip_desc *desc = lima_ip_desc + index;
struct lima_ip *ip = ldev->ip + index;
int ret = 0;
if (ip->present)
ret = desc->resume(ip);
return ret;
}
static void lima_suspend_ip(struct lima_device *ldev, int index)
{
struct lima_ip_desc *desc = lima_ip_desc + index;
struct lima_ip *ip = ldev->ip + index;
if (ip->present)
desc->suspend(ip);
}
drm/lima: driver for ARM Mali4xx GPUs - Mali 4xx GPUs have two kinds of processors GP and PP. GP is for OpenGL vertex shader processing and PP is for fragment shader processing. Each processor has its own MMU so prcessors work in virtual address space. - There's only one GP but multiple PP (max 4 for mali 400 and 8 for mali 450) in the same mali 4xx GPU. All PPs are grouped togather to handle a single fragment shader task divided by FB output tiled pixels. Mali 400 user space driver is responsible for assign target tiled pixels to each PP, but mali 450 has a HW module called DLBU to dynamically balance each PP's load. - User space driver allocate buffer object and map into GPU virtual address space, upload command stream and draw data with CPU mmap of the buffer object, then submit task to GP/PP with a register frame indicating where is the command stream and misc settings. - There's no command stream validation/relocation due to each user process has its own GPU virtual address space. GP/PP's MMU switch virtual address space before running two tasks from different user process. Error or evil user space code just get MMU fault or GP/PP error IRQ, then the HW/SW will be recovered. - Use GEM+shmem for MM. Currently just alloc and pin memory when gem object creation. GPU vm map of the buffer is also done in the alloc stage in kernel space. We may delay the memory allocation and real GPU vm map to command submission stage in the furture as improvement. - Use drm_sched for GPU task schedule. Each OpenGL context should have a lima context object in the kernel to distinguish tasks from different user. drm_sched gets task from each lima context in a fair way. mesa driver can be found here before upstreamed: https://gitlab.freedesktop.org/lima/mesa v8: - add comments for in_sync - fix ctx free miss mutex unlock v7: - remove lima_fence_ops with default value - move fence slab create to device probe - check pad ioctl args to be zero - add comments for user/kernel interface v6: - fix comments by checkpatch.pl v5: - export gp/pp version to userspace - rebase on drm-misc-next v4: - use get param interface to get info - separate context create/free ioctl - remove unused max sched task param - update copyright time - use xarray instead of idr - stop using drmP.h v3: - fix comments from kbuild robot - restrict supported arch to tested ones v2: - fix syscall argument check - fix job finish fence leak since kernel 5.0 - use drm syncobj to replace native fence - move buffer object GPU va map into kernel - reserve syscall argument space for future info - remove kernel gem modifier - switch TTM back to GEM+shmem MM - use time based io poll - use whole register name - adopt gem reservation obj integration - use drm_timeout_abs_to_jiffies Cc: Eric Anholt <eric@anholt.net> Cc: Rob Herring <robh@kernel.org> Cc: Christian König <ckoenig.leichtzumerken@gmail.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Alex Deucher <alexdeucher@gmail.com> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Rob Clark <robdclark@gmail.com> Cc: Dave Airlie <airlied@gmail.com> Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de> Signed-off-by: Erico Nunes <nunes.erico@gmail.com> Signed-off-by: Heiko Stuebner <heiko@sntech.de> Signed-off-by: Marek Vasut <marex@denx.de> Signed-off-by: Neil Armstrong <narmstrong@baylibre.com> Signed-off-by: Simon Shields <simon@lineageos.org> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Signed-off-by: Qiang Yu <yuq825@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Rob Herring <robh@kerrnel.org> Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/291200/
2019-03-09 20:20:12 +08:00
static int lima_init_gp_pipe(struct lima_device *dev)
{
struct lima_sched_pipe *pipe = dev->pipe + lima_pipe_gp;
int err;
pipe->ldev = dev;
drm/lima: driver for ARM Mali4xx GPUs - Mali 4xx GPUs have two kinds of processors GP and PP. GP is for OpenGL vertex shader processing and PP is for fragment shader processing. Each processor has its own MMU so prcessors work in virtual address space. - There's only one GP but multiple PP (max 4 for mali 400 and 8 for mali 450) in the same mali 4xx GPU. All PPs are grouped togather to handle a single fragment shader task divided by FB output tiled pixels. Mali 400 user space driver is responsible for assign target tiled pixels to each PP, but mali 450 has a HW module called DLBU to dynamically balance each PP's load. - User space driver allocate buffer object and map into GPU virtual address space, upload command stream and draw data with CPU mmap of the buffer object, then submit task to GP/PP with a register frame indicating where is the command stream and misc settings. - There's no command stream validation/relocation due to each user process has its own GPU virtual address space. GP/PP's MMU switch virtual address space before running two tasks from different user process. Error or evil user space code just get MMU fault or GP/PP error IRQ, then the HW/SW will be recovered. - Use GEM+shmem for MM. Currently just alloc and pin memory when gem object creation. GPU vm map of the buffer is also done in the alloc stage in kernel space. We may delay the memory allocation and real GPU vm map to command submission stage in the furture as improvement. - Use drm_sched for GPU task schedule. Each OpenGL context should have a lima context object in the kernel to distinguish tasks from different user. drm_sched gets task from each lima context in a fair way. mesa driver can be found here before upstreamed: https://gitlab.freedesktop.org/lima/mesa v8: - add comments for in_sync - fix ctx free miss mutex unlock v7: - remove lima_fence_ops with default value - move fence slab create to device probe - check pad ioctl args to be zero - add comments for user/kernel interface v6: - fix comments by checkpatch.pl v5: - export gp/pp version to userspace - rebase on drm-misc-next v4: - use get param interface to get info - separate context create/free ioctl - remove unused max sched task param - update copyright time - use xarray instead of idr - stop using drmP.h v3: - fix comments from kbuild robot - restrict supported arch to tested ones v2: - fix syscall argument check - fix job finish fence leak since kernel 5.0 - use drm syncobj to replace native fence - move buffer object GPU va map into kernel - reserve syscall argument space for future info - remove kernel gem modifier - switch TTM back to GEM+shmem MM - use time based io poll - use whole register name - adopt gem reservation obj integration - use drm_timeout_abs_to_jiffies Cc: Eric Anholt <eric@anholt.net> Cc: Rob Herring <robh@kernel.org> Cc: Christian König <ckoenig.leichtzumerken@gmail.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Alex Deucher <alexdeucher@gmail.com> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Rob Clark <robdclark@gmail.com> Cc: Dave Airlie <airlied@gmail.com> Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de> Signed-off-by: Erico Nunes <nunes.erico@gmail.com> Signed-off-by: Heiko Stuebner <heiko@sntech.de> Signed-off-by: Marek Vasut <marex@denx.de> Signed-off-by: Neil Armstrong <narmstrong@baylibre.com> Signed-off-by: Simon Shields <simon@lineageos.org> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Signed-off-by: Qiang Yu <yuq825@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Rob Herring <robh@kerrnel.org> Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/291200/
2019-03-09 20:20:12 +08:00
err = lima_sched_pipe_init(pipe, "gp");
if (err)
return err;
pipe->l2_cache[pipe->num_l2_cache++] = dev->ip + lima_ip_l2_cache0;
pipe->mmu[pipe->num_mmu++] = dev->ip + lima_ip_gpmmu;
pipe->processor[pipe->num_processor++] = dev->ip + lima_ip_gp;
err = lima_gp_pipe_init(dev);
if (err) {
lima_sched_pipe_fini(pipe);
return err;
}
return 0;
}
static void lima_fini_gp_pipe(struct lima_device *dev)
{
struct lima_sched_pipe *pipe = dev->pipe + lima_pipe_gp;
lima_gp_pipe_fini(dev);
lima_sched_pipe_fini(pipe);
}
static int lima_init_pp_pipe(struct lima_device *dev)
{
struct lima_sched_pipe *pipe = dev->pipe + lima_pipe_pp;
int err, i;
pipe->ldev = dev;
drm/lima: driver for ARM Mali4xx GPUs - Mali 4xx GPUs have two kinds of processors GP and PP. GP is for OpenGL vertex shader processing and PP is for fragment shader processing. Each processor has its own MMU so prcessors work in virtual address space. - There's only one GP but multiple PP (max 4 for mali 400 and 8 for mali 450) in the same mali 4xx GPU. All PPs are grouped togather to handle a single fragment shader task divided by FB output tiled pixels. Mali 400 user space driver is responsible for assign target tiled pixels to each PP, but mali 450 has a HW module called DLBU to dynamically balance each PP's load. - User space driver allocate buffer object and map into GPU virtual address space, upload command stream and draw data with CPU mmap of the buffer object, then submit task to GP/PP with a register frame indicating where is the command stream and misc settings. - There's no command stream validation/relocation due to each user process has its own GPU virtual address space. GP/PP's MMU switch virtual address space before running two tasks from different user process. Error or evil user space code just get MMU fault or GP/PP error IRQ, then the HW/SW will be recovered. - Use GEM+shmem for MM. Currently just alloc and pin memory when gem object creation. GPU vm map of the buffer is also done in the alloc stage in kernel space. We may delay the memory allocation and real GPU vm map to command submission stage in the furture as improvement. - Use drm_sched for GPU task schedule. Each OpenGL context should have a lima context object in the kernel to distinguish tasks from different user. drm_sched gets task from each lima context in a fair way. mesa driver can be found here before upstreamed: https://gitlab.freedesktop.org/lima/mesa v8: - add comments for in_sync - fix ctx free miss mutex unlock v7: - remove lima_fence_ops with default value - move fence slab create to device probe - check pad ioctl args to be zero - add comments for user/kernel interface v6: - fix comments by checkpatch.pl v5: - export gp/pp version to userspace - rebase on drm-misc-next v4: - use get param interface to get info - separate context create/free ioctl - remove unused max sched task param - update copyright time - use xarray instead of idr - stop using drmP.h v3: - fix comments from kbuild robot - restrict supported arch to tested ones v2: - fix syscall argument check - fix job finish fence leak since kernel 5.0 - use drm syncobj to replace native fence - move buffer object GPU va map into kernel - reserve syscall argument space for future info - remove kernel gem modifier - switch TTM back to GEM+shmem MM - use time based io poll - use whole register name - adopt gem reservation obj integration - use drm_timeout_abs_to_jiffies Cc: Eric Anholt <eric@anholt.net> Cc: Rob Herring <robh@kernel.org> Cc: Christian König <ckoenig.leichtzumerken@gmail.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Alex Deucher <alexdeucher@gmail.com> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Rob Clark <robdclark@gmail.com> Cc: Dave Airlie <airlied@gmail.com> Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de> Signed-off-by: Erico Nunes <nunes.erico@gmail.com> Signed-off-by: Heiko Stuebner <heiko@sntech.de> Signed-off-by: Marek Vasut <marex@denx.de> Signed-off-by: Neil Armstrong <narmstrong@baylibre.com> Signed-off-by: Simon Shields <simon@lineageos.org> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Signed-off-by: Qiang Yu <yuq825@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Rob Herring <robh@kerrnel.org> Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/291200/
2019-03-09 20:20:12 +08:00
err = lima_sched_pipe_init(pipe, "pp");
if (err)
return err;
for (i = 0; i < LIMA_SCHED_PIPE_MAX_PROCESSOR; i++) {
struct lima_ip *pp = dev->ip + lima_ip_pp0 + i;
struct lima_ip *ppmmu = dev->ip + lima_ip_ppmmu0 + i;
struct lima_ip *l2_cache;
if (dev->id == lima_gpu_mali400)
l2_cache = dev->ip + lima_ip_l2_cache0;
else
l2_cache = dev->ip + lima_ip_l2_cache1 + (i >> 2);
if (pp->present && ppmmu->present && l2_cache->present) {
pipe->mmu[pipe->num_mmu++] = ppmmu;
pipe->processor[pipe->num_processor++] = pp;
if (!pipe->l2_cache[i >> 2])
pipe->l2_cache[pipe->num_l2_cache++] = l2_cache;
}
}
if (dev->ip[lima_ip_bcast].present) {
pipe->bcast_processor = dev->ip + lima_ip_pp_bcast;
pipe->bcast_mmu = dev->ip + lima_ip_ppmmu_bcast;
}
err = lima_pp_pipe_init(dev);
if (err) {
lima_sched_pipe_fini(pipe);
return err;
}
return 0;
}
static void lima_fini_pp_pipe(struct lima_device *dev)
{
struct lima_sched_pipe *pipe = dev->pipe + lima_pipe_pp;
lima_pp_pipe_fini(dev);
lima_sched_pipe_fini(pipe);
}
int lima_device_init(struct lima_device *ldev)
{
struct platform_device *pdev = to_platform_device(ldev->dev);
drm/lima: driver for ARM Mali4xx GPUs - Mali 4xx GPUs have two kinds of processors GP and PP. GP is for OpenGL vertex shader processing and PP is for fragment shader processing. Each processor has its own MMU so prcessors work in virtual address space. - There's only one GP but multiple PP (max 4 for mali 400 and 8 for mali 450) in the same mali 4xx GPU. All PPs are grouped togather to handle a single fragment shader task divided by FB output tiled pixels. Mali 400 user space driver is responsible for assign target tiled pixels to each PP, but mali 450 has a HW module called DLBU to dynamically balance each PP's load. - User space driver allocate buffer object and map into GPU virtual address space, upload command stream and draw data with CPU mmap of the buffer object, then submit task to GP/PP with a register frame indicating where is the command stream and misc settings. - There's no command stream validation/relocation due to each user process has its own GPU virtual address space. GP/PP's MMU switch virtual address space before running two tasks from different user process. Error or evil user space code just get MMU fault or GP/PP error IRQ, then the HW/SW will be recovered. - Use GEM+shmem for MM. Currently just alloc and pin memory when gem object creation. GPU vm map of the buffer is also done in the alloc stage in kernel space. We may delay the memory allocation and real GPU vm map to command submission stage in the furture as improvement. - Use drm_sched for GPU task schedule. Each OpenGL context should have a lima context object in the kernel to distinguish tasks from different user. drm_sched gets task from each lima context in a fair way. mesa driver can be found here before upstreamed: https://gitlab.freedesktop.org/lima/mesa v8: - add comments for in_sync - fix ctx free miss mutex unlock v7: - remove lima_fence_ops with default value - move fence slab create to device probe - check pad ioctl args to be zero - add comments for user/kernel interface v6: - fix comments by checkpatch.pl v5: - export gp/pp version to userspace - rebase on drm-misc-next v4: - use get param interface to get info - separate context create/free ioctl - remove unused max sched task param - update copyright time - use xarray instead of idr - stop using drmP.h v3: - fix comments from kbuild robot - restrict supported arch to tested ones v2: - fix syscall argument check - fix job finish fence leak since kernel 5.0 - use drm syncobj to replace native fence - move buffer object GPU va map into kernel - reserve syscall argument space for future info - remove kernel gem modifier - switch TTM back to GEM+shmem MM - use time based io poll - use whole register name - adopt gem reservation obj integration - use drm_timeout_abs_to_jiffies Cc: Eric Anholt <eric@anholt.net> Cc: Rob Herring <robh@kernel.org> Cc: Christian König <ckoenig.leichtzumerken@gmail.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Alex Deucher <alexdeucher@gmail.com> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Rob Clark <robdclark@gmail.com> Cc: Dave Airlie <airlied@gmail.com> Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de> Signed-off-by: Erico Nunes <nunes.erico@gmail.com> Signed-off-by: Heiko Stuebner <heiko@sntech.de> Signed-off-by: Marek Vasut <marex@denx.de> Signed-off-by: Neil Armstrong <narmstrong@baylibre.com> Signed-off-by: Simon Shields <simon@lineageos.org> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Signed-off-by: Qiang Yu <yuq825@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Rob Herring <robh@kerrnel.org> Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/291200/
2019-03-09 20:20:12 +08:00
int err, i;
dma_set_coherent_mask(ldev->dev, DMA_BIT_MASK(32));
dma_set_max_seg_size(ldev->dev, UINT_MAX);
drm/lima: driver for ARM Mali4xx GPUs - Mali 4xx GPUs have two kinds of processors GP and PP. GP is for OpenGL vertex shader processing and PP is for fragment shader processing. Each processor has its own MMU so prcessors work in virtual address space. - There's only one GP but multiple PP (max 4 for mali 400 and 8 for mali 450) in the same mali 4xx GPU. All PPs are grouped togather to handle a single fragment shader task divided by FB output tiled pixels. Mali 400 user space driver is responsible for assign target tiled pixels to each PP, but mali 450 has a HW module called DLBU to dynamically balance each PP's load. - User space driver allocate buffer object and map into GPU virtual address space, upload command stream and draw data with CPU mmap of the buffer object, then submit task to GP/PP with a register frame indicating where is the command stream and misc settings. - There's no command stream validation/relocation due to each user process has its own GPU virtual address space. GP/PP's MMU switch virtual address space before running two tasks from different user process. Error or evil user space code just get MMU fault or GP/PP error IRQ, then the HW/SW will be recovered. - Use GEM+shmem for MM. Currently just alloc and pin memory when gem object creation. GPU vm map of the buffer is also done in the alloc stage in kernel space. We may delay the memory allocation and real GPU vm map to command submission stage in the furture as improvement. - Use drm_sched for GPU task schedule. Each OpenGL context should have a lima context object in the kernel to distinguish tasks from different user. drm_sched gets task from each lima context in a fair way. mesa driver can be found here before upstreamed: https://gitlab.freedesktop.org/lima/mesa v8: - add comments for in_sync - fix ctx free miss mutex unlock v7: - remove lima_fence_ops with default value - move fence slab create to device probe - check pad ioctl args to be zero - add comments for user/kernel interface v6: - fix comments by checkpatch.pl v5: - export gp/pp version to userspace - rebase on drm-misc-next v4: - use get param interface to get info - separate context create/free ioctl - remove unused max sched task param - update copyright time - use xarray instead of idr - stop using drmP.h v3: - fix comments from kbuild robot - restrict supported arch to tested ones v2: - fix syscall argument check - fix job finish fence leak since kernel 5.0 - use drm syncobj to replace native fence - move buffer object GPU va map into kernel - reserve syscall argument space for future info - remove kernel gem modifier - switch TTM back to GEM+shmem MM - use time based io poll - use whole register name - adopt gem reservation obj integration - use drm_timeout_abs_to_jiffies Cc: Eric Anholt <eric@anholt.net> Cc: Rob Herring <robh@kernel.org> Cc: Christian König <ckoenig.leichtzumerken@gmail.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Alex Deucher <alexdeucher@gmail.com> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Rob Clark <robdclark@gmail.com> Cc: Dave Airlie <airlied@gmail.com> Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de> Signed-off-by: Erico Nunes <nunes.erico@gmail.com> Signed-off-by: Heiko Stuebner <heiko@sntech.de> Signed-off-by: Marek Vasut <marex@denx.de> Signed-off-by: Neil Armstrong <narmstrong@baylibre.com> Signed-off-by: Simon Shields <simon@lineageos.org> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Signed-off-by: Qiang Yu <yuq825@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Rob Herring <robh@kerrnel.org> Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/291200/
2019-03-09 20:20:12 +08:00
err = lima_clk_init(ldev);
if (err)
drm/lima: driver for ARM Mali4xx GPUs - Mali 4xx GPUs have two kinds of processors GP and PP. GP is for OpenGL vertex shader processing and PP is for fragment shader processing. Each processor has its own MMU so prcessors work in virtual address space. - There's only one GP but multiple PP (max 4 for mali 400 and 8 for mali 450) in the same mali 4xx GPU. All PPs are grouped togather to handle a single fragment shader task divided by FB output tiled pixels. Mali 400 user space driver is responsible for assign target tiled pixels to each PP, but mali 450 has a HW module called DLBU to dynamically balance each PP's load. - User space driver allocate buffer object and map into GPU virtual address space, upload command stream and draw data with CPU mmap of the buffer object, then submit task to GP/PP with a register frame indicating where is the command stream and misc settings. - There's no command stream validation/relocation due to each user process has its own GPU virtual address space. GP/PP's MMU switch virtual address space before running two tasks from different user process. Error or evil user space code just get MMU fault or GP/PP error IRQ, then the HW/SW will be recovered. - Use GEM+shmem for MM. Currently just alloc and pin memory when gem object creation. GPU vm map of the buffer is also done in the alloc stage in kernel space. We may delay the memory allocation and real GPU vm map to command submission stage in the furture as improvement. - Use drm_sched for GPU task schedule. Each OpenGL context should have a lima context object in the kernel to distinguish tasks from different user. drm_sched gets task from each lima context in a fair way. mesa driver can be found here before upstreamed: https://gitlab.freedesktop.org/lima/mesa v8: - add comments for in_sync - fix ctx free miss mutex unlock v7: - remove lima_fence_ops with default value - move fence slab create to device probe - check pad ioctl args to be zero - add comments for user/kernel interface v6: - fix comments by checkpatch.pl v5: - export gp/pp version to userspace - rebase on drm-misc-next v4: - use get param interface to get info - separate context create/free ioctl - remove unused max sched task param - update copyright time - use xarray instead of idr - stop using drmP.h v3: - fix comments from kbuild robot - restrict supported arch to tested ones v2: - fix syscall argument check - fix job finish fence leak since kernel 5.0 - use drm syncobj to replace native fence - move buffer object GPU va map into kernel - reserve syscall argument space for future info - remove kernel gem modifier - switch TTM back to GEM+shmem MM - use time based io poll - use whole register name - adopt gem reservation obj integration - use drm_timeout_abs_to_jiffies Cc: Eric Anholt <eric@anholt.net> Cc: Rob Herring <robh@kernel.org> Cc: Christian König <ckoenig.leichtzumerken@gmail.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Alex Deucher <alexdeucher@gmail.com> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Rob Clark <robdclark@gmail.com> Cc: Dave Airlie <airlied@gmail.com> Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de> Signed-off-by: Erico Nunes <nunes.erico@gmail.com> Signed-off-by: Heiko Stuebner <heiko@sntech.de> Signed-off-by: Marek Vasut <marex@denx.de> Signed-off-by: Neil Armstrong <narmstrong@baylibre.com> Signed-off-by: Simon Shields <simon@lineageos.org> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Signed-off-by: Qiang Yu <yuq825@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Rob Herring <robh@kerrnel.org> Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/291200/
2019-03-09 20:20:12 +08:00
return err;
err = lima_regulator_init(ldev);
if (err)
drm/lima: driver for ARM Mali4xx GPUs - Mali 4xx GPUs have two kinds of processors GP and PP. GP is for OpenGL vertex shader processing and PP is for fragment shader processing. Each processor has its own MMU so prcessors work in virtual address space. - There's only one GP but multiple PP (max 4 for mali 400 and 8 for mali 450) in the same mali 4xx GPU. All PPs are grouped togather to handle a single fragment shader task divided by FB output tiled pixels. Mali 400 user space driver is responsible for assign target tiled pixels to each PP, but mali 450 has a HW module called DLBU to dynamically balance each PP's load. - User space driver allocate buffer object and map into GPU virtual address space, upload command stream and draw data with CPU mmap of the buffer object, then submit task to GP/PP with a register frame indicating where is the command stream and misc settings. - There's no command stream validation/relocation due to each user process has its own GPU virtual address space. GP/PP's MMU switch virtual address space before running two tasks from different user process. Error or evil user space code just get MMU fault or GP/PP error IRQ, then the HW/SW will be recovered. - Use GEM+shmem for MM. Currently just alloc and pin memory when gem object creation. GPU vm map of the buffer is also done in the alloc stage in kernel space. We may delay the memory allocation and real GPU vm map to command submission stage in the furture as improvement. - Use drm_sched for GPU task schedule. Each OpenGL context should have a lima context object in the kernel to distinguish tasks from different user. drm_sched gets task from each lima context in a fair way. mesa driver can be found here before upstreamed: https://gitlab.freedesktop.org/lima/mesa v8: - add comments for in_sync - fix ctx free miss mutex unlock v7: - remove lima_fence_ops with default value - move fence slab create to device probe - check pad ioctl args to be zero - add comments for user/kernel interface v6: - fix comments by checkpatch.pl v5: - export gp/pp version to userspace - rebase on drm-misc-next v4: - use get param interface to get info - separate context create/free ioctl - remove unused max sched task param - update copyright time - use xarray instead of idr - stop using drmP.h v3: - fix comments from kbuild robot - restrict supported arch to tested ones v2: - fix syscall argument check - fix job finish fence leak since kernel 5.0 - use drm syncobj to replace native fence - move buffer object GPU va map into kernel - reserve syscall argument space for future info - remove kernel gem modifier - switch TTM back to GEM+shmem MM - use time based io poll - use whole register name - adopt gem reservation obj integration - use drm_timeout_abs_to_jiffies Cc: Eric Anholt <eric@anholt.net> Cc: Rob Herring <robh@kernel.org> Cc: Christian König <ckoenig.leichtzumerken@gmail.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Alex Deucher <alexdeucher@gmail.com> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Rob Clark <robdclark@gmail.com> Cc: Dave Airlie <airlied@gmail.com> Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de> Signed-off-by: Erico Nunes <nunes.erico@gmail.com> Signed-off-by: Heiko Stuebner <heiko@sntech.de> Signed-off-by: Marek Vasut <marex@denx.de> Signed-off-by: Neil Armstrong <narmstrong@baylibre.com> Signed-off-by: Simon Shields <simon@lineageos.org> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Signed-off-by: Qiang Yu <yuq825@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Rob Herring <robh@kerrnel.org> Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/291200/
2019-03-09 20:20:12 +08:00
goto err_out0;
ldev->empty_vm = lima_vm_create(ldev);
if (!ldev->empty_vm) {
err = -ENOMEM;
goto err_out1;
}
ldev->va_start = 0;
if (ldev->id == lima_gpu_mali450) {
ldev->va_end = LIMA_VA_RESERVE_START;
ldev->dlbu_cpu = dma_alloc_wc(
ldev->dev, LIMA_PAGE_SIZE,
&ldev->dlbu_dma, GFP_KERNEL | __GFP_NOWARN);
drm/lima: driver for ARM Mali4xx GPUs - Mali 4xx GPUs have two kinds of processors GP and PP. GP is for OpenGL vertex shader processing and PP is for fragment shader processing. Each processor has its own MMU so prcessors work in virtual address space. - There's only one GP but multiple PP (max 4 for mali 400 and 8 for mali 450) in the same mali 4xx GPU. All PPs are grouped togather to handle a single fragment shader task divided by FB output tiled pixels. Mali 400 user space driver is responsible for assign target tiled pixels to each PP, but mali 450 has a HW module called DLBU to dynamically balance each PP's load. - User space driver allocate buffer object and map into GPU virtual address space, upload command stream and draw data with CPU mmap of the buffer object, then submit task to GP/PP with a register frame indicating where is the command stream and misc settings. - There's no command stream validation/relocation due to each user process has its own GPU virtual address space. GP/PP's MMU switch virtual address space before running two tasks from different user process. Error or evil user space code just get MMU fault or GP/PP error IRQ, then the HW/SW will be recovered. - Use GEM+shmem for MM. Currently just alloc and pin memory when gem object creation. GPU vm map of the buffer is also done in the alloc stage in kernel space. We may delay the memory allocation and real GPU vm map to command submission stage in the furture as improvement. - Use drm_sched for GPU task schedule. Each OpenGL context should have a lima context object in the kernel to distinguish tasks from different user. drm_sched gets task from each lima context in a fair way. mesa driver can be found here before upstreamed: https://gitlab.freedesktop.org/lima/mesa v8: - add comments for in_sync - fix ctx free miss mutex unlock v7: - remove lima_fence_ops with default value - move fence slab create to device probe - check pad ioctl args to be zero - add comments for user/kernel interface v6: - fix comments by checkpatch.pl v5: - export gp/pp version to userspace - rebase on drm-misc-next v4: - use get param interface to get info - separate context create/free ioctl - remove unused max sched task param - update copyright time - use xarray instead of idr - stop using drmP.h v3: - fix comments from kbuild robot - restrict supported arch to tested ones v2: - fix syscall argument check - fix job finish fence leak since kernel 5.0 - use drm syncobj to replace native fence - move buffer object GPU va map into kernel - reserve syscall argument space for future info - remove kernel gem modifier - switch TTM back to GEM+shmem MM - use time based io poll - use whole register name - adopt gem reservation obj integration - use drm_timeout_abs_to_jiffies Cc: Eric Anholt <eric@anholt.net> Cc: Rob Herring <robh@kernel.org> Cc: Christian König <ckoenig.leichtzumerken@gmail.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Alex Deucher <alexdeucher@gmail.com> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Rob Clark <robdclark@gmail.com> Cc: Dave Airlie <airlied@gmail.com> Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de> Signed-off-by: Erico Nunes <nunes.erico@gmail.com> Signed-off-by: Heiko Stuebner <heiko@sntech.de> Signed-off-by: Marek Vasut <marex@denx.de> Signed-off-by: Neil Armstrong <narmstrong@baylibre.com> Signed-off-by: Simon Shields <simon@lineageos.org> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Signed-off-by: Qiang Yu <yuq825@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Rob Herring <robh@kerrnel.org> Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/291200/
2019-03-09 20:20:12 +08:00
if (!ldev->dlbu_cpu) {
err = -ENOMEM;
goto err_out2;
}
} else
ldev->va_end = LIMA_VA_RESERVE_END;
ldev->iomem = devm_platform_ioremap_resource(pdev, 0);
drm/lima: driver for ARM Mali4xx GPUs - Mali 4xx GPUs have two kinds of processors GP and PP. GP is for OpenGL vertex shader processing and PP is for fragment shader processing. Each processor has its own MMU so prcessors work in virtual address space. - There's only one GP but multiple PP (max 4 for mali 400 and 8 for mali 450) in the same mali 4xx GPU. All PPs are grouped togather to handle a single fragment shader task divided by FB output tiled pixels. Mali 400 user space driver is responsible for assign target tiled pixels to each PP, but mali 450 has a HW module called DLBU to dynamically balance each PP's load. - User space driver allocate buffer object and map into GPU virtual address space, upload command stream and draw data with CPU mmap of the buffer object, then submit task to GP/PP with a register frame indicating where is the command stream and misc settings. - There's no command stream validation/relocation due to each user process has its own GPU virtual address space. GP/PP's MMU switch virtual address space before running two tasks from different user process. Error or evil user space code just get MMU fault or GP/PP error IRQ, then the HW/SW will be recovered. - Use GEM+shmem for MM. Currently just alloc and pin memory when gem object creation. GPU vm map of the buffer is also done in the alloc stage in kernel space. We may delay the memory allocation and real GPU vm map to command submission stage in the furture as improvement. - Use drm_sched for GPU task schedule. Each OpenGL context should have a lima context object in the kernel to distinguish tasks from different user. drm_sched gets task from each lima context in a fair way. mesa driver can be found here before upstreamed: https://gitlab.freedesktop.org/lima/mesa v8: - add comments for in_sync - fix ctx free miss mutex unlock v7: - remove lima_fence_ops with default value - move fence slab create to device probe - check pad ioctl args to be zero - add comments for user/kernel interface v6: - fix comments by checkpatch.pl v5: - export gp/pp version to userspace - rebase on drm-misc-next v4: - use get param interface to get info - separate context create/free ioctl - remove unused max sched task param - update copyright time - use xarray instead of idr - stop using drmP.h v3: - fix comments from kbuild robot - restrict supported arch to tested ones v2: - fix syscall argument check - fix job finish fence leak since kernel 5.0 - use drm syncobj to replace native fence - move buffer object GPU va map into kernel - reserve syscall argument space for future info - remove kernel gem modifier - switch TTM back to GEM+shmem MM - use time based io poll - use whole register name - adopt gem reservation obj integration - use drm_timeout_abs_to_jiffies Cc: Eric Anholt <eric@anholt.net> Cc: Rob Herring <robh@kernel.org> Cc: Christian König <ckoenig.leichtzumerken@gmail.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Alex Deucher <alexdeucher@gmail.com> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Rob Clark <robdclark@gmail.com> Cc: Dave Airlie <airlied@gmail.com> Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de> Signed-off-by: Erico Nunes <nunes.erico@gmail.com> Signed-off-by: Heiko Stuebner <heiko@sntech.de> Signed-off-by: Marek Vasut <marex@denx.de> Signed-off-by: Neil Armstrong <narmstrong@baylibre.com> Signed-off-by: Simon Shields <simon@lineageos.org> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Signed-off-by: Qiang Yu <yuq825@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Rob Herring <robh@kerrnel.org> Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/291200/
2019-03-09 20:20:12 +08:00
if (IS_ERR(ldev->iomem)) {
dev_err(ldev->dev, "fail to ioremap iomem\n");
err = PTR_ERR(ldev->iomem);
goto err_out3;
}
for (i = 0; i < lima_ip_num; i++) {
err = lima_init_ip(ldev, i);
if (err)
goto err_out4;
}
err = lima_init_gp_pipe(ldev);
if (err)
goto err_out4;
err = lima_init_pp_pipe(ldev);
if (err)
goto err_out5;
ldev->dump.magic = LIMA_DUMP_MAGIC;
ldev->dump.version_major = LIMA_DUMP_MAJOR;
ldev->dump.version_minor = LIMA_DUMP_MINOR;
INIT_LIST_HEAD(&ldev->error_task_list);
mutex_init(&ldev->error_task_list_lock);
dev_info(ldev->dev, "bus rate = %lu\n", clk_get_rate(ldev->clk_bus));
dev_info(ldev->dev, "mod rate = %lu", clk_get_rate(ldev->clk_gpu));
drm/lima: driver for ARM Mali4xx GPUs - Mali 4xx GPUs have two kinds of processors GP and PP. GP is for OpenGL vertex shader processing and PP is for fragment shader processing. Each processor has its own MMU so prcessors work in virtual address space. - There's only one GP but multiple PP (max 4 for mali 400 and 8 for mali 450) in the same mali 4xx GPU. All PPs are grouped togather to handle a single fragment shader task divided by FB output tiled pixels. Mali 400 user space driver is responsible for assign target tiled pixels to each PP, but mali 450 has a HW module called DLBU to dynamically balance each PP's load. - User space driver allocate buffer object and map into GPU virtual address space, upload command stream and draw data with CPU mmap of the buffer object, then submit task to GP/PP with a register frame indicating where is the command stream and misc settings. - There's no command stream validation/relocation due to each user process has its own GPU virtual address space. GP/PP's MMU switch virtual address space before running two tasks from different user process. Error or evil user space code just get MMU fault or GP/PP error IRQ, then the HW/SW will be recovered. - Use GEM+shmem for MM. Currently just alloc and pin memory when gem object creation. GPU vm map of the buffer is also done in the alloc stage in kernel space. We may delay the memory allocation and real GPU vm map to command submission stage in the furture as improvement. - Use drm_sched for GPU task schedule. Each OpenGL context should have a lima context object in the kernel to distinguish tasks from different user. drm_sched gets task from each lima context in a fair way. mesa driver can be found here before upstreamed: https://gitlab.freedesktop.org/lima/mesa v8: - add comments for in_sync - fix ctx free miss mutex unlock v7: - remove lima_fence_ops with default value - move fence slab create to device probe - check pad ioctl args to be zero - add comments for user/kernel interface v6: - fix comments by checkpatch.pl v5: - export gp/pp version to userspace - rebase on drm-misc-next v4: - use get param interface to get info - separate context create/free ioctl - remove unused max sched task param - update copyright time - use xarray instead of idr - stop using drmP.h v3: - fix comments from kbuild robot - restrict supported arch to tested ones v2: - fix syscall argument check - fix job finish fence leak since kernel 5.0 - use drm syncobj to replace native fence - move buffer object GPU va map into kernel - reserve syscall argument space for future info - remove kernel gem modifier - switch TTM back to GEM+shmem MM - use time based io poll - use whole register name - adopt gem reservation obj integration - use drm_timeout_abs_to_jiffies Cc: Eric Anholt <eric@anholt.net> Cc: Rob Herring <robh@kernel.org> Cc: Christian König <ckoenig.leichtzumerken@gmail.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Alex Deucher <alexdeucher@gmail.com> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Rob Clark <robdclark@gmail.com> Cc: Dave Airlie <airlied@gmail.com> Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de> Signed-off-by: Erico Nunes <nunes.erico@gmail.com> Signed-off-by: Heiko Stuebner <heiko@sntech.de> Signed-off-by: Marek Vasut <marex@denx.de> Signed-off-by: Neil Armstrong <narmstrong@baylibre.com> Signed-off-by: Simon Shields <simon@lineageos.org> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Signed-off-by: Qiang Yu <yuq825@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Rob Herring <robh@kerrnel.org> Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/291200/
2019-03-09 20:20:12 +08:00
return 0;
err_out5:
lima_fini_gp_pipe(ldev);
err_out4:
while (--i >= 0)
lima_fini_ip(ldev, i);
err_out3:
if (ldev->dlbu_cpu)
dma_free_wc(ldev->dev, LIMA_PAGE_SIZE,
ldev->dlbu_cpu, ldev->dlbu_dma);
err_out2:
lima_vm_put(ldev->empty_vm);
err_out1:
lima_regulator_fini(ldev);
err_out0:
lima_clk_fini(ldev);
return err;
}
void lima_device_fini(struct lima_device *ldev)
{
int i;
struct lima_sched_error_task *et, *tmp;
list_for_each_entry_safe(et, tmp, &ldev->error_task_list, list) {
list_del(&et->list);
kvfree(et);
}
mutex_destroy(&ldev->error_task_list_lock);
drm/lima: driver for ARM Mali4xx GPUs - Mali 4xx GPUs have two kinds of processors GP and PP. GP is for OpenGL vertex shader processing and PP is for fragment shader processing. Each processor has its own MMU so prcessors work in virtual address space. - There's only one GP but multiple PP (max 4 for mali 400 and 8 for mali 450) in the same mali 4xx GPU. All PPs are grouped togather to handle a single fragment shader task divided by FB output tiled pixels. Mali 400 user space driver is responsible for assign target tiled pixels to each PP, but mali 450 has a HW module called DLBU to dynamically balance each PP's load. - User space driver allocate buffer object and map into GPU virtual address space, upload command stream and draw data with CPU mmap of the buffer object, then submit task to GP/PP with a register frame indicating where is the command stream and misc settings. - There's no command stream validation/relocation due to each user process has its own GPU virtual address space. GP/PP's MMU switch virtual address space before running two tasks from different user process. Error or evil user space code just get MMU fault or GP/PP error IRQ, then the HW/SW will be recovered. - Use GEM+shmem for MM. Currently just alloc and pin memory when gem object creation. GPU vm map of the buffer is also done in the alloc stage in kernel space. We may delay the memory allocation and real GPU vm map to command submission stage in the furture as improvement. - Use drm_sched for GPU task schedule. Each OpenGL context should have a lima context object in the kernel to distinguish tasks from different user. drm_sched gets task from each lima context in a fair way. mesa driver can be found here before upstreamed: https://gitlab.freedesktop.org/lima/mesa v8: - add comments for in_sync - fix ctx free miss mutex unlock v7: - remove lima_fence_ops with default value - move fence slab create to device probe - check pad ioctl args to be zero - add comments for user/kernel interface v6: - fix comments by checkpatch.pl v5: - export gp/pp version to userspace - rebase on drm-misc-next v4: - use get param interface to get info - separate context create/free ioctl - remove unused max sched task param - update copyright time - use xarray instead of idr - stop using drmP.h v3: - fix comments from kbuild robot - restrict supported arch to tested ones v2: - fix syscall argument check - fix job finish fence leak since kernel 5.0 - use drm syncobj to replace native fence - move buffer object GPU va map into kernel - reserve syscall argument space for future info - remove kernel gem modifier - switch TTM back to GEM+shmem MM - use time based io poll - use whole register name - adopt gem reservation obj integration - use drm_timeout_abs_to_jiffies Cc: Eric Anholt <eric@anholt.net> Cc: Rob Herring <robh@kernel.org> Cc: Christian König <ckoenig.leichtzumerken@gmail.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Alex Deucher <alexdeucher@gmail.com> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Rob Clark <robdclark@gmail.com> Cc: Dave Airlie <airlied@gmail.com> Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de> Signed-off-by: Erico Nunes <nunes.erico@gmail.com> Signed-off-by: Heiko Stuebner <heiko@sntech.de> Signed-off-by: Marek Vasut <marex@denx.de> Signed-off-by: Neil Armstrong <narmstrong@baylibre.com> Signed-off-by: Simon Shields <simon@lineageos.org> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Signed-off-by: Qiang Yu <yuq825@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Rob Herring <robh@kerrnel.org> Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/291200/
2019-03-09 20:20:12 +08:00
lima_fini_pp_pipe(ldev);
lima_fini_gp_pipe(ldev);
for (i = lima_ip_num - 1; i >= 0; i--)
lima_fini_ip(ldev, i);
if (ldev->dlbu_cpu)
dma_free_wc(ldev->dev, LIMA_PAGE_SIZE,
ldev->dlbu_cpu, ldev->dlbu_dma);
lima_vm_put(ldev->empty_vm);
lima_regulator_fini(ldev);
lima_clk_fini(ldev);
}
int lima_device_resume(struct device *dev)
{
struct lima_device *ldev = dev_get_drvdata(dev);
int i, err;
err = lima_clk_enable(ldev);
if (err) {
dev_err(dev, "resume clk fail %d\n", err);
return err;
}
err = lima_regulator_enable(ldev);
if (err) {
dev_err(dev, "resume regulator fail %d\n", err);
goto err_out0;
}
for (i = 0; i < lima_ip_num; i++) {
err = lima_resume_ip(ldev, i);
if (err) {
dev_err(dev, "resume ip %d fail\n", i);
goto err_out1;
}
}
err = lima_devfreq_resume(&ldev->devfreq);
if (err) {
dev_err(dev, "devfreq resume fail\n");
goto err_out1;
}
return 0;
err_out1:
while (--i >= 0)
lima_suspend_ip(ldev, i);
lima_regulator_disable(ldev);
err_out0:
lima_clk_disable(ldev);
return err;
}
int lima_device_suspend(struct device *dev)
{
struct lima_device *ldev = dev_get_drvdata(dev);
int i, err;
/* check any task running */
for (i = 0; i < lima_pipe_num; i++) {
if (atomic_read(&ldev->pipe[i].base.credit_count))
return -EBUSY;
}
err = lima_devfreq_suspend(&ldev->devfreq);
if (err) {
dev_err(dev, "devfreq suspend fail\n");
return err;
}
for (i = lima_ip_num - 1; i >= 0; i--)
lima_suspend_ip(ldev, i);
lima_regulator_disable(ldev);
lima_clk_disable(ldev);
return 0;
}