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/*
* drivers / power / process . c - Functions for saving / restoring console .
*
* Originally from swsusp .
*/
# include <linux/vt_kern.h>
# include <linux/kbd_kern.h>
# include <linux/console.h>
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# include <linux/module.h>
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# include "power.h"
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# if defined(CONFIG_VT) && defined(CONFIG_VT_CONSOLE)
# define SUSPEND_CONSOLE (MAX_NR_CONSOLES-1)
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static int orig_fgconsole , orig_kmsg ;
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static int disable_vt_switch ;
/*
* Normally during a suspend , we allocate a new console and switch to it .
* When we resume , we switch back to the original console . This switch
* can be slow , so on systems where the framebuffer can handle restoration
* of video registers anyways , there ' s little point in doing the console
* switch . This function allows you to disable it by passing it ' 0 ' .
*/
void pm_set_vt_switch ( int do_switch )
{
acquire_console_sem ( ) ;
disable_vt_switch = ! do_switch ;
release_console_sem ( ) ;
}
EXPORT_SYMBOL ( pm_set_vt_switch ) ;
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int pm_prepare_console ( void )
{
acquire_console_sem ( ) ;
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if ( disable_vt_switch ) {
release_console_sem ( ) ;
return 0 ;
}
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orig_fgconsole = fg_console ;
if ( vc_allocate ( SUSPEND_CONSOLE ) ) {
/* we can't have a free VC for now. Too bad,
* we don ' t want to mess the screen for now . */
release_console_sem ( ) ;
return 1 ;
}
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if ( set_console ( SUSPEND_CONSOLE ) ) {
/*
* We ' re unable to switch to the SUSPEND_CONSOLE .
* Let the calling function know so it can decide
* what to do .
*/
release_console_sem ( ) ;
return 1 ;
}
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release_console_sem ( ) ;
if ( vt_waitactive ( SUSPEND_CONSOLE ) ) {
pr_debug ( " Suspend: Can't switch VCs. " ) ;
return 1 ;
}
orig_kmsg = kmsg_redirect ;
kmsg_redirect = SUSPEND_CONSOLE ;
return 0 ;
}
void pm_restore_console ( void )
{
acquire_console_sem ( ) ;
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if ( disable_vt_switch ) {
release_console_sem ( ) ;
return ;
}
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set_console ( orig_fgconsole ) ;
release_console_sem ( ) ;
kmsg_redirect = orig_kmsg ;
}
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# endif