ps3fb: Remove useless debug checks in ps3fb_shutdown()
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Cc: linux-fbdev-devel@lists.sourceforge.net Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
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@ -1247,7 +1247,6 @@ err:
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static int ps3fb_shutdown(struct ps3_system_bus_device *dev)
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{
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int status;
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struct fb_info *info = dev->core.driver_data;
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dev_dbg(&dev->core, " -> %s:%d\n", __func__, __LINE__);
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@ -1271,17 +1270,8 @@ static int ps3fb_shutdown(struct ps3_system_bus_device *dev)
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info = dev->core.driver_data = NULL;
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}
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iounmap((u8 __force __iomem *)ps3fb.dinfo);
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status = lv1_gpu_context_free(ps3fb.context_handle);
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if (status)
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dev_dbg(&dev->core, "lv1_gpu_context_free failed: %d\n",
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status);
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status = lv1_gpu_memory_free(ps3fb.memory_handle);
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if (status)
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dev_dbg(&dev->core, "lv1_gpu_memory_free failed: %d\n",
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status);
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lv1_gpu_context_free(ps3fb.context_handle);
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lv1_gpu_memory_free(ps3fb.memory_handle);
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ps3_close_hv_device(dev);
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dev_dbg(&dev->core, " <- %s:%d\n", __func__, __LINE__);
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