drm/xe: Add kerneldoc description of multi-tile devices
v2: - Fix doubled word. (Lucas) Reviewed-by: Lucas De Marchi <lucas.demarchi@intel.com> Link: https://lore.kernel.org/r/20230601215244.678611-32-matthew.d.roper@intel.com Signed-off-by: Matt Roper <matthew.d.roper@intel.com> Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
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@ -21,3 +21,4 @@ DG2, etc is provided to prototype the driver.
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xe_wa
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xe_rtp
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xe_firmware
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xe_tile
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14
Documentation/gpu/xe/xe_tile.rst
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14
Documentation/gpu/xe/xe_tile.rst
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@ -0,0 +1,14 @@
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.. SPDX-License-Identifier: (GPL-2.0+ OR MIT)
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==================
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Multi-tile Devices
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==================
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.. kernel-doc:: drivers/gpu/drm/xe/xe_tile.c
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:doc: Multi-tile Design
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Internal API
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============
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.. kernel-doc:: drivers/gpu/drm/xe/xe_tile.c
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:internal:
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@ -12,6 +12,63 @@
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#include "xe_tile.h"
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#include "xe_ttm_vram_mgr.h"
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/**
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* DOC: Multi-tile Design
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*
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* Different vendors use the term "tile" a bit differently, but in the Intel
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* world, a 'tile' is pretty close to what most people would think of as being
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* a complete GPU. When multiple GPUs are placed behind a single PCI device,
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* that's what is referred to as a "multi-tile device." In such cases, pretty
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* much all hardware is replicated per-tile, although certain responsibilities
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* like PCI communication, reporting of interrupts to the OS, etc. are handled
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* solely by the "root tile." A multi-tile platform takes care of tying the
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* tiles together in a way such that interrupt notifications from remote tiles
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* are forwarded to the root tile, the per-tile vram is combined into a single
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* address space, etc.
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*
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* In contrast, a "GT" (which officially stands for "Graphics Technology") is
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* the subset of a GPU/tile that is responsible for implementing graphics
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* and/or media operations. The GT is where a lot of the driver implementation
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* happens since it's where the hardware engines, the execution units, and the
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* GuC all reside.
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*
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* Historically most Intel devices were single-tile devices that contained a
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* single GT. PVC is an example of an Intel platform built on a multi-tile
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* design (i.e., multiple GPUs behind a single PCI device); each PVC tile only
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* has a single GT. In contrast, platforms like MTL that have separate chips
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* for render and media IP are still only a single logical GPU, but the
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* graphics and media IP blocks are each exposed as a separate GT within that
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* single GPU. This is important from a software perspective because multi-GT
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* platforms like MTL only replicate a subset of the GPU hardware and behave
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* differently than multi-tile platforms like PVC where nearly everything is
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* replicated.
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*
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* Per-tile functionality (shared by all GTs within the tile):
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* - Complete 4MB MMIO space (containing SGunit/SoC registers, GT
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* registers, display registers, etc.)
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* - Global GTT
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* - VRAM (if discrete)
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* - Interrupt flows
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* - Migration context
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* - kernel batchbuffer pool
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* - Primary GT
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* - Media GT (if media version >= 13)
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*
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* Per-GT functionality:
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* - GuC
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* - Hardware engines
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* - Programmable hardware units (subslices, EUs)
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* - GSI subset of registers (multiple copies of these registers reside
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* within the complete MMIO space provided by the tile, but at different
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* offsets --- 0 for render, 0x380000 for media)
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* - Multicast register steering
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* - TLBs to cache page table translations
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* - Reset capability
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* - Low-level power management (e.g., C6)
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* - Clock frequency
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* - MOCS and PAT programming
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*/
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/**
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* xe_tile_alloc - Perform per-tile memory allocation
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* @tile: Tile to perform allocations for
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