drm/komeda: fix 32-bit komeda_crtc_update_clock_ratio
clang points out a bug in the clock calculation on 32-bit, that leads to the clock_ratio always being zero: drivers/gpu/drm/arm/display/komeda/komeda_crtc.c:31:36: error: shift count >= width of type [-Werror,-Wshift-count-overflow] aclk = komeda_calc_aclk(kcrtc_st) << 32; Move the shift into the division to make it apply on a 64-bit variable. Also use the more expensive div64_u64() instead of div_u64() to account for pxlclk being a 64-bit integer. Fixes: 1f7f9ab7900e ("drm/komeda: Add engine clock requirement check for the downscaling") Signed-off-by: Arnd Bergmann <arnd@arndb.de> Reviewed-by: James Qian Wang (Arm Technology China) <james.qian.wang@arm.com> Signed-off-by: Liviu Dudau <Liviu.Dudau@arm.com>
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@ -28,10 +28,9 @@ static void komeda_crtc_update_clock_ratio(struct komeda_crtc_state *kcrtc_st)
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}
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pxlclk = kcrtc_st->base.adjusted_mode.clock * 1000;
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aclk = komeda_calc_aclk(kcrtc_st) << 32;
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aclk = komeda_calc_aclk(kcrtc_st);
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do_div(aclk, pxlclk);
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kcrtc_st->clock_ratio = aclk;
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kcrtc_st->clock_ratio = div64_u64(aclk << 32, pxlclk);
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}
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/**
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