loongarch/cpu: Make sure play_dead() doesn't return

play_dead() doesn't return.  Make that more explicit with a BUG().

BUG() is preferable to unreachable() because BUG() is a more explicit
failure mode and avoids undefined behavior like falling off the edge of
the function into whatever code happens to be next.

Link: https://lore.kernel.org/r/21245d687ffeda34dbcf04961a2df3724f04f7c8.1676358308.git.jpoimboe@kernel.org
Signed-off-by: Josh Poimboeuf <jpoimboe@kernel.org>
This commit is contained in:
Josh Poimboeuf 2023-02-13 23:05:41 -08:00
parent 93c0edffbc
commit 13bf7923a4

View File

@ -336,7 +336,7 @@ void play_dead(void)
iocsr_write32(0xffffffff, LOONGARCH_IOCSR_IPI_CLEAR); iocsr_write32(0xffffffff, LOONGARCH_IOCSR_IPI_CLEAR);
init_fn(); init_fn();
unreachable(); BUG();
} }
#endif #endif