loongarch/cpu: Make sure play_dead() doesn't return
play_dead() doesn't return. Make that more explicit with a BUG(). BUG() is preferable to unreachable() because BUG() is a more explicit failure mode and avoids undefined behavior like falling off the edge of the function into whatever code happens to be next. Link: https://lore.kernel.org/r/21245d687ffeda34dbcf04961a2df3724f04f7c8.1676358308.git.jpoimboe@kernel.org Signed-off-by: Josh Poimboeuf <jpoimboe@kernel.org>
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@ -336,7 +336,7 @@ void play_dead(void)
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iocsr_write32(0xffffffff, LOONGARCH_IOCSR_IPI_CLEAR);
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iocsr_write32(0xffffffff, LOONGARCH_IOCSR_IPI_CLEAR);
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init_fn();
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init_fn();
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unreachable();
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BUG();
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}
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}
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#endif
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#endif
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