fbdev: fix 1bpp logo for unusual width
This check is needed in the case where the width of the framebuffer is not a multiple of 8 pixels. For example, LEGO MINDSTORMS EV3 has a 178x128 1bpp display. Signed-off-by: David Lechner <david@lechnology.com> Signed-off-by: Bartlomiej Zolnierkiewicz <b.zolnierkie@samsung.com>
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@ -316,7 +316,7 @@ static void fb_set_logo(struct fb_info *info,
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for (i = 0; i < logo->height; i++) {
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for (j = 0; j < logo->width; src++) {
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d = *src ^ xor;
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for (k = 7; k >= 0; k--) {
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for (k = 7; k >= 0 && j < logo->width; k--) {
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*dst++ = ((d >> k) & 1) ? fg : 0;
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j++;
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}
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