ps3vram: remove bio splitting
ps3vram iterates over the bio one segment, that is page aligned and max page sized chunk, a time. Because of that there is no point in calling bio_split_to_limits, or explicitly setting the default limits that are only used by bio_split_to_limits. Signed-off-by: Christoph Hellwig <hch@lst.de> Tested-by: Geoff Levand <geoff@infradead.org> Link: https://lore.kernel.org/r/20230123074718.57951-1-hch@lst.de Signed-off-by: Jens Axboe <axboe@kernel.dk>
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@ -586,10 +586,6 @@ static void ps3vram_submit_bio(struct bio *bio)
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dev_dbg(&dev->core, "%s\n", __func__);
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bio = bio_split_to_limits(bio);
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if (!bio)
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return;
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spin_lock_irq(&priv->lock);
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busy = !bio_list_empty(&priv->list);
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bio_list_add(&priv->list, bio);
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@ -749,9 +745,6 @@ static int ps3vram_probe(struct ps3_system_bus_device *dev)
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gendisk->private_data = dev;
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strscpy(gendisk->disk_name, DEVICE_NAME, sizeof(gendisk->disk_name));
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set_capacity(gendisk, priv->size >> 9);
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blk_queue_max_segments(gendisk->queue, BLK_MAX_SEGMENTS);
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blk_queue_max_segment_size(gendisk->queue, BLK_MAX_SEGMENT_SIZE);
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blk_queue_max_hw_sectors(gendisk->queue, BLK_SAFE_MAX_SECTORS);
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dev_info(&dev->core, "%s: Using %llu MiB of GPU memory\n",
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gendisk->disk_name, get_capacity(gendisk) >> 11);
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