HID: nintendo: fix rumble worker null pointer deref
We can dereference a null pointer trying to queue work to a destroyed workqueue. If the device is disconnected, nintendo_hid_remove is called, in which the rumble_queue is destroyed. Avoid using that queue to defer rumble work once the controller state is set to JOYCON_CTLR_STATE_REMOVED. This eliminates the null pointer dereference. Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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@ -1221,6 +1221,7 @@ static void joycon_parse_report(struct joycon_ctlr *ctlr,
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spin_lock_irqsave(&ctlr->lock, flags);
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if (IS_ENABLED(CONFIG_NINTENDO_FF) && rep->vibrator_report &&
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ctlr->ctlr_state != JOYCON_CTLR_STATE_REMOVED &&
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(msecs - ctlr->rumble_msecs) >= JC_RUMBLE_PERIOD_MS &&
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(ctlr->rumble_queue_head != ctlr->rumble_queue_tail ||
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ctlr->rumble_zero_countdown > 0)) {
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@ -1545,12 +1546,13 @@ static int joycon_set_rumble(struct joycon_ctlr *ctlr, u16 amp_r, u16 amp_l,
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ctlr->rumble_queue_head = 0;
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memcpy(ctlr->rumble_data[ctlr->rumble_queue_head], data,
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JC_RUMBLE_DATA_SIZE);
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spin_unlock_irqrestore(&ctlr->lock, flags);
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/* don't wait for the periodic send (reduces latency) */
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if (schedule_now)
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if (schedule_now && ctlr->ctlr_state != JOYCON_CTLR_STATE_REMOVED)
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queue_work(ctlr->rumble_queue, &ctlr->rumble_worker);
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spin_unlock_irqrestore(&ctlr->lock, flags);
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return 0;
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}
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