ps3fb: fix possible overlap of GPU command buffer and frame buffer
ps3fb: In the case of non-fullscreen video modes, there was a partial overlap of the GPU command buffer and the frame buffer. Fix and cleanup various issues with overlap and alignment: - Move the GPU command buffer from the beginning to the end of video memory - Exclude the GPU command buffer from the actual frame buffer memory - Align the start of the virtual frame buffer to PAGE_SIZE instead of to 64 KiB, and don't waste memory if it's already aligned (for fullscreen modes) - Take into account the alignment when checking memory requirements and maximum number of frames - Make sure fb_fix_screeninfo.smem_start always points to the virtual frame buffer start, so we don't have to compensate for that in ps3fb_mmap() Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Cc: "Antonino A. Daplas" <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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@ -52,7 +52,7 @@
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#define L1GPU_DISPLAY_SYNC_VSYNC 2
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#define DDR_SIZE (0) /* used no ddr */
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#define GPU_OFFSET (64 * 1024)
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#define GPU_CMD_BUF_SIZE (64 * 1024)
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#define GPU_IOIF (0x0d000000UL)
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#define PS3FB_FULL_MODE_BIT 0x80
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@ -117,6 +117,7 @@ struct ps3fb_priv {
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u64 context_handle, memory_handle;
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void *xdr_ea;
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size_t xdr_size;
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struct gpu_driver_info *dinfo;
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u32 res_index;
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@ -280,9 +281,20 @@ static const struct fb_videomode ps3fb_modedb[] = {
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#define Y_OFF(i) (ps3fb_res[i].yoff) /* top/bottom margin (pixel) */
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#define WIDTH(i) (ps3fb_res[i].xres) /* width of FB */
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#define HEIGHT(i) (ps3fb_res[i].yres) /* height of FB */
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#define BPP 4 /* number of bytes per pixel */
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#define VP_OFF(i) (WIDTH(i) * Y_OFF(i) * BPP + X_OFF(i) * BPP)
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#define FB_OFF(i) (GPU_OFFSET - VP_OFF(i) % GPU_OFFSET)
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#define BPP 4 /* number of bytes per pixel */
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/* Start of the virtual frame buffer (relative to fullscreen ) */
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#define VP_OFF(i) ((WIDTH(i) * Y_OFF(i) + X_OFF(i)) * BPP)
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/*
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* Start of the virtual frame buffer (relative to start of video memory)
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* This is PAGE_SIZE aligned for easier mmap()
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*/
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#define VFB_OFF(i) PAGE_ALIGN(VP_OFF(i))
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/* Start of the fullscreen frame buffer (relative to start of video memory) */
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#define FB_OFF(i) (-VP_OFF(i) & ~PAGE_MASK)
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static int ps3fb_mode;
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module_param(ps3fb_mode, int, 0);
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@ -517,7 +529,8 @@ static int ps3fb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
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/* Memory limit */
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i = ps3fb_get_res_table(var->xres, var->yres, mode);
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if (ps3fb_res[i].xres*ps3fb_res[i].yres*BPP > ps3fb_videomemory.size) {
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if (ps3fb_res[i].xres*ps3fb_res[i].yres*BPP >
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ps3fb.xdr_size - VFB_OFF(i)) {
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dev_dbg(info->device, "Not enough memory\n");
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return -ENOMEM;
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}
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@ -549,12 +562,13 @@ static int ps3fb_set_par(struct fb_info *info)
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i = ps3fb_get_res_table(info->var.xres, info->var.yres, mode);
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ps3fb.res_index = i;
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offset = FB_OFF(i) + VP_OFF(i);
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info->fix.smem_len = ps3fb_videomemory.size - offset;
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offset = VFB_OFF(i);
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info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea) + offset;
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info->fix.smem_len = ps3fb.xdr_size - offset;
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info->screen_base = (char __iomem *)ps3fb.xdr_ea + offset;
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memset(ps3fb.xdr_ea, 0, ps3fb_videomemory.size);
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memset(ps3fb.xdr_ea, 0, ps3fb.xdr_size);
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ps3fb.num_frames = ps3fb_videomemory.size/
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ps3fb.num_frames = info->fix.smem_len/
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(ps3fb_res[i].xres*ps3fb_res[i].yres*BPP);
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/* Keep the special bits we cannot set using fb_var_screeninfo */
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@ -596,18 +610,13 @@ static int ps3fb_setcolreg(unsigned int regno, unsigned int red,
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static int ps3fb_mmap(struct fb_info *info, struct vm_area_struct *vma)
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{
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unsigned long size, offset;
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int i;
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i = ps3fb_get_res_table(info->var.xres, info->var.yres, ps3fb_mode);
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if (i == -1)
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return -EINVAL;
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size = vma->vm_end - vma->vm_start;
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offset = vma->vm_pgoff << PAGE_SHIFT;
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if (offset + size > info->fix.smem_len)
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return -EINVAL;
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offset += info->fix.smem_start + FB_OFF(i) + VP_OFF(i);
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offset += info->fix.smem_start;
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if (remap_pfn_range(vma, vma->vm_start, offset >> PAGE_SHIFT,
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size, vma->vm_page_prot))
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return -EAGAIN;
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@ -899,8 +908,9 @@ static int ps3fb_xdr_settings(u64 xdr_lpar, struct device *dev)
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status = lv1_gpu_context_attribute(ps3fb.context_handle,
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L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
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xdr_lpar, ps3fb_videomemory.size,
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GPU_IOIF, 0);
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xdr_lpar + ps3fb.xdr_size,
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GPU_CMD_BUF_SIZE,
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GPU_IOIF + ps3fb.xdr_size, 0);
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if (status) {
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dev_err(dev,
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"%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n",
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@ -1038,29 +1048,31 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
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if (retval)
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goto err_iounmap_dinfo;
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/* xdr frame buffer */
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/* XDR frame buffer */
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ps3fb.xdr_ea = ps3fb_videomemory.address;
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xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb.xdr_ea));
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/* Clear memory to prevent kernel info leakage into userspace */
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memset(ps3fb.xdr_ea, 0, ps3fb_videomemory.size);
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/* The GPU command buffer is at the end of video memory */
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ps3fb.xdr_size = ps3fb_videomemory.size - GPU_CMD_BUF_SIZE;
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retval = ps3fb_xdr_settings(xdr_lpar, &dev->core);
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if (retval)
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goto err_free_irq;
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/*
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* ps3fb must clear memory to prevent kernel info
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* leakage into userspace
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*/
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memset(ps3fb.xdr_ea, 0, ps3fb_videomemory.size);
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info = framebuffer_alloc(sizeof(u32) * 16, &dev->core);
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if (!info)
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goto err_free_irq;
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offset = FB_OFF(ps3fb.res_index) + VP_OFF(ps3fb.res_index);
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offset = VFB_OFF(ps3fb.res_index);
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info->screen_base = (char __iomem *)ps3fb.xdr_ea + offset;
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info->fbops = &ps3fb_ops;
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info->fix = ps3fb_fix;
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info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea);
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info->fix.smem_len = ps3fb_videomemory.size - offset;
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info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea) + offset;
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info->fix.smem_len = ps3fb.xdr_size - offset;
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info->pseudo_palette = info->par;
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info->par = NULL;
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info->flags = FBINFO_DEFAULT | FBINFO_READS_FAST;
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@ -1086,7 +1098,7 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
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dev_info(info->device, "%s %s, using %lu KiB of video memory\n",
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dev_driver_string(info->dev), info->dev->bus_id,
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ps3fb_videomemory.size >> 10);
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ps3fb.xdr_size >> 10);
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task = kthread_run(ps3fbd, info, DEVICE_NAME);
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if (IS_ERR(task)) {
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