drm/v3d: Set dma_mask as well as coherent_dma_mask
Both coherent_dma_mask and dma_mask act as constraints on allocations and bounce buffer usage, so be sure to set dma_mask to the appropriate value otherwise the effective mask could be incorrect. Signed-off-by: Phil Elwell <phil@raspberrypi.org> Signed-off-by: Stefan Wahren <stefan.wahren@i2se.com> Reviewed-by: Nicolas Saenz Julienne <nsaenzjulienne@suse.de> Signed-off-by: Maxime Ripard <maxime@cerno.tech> Link: https://patchwork.freedesktop.org/patch/msgid/1608755714-18233-3-git-send-email-stefan.wahren@i2se.com
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@ -232,8 +232,8 @@ static int v3d_platform_drm_probe(struct platform_device *pdev)
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return ret;
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mmu_debug = V3D_READ(V3D_MMU_DEBUG_INFO);
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dev->coherent_dma_mask =
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DMA_BIT_MASK(30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_PA_WIDTH));
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dma_set_mask_and_coherent(dev,
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DMA_BIT_MASK(30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_PA_WIDTH)));
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v3d->va_width = 30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_VA_WIDTH);
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ident1 = V3D_READ(V3D_HUB_IDENT1);
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