of: overlay: Fix out-of-bounds write in init_overlay_changeset()
If an overlay has no "__symbols__" node, but it has nodes without
"__overlay__" subnodes at the end (e.g. a "__fixups__" node), after
filling in all fragments for nodes with "__overlay__" subnodes,
"fragment = &fragments[cnt]" will point beyond the end of the allocated
array.
Hence writing to "fragment->overlay" will overwrite unallocated memory,
which may lead to a crash later.
Fix this by deferring both the assignment to "fragment" and the
offending write afterwards until we know for sure the node has an
"__overlay__" subnode, and thus a valid entry in "fragments[]".
Fixes: 61b4de4e0b
("of: overlay: minor restructuring")
Signed-off-by: Geert Uytterhoeven <geert+renesas@glider.be>
Signed-off-by: Rob Herring <robh@kernel.org>
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@ -572,9 +572,10 @@ static int init_overlay_changeset(struct overlay_changeset *ovcs,
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cnt = 0;
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for_each_child_of_node(tree, node) {
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fragment = &fragments[cnt];
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fragment->overlay = of_get_child_by_name(node, "__overlay__");
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if (fragment->overlay) {
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overlay_node = of_get_child_by_name(node, "__overlay__");
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if (overlay_node) {
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fragment = &fragments[cnt];
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fragment->overlay = overlay_node;
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fragment->target = find_target_node(node);
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if (!fragment->target) {
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of_node_put(fragment->overlay);
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