drm/panel: otm8009a: Fix glitches by moving backlight enable to otm8009a_enable()
The backlight 1st update was in the otm8009a_prepare() function for a bad reason: backlight was not working in video mode and the otm8009a_prepare() is in command mode for the init sequence. As the backlight is now fixed (no low-power mode), it is good to put it back in the otm8009a_enable() function, avoiding also image glitches visible on some "slow" devices. Signed-off-by: Philippe Cornu <philippe.cornu@st.com> Signed-off-by: Thierry Reding <treding@nvidia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20180423141054.13128-3-philippe.cornu@st.com
This commit is contained in:
committed by
Thierry Reding
parent
d9f9565c1f
commit
36830ce4eb
@ -330,13 +330,6 @@ static int otm8009a_prepare(struct drm_panel *panel)
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ctx->prepared = true;
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ctx->prepared = true;
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/*
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* Power on the backlight. Note: end-user still controls brightness
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* Note: ctx->prepared must be true before updating the backlight.
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*/
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ctx->bl_dev->props.power = FB_BLANK_UNBLANK;
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backlight_update_status(ctx->bl_dev);
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return 0;
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return 0;
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}
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}
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@ -344,6 +337,16 @@ static int otm8009a_enable(struct drm_panel *panel)
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{
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{
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struct otm8009a *ctx = panel_to_otm8009a(panel);
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struct otm8009a *ctx = panel_to_otm8009a(panel);
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if (ctx->enabled)
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return 0;
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/*
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* Power on the backlight. Note: end-user still controls brightness
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* Note: ctx->prepared must be true before updating the backlight.
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*/
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ctx->bl_dev->props.power = FB_BLANK_UNBLANK;
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backlight_update_status(ctx->bl_dev);
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ctx->enabled = true;
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ctx->enabled = true;
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return 0;
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return 0;
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