drm/vc4: Use runtime PM to power cycle the device when the GPU hangs.
This gets us functional GPU reset again, like we had until a refactor at merge time. Tested with a little patch to stuff in a broken binner job every 100 frames. Signed-off-by: Eric Anholt <eric@anholt.net>
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@ -91,6 +91,11 @@ struct vc4_dev {
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struct vc4_bo *overflow_mem;
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struct work_struct overflow_mem_work;
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int power_refcount;
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/* Mutex controlling the power refcount. */
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struct mutex power_lock;
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struct {
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struct timer_list timer;
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struct work_struct reset_work;
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@ -439,7 +444,6 @@ void vc4_plane_async_set_fb(struct drm_plane *plane,
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extern struct platform_driver vc4_v3d_driver;
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int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
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int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
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int vc4_v3d_set_power(struct vc4_dev *vc4, bool on);
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/* vc4_validate.c */
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int
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@ -229,8 +229,16 @@ vc4_reset(struct drm_device *dev)
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struct vc4_dev *vc4 = to_vc4_dev(dev);
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DRM_INFO("Resetting GPU.\n");
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vc4_v3d_set_power(vc4, false);
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vc4_v3d_set_power(vc4, true);
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mutex_lock(&vc4->power_lock);
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if (vc4->power_refcount) {
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/* Power the device off and back on the by dropping the
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* reference on runtime PM.
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*/
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pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
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pm_runtime_get_sync(&vc4->v3d->pdev->dev);
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}
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mutex_unlock(&vc4->power_lock);
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vc4_irq_reset(dev);
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@ -641,7 +649,10 @@ vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
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}
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mutex_unlock(&dev->struct_mutex);
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pm_runtime_put(&vc4->v3d->pdev->dev);
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mutex_lock(&vc4->power_lock);
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if (--vc4->power_refcount == 0)
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pm_runtime_put(&vc4->v3d->pdev->dev);
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mutex_unlock(&vc4->power_lock);
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kfree(exec);
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}
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@ -783,7 +794,7 @@ vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
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struct vc4_dev *vc4 = to_vc4_dev(dev);
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struct drm_vc4_submit_cl *args = data;
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struct vc4_exec_info *exec;
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int ret;
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int ret = 0;
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if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
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DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
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@ -796,7 +807,10 @@ vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
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return -ENOMEM;
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}
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ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
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mutex_lock(&vc4->power_lock);
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if (vc4->power_refcount++ == 0)
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ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
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mutex_unlock(&vc4->power_lock);
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if (ret < 0) {
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kfree(exec);
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return ret;
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@ -856,6 +870,8 @@ vc4_gem_init(struct drm_device *dev)
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(unsigned long)dev);
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INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
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mutex_init(&vc4->power_lock);
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}
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void
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@ -145,18 +145,6 @@ int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
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}
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#endif /* CONFIG_DEBUG_FS */
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int
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vc4_v3d_set_power(struct vc4_dev *vc4, bool on)
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{
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/* XXX: This interface is needed for GPU reset, and the way to
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* do it is to turn our power domain off and back on. We
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* can't just reset from within the driver, because the reset
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* bits are in the power domain's register area, and get set
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* during the poweron process.
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*/
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return 0;
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}
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static void vc4_v3d_init_hw(struct drm_device *dev)
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{
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struct vc4_dev *vc4 = to_vc4_dev(dev);
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