drm: Introduce drm_framebuffer_assign()
In a couple of places currently, and with the intent to add more, we update a pointer to a framebuffer to hold a new fb reference (evicting the old). Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: http://patchwork.freedesktop.org/patch/msgid/20161125153231.13255-2-chris@chris-wilson.co.uk
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@ -1246,18 +1246,14 @@ void
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drm_atomic_set_fb_for_plane(struct drm_plane_state *plane_state,
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struct drm_framebuffer *fb)
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{
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if (plane_state->fb)
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drm_framebuffer_unreference(plane_state->fb);
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if (fb)
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drm_framebuffer_reference(fb);
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plane_state->fb = fb;
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if (fb)
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DRM_DEBUG_ATOMIC("Set [FB:%d] for plane state %p\n",
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fb->base.id, plane_state);
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else
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DRM_DEBUG_ATOMIC("Set [NOFB] for plane state %p\n",
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plane_state);
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drm_framebuffer_assign(&plane_state->fb, fb);
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}
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EXPORT_SYMBOL(drm_atomic_set_fb_for_plane);
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@ -251,6 +251,24 @@ static inline uint32_t drm_framebuffer_read_refcount(struct drm_framebuffer *fb)
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}
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/**
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* drm_framebuffer_assign - store a reference to the fb
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* @p: location to store framebuffer
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* @fb: new framebuffer (maybe NULL)
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*
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* This functions sets the location to store a reference to the framebuffer,
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* unreferencing the framebuffer that was previously stored in that location.
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*/
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static inline void drm_framebuffer_assign(struct drm_framebuffer **p,
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struct drm_framebuffer *fb)
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{
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if (fb)
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drm_framebuffer_reference(fb);
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if (*p)
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drm_framebuffer_unreference(*p);
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*p = fb;
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}
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/*
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* drm_for_each_fb - iterate over all framebuffers
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* @fb: the loop cursor
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* @dev: the DRM device
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