nfsd4: no need for replay_owner in sessions case
The replay_owner will never be used in the sessions case. Signed-off-by: J. Bruce Fields <bfields@redhat.com>
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parent
c383747ef6
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@ -413,7 +413,7 @@ nfsd4_open(struct svc_rqst *rqstp, struct nfsd4_compound_state *cstate,
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WARN_ON(status && open->op_created);
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out:
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nfsd4_cleanup_open_state(open, status);
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if (open->op_openowner)
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if (open->op_openowner && !nfsd4_has_session(cstate))
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cstate->replay_owner = &open->op_openowner->oo_owner;
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nfsd4_bump_seqid(cstate, status);
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if (!cstate->replay_owner)
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@ -3666,7 +3666,8 @@ nfs4_preprocess_seqid_op(struct nfsd4_compound_state *cstate, u32 seqid,
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if (status)
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return status;
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*stpp = openlockstateid(s);
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cstate->replay_owner = (*stpp)->st_stateowner;
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if (!nfsd4_has_session(cstate))
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cstate->replay_owner = (*stpp)->st_stateowner;
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return nfs4_seqid_op_checks(cstate, stateid, seqid, *stpp);
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}
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@ -3858,10 +3859,9 @@ nfsd4_close(struct svc_rqst *rqstp, struct nfsd4_compound_state *cstate,
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oo->oo_last_closed_stid = stp;
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if (list_empty(&oo->oo_owner.so_stateids)) {
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if (cstate->minorversion) {
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if (cstate->minorversion)
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release_openowner(oo);
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cstate->replay_owner = NULL;
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} else {
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else {
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/*
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* In the 4.0 case we need to keep the owners around a
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* little while to handle CLOSE replay.
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