arm64: dts: sdm845: Add zap shader region for GPU
Some Adreno GPU targets require a special zap shader to bring the GPU out of secure mode. Define a region to allocate and store the zap shader. Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org> [bjorn: Rebase ontop of recent reserved-memory patch] Signed-off-by: Bjorn Andersson <bjorn.andersson@linaro.org> Signed-off-by: Andy Gross <agross@kernel.org>
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@ -2124,6 +2124,10 @@
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qcom,gmu = <&gmu>;
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qcom,gmu = <&gmu>;
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zap-shader {
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memory-region = <&gpu_mem>;
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};
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gpu_opp_table: opp-table {
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gpu_opp_table: opp-table {
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compatible = "operating-points-v2";
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compatible = "operating-points-v2";
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