drm/msm/dpu: fix BGR565 vs RGB565 confusion

commit 8fc7036ee652207ca992fbb9abb64090c355a9e0 upstream.

The component order between the two was swapped, resulting in incorrect
color when games with 565 visual hit the overlay path instead of GPU
composition.

Fixes: 25fdd5933e4c ("drm/msm: Add SDM845 DPU support")
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Sean Paul <seanpaul@chromium.org>
Signed-off-by: Rob Clark <robdclark@chromium.org>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
This commit is contained in:
Rob Clark 2020-02-13 12:01:35 -08:00 committed by Greg Kroah-Hartman
parent 337cbf3ea8
commit 42b4f3c8ec

View File

@ -255,13 +255,13 @@ static const struct dpu_format dpu_format_map[] = {
INTERLEAVED_RGB_FMT(RGB565,
0, COLOR_5BIT, COLOR_6BIT, COLOR_5BIT,
C2_R_Cr, C0_G_Y, C1_B_Cb, 0, 3,
C1_B_Cb, C0_G_Y, C2_R_Cr, 0, 3,
false, 2, 0,
DPU_FETCH_LINEAR, 1),
INTERLEAVED_RGB_FMT(BGR565,
0, COLOR_5BIT, COLOR_6BIT, COLOR_5BIT,
C1_B_Cb, C0_G_Y, C2_R_Cr, 0, 3,
C2_R_Cr, C0_G_Y, C1_B_Cb, 0, 3,
false, 2, 0,
DPU_FETCH_LINEAR, 1),