drm/msm/dpu: fix BGR565 vs RGB565 confusion
commit 8fc7036ee652207ca992fbb9abb64090c355a9e0 upstream. The component order between the two was swapped, resulting in incorrect color when games with 565 visual hit the overlay path instead of GPU composition. Fixes: 25fdd5933e4c ("drm/msm: Add SDM845 DPU support") Signed-off-by: Rob Clark <robdclark@chromium.org> Reviewed-by: Sean Paul <seanpaul@chromium.org> Signed-off-by: Rob Clark <robdclark@chromium.org> Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
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@ -255,13 +255,13 @@ static const struct dpu_format dpu_format_map[] = {
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INTERLEAVED_RGB_FMT(RGB565,
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0, COLOR_5BIT, COLOR_6BIT, COLOR_5BIT,
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C2_R_Cr, C0_G_Y, C1_B_Cb, 0, 3,
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C1_B_Cb, C0_G_Y, C2_R_Cr, 0, 3,
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false, 2, 0,
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DPU_FETCH_LINEAR, 1),
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INTERLEAVED_RGB_FMT(BGR565,
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0, COLOR_5BIT, COLOR_6BIT, COLOR_5BIT,
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C1_B_Cb, C0_G_Y, C2_R_Cr, 0, 3,
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C2_R_Cr, C0_G_Y, C1_B_Cb, 0, 3,
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false, 2, 0,
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DPU_FETCH_LINEAR, 1),
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