drm/amd/display: update gamut remap if plane has changed
[Why] The desktop plane and full-screen game plane may have different gamut remap coefficients, if switching between desktop and full-screen game without updating the gamut remap will cause incorrect color. [How] Update gamut remap if planes change. Reviewed-by: Dmytro Laktyushkin <Dmytro.Laktyushkin@amd.com> Acked-by: Wayne Lin <wayne.lin@amd.com> Signed-off-by: Hugo Hu <hugo.hu@amd.com> Tested-by: Daniel Wheeler <daniel.wheeler@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@ -1573,6 +1573,7 @@ static void dcn20_update_dchubp_dpp(
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/* Any updates are handled in dc interface, just need
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* to apply existing for plane enable / opp change */
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if (pipe_ctx->update_flags.bits.enable || pipe_ctx->update_flags.bits.opp_changed
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|| pipe_ctx->update_flags.bits.plane_changed
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|| pipe_ctx->stream->update_flags.bits.gamut_remap
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|| pipe_ctx->stream->update_flags.bits.out_csc) {
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/* dpp/cm gamut remap*/
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