sbitmap: allocate wait queues on a specific node
The original bt_alloc() we converted from was using kzalloc(), not kzalloc_node(), to allocate the wait queues. This was probably an oversight, so fix it for sbitmap_queue_init_node(). Signed-off-by: Omar Sandoval <osandov@fb.com> Signed-off-by: Jens Axboe <axboe@fb.com>
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@ -208,7 +208,7 @@ int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
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sbq->wake_batch = sbq_calc_wake_batch(depth);
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sbq->wake_batch = sbq_calc_wake_batch(depth);
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atomic_set(&sbq->wake_index, 0);
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atomic_set(&sbq->wake_index, 0);
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sbq->ws = kzalloc(SBQ_WAIT_QUEUES * sizeof(*sbq->ws), flags);
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sbq->ws = kzalloc_node(SBQ_WAIT_QUEUES * sizeof(*sbq->ws), flags, node);
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if (!sbq->ws) {
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if (!sbq->ws) {
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sbitmap_free(&sbq->sb);
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sbitmap_free(&sbq->sb);
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return -ENOMEM;
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return -ENOMEM;
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