sbitmap: allocate wait queues on a specific node

The original bt_alloc() we converted from was using kzalloc(), not
kzalloc_node(), to allocate the wait queues. This was probably an
oversight, so fix it for sbitmap_queue_init_node().

Signed-off-by: Omar Sandoval <osandov@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
This commit is contained in:
Omar Sandoval 2016-09-17 01:28:22 -07:00 committed by Jens Axboe
parent 88459642cb
commit 48e28166a7

View File

@ -208,7 +208,7 @@ int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
sbq->wake_batch = sbq_calc_wake_batch(depth); sbq->wake_batch = sbq_calc_wake_batch(depth);
atomic_set(&sbq->wake_index, 0); atomic_set(&sbq->wake_index, 0);
sbq->ws = kzalloc(SBQ_WAIT_QUEUES * sizeof(*sbq->ws), flags); sbq->ws = kzalloc_node(SBQ_WAIT_QUEUES * sizeof(*sbq->ws), flags, node);
if (!sbq->ws) { if (!sbq->ws) {
sbitmap_free(&sbq->sb); sbitmap_free(&sbq->sb);
return -ENOMEM; return -ENOMEM;