selftests/bpf: Use connect_to_fd in sockopt_inherit
This patch uses public helper connect_to_fd() exported in network_helpers.h instead of the local defined function connect_to_server() in prog_tests/sockopt_inherit.c. This can avoid duplicate code. Signed-off-by: Geliang Tang <tanggeliang@kylinos.cn> Link: https://lore.kernel.org/r/71db79127cc160b0643fd9a12c70ae019ae076a1.1714907662.git.tanggeliang@kylinos.cn Signed-off-by: Martin KaFai Lau <martin.lau@kernel.org>
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@ -10,35 +10,6 @@
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#define CUSTOM_INHERIT2 1
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#define CUSTOM_LISTENER 2
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static int connect_to_server(int server_fd)
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{
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struct sockaddr_storage addr;
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socklen_t len = sizeof(addr);
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int fd;
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fd = socket(AF_INET, SOCK_STREAM, 0);
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if (fd < 0) {
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log_err("Failed to create client socket");
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return -1;
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}
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if (getsockname(server_fd, (struct sockaddr *)&addr, &len)) {
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log_err("Failed to get server addr");
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goto out;
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}
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if (connect(fd, (const struct sockaddr *)&addr, len) < 0) {
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log_err("Fail to connect to server");
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goto out;
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}
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return fd;
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out:
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close(fd);
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return -1;
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}
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static int verify_sockopt(int fd, int optname, const char *msg, char expected)
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{
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socklen_t optlen = 1;
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@ -164,7 +135,7 @@ static void run_test(int cgroup_fd)
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pthread_cond_wait(&server_started, &server_started_mtx);
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pthread_mutex_unlock(&server_started_mtx);
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client_fd = connect_to_server(server_fd);
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client_fd = connect_to_fd(server_fd, 0);
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if (!ASSERT_GE(client_fd, 0, "connect_to_server"))
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goto close_server_fd;
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