Merge branch 'for-6.8/steam' into for-linus
- assorted functional fixes for hid-steam ported from SteamOS betas (Vicki Pfau)
This commit is contained in:
commit
53eb935638
@ -71,60 +71,222 @@ static LIST_HEAD(steam_devices);
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/*
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* Commands that can be sent in a feature report.
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* Thanks to Valve for some valuable hints.
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* Thanks to Valve and SDL for the names.
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*/
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#define STEAM_CMD_SET_MAPPINGS 0x80
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#define STEAM_CMD_CLEAR_MAPPINGS 0x81
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#define STEAM_CMD_GET_MAPPINGS 0x82
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#define STEAM_CMD_GET_ATTRIB 0x83
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#define STEAM_CMD_GET_ATTRIB_LABEL 0x84
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#define STEAM_CMD_DEFAULT_MAPPINGS 0x85
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#define STEAM_CMD_FACTORY_RESET 0x86
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#define STEAM_CMD_WRITE_REGISTER 0x87
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#define STEAM_CMD_CLEAR_REGISTER 0x88
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#define STEAM_CMD_READ_REGISTER 0x89
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#define STEAM_CMD_GET_REGISTER_LABEL 0x8a
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#define STEAM_CMD_GET_REGISTER_MAX 0x8b
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#define STEAM_CMD_GET_REGISTER_DEFAULT 0x8c
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#define STEAM_CMD_SET_MODE 0x8d
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#define STEAM_CMD_DEFAULT_MOUSE 0x8e
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#define STEAM_CMD_FORCEFEEDBAK 0x8f
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#define STEAM_CMD_REQUEST_COMM_STATUS 0xb4
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#define STEAM_CMD_GET_SERIAL 0xae
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#define STEAM_CMD_HAPTIC_RUMBLE 0xeb
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enum {
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ID_SET_DIGITAL_MAPPINGS = 0x80,
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ID_CLEAR_DIGITAL_MAPPINGS = 0x81,
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ID_GET_DIGITAL_MAPPINGS = 0x82,
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ID_GET_ATTRIBUTES_VALUES = 0x83,
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ID_GET_ATTRIBUTE_LABEL = 0x84,
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ID_SET_DEFAULT_DIGITAL_MAPPINGS = 0x85,
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ID_FACTORY_RESET = 0x86,
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ID_SET_SETTINGS_VALUES = 0x87,
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ID_CLEAR_SETTINGS_VALUES = 0x88,
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ID_GET_SETTINGS_VALUES = 0x89,
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ID_GET_SETTING_LABEL = 0x8A,
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ID_GET_SETTINGS_MAXS = 0x8B,
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ID_GET_SETTINGS_DEFAULTS = 0x8C,
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ID_SET_CONTROLLER_MODE = 0x8D,
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ID_LOAD_DEFAULT_SETTINGS = 0x8E,
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ID_TRIGGER_HAPTIC_PULSE = 0x8F,
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ID_TURN_OFF_CONTROLLER = 0x9F,
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/* Some useful register ids */
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#define STEAM_REG_LPAD_MODE 0x07
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#define STEAM_REG_RPAD_MODE 0x08
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#define STEAM_REG_RPAD_MARGIN 0x18
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#define STEAM_REG_LED 0x2d
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#define STEAM_REG_GYRO_MODE 0x30
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#define STEAM_REG_LPAD_CLICK_PRESSURE 0x34
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#define STEAM_REG_RPAD_CLICK_PRESSURE 0x35
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ID_GET_DEVICE_INFO = 0xA1,
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/* Raw event identifiers */
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#define STEAM_EV_INPUT_DATA 0x01
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#define STEAM_EV_CONNECT 0x03
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#define STEAM_EV_BATTERY 0x04
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#define STEAM_EV_DECK_INPUT_DATA 0x09
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ID_CALIBRATE_TRACKPADS = 0xA7,
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ID_RESERVED_0 = 0xA8,
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ID_SET_SERIAL_NUMBER = 0xA9,
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ID_GET_TRACKPAD_CALIBRATION = 0xAA,
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ID_GET_TRACKPAD_FACTORY_CALIBRATION = 0xAB,
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ID_GET_TRACKPAD_RAW_DATA = 0xAC,
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ID_ENABLE_PAIRING = 0xAD,
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ID_GET_STRING_ATTRIBUTE = 0xAE,
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ID_RADIO_ERASE_RECORDS = 0xAF,
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ID_RADIO_WRITE_RECORD = 0xB0,
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ID_SET_DONGLE_SETTING = 0xB1,
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ID_DONGLE_DISCONNECT_DEVICE = 0xB2,
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ID_DONGLE_COMMIT_DEVICE = 0xB3,
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ID_DONGLE_GET_WIRELESS_STATE = 0xB4,
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ID_CALIBRATE_GYRO = 0xB5,
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ID_PLAY_AUDIO = 0xB6,
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ID_AUDIO_UPDATE_START = 0xB7,
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ID_AUDIO_UPDATE_DATA = 0xB8,
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ID_AUDIO_UPDATE_COMPLETE = 0xB9,
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ID_GET_CHIPID = 0xBA,
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ID_CALIBRATE_JOYSTICK = 0xBF,
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ID_CALIBRATE_ANALOG_TRIGGERS = 0xC0,
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ID_SET_AUDIO_MAPPING = 0xC1,
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ID_CHECK_GYRO_FW_LOAD = 0xC2,
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ID_CALIBRATE_ANALOG = 0xC3,
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ID_DONGLE_GET_CONNECTED_SLOTS = 0xC4,
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ID_RESET_IMU = 0xCE,
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ID_TRIGGER_HAPTIC_CMD = 0xEA,
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ID_TRIGGER_RUMBLE_CMD = 0xEB,
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};
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/* Settings IDs */
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enum {
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/* 0 */
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SETTING_MOUSE_SENSITIVITY,
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SETTING_MOUSE_ACCELERATION,
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SETTING_TRACKBALL_ROTATION_ANGLE,
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SETTING_HAPTIC_INTENSITY_UNUSED,
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SETTING_LEFT_GAMEPAD_STICK_ENABLED,
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SETTING_RIGHT_GAMEPAD_STICK_ENABLED,
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SETTING_USB_DEBUG_MODE,
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SETTING_LEFT_TRACKPAD_MODE,
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SETTING_RIGHT_TRACKPAD_MODE,
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SETTING_MOUSE_POINTER_ENABLED,
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/* 10 */
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SETTING_DPAD_DEADZONE,
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SETTING_MINIMUM_MOMENTUM_VEL,
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SETTING_MOMENTUM_DECAY_AMMOUNT,
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SETTING_TRACKPAD_RELATIVE_MODE_TICKS_PER_PIXEL,
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SETTING_HAPTIC_INCREMENT,
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SETTING_DPAD_ANGLE_SIN,
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SETTING_DPAD_ANGLE_COS,
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SETTING_MOMENTUM_VERTICAL_DIVISOR,
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SETTING_MOMENTUM_MAXIMUM_VELOCITY,
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SETTING_TRACKPAD_Z_ON,
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/* 20 */
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SETTING_TRACKPAD_Z_OFF,
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SETTING_SENSITIVY_SCALE_AMMOUNT,
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SETTING_LEFT_TRACKPAD_SECONDARY_MODE,
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SETTING_RIGHT_TRACKPAD_SECONDARY_MODE,
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SETTING_SMOOTH_ABSOLUTE_MOUSE,
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SETTING_STEAMBUTTON_POWEROFF_TIME,
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SETTING_UNUSED_1,
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SETTING_TRACKPAD_OUTER_RADIUS,
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SETTING_TRACKPAD_Z_ON_LEFT,
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SETTING_TRACKPAD_Z_OFF_LEFT,
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/* 30 */
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SETTING_TRACKPAD_OUTER_SPIN_VEL,
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SETTING_TRACKPAD_OUTER_SPIN_RADIUS,
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SETTING_TRACKPAD_OUTER_SPIN_HORIZONTAL_ONLY,
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SETTING_TRACKPAD_RELATIVE_MODE_DEADZONE,
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SETTING_TRACKPAD_RELATIVE_MODE_MAX_VEL,
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SETTING_TRACKPAD_RELATIVE_MODE_INVERT_Y,
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SETTING_TRACKPAD_DOUBLE_TAP_BEEP_ENABLED,
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SETTING_TRACKPAD_DOUBLE_TAP_BEEP_PERIOD,
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SETTING_TRACKPAD_DOUBLE_TAP_BEEP_COUNT,
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SETTING_TRACKPAD_OUTER_RADIUS_RELEASE_ON_TRANSITION,
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/* 40 */
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SETTING_RADIAL_MODE_ANGLE,
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SETTING_HAPTIC_INTENSITY_MOUSE_MODE,
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SETTING_LEFT_DPAD_REQUIRES_CLICK,
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SETTING_RIGHT_DPAD_REQUIRES_CLICK,
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SETTING_LED_BASELINE_BRIGHTNESS,
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SETTING_LED_USER_BRIGHTNESS,
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SETTING_ENABLE_RAW_JOYSTICK,
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SETTING_ENABLE_FAST_SCAN,
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SETTING_IMU_MODE,
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SETTING_WIRELESS_PACKET_VERSION,
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/* 50 */
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SETTING_SLEEP_INACTIVITY_TIMEOUT,
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SETTING_TRACKPAD_NOISE_THRESHOLD,
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SETTING_LEFT_TRACKPAD_CLICK_PRESSURE,
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SETTING_RIGHT_TRACKPAD_CLICK_PRESSURE,
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SETTING_LEFT_BUMPER_CLICK_PRESSURE,
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SETTING_RIGHT_BUMPER_CLICK_PRESSURE,
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SETTING_LEFT_GRIP_CLICK_PRESSURE,
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SETTING_RIGHT_GRIP_CLICK_PRESSURE,
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SETTING_LEFT_GRIP2_CLICK_PRESSURE,
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SETTING_RIGHT_GRIP2_CLICK_PRESSURE,
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/* 60 */
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SETTING_PRESSURE_MODE,
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SETTING_CONTROLLER_TEST_MODE,
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SETTING_TRIGGER_MODE,
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SETTING_TRACKPAD_Z_THRESHOLD,
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SETTING_FRAME_RATE,
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SETTING_TRACKPAD_FILT_CTRL,
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SETTING_TRACKPAD_CLIP,
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SETTING_DEBUG_OUTPUT_SELECT,
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SETTING_TRIGGER_THRESHOLD_PERCENT,
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SETTING_TRACKPAD_FREQUENCY_HOPPING,
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/* 70 */
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SETTING_HAPTICS_ENABLED,
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SETTING_STEAM_WATCHDOG_ENABLE,
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SETTING_TIMP_TOUCH_THRESHOLD_ON,
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SETTING_TIMP_TOUCH_THRESHOLD_OFF,
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SETTING_FREQ_HOPPING,
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SETTING_TEST_CONTROL,
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SETTING_HAPTIC_MASTER_GAIN_DB,
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SETTING_THUMB_TOUCH_THRESH,
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SETTING_DEVICE_POWER_STATUS,
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SETTING_HAPTIC_INTENSITY,
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/* 80 */
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SETTING_STABILIZER_ENABLED,
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SETTING_TIMP_MODE_MTE,
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};
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/* Input report identifiers */
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enum
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{
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ID_CONTROLLER_STATE = 1,
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ID_CONTROLLER_DEBUG = 2,
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ID_CONTROLLER_WIRELESS = 3,
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ID_CONTROLLER_STATUS = 4,
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ID_CONTROLLER_DEBUG2 = 5,
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ID_CONTROLLER_SECONDARY_STATE = 6,
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ID_CONTROLLER_BLE_STATE = 7,
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ID_CONTROLLER_DECK_STATE = 9
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};
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/* String attribute idenitifiers */
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enum {
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ATTRIB_STR_BOARD_SERIAL,
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ATTRIB_STR_UNIT_SERIAL,
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};
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/* Values for GYRO_MODE (bitmask) */
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#define STEAM_GYRO_MODE_OFF 0x0000
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#define STEAM_GYRO_MODE_STEERING 0x0001
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#define STEAM_GYRO_MODE_TILT 0x0002
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#define STEAM_GYRO_MODE_SEND_ORIENTATION 0x0004
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#define STEAM_GYRO_MODE_SEND_RAW_ACCEL 0x0008
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#define STEAM_GYRO_MODE_SEND_RAW_GYRO 0x0010
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enum {
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SETTING_GYRO_MODE_OFF = 0,
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SETTING_GYRO_MODE_STEERING = BIT(0),
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SETTING_GYRO_MODE_TILT = BIT(1),
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SETTING_GYRO_MODE_SEND_ORIENTATION = BIT(2),
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SETTING_GYRO_MODE_SEND_RAW_ACCEL = BIT(3),
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SETTING_GYRO_MODE_SEND_RAW_GYRO = BIT(4),
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};
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/* Trackpad modes */
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enum {
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TRACKPAD_ABSOLUTE_MOUSE,
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TRACKPAD_RELATIVE_MOUSE,
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TRACKPAD_DPAD_FOUR_WAY_DISCRETE,
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TRACKPAD_DPAD_FOUR_WAY_OVERLAP,
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TRACKPAD_DPAD_EIGHT_WAY,
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TRACKPAD_RADIAL_MODE,
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TRACKPAD_ABSOLUTE_DPAD,
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TRACKPAD_NONE,
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TRACKPAD_GESTURE_KEYBOARD,
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};
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/* Pad identifiers for the deck */
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#define STEAM_PAD_LEFT 0
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#define STEAM_PAD_RIGHT 1
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#define STEAM_PAD_BOTH 2
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/* Other random constants */
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#define STEAM_SERIAL_LEN 10
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#define STEAM_SERIAL_LEN 0x15
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struct steam_device {
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struct list_head list;
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spinlock_t lock;
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struct hid_device *hdev, *client_hdev;
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struct mutex mutex;
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bool client_opened;
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struct mutex report_mutex;
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unsigned long client_opened;
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struct input_dev __rcu *input;
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unsigned long quirks;
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struct work_struct work_connect;
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@ -134,7 +296,9 @@ struct steam_device {
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struct power_supply __rcu *battery;
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u8 battery_charge;
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u16 voltage;
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struct delayed_work heartbeat;
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struct delayed_work mode_switch;
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bool did_mode_switch;
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bool gamepad_mode;
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struct work_struct rumble_work;
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u16 rumble_left;
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u16 rumble_right;
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@ -226,13 +390,13 @@ static inline int steam_send_report_byte(struct steam_device *steam, u8 cmd)
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return steam_send_report(steam, &cmd, 1);
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}
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static int steam_write_registers(struct steam_device *steam,
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static int steam_write_settings(struct steam_device *steam,
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/* u8 reg, u16 val */...)
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{
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/* Send: 0x87 len (reg valLo valHi)* */
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u8 reg;
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u16 val;
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u8 cmd[64] = {STEAM_CMD_WRITE_REGISTER, 0x00};
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u8 cmd[64] = {ID_SET_SETTINGS_VALUES, 0x00};
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int ret;
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va_list args;
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@ -265,23 +429,29 @@ static int steam_get_serial(struct steam_device *steam)
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{
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/*
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* Send: 0xae 0x15 0x01
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* Recv: 0xae 0x15 0x01 serialnumber (10 chars)
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* Recv: 0xae 0x15 0x01 serialnumber
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*/
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int ret;
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u8 cmd[] = {STEAM_CMD_GET_SERIAL, 0x15, 0x01};
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int ret = 0;
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u8 cmd[] = {ID_GET_STRING_ATTRIBUTE, sizeof(steam->serial_no), ATTRIB_STR_UNIT_SERIAL};
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u8 reply[3 + STEAM_SERIAL_LEN + 1];
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mutex_lock(&steam->report_mutex);
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ret = steam_send_report(steam, cmd, sizeof(cmd));
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if (ret < 0)
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return ret;
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goto out;
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ret = steam_recv_report(steam, reply, sizeof(reply));
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if (ret < 0)
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return ret;
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if (reply[0] != 0xae || reply[1] != 0x15 || reply[2] != 0x01)
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return -EIO;
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goto out;
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if (reply[0] != ID_GET_STRING_ATTRIBUTE || reply[1] < 1 ||
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reply[1] > sizeof(steam->serial_no) || reply[2] != ATTRIB_STR_UNIT_SERIAL) {
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ret = -EIO;
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goto out;
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}
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reply[3 + STEAM_SERIAL_LEN] = 0;
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strscpy(steam->serial_no, reply + 3, sizeof(steam->serial_no));
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return 0;
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strscpy(steam->serial_no, reply + 3, reply[1]);
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out:
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mutex_unlock(&steam->report_mutex);
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return ret;
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}
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/*
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@ -291,14 +461,50 @@ static int steam_get_serial(struct steam_device *steam)
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*/
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static inline int steam_request_conn_status(struct steam_device *steam)
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{
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return steam_send_report_byte(steam, STEAM_CMD_REQUEST_COMM_STATUS);
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int ret;
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mutex_lock(&steam->report_mutex);
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ret = steam_send_report_byte(steam, ID_DONGLE_GET_WIRELESS_STATE);
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mutex_unlock(&steam->report_mutex);
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return ret;
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}
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/*
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* Send a haptic pulse to the trackpads
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* Duration and interval are measured in microseconds, count is the number
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* of pulses to send for duration time with interval microseconds between them
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* and gain is measured in decibels, ranging from -24 to +6
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*/
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static inline int steam_haptic_pulse(struct steam_device *steam, u8 pad,
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u16 duration, u16 interval, u16 count, u8 gain)
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{
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int ret;
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u8 report[10] = {ID_TRIGGER_HAPTIC_PULSE, 8};
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/* Left and right are swapped on this report for legacy reasons */
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if (pad < STEAM_PAD_BOTH)
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pad ^= 1;
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report[2] = pad;
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report[3] = duration & 0xFF;
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report[4] = duration >> 8;
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report[5] = interval & 0xFF;
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report[6] = interval >> 8;
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report[7] = count & 0xFF;
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report[8] = count >> 8;
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report[9] = gain;
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mutex_lock(&steam->report_mutex);
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ret = steam_send_report(steam, report, sizeof(report));
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mutex_unlock(&steam->report_mutex);
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return ret;
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}
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static inline int steam_haptic_rumble(struct steam_device *steam,
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u16 intensity, u16 left_speed, u16 right_speed,
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u8 left_gain, u8 right_gain)
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{
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u8 report[11] = {STEAM_CMD_HAPTIC_RUMBLE, 9};
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int ret;
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u8 report[11] = {ID_TRIGGER_RUMBLE_CMD, 9};
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report[3] = intensity & 0xFF;
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report[4] = intensity >> 8;
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@ -309,7 +515,10 @@ static inline int steam_haptic_rumble(struct steam_device *steam,
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report[9] = left_gain;
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report[10] = right_gain;
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return steam_send_report(steam, report, sizeof(report));
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mutex_lock(&steam->report_mutex);
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ret = steam_send_report(steam, report, sizeof(report));
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mutex_unlock(&steam->report_mutex);
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return ret;
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}
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static void steam_haptic_rumble_cb(struct work_struct *work)
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@ -335,40 +544,36 @@ static int steam_play_effect(struct input_dev *dev, void *data,
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|
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static void steam_set_lizard_mode(struct steam_device *steam, bool enable)
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{
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if (enable) {
|
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/* enable esc, enter, cursors */
|
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steam_send_report_byte(steam, STEAM_CMD_DEFAULT_MAPPINGS);
|
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/* enable mouse */
|
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steam_send_report_byte(steam, STEAM_CMD_DEFAULT_MOUSE);
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steam_write_registers(steam,
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STEAM_REG_RPAD_MARGIN, 0x01, /* enable margin */
|
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0);
|
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if (steam->gamepad_mode)
|
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enable = false;
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||||
|
||||
cancel_delayed_work_sync(&steam->heartbeat);
|
||||
if (enable) {
|
||||
mutex_lock(&steam->report_mutex);
|
||||
/* enable esc, enter, cursors */
|
||||
steam_send_report_byte(steam, ID_SET_DEFAULT_DIGITAL_MAPPINGS);
|
||||
/* reset settings */
|
||||
steam_send_report_byte(steam, ID_LOAD_DEFAULT_SETTINGS);
|
||||
mutex_unlock(&steam->report_mutex);
|
||||
} else {
|
||||
mutex_lock(&steam->report_mutex);
|
||||
/* disable esc, enter, cursor */
|
||||
steam_send_report_byte(steam, STEAM_CMD_CLEAR_MAPPINGS);
|
||||
steam_send_report_byte(steam, ID_CLEAR_DIGITAL_MAPPINGS);
|
||||
|
||||
if (steam->quirks & STEAM_QUIRK_DECK) {
|
||||
steam_write_registers(steam,
|
||||
STEAM_REG_RPAD_MARGIN, 0x00, /* disable margin */
|
||||
STEAM_REG_LPAD_MODE, 0x07, /* disable mouse */
|
||||
STEAM_REG_RPAD_MODE, 0x07, /* disable mouse */
|
||||
STEAM_REG_LPAD_CLICK_PRESSURE, 0xFFFF, /* disable clicky pad */
|
||||
STEAM_REG_RPAD_CLICK_PRESSURE, 0xFFFF, /* disable clicky pad */
|
||||
steam_write_settings(steam,
|
||||
SETTING_LEFT_TRACKPAD_MODE, TRACKPAD_NONE, /* disable mouse */
|
||||
SETTING_RIGHT_TRACKPAD_MODE, TRACKPAD_NONE, /* disable mouse */
|
||||
SETTING_LEFT_TRACKPAD_CLICK_PRESSURE, 0xFFFF, /* disable haptic click */
|
||||
SETTING_RIGHT_TRACKPAD_CLICK_PRESSURE, 0xFFFF, /* disable haptic click */
|
||||
SETTING_STEAM_WATCHDOG_ENABLE, 0, /* disable watchdog that tests if Steam is active */
|
||||
0);
|
||||
/*
|
||||
* The Steam Deck has a watchdog that automatically enables
|
||||
* lizard mode if it doesn't see any traffic for too long
|
||||
*/
|
||||
if (!work_busy(&steam->heartbeat.work))
|
||||
schedule_delayed_work(&steam->heartbeat, 5 * HZ);
|
||||
mutex_unlock(&steam->report_mutex);
|
||||
} else {
|
||||
steam_write_registers(steam,
|
||||
STEAM_REG_RPAD_MARGIN, 0x00, /* disable margin */
|
||||
STEAM_REG_LPAD_MODE, 0x07, /* disable mouse */
|
||||
STEAM_REG_RPAD_MODE, 0x07, /* disable mouse */
|
||||
steam_write_settings(steam,
|
||||
SETTING_LEFT_TRACKPAD_MODE, TRACKPAD_NONE, /* disable mouse */
|
||||
SETTING_RIGHT_TRACKPAD_MODE, TRACKPAD_NONE, /* disable mouse */
|
||||
0);
|
||||
mutex_unlock(&steam->report_mutex);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -376,22 +581,38 @@ static void steam_set_lizard_mode(struct steam_device *steam, bool enable)
|
||||
static int steam_input_open(struct input_dev *dev)
|
||||
{
|
||||
struct steam_device *steam = input_get_drvdata(dev);
|
||||
unsigned long flags;
|
||||
bool set_lizard_mode;
|
||||
|
||||
/*
|
||||
* Disabling lizard mode automatically is only done on the Steam
|
||||
* Controller. On the Steam Deck, this is toggled manually by holding
|
||||
* the options button instead, handled by steam_mode_switch_cb.
|
||||
*/
|
||||
if (!(steam->quirks & STEAM_QUIRK_DECK)) {
|
||||
spin_lock_irqsave(&steam->lock, flags);
|
||||
set_lizard_mode = !steam->client_opened && lizard_mode;
|
||||
spin_unlock_irqrestore(&steam->lock, flags);
|
||||
if (set_lizard_mode)
|
||||
steam_set_lizard_mode(steam, false);
|
||||
}
|
||||
|
||||
mutex_lock(&steam->mutex);
|
||||
if (!steam->client_opened && lizard_mode)
|
||||
steam_set_lizard_mode(steam, false);
|
||||
mutex_unlock(&steam->mutex);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void steam_input_close(struct input_dev *dev)
|
||||
{
|
||||
struct steam_device *steam = input_get_drvdata(dev);
|
||||
unsigned long flags;
|
||||
bool set_lizard_mode;
|
||||
|
||||
mutex_lock(&steam->mutex);
|
||||
if (!steam->client_opened && lizard_mode)
|
||||
steam_set_lizard_mode(steam, true);
|
||||
mutex_unlock(&steam->mutex);
|
||||
if (!(steam->quirks & STEAM_QUIRK_DECK)) {
|
||||
spin_lock_irqsave(&steam->lock, flags);
|
||||
set_lizard_mode = !steam->client_opened && lizard_mode;
|
||||
spin_unlock_irqrestore(&steam->lock, flags);
|
||||
if (set_lizard_mode)
|
||||
steam_set_lizard_mode(steam, true);
|
||||
}
|
||||
}
|
||||
|
||||
static enum power_supply_property steam_battery_props[] = {
|
||||
@ -635,7 +856,8 @@ static void steam_battery_unregister(struct steam_device *steam)
|
||||
static int steam_register(struct steam_device *steam)
|
||||
{
|
||||
int ret;
|
||||
bool client_opened;
|
||||
unsigned long client_opened;
|
||||
unsigned long flags;
|
||||
|
||||
/*
|
||||
* This function can be called several times in a row with the
|
||||
@ -648,11 +870,9 @@ static int steam_register(struct steam_device *steam)
|
||||
* Unlikely, but getting the serial could fail, and it is not so
|
||||
* important, so make up a serial number and go on.
|
||||
*/
|
||||
mutex_lock(&steam->mutex);
|
||||
if (steam_get_serial(steam) < 0)
|
||||
strscpy(steam->serial_no, "XXXXXXXXXX",
|
||||
sizeof(steam->serial_no));
|
||||
mutex_unlock(&steam->mutex);
|
||||
|
||||
hid_info(steam->hdev, "Steam Controller '%s' connected",
|
||||
steam->serial_no);
|
||||
@ -667,15 +887,13 @@ static int steam_register(struct steam_device *steam)
|
||||
mutex_unlock(&steam_devices_lock);
|
||||
}
|
||||
|
||||
mutex_lock(&steam->mutex);
|
||||
spin_lock_irqsave(&steam->lock, flags);
|
||||
client_opened = steam->client_opened;
|
||||
if (!client_opened)
|
||||
spin_unlock_irqrestore(&steam->lock, flags);
|
||||
if (!client_opened) {
|
||||
steam_set_lizard_mode(steam, lizard_mode);
|
||||
mutex_unlock(&steam->mutex);
|
||||
|
||||
if (!client_opened)
|
||||
ret = steam_input_register(steam);
|
||||
else
|
||||
} else
|
||||
ret = 0;
|
||||
|
||||
return ret;
|
||||
@ -719,6 +937,34 @@ static void steam_work_connect_cb(struct work_struct *work)
|
||||
}
|
||||
}
|
||||
|
||||
static void steam_mode_switch_cb(struct work_struct *work)
|
||||
{
|
||||
struct steam_device *steam = container_of(to_delayed_work(work),
|
||||
struct steam_device, mode_switch);
|
||||
unsigned long flags;
|
||||
bool client_opened;
|
||||
steam->gamepad_mode = !steam->gamepad_mode;
|
||||
if (!lizard_mode)
|
||||
return;
|
||||
|
||||
if (steam->gamepad_mode)
|
||||
steam_set_lizard_mode(steam, false);
|
||||
else {
|
||||
spin_lock_irqsave(&steam->lock, flags);
|
||||
client_opened = steam->client_opened;
|
||||
spin_unlock_irqrestore(&steam->lock, flags);
|
||||
if (!client_opened)
|
||||
steam_set_lizard_mode(steam, lizard_mode);
|
||||
}
|
||||
|
||||
steam_haptic_pulse(steam, STEAM_PAD_RIGHT, 0x190, 0, 1, 0);
|
||||
if (steam->gamepad_mode) {
|
||||
steam_haptic_pulse(steam, STEAM_PAD_LEFT, 0x14D, 0x14D, 0x2D, 0);
|
||||
} else {
|
||||
steam_haptic_pulse(steam, STEAM_PAD_LEFT, 0x1F4, 0x1F4, 0x1E, 0);
|
||||
}
|
||||
}
|
||||
|
||||
static bool steam_is_valve_interface(struct hid_device *hdev)
|
||||
{
|
||||
struct hid_report_enum *rep_enum;
|
||||
@ -738,22 +984,6 @@ static bool steam_is_valve_interface(struct hid_device *hdev)
|
||||
return !list_empty(&rep_enum->report_list);
|
||||
}
|
||||
|
||||
static void steam_lizard_mode_heartbeat(struct work_struct *work)
|
||||
{
|
||||
struct steam_device *steam = container_of(work, struct steam_device,
|
||||
heartbeat.work);
|
||||
|
||||
mutex_lock(&steam->mutex);
|
||||
if (!steam->client_opened && steam->client_hdev) {
|
||||
steam_send_report_byte(steam, STEAM_CMD_CLEAR_MAPPINGS);
|
||||
steam_write_registers(steam,
|
||||
STEAM_REG_RPAD_MODE, 0x07, /* disable mouse */
|
||||
0);
|
||||
schedule_delayed_work(&steam->heartbeat, 5 * HZ);
|
||||
}
|
||||
mutex_unlock(&steam->mutex);
|
||||
}
|
||||
|
||||
static int steam_client_ll_parse(struct hid_device *hdev)
|
||||
{
|
||||
struct steam_device *steam = hdev->driver_data;
|
||||
@ -774,10 +1004,11 @@ static void steam_client_ll_stop(struct hid_device *hdev)
|
||||
static int steam_client_ll_open(struct hid_device *hdev)
|
||||
{
|
||||
struct steam_device *steam = hdev->driver_data;
|
||||
unsigned long flags;
|
||||
|
||||
mutex_lock(&steam->mutex);
|
||||
steam->client_opened = true;
|
||||
mutex_unlock(&steam->mutex);
|
||||
spin_lock_irqsave(&steam->lock, flags);
|
||||
steam->client_opened++;
|
||||
spin_unlock_irqrestore(&steam->lock, flags);
|
||||
|
||||
steam_input_unregister(steam);
|
||||
|
||||
@ -792,17 +1023,14 @@ static void steam_client_ll_close(struct hid_device *hdev)
|
||||
bool connected;
|
||||
|
||||
spin_lock_irqsave(&steam->lock, flags);
|
||||
connected = steam->connected;
|
||||
steam->client_opened--;
|
||||
connected = steam->connected && !steam->client_opened;
|
||||
spin_unlock_irqrestore(&steam->lock, flags);
|
||||
|
||||
mutex_lock(&steam->mutex);
|
||||
steam->client_opened = false;
|
||||
if (connected)
|
||||
if (connected) {
|
||||
steam_set_lizard_mode(steam, lizard_mode);
|
||||
mutex_unlock(&steam->mutex);
|
||||
|
||||
if (connected)
|
||||
steam_input_register(steam);
|
||||
}
|
||||
}
|
||||
|
||||
static int steam_client_ll_raw_request(struct hid_device *hdev,
|
||||
@ -888,20 +1116,13 @@ static int steam_probe(struct hid_device *hdev,
|
||||
steam->hdev = hdev;
|
||||
hid_set_drvdata(hdev, steam);
|
||||
spin_lock_init(&steam->lock);
|
||||
mutex_init(&steam->mutex);
|
||||
mutex_init(&steam->report_mutex);
|
||||
steam->quirks = id->driver_data;
|
||||
INIT_WORK(&steam->work_connect, steam_work_connect_cb);
|
||||
INIT_DELAYED_WORK(&steam->mode_switch, steam_mode_switch_cb);
|
||||
INIT_LIST_HEAD(&steam->list);
|
||||
INIT_DEFERRABLE_WORK(&steam->heartbeat, steam_lizard_mode_heartbeat);
|
||||
INIT_WORK(&steam->rumble_work, steam_haptic_rumble_cb);
|
||||
|
||||
steam->client_hdev = steam_create_client_hid(hdev);
|
||||
if (IS_ERR(steam->client_hdev)) {
|
||||
ret = PTR_ERR(steam->client_hdev);
|
||||
goto client_hdev_fail;
|
||||
}
|
||||
steam->client_hdev->driver_data = steam;
|
||||
|
||||
/*
|
||||
* With the real steam controller interface, do not connect hidraw.
|
||||
* Instead, create the client_hid and connect that.
|
||||
@ -910,10 +1131,6 @@ static int steam_probe(struct hid_device *hdev,
|
||||
if (ret)
|
||||
goto hid_hw_start_fail;
|
||||
|
||||
ret = hid_add_device(steam->client_hdev);
|
||||
if (ret)
|
||||
goto client_hdev_add_fail;
|
||||
|
||||
ret = hid_hw_open(hdev);
|
||||
if (ret) {
|
||||
hid_err(hdev,
|
||||
@ -939,17 +1156,28 @@ static int steam_probe(struct hid_device *hdev,
|
||||
}
|
||||
}
|
||||
|
||||
steam->client_hdev = steam_create_client_hid(hdev);
|
||||
if (IS_ERR(steam->client_hdev)) {
|
||||
ret = PTR_ERR(steam->client_hdev);
|
||||
goto client_hdev_fail;
|
||||
}
|
||||
steam->client_hdev->driver_data = steam;
|
||||
|
||||
ret = hid_add_device(steam->client_hdev);
|
||||
if (ret)
|
||||
goto client_hdev_add_fail;
|
||||
|
||||
return 0;
|
||||
|
||||
input_register_fail:
|
||||
hid_hw_open_fail:
|
||||
client_hdev_add_fail:
|
||||
hid_hw_stop(hdev);
|
||||
hid_hw_start_fail:
|
||||
hid_destroy_device(steam->client_hdev);
|
||||
client_hdev_fail:
|
||||
hid_destroy_device(steam->client_hdev);
|
||||
input_register_fail:
|
||||
hid_hw_open_fail:
|
||||
hid_hw_start_fail:
|
||||
cancel_work_sync(&steam->work_connect);
|
||||
cancel_delayed_work_sync(&steam->heartbeat);
|
||||
cancel_delayed_work_sync(&steam->mode_switch);
|
||||
cancel_work_sync(&steam->rumble_work);
|
||||
steam_alloc_fail:
|
||||
hid_err(hdev, "%s: failed with error %d\n",
|
||||
@ -966,13 +1194,11 @@ static void steam_remove(struct hid_device *hdev)
|
||||
return;
|
||||
}
|
||||
|
||||
hid_destroy_device(steam->client_hdev);
|
||||
mutex_lock(&steam->mutex);
|
||||
steam->client_hdev = NULL;
|
||||
steam->client_opened = false;
|
||||
cancel_delayed_work_sync(&steam->heartbeat);
|
||||
mutex_unlock(&steam->mutex);
|
||||
cancel_delayed_work_sync(&steam->mode_switch);
|
||||
cancel_work_sync(&steam->work_connect);
|
||||
hid_destroy_device(steam->client_hdev);
|
||||
steam->client_hdev = NULL;
|
||||
steam->client_opened = 0;
|
||||
if (steam->quirks & STEAM_QUIRK_WIRELESS) {
|
||||
hid_info(hdev, "Steam wireless receiver disconnected");
|
||||
}
|
||||
@ -1254,6 +1480,17 @@ static void steam_do_deck_input_event(struct steam_device *steam,
|
||||
b13 = data[13];
|
||||
b14 = data[14];
|
||||
|
||||
if (!(b9 & BIT(6)) && steam->did_mode_switch) {
|
||||
steam->did_mode_switch = false;
|
||||
cancel_delayed_work_sync(&steam->mode_switch);
|
||||
} else if (!steam->client_opened && (b9 & BIT(6)) && !steam->did_mode_switch) {
|
||||
steam->did_mode_switch = true;
|
||||
schedule_delayed_work(&steam->mode_switch, 45 * HZ / 100);
|
||||
}
|
||||
|
||||
if (!steam->gamepad_mode)
|
||||
return;
|
||||
|
||||
lpad_touched = b10 & BIT(3);
|
||||
rpad_touched = b10 & BIT(4);
|
||||
|
||||
@ -1375,7 +1612,7 @@ static int steam_raw_event(struct hid_device *hdev,
|
||||
return 0;
|
||||
|
||||
switch (data[2]) {
|
||||
case STEAM_EV_INPUT_DATA:
|
||||
case ID_CONTROLLER_STATE:
|
||||
if (steam->client_opened)
|
||||
return 0;
|
||||
rcu_read_lock();
|
||||
@ -1384,7 +1621,7 @@ static int steam_raw_event(struct hid_device *hdev,
|
||||
steam_do_input_event(steam, input, data);
|
||||
rcu_read_unlock();
|
||||
break;
|
||||
case STEAM_EV_DECK_INPUT_DATA:
|
||||
case ID_CONTROLLER_DECK_STATE:
|
||||
if (steam->client_opened)
|
||||
return 0;
|
||||
rcu_read_lock();
|
||||
@ -1393,7 +1630,7 @@ static int steam_raw_event(struct hid_device *hdev,
|
||||
steam_do_deck_input_event(steam, input, data);
|
||||
rcu_read_unlock();
|
||||
break;
|
||||
case STEAM_EV_CONNECT:
|
||||
case ID_CONTROLLER_WIRELESS:
|
||||
/*
|
||||
* The payload of this event is a single byte:
|
||||
* 0x01: disconnected.
|
||||
@ -1408,7 +1645,7 @@ static int steam_raw_event(struct hid_device *hdev,
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case STEAM_EV_BATTERY:
|
||||
case ID_CONTROLLER_STATUS:
|
||||
if (steam->quirks & STEAM_QUIRK_WIRELESS) {
|
||||
rcu_read_lock();
|
||||
battery = rcu_dereference(steam->battery);
|
||||
@ -1439,10 +1676,8 @@ static int steam_param_set_lizard_mode(const char *val,
|
||||
|
||||
mutex_lock(&steam_devices_lock);
|
||||
list_for_each_entry(steam, &steam_devices, list) {
|
||||
mutex_lock(&steam->mutex);
|
||||
if (!steam->client_opened)
|
||||
steam_set_lizard_mode(steam, lizard_mode);
|
||||
mutex_unlock(&steam->mutex);
|
||||
}
|
||||
mutex_unlock(&steam_devices_lock);
|
||||
return 0;
|
||||
|
Loading…
x
Reference in New Issue
Block a user