usb: composite: fix usb_function_activate/deactivate functions

Using usb_gadget_disconnect to make gadget temporarily invisible to host
doesn't provide desired result, because gadget is connected immediately
after binding regardless to previous usb_gadget_disconnect() calls.

For this reason we use usb_gadget_deactivate() instead of
usb_gadget_disconnect() to make it working as expected.

Signed-off-by: Robert Baldyga <r.baldyga@samsung.com>
Signed-off-by: Felipe Balbi <balbi@ti.com>
This commit is contained in:
Robert Baldyga 2015-05-04 14:55:12 +02:00 committed by Felipe Balbi
parent ccdf138fe3
commit 5601250bb1

View File

@ -279,7 +279,7 @@ int usb_function_deactivate(struct usb_function *function)
spin_lock_irqsave(&cdev->lock, flags);
if (cdev->deactivations == 0)
status = usb_gadget_disconnect(cdev->gadget);
status = usb_gadget_deactivate(cdev->gadget);
if (status == 0)
cdev->deactivations++;
@ -311,7 +311,7 @@ int usb_function_activate(struct usb_function *function)
else {
cdev->deactivations--;
if (cdev->deactivations == 0)
status = usb_gadget_connect(cdev->gadget);
status = usb_gadget_activate(cdev->gadget);
}
spin_unlock_irqrestore(&cdev->lock, flags);