Merge branch 'vmwgfx-fixes-4.19' of git://people.freedesktop.org/~thomash/linux into drm-fixes
A couple of modesetting fixes and a fix for a long-standing buffer-eviction problem cc'd stable. Signed-off-by: Dave Airlie <airlied@redhat.com> From: Thomas Hellstrom <thellstrom@vmware.com> Link: https://patchwork.freedesktop.org/patch/msgid/20180920063935.35492-1-thellstrom@vmware.com
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commit
618cc1514b
@ -3729,7 +3729,7 @@ int vmw_validate_single_buffer(struct vmw_private *dev_priv,
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{
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struct vmw_buffer_object *vbo =
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container_of(bo, struct vmw_buffer_object, base);
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struct ttm_operation_ctx ctx = { interruptible, true };
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struct ttm_operation_ctx ctx = { interruptible, false };
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int ret;
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if (vbo->pin_count > 0)
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@ -1512,21 +1512,19 @@ static int vmw_kms_check_display_memory(struct drm_device *dev,
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struct drm_rect *rects)
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{
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struct vmw_private *dev_priv = vmw_priv(dev);
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struct drm_mode_config *mode_config = &dev->mode_config;
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struct drm_rect bounding_box = {0};
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u64 total_pixels = 0, pixel_mem, bb_mem;
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int i;
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for (i = 0; i < num_rects; i++) {
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/*
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* Currently this check is limiting the topology within max
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* texture/screentarget size. This should change in future when
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* user-space support multiple fb with topology.
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* For STDU only individual screen (screen target) is limited by
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* SCREENTARGET_MAX_WIDTH/HEIGHT registers.
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*/
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if (rects[i].x1 < 0 || rects[i].y1 < 0 ||
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rects[i].x2 > mode_config->max_width ||
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rects[i].y2 > mode_config->max_height) {
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DRM_ERROR("Invalid GUI layout.\n");
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if (dev_priv->active_display_unit == vmw_du_screen_target &&
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(drm_rect_width(&rects[i]) > dev_priv->stdu_max_width ||
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drm_rect_height(&rects[i]) > dev_priv->stdu_max_height)) {
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DRM_ERROR("Screen size not supported.\n");
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return -EINVAL;
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}
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@ -1615,7 +1613,7 @@ static int vmw_kms_check_topology(struct drm_device *dev,
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struct drm_connector_state *conn_state;
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struct vmw_connector_state *vmw_conn_state;
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if (!new_crtc_state->enable && old_crtc_state->enable) {
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if (!new_crtc_state->enable) {
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rects[i].x1 = 0;
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rects[i].y1 = 0;
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rects[i].x2 = 0;
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@ -2216,12 +2214,16 @@ int vmw_du_connector_fill_modes(struct drm_connector *connector,
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if (dev_priv->assume_16bpp)
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assumed_bpp = 2;
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max_width = min(max_width, dev_priv->texture_max_width);
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max_height = min(max_height, dev_priv->texture_max_height);
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/*
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* For STDU extra limit for a mode on SVGA_REG_SCREENTARGET_MAX_WIDTH/
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* HEIGHT registers.
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*/
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if (dev_priv->active_display_unit == vmw_du_screen_target) {
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max_width = min(max_width, dev_priv->stdu_max_width);
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max_width = min(max_width, dev_priv->texture_max_width);
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max_height = min(max_height, dev_priv->stdu_max_height);
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max_height = min(max_height, dev_priv->texture_max_height);
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}
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/* Add preferred mode */
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@ -2376,6 +2378,7 @@ int vmw_kms_update_layout_ioctl(struct drm_device *dev, void *data,
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struct drm_file *file_priv)
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{
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struct vmw_private *dev_priv = vmw_priv(dev);
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struct drm_mode_config *mode_config = &dev->mode_config;
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struct drm_vmw_update_layout_arg *arg =
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(struct drm_vmw_update_layout_arg *)data;
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void __user *user_rects;
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@ -2421,6 +2424,21 @@ int vmw_kms_update_layout_ioctl(struct drm_device *dev, void *data,
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drm_rects[i].y1 = curr_rect.y;
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drm_rects[i].x2 = curr_rect.x + curr_rect.w;
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drm_rects[i].y2 = curr_rect.y + curr_rect.h;
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/*
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* Currently this check is limiting the topology within
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* mode_config->max (which actually is max texture size
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* supported by virtual device). This limit is here to address
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* window managers that create a big framebuffer for whole
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* topology.
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*/
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if (drm_rects[i].x1 < 0 || drm_rects[i].y1 < 0 ||
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drm_rects[i].x2 > mode_config->max_width ||
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drm_rects[i].y2 > mode_config->max_height) {
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DRM_ERROR("Invalid GUI layout.\n");
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ret = -EINVAL;
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goto out_free;
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}
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}
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ret = vmw_kms_check_display_memory(dev, arg->num_outputs, drm_rects);
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@ -1600,31 +1600,6 @@ int vmw_kms_stdu_init_display(struct vmw_private *dev_priv)
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dev_priv->active_display_unit = vmw_du_screen_target;
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if (dev_priv->capabilities & SVGA_CAP_3D) {
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/*
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* For 3D VMs, display (scanout) buffer size is the smaller of
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* max texture and max STDU
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*/
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uint32_t max_width, max_height;
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max_width = min(dev_priv->texture_max_width,
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dev_priv->stdu_max_width);
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max_height = min(dev_priv->texture_max_height,
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dev_priv->stdu_max_height);
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dev->mode_config.max_width = max_width;
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dev->mode_config.max_height = max_height;
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} else {
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/*
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* Given various display aspect ratios, there's no way to
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* estimate these using prim_bb_mem. So just set these to
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* something arbitrarily large and we will reject any layout
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* that doesn't fit prim_bb_mem later
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*/
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dev->mode_config.max_width = 8192;
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dev->mode_config.max_height = 8192;
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}
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vmw_kms_create_implicit_placement_property(dev_priv, false);
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for (i = 0; i < VMWGFX_NUM_DISPLAY_UNITS; ++i) {
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@ -1404,22 +1404,17 @@ int vmw_surface_gb_priv_define(struct drm_device *dev,
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*srf_out = NULL;
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if (for_scanout) {
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uint32_t max_width, max_height;
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if (!svga3dsurface_is_screen_target_format(format)) {
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DRM_ERROR("Invalid Screen Target surface format.");
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return -EINVAL;
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}
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max_width = min(dev_priv->texture_max_width,
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dev_priv->stdu_max_width);
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max_height = min(dev_priv->texture_max_height,
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dev_priv->stdu_max_height);
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if (size.width > max_width || size.height > max_height) {
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if (size.width > dev_priv->texture_max_width ||
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size.height > dev_priv->texture_max_height) {
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DRM_ERROR("%ux%u\n, exceeds max surface size %ux%u",
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size.width, size.height,
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max_width, max_height);
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dev_priv->texture_max_width,
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dev_priv->texture_max_height);
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return -EINVAL;
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}
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} else {
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@ -1495,8 +1490,17 @@ int vmw_surface_gb_priv_define(struct drm_device *dev,
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if (srf->flags & SVGA3D_SURFACE_BIND_STREAM_OUTPUT)
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srf->res.backup_size += sizeof(SVGA3dDXSOState);
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/*
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* Don't set SVGA3D_SURFACE_SCREENTARGET flag for a scanout surface with
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* size greater than STDU max width/height. This is really a workaround
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* to support creation of big framebuffer requested by some user-space
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* for whole topology. That big framebuffer won't really be used for
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* binding with screen target as during prepare_fb a separate surface is
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* created so it's safe to ignore SVGA3D_SURFACE_SCREENTARGET flag.
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*/
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if (dev_priv->active_display_unit == vmw_du_screen_target &&
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for_scanout)
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for_scanout && size.width <= dev_priv->stdu_max_width &&
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size.height <= dev_priv->stdu_max_height)
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srf->flags |= SVGA3D_SURFACE_SCREENTARGET;
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/*
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