io_uring: optimise ctx flags layout
There may be different cost for reeading just one byte or more, so it's benificial to keep ctx flag bits that we access together in a single byte. That affected code generation of __io_cq_unlock_post_flush() and removed one memory load. Signed-off-by: Pavel Begunkov <asml.silence@gmail.com> Link: https://lore.kernel.org/r/bbe8ca4705704690319d65e45845f9fc9d35f420.1673887636.git.asml.silence@gmail.com Signed-off-by: Jens Axboe <axboe@kernel.dk>
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@ -196,17 +196,17 @@ struct io_ring_ctx {
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/* const or read-mostly hot data */
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struct {
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unsigned int flags;
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unsigned int compat: 1;
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unsigned int drain_next: 1;
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unsigned int restricted: 1;
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unsigned int off_timeout_used: 1;
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unsigned int drain_active: 1;
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unsigned int drain_disabled: 1;
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unsigned int has_evfd: 1;
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unsigned int syscall_iopoll: 1;
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/* all CQEs should be posted only by the submitter task */
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unsigned int task_complete: 1;
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unsigned int syscall_iopoll: 1;
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unsigned int poll_activated: 1;
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unsigned int drain_disabled: 1;
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unsigned int compat: 1;
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enum task_work_notify_mode notify_method;
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struct io_rings *rings;
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