drm/vc4: Check for V3D before binner bo alloc
Check that we have a V3D device registered before attempting to allocate a binner buffer object. Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com> Reviewed-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190516145544.29051-3-paul.kocialkowski@bootlin.com
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@ -241,6 +241,9 @@ static int bin_bo_alloc(struct vc4_dev *vc4)
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int ret = 0;
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struct list_head list;
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if (!v3d)
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return -ENODEV;
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/* We may need to try allocating more than once to get a BO
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* that doesn't cross 256MB. Track the ones we've allocated
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* that failed so far, so that we can free them when we've got
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