HID: hid-steam: Clean up locking
This cleans up the locking logic so that the spinlock is consistently used for access to a small handful of struct variables, and the mutex is exclusively and consistently used for ensuring that mutliple threads aren't trying to send/receive reports at the same time. Previously, only some report transactions were guarded by this mutex, potentially breaking atomicity. The mutex has been renamed to reflect this usage. Signed-off-by: Vicki Pfau <vi@endrift.com> Signed-off-by: Jiri Kosina <jkosina@suse.com>
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@ -124,7 +124,7 @@ struct steam_device {
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struct list_head list;
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spinlock_t lock;
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struct hid_device *hdev, *client_hdev;
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struct mutex mutex;
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struct mutex report_mutex;
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bool client_opened;
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struct input_dev __rcu *input;
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unsigned long quirks;
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@ -267,21 +267,26 @@ static int steam_get_serial(struct steam_device *steam)
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* Send: 0xae 0x15 0x01
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* Recv: 0xae 0x15 0x01 serialnumber (10 chars)
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*/
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int ret;
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int ret = 0;
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u8 cmd[] = {STEAM_CMD_GET_SERIAL, 0x15, 0x01};
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u8 reply[3 + STEAM_SERIAL_LEN + 1];
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mutex_lock(&steam->report_mutex);
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ret = steam_send_report(steam, cmd, sizeof(cmd));
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if (ret < 0)
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return ret;
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goto out;
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ret = steam_recv_report(steam, reply, sizeof(reply));
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if (ret < 0)
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return ret;
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if (reply[0] != 0xae || reply[1] != 0x15 || reply[2] != 0x01)
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return -EIO;
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goto out;
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if (reply[0] != 0xae || reply[1] != 0x15 || reply[2] != 0x01) {
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ret = -EIO;
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goto out;
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}
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reply[3 + STEAM_SERIAL_LEN] = 0;
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strscpy(steam->serial_no, reply + 3, sizeof(steam->serial_no));
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return 0;
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out:
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mutex_unlock(&steam->report_mutex);
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return ret;
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}
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/*
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@ -291,13 +296,18 @@ static int steam_get_serial(struct steam_device *steam)
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*/
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static inline int steam_request_conn_status(struct steam_device *steam)
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{
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return steam_send_report_byte(steam, STEAM_CMD_REQUEST_COMM_STATUS);
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int ret;
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mutex_lock(&steam->report_mutex);
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ret = steam_send_report_byte(steam, STEAM_CMD_REQUEST_COMM_STATUS);
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mutex_unlock(&steam->report_mutex);
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return ret;
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}
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static inline int steam_haptic_rumble(struct steam_device *steam,
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u16 intensity, u16 left_speed, u16 right_speed,
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u8 left_gain, u8 right_gain)
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{
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int ret;
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u8 report[11] = {STEAM_CMD_HAPTIC_RUMBLE, 9};
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report[3] = intensity & 0xFF;
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@ -309,7 +319,10 @@ static inline int steam_haptic_rumble(struct steam_device *steam,
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report[9] = left_gain;
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report[10] = right_gain;
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return steam_send_report(steam, report, sizeof(report));
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mutex_lock(&steam->report_mutex);
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ret = steam_send_report(steam, report, sizeof(report));
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mutex_unlock(&steam->report_mutex);
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return ret;
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}
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static void steam_haptic_rumble_cb(struct work_struct *work)
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@ -336,11 +349,14 @@ static int steam_play_effect(struct input_dev *dev, void *data,
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static void steam_set_lizard_mode(struct steam_device *steam, bool enable)
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{
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if (enable) {
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mutex_lock(&steam->report_mutex);
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/* enable esc, enter, cursors */
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steam_send_report_byte(steam, STEAM_CMD_DEFAULT_MAPPINGS);
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/* enable mouse */
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steam_send_report_byte(steam, STEAM_CMD_DEFAULT_MOUSE);
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mutex_unlock(&steam->report_mutex);
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} else {
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mutex_lock(&steam->report_mutex);
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/* disable esc, enter, cursor */
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steam_send_report_byte(steam, STEAM_CMD_CLEAR_MAPPINGS);
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@ -352,11 +368,13 @@ static void steam_set_lizard_mode(struct steam_device *steam, bool enable)
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STEAM_REG_RPAD_CLICK_PRESSURE, 0xFFFF, /* disable clicky pad */
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STEAM_REG_WATCHDOG_ENABLE, 0, /* disable watchdog that tests if Steam is active */
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0);
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mutex_unlock(&steam->report_mutex);
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} else {
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steam_write_registers(steam,
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STEAM_REG_LPAD_MODE, 0x07, /* disable mouse */
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STEAM_REG_RPAD_MODE, 0x07, /* disable mouse */
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0);
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mutex_unlock(&steam->report_mutex);
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}
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}
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}
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@ -364,22 +382,29 @@ static void steam_set_lizard_mode(struct steam_device *steam, bool enable)
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static int steam_input_open(struct input_dev *dev)
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{
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struct steam_device *steam = input_get_drvdata(dev);
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unsigned long flags;
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bool set_lizard_mode;
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mutex_lock(&steam->mutex);
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if (!steam->client_opened && lizard_mode)
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spin_lock_irqsave(&steam->lock, flags);
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set_lizard_mode = !steam->client_opened && lizard_mode;
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spin_unlock_irqrestore(&steam->lock, flags);
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if (set_lizard_mode)
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steam_set_lizard_mode(steam, false);
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mutex_unlock(&steam->mutex);
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return 0;
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}
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static void steam_input_close(struct input_dev *dev)
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{
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struct steam_device *steam = input_get_drvdata(dev);
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unsigned long flags;
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bool set_lizard_mode;
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mutex_lock(&steam->mutex);
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if (!steam->client_opened && lizard_mode)
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spin_lock_irqsave(&steam->lock, flags);
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set_lizard_mode = !steam->client_opened && lizard_mode;
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spin_unlock_irqrestore(&steam->lock, flags);
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if (set_lizard_mode)
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steam_set_lizard_mode(steam, true);
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mutex_unlock(&steam->mutex);
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}
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static enum power_supply_property steam_battery_props[] = {
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@ -624,6 +649,7 @@ static int steam_register(struct steam_device *steam)
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{
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int ret;
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bool client_opened;
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unsigned long flags;
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/*
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* This function can be called several times in a row with the
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@ -636,11 +662,9 @@ static int steam_register(struct steam_device *steam)
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* Unlikely, but getting the serial could fail, and it is not so
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* important, so make up a serial number and go on.
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*/
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mutex_lock(&steam->mutex);
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if (steam_get_serial(steam) < 0)
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strscpy(steam->serial_no, "XXXXXXXXXX",
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sizeof(steam->serial_no));
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mutex_unlock(&steam->mutex);
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hid_info(steam->hdev, "Steam Controller '%s' connected",
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steam->serial_no);
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@ -655,15 +679,13 @@ static int steam_register(struct steam_device *steam)
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mutex_unlock(&steam_devices_lock);
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}
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mutex_lock(&steam->mutex);
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spin_lock_irqsave(&steam->lock, flags);
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client_opened = steam->client_opened;
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if (!client_opened)
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spin_unlock_irqrestore(&steam->lock, flags);
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if (!client_opened) {
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steam_set_lizard_mode(steam, lizard_mode);
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mutex_unlock(&steam->mutex);
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if (!client_opened)
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ret = steam_input_register(steam);
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else
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} else
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ret = 0;
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return ret;
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@ -746,10 +768,11 @@ static void steam_client_ll_stop(struct hid_device *hdev)
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static int steam_client_ll_open(struct hid_device *hdev)
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{
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struct steam_device *steam = hdev->driver_data;
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unsigned long flags;
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mutex_lock(&steam->mutex);
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spin_lock_irqsave(&steam->lock, flags);
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steam->client_opened = true;
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mutex_unlock(&steam->mutex);
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spin_unlock_irqrestore(&steam->lock, flags);
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steam_input_unregister(steam);
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@ -764,17 +787,14 @@ static void steam_client_ll_close(struct hid_device *hdev)
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bool connected;
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spin_lock_irqsave(&steam->lock, flags);
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connected = steam->connected;
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steam->client_opened = false;
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connected = steam->connected && !steam->client_opened;
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spin_unlock_irqrestore(&steam->lock, flags);
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mutex_lock(&steam->mutex);
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steam->client_opened = false;
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if (connected)
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if (connected) {
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steam_set_lizard_mode(steam, lizard_mode);
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mutex_unlock(&steam->mutex);
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if (connected)
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steam_input_register(steam);
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}
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}
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static int steam_client_ll_raw_request(struct hid_device *hdev,
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@ -860,19 +880,12 @@ static int steam_probe(struct hid_device *hdev,
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steam->hdev = hdev;
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hid_set_drvdata(hdev, steam);
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spin_lock_init(&steam->lock);
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mutex_init(&steam->mutex);
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mutex_init(&steam->report_mutex);
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steam->quirks = id->driver_data;
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INIT_WORK(&steam->work_connect, steam_work_connect_cb);
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INIT_LIST_HEAD(&steam->list);
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INIT_WORK(&steam->rumble_work, steam_haptic_rumble_cb);
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steam->client_hdev = steam_create_client_hid(hdev);
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if (IS_ERR(steam->client_hdev)) {
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ret = PTR_ERR(steam->client_hdev);
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goto client_hdev_fail;
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}
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steam->client_hdev->driver_data = steam;
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/*
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* With the real steam controller interface, do not connect hidraw.
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* Instead, create the client_hid and connect that.
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@ -881,10 +894,6 @@ static int steam_probe(struct hid_device *hdev,
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if (ret)
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goto hid_hw_start_fail;
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ret = hid_add_device(steam->client_hdev);
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if (ret)
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goto client_hdev_add_fail;
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ret = hid_hw_open(hdev);
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if (ret) {
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hid_err(hdev,
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@ -910,15 +919,26 @@ static int steam_probe(struct hid_device *hdev,
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}
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}
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steam->client_hdev = steam_create_client_hid(hdev);
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if (IS_ERR(steam->client_hdev)) {
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ret = PTR_ERR(steam->client_hdev);
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goto client_hdev_fail;
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}
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steam->client_hdev->driver_data = steam;
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ret = hid_add_device(steam->client_hdev);
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if (ret)
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goto client_hdev_add_fail;
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return 0;
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input_register_fail:
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hid_hw_open_fail:
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client_hdev_add_fail:
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hid_hw_stop(hdev);
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hid_hw_start_fail:
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hid_destroy_device(steam->client_hdev);
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client_hdev_fail:
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hid_destroy_device(steam->client_hdev);
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input_register_fail:
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hid_hw_open_fail:
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hid_hw_start_fail:
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cancel_work_sync(&steam->work_connect);
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cancel_work_sync(&steam->rumble_work);
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steam_alloc_fail:
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@ -936,12 +956,10 @@ static void steam_remove(struct hid_device *hdev)
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return;
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}
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cancel_work_sync(&steam->work_connect);
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hid_destroy_device(steam->client_hdev);
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mutex_lock(&steam->mutex);
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steam->client_hdev = NULL;
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steam->client_opened = false;
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mutex_unlock(&steam->mutex);
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cancel_work_sync(&steam->work_connect);
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if (steam->quirks & STEAM_QUIRK_WIRELESS) {
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hid_info(hdev, "Steam wireless receiver disconnected");
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}
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@ -1408,10 +1426,8 @@ static int steam_param_set_lizard_mode(const char *val,
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mutex_lock(&steam_devices_lock);
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list_for_each_entry(steam, &steam_devices, list) {
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mutex_lock(&steam->mutex);
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if (!steam->client_opened)
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steam_set_lizard_mode(steam, lizard_mode);
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mutex_unlock(&steam->mutex);
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}
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mutex_unlock(&steam_devices_lock);
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return 0;
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