powerpc/ps3: Fix system hang with GCC 5 builds
GCC 5 generates different code for this bootwrapper null check that causes the PS3 to hang very early in its bootup. This check is of limited value, so just get rid of it. Cc: stable@vger.kernel.org Signed-off-by: Geoff Levand <geoff@infradead.org> Signed-off-by: Michael Ellerman <mpe@ellerman.id.au>
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@ -57,11 +57,6 @@ __system_reset_overlay:
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bctr
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1:
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/* Save the value at addr zero for a null pointer write check later. */
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li r4, 0
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lwz r3, 0(r4)
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/* Primary delays then goes to _zimage_start in wrapper. */
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or 31, 31, 31 /* db16cyc */
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@ -119,13 +119,12 @@ void ps3_copy_vectors(void)
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flush_cache((void *)0x100, 512);
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}
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void platform_init(unsigned long null_check)
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void platform_init(void)
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{
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const u32 heapsize = 0x1000000 - (u32)_end; /* 16MiB */
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void *chosen;
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unsigned long ft_addr;
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u64 rm_size;
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unsigned long val;
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console_ops.write = ps3_console_write;
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platform_ops.exit = ps3_exit;
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@ -153,11 +152,6 @@ void platform_init(unsigned long null_check)
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printf(" flat tree at 0x%lx\n\r", ft_addr);
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val = *(unsigned long *)0;
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if (val != null_check)
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printf("null check failed: %lx != %lx\n\r", val, null_check);
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((kernel_entry_t)0)(ft_addr, 0, NULL);
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ps3_exit();
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