drm/vc4: allocate enough memory in vc4_save_hang_state()
"state" is smaller than "kernel_state" so we end up corrupting memory. Fixes: 214613656b51 ('drm/vc4: Add an interface for capturing the GPU state after a hang.') Signed-off-by: Dan Carpenter <dan.carpenter@oracle.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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@ -145,7 +145,7 @@ vc4_save_hang_state(struct drm_device *dev)
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unsigned long irqflags;
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unsigned int i, unref_list_count;
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kernel_state = kcalloc(1, sizeof(*state), GFP_KERNEL);
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kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
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if (!kernel_state)
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return;
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