NFSv4: Simplify nfs4_retry_setlk()

Simplify the code that retries locks based on notification events.

Signed-off-by: Trond Myklebust <trond.myklebust@hammerspace.com>
This commit is contained in:
Trond Myklebust 2021-02-02 14:22:51 -05:00
parent e49d033bdd
commit 86438186a7

View File

@ -7250,22 +7250,22 @@ nfs4_retry_setlk_simple(struct nfs4_state *state, int cmd,
#ifdef CONFIG_NFS_V4_1 #ifdef CONFIG_NFS_V4_1
struct nfs4_lock_waiter { struct nfs4_lock_waiter {
struct task_struct *task;
struct inode *inode; struct inode *inode;
struct nfs_lowner *owner; struct nfs_lowner owner;
wait_queue_entry_t wait;
}; };
static int static int
nfs4_wake_lock_waiter(wait_queue_entry_t *wait, unsigned int mode, int flags, void *key) nfs4_wake_lock_waiter(wait_queue_entry_t *wait, unsigned int mode, int flags, void *key)
{ {
int ret; struct nfs4_lock_waiter *waiter =
struct nfs4_lock_waiter *waiter = wait->private; container_of(wait, struct nfs4_lock_waiter, wait);
/* NULL key means to wake up everyone */ /* NULL key means to wake up everyone */
if (key) { if (key) {
struct cb_notify_lock_args *cbnl = key; struct cb_notify_lock_args *cbnl = key;
struct nfs_lowner *lowner = &cbnl->cbnl_owner, struct nfs_lowner *lowner = &cbnl->cbnl_owner,
*wowner = waiter->owner; *wowner = &waiter->owner;
/* Only wake if the callback was for the same owner. */ /* Only wake if the callback was for the same owner. */
if (lowner->id != wowner->id || lowner->s_dev != wowner->s_dev) if (lowner->id != wowner->id || lowner->s_dev != wowner->s_dev)
@ -7276,53 +7276,45 @@ nfs4_wake_lock_waiter(wait_queue_entry_t *wait, unsigned int mode, int flags, vo
return 0; return 0;
} }
/* override "private" so we can use default_wake_function */ return woken_wake_function(wait, mode, flags, key);
wait->private = waiter->task;
ret = woken_wake_function(wait, mode, flags, key);
if (ret)
list_del_init(&wait->entry);
wait->private = waiter;
return ret;
} }
static int static int
nfs4_retry_setlk(struct nfs4_state *state, int cmd, struct file_lock *request) nfs4_retry_setlk(struct nfs4_state *state, int cmd, struct file_lock *request)
{ {
int status = -ERESTARTSYS;
struct nfs4_lock_state *lsp = request->fl_u.nfs4_fl.owner; struct nfs4_lock_state *lsp = request->fl_u.nfs4_fl.owner;
struct nfs_server *server = NFS_SERVER(state->inode); struct nfs_server *server = NFS_SERVER(state->inode);
struct nfs_client *clp = server->nfs_client; struct nfs_client *clp = server->nfs_client;
wait_queue_head_t *q = &clp->cl_lock_waitq; wait_queue_head_t *q = &clp->cl_lock_waitq;
struct nfs_lowner owner = { .clientid = clp->cl_clientid, struct nfs4_lock_waiter waiter = {
.id = lsp->ls_seqid.owner_id, .inode = state->inode,
.s_dev = server->s_dev }; .owner = { .clientid = clp->cl_clientid,
struct nfs4_lock_waiter waiter = { .task = current, .id = lsp->ls_seqid.owner_id,
.inode = state->inode, .s_dev = server->s_dev },
.owner = &owner}; };
wait_queue_entry_t wait; int status;
/* Don't bother with waitqueue if we don't expect a callback */ /* Don't bother with waitqueue if we don't expect a callback */
if (!test_bit(NFS_STATE_MAY_NOTIFY_LOCK, &state->flags)) if (!test_bit(NFS_STATE_MAY_NOTIFY_LOCK, &state->flags))
return nfs4_retry_setlk_simple(state, cmd, request); return nfs4_retry_setlk_simple(state, cmd, request);
init_wait(&wait); init_wait(&waiter.wait);
wait.private = &waiter; waiter.wait.func = nfs4_wake_lock_waiter;
wait.func = nfs4_wake_lock_waiter; add_wait_queue(q, &waiter.wait);
while(!signalled()) { do {
add_wait_queue(q, &wait);
status = nfs4_proc_setlk(state, cmd, request); status = nfs4_proc_setlk(state, cmd, request);
if ((status != -EAGAIN) || IS_SETLK(cmd)) { if (status != -EAGAIN || IS_SETLK(cmd))
finish_wait(q, &wait);
break; break;
}
status = -ERESTARTSYS; status = -ERESTARTSYS;
freezer_do_not_count(); freezer_do_not_count();
wait_woken(&wait, TASK_INTERRUPTIBLE, NFS4_LOCK_MAXTIMEOUT); wait_woken(&waiter.wait, TASK_INTERRUPTIBLE,
NFS4_LOCK_MAXTIMEOUT);
freezer_count(); freezer_count();
finish_wait(q, &wait); } while (!signalled());
}
remove_wait_queue(q, &waiter.wait);
return status; return status;
} }